feat(config): Add multi-agent support with pluggable registry
Implements agent abstraction layer to support multiple AI coding agents. Built-in presets (E2E tested): - Claude Code (default) - Gemini CLI - OpenAI Codex Key changes: - Add AgentRegistry with built-in presets and custom agent support - Add TownSettings with default_agent and custom agents map - Add Agent field to RigSettings for per-rig agent selection - Update ResolveAgentConfig for hierarchical config resolution - Update spawn paths to use configured agent instead of hardcoded claude Configuration hierarchy (first match wins): 1. Rig's Runtime config (backwards compat) 2. Rig's Agent -> custom agents -> built-in presets 3. Town's default_agent setting 4. Fallback to Claude Additional agents (aider, opencode, etc.) can be added via config file: settings/agents.json Addresses Issue #10: Agent Agnostic Engine with Multi-provider support 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -122,7 +122,9 @@ func SpawnPolecatForSling(rigName string, opts SlingSpawnOptions) (*SpawnedPolec
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fmt.Printf("Polecat created. Agent must be started manually.\n\n")
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fmt.Printf("To start the agent:\n")
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fmt.Printf(" cd %s\n", polecatObj.ClonePath)
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fmt.Printf(" claude --dangerously-skip-permissions\n\n")
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// Use rig's configured agent command
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agentCmd := config.ResolveAgentConfig(townRoot, r.Path).BuildCommand()
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fmt.Printf(" %s\n\n", agentCmd)
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fmt.Printf("Agent will discover work via gt prime on startup.\n")
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return &SpawnedPolecatInfo{
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