fix: list existing town agent beads
Install now detects existing town-level agents via bd list to avoid relying on bd show prefix matching, and the role slot test reads JSON from stdout only to ignore stderr warnings. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -424,12 +424,22 @@ func initTownAgentBeads(townPath string) error {
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},
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}
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existingAgents, err := bd.List(beads.ListOptions{
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Status: "all",
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Type: "agent",
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Priority: -1,
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})
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if err != nil {
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return fmt.Errorf("listing existing agent beads: %w", err)
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}
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existingAgentIDs := make(map[string]struct{}, len(existingAgents))
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for _, issue := range existingAgents {
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existingAgentIDs[issue.ID] = struct{}{}
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}
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for _, agent := range agentDefs {
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// Check if already exists (exact ID + agent type).
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if issue, err := bd.Show(agent.id); err == nil {
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if issue.ID == agent.id && issue.Type == "agent" {
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continue
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}
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if _, ok := existingAgentIDs[agent.id]; ok {
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continue
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}
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fields := &beads.AgentFields{
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