Merge polecat/Bullet: ephemeral polecat model (gt-7ik)

Resolved conflict in spawn.go by keeping --polecat flag feature.
This commit is contained in:
Steve Yegge
2025-12-19 01:55:21 -08:00
7 changed files with 357 additions and 76 deletions
+16 -8
View File
@@ -80,12 +80,12 @@ func (m *Manager) Add(name string) (*Polecat, error) {
return nil, fmt.Errorf("creating worktree: %w", err)
}
// Create polecat state
// Create polecat state - ephemeral polecats start in working state
now := time.Now()
polecat := &Polecat{
Name: name,
Rig: m.rig.Name,
State: StateIdle,
State: StateWorking,
ClonePath: polecatPath,
Branch: branchName,
CreatedAt: now,
@@ -204,6 +204,7 @@ func (m *Manager) AssignIssue(name, issue string) error {
}
// ClearIssue removes the issue assignment from a polecat.
// In the ephemeral model, this transitions to Done state for cleanup.
func (m *Manager) ClearIssue(name string) error {
polecat, err := m.Get(name)
if err != nil {
@@ -211,38 +212,44 @@ func (m *Manager) ClearIssue(name string) error {
}
polecat.Issue = ""
polecat.State = StateIdle
polecat.State = StateDone
polecat.UpdatedAt = time.Now()
return m.saveState(polecat)
}
// Wake transitions a polecat from idle to active.
// Deprecated: In the ephemeral model, polecats start in working state.
// This method is kept for backward compatibility with existing polecats.
func (m *Manager) Wake(name string) error {
polecat, err := m.Get(name)
if err != nil {
return err
}
if polecat.State != StateIdle {
// Accept both idle and done states for legacy compatibility
if polecat.State != StateIdle && polecat.State != StateDone {
return fmt.Errorf("polecat is not idle (state: %s)", polecat.State)
}
return m.SetState(name, StateActive)
return m.SetState(name, StateWorking)
}
// Sleep transitions a polecat from active to idle.
// Deprecated: In the ephemeral model, polecats are deleted when done.
// This method is kept for backward compatibility.
func (m *Manager) Sleep(name string) error {
polecat, err := m.Get(name)
if err != nil {
return err
}
if polecat.State != StateActive {
// Accept working state as well for legacy compatibility
if polecat.State != StateActive && polecat.State != StateWorking {
return fmt.Errorf("polecat is not active (state: %s)", polecat.State)
}
return m.SetState(name, StateIdle)
return m.SetState(name, StateDone)
}
// Finish transitions a polecat from working/done/stuck to idle and clears the issue.
@@ -304,10 +311,11 @@ func (m *Manager) loadState(name string) (*Polecat, error) {
if err != nil {
if os.IsNotExist(err) {
// Return minimal polecat if state file missing
// Use StateWorking since ephemeral polecats are always working
return &Polecat{
Name: name,
Rig: m.rig.Name,
State: StateIdle,
State: StateWorking,
ClonePath: m.polecatDir(name),
}, nil
}