Implement Witness handoff bead state persistence (gt-caih)
Add persistent state storage for Witness across wisp burns: - Add WorkerState and WitnessHandoffState types - Implement loadHandoffState/saveHandoffState for bead persistence - Update getNudgeCount/recordNudge to use persistent state - Add activity tracking integration into healthCheck 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -27,8 +27,9 @@ var (
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// Manager handles witness lifecycle and monitoring operations.
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type Manager struct {
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rig *rig.Rig
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workDir string
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rig *rig.Rig
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workDir string
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handoffState *WitnessHandoffState // Cached handoff state for persistence across burns
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}
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// NewManager creates a new witness manager for a rig.
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@@ -80,6 +81,166 @@ func (m *Manager) saveState(w *Witness) error {
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return os.WriteFile(m.stateFile(), data, 0644)
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}
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// handoffBeadID returns the well-known ID for this rig's witness handoff bead.
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func (m *Manager) handoffBeadID() string {
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return fmt.Sprintf("gt-%s-%s", m.rig.Name, HandoffBeadID)
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}
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// loadHandoffState loads worker states from the handoff bead.
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// If the bead doesn't exist, returns an empty state and creates the bead.
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func (m *Manager) loadHandoffState() (*WitnessHandoffState, error) {
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beadID := m.handoffBeadID()
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// Try to read the bead
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cmd := exec.Command("bd", "show", beadID, "--json")
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cmd.Dir = m.workDir
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var stdout, stderr bytes.Buffer
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cmd.Stdout = &stdout
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cmd.Stderr = &stderr
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if err := cmd.Run(); err != nil {
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// Bead doesn't exist - create it
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if strings.Contains(stderr.String(), "not found") || strings.Contains(stderr.String(), "No issue") {
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if err := m.ensureHandoffBead(); err != nil {
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return nil, fmt.Errorf("creating handoff bead: %w", err)
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}
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return &WitnessHandoffState{
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WorkerStates: make(map[string]WorkerState),
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}, nil
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}
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return nil, fmt.Errorf("reading handoff bead: %s", stderr.String())
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}
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// Parse the bead JSON
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var issues []struct {
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Description string `json:"description"`
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}
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if err := json.Unmarshal(stdout.Bytes(), &issues); err != nil {
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return nil, fmt.Errorf("parsing handoff bead: %w", err)
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}
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if len(issues) == 0 {
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return &WitnessHandoffState{
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WorkerStates: make(map[string]WorkerState),
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}, nil
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}
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// The description contains our JSON state
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desc := issues[0].Description
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// Extract JSON from description (skip any markdown header)
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state := &WitnessHandoffState{
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WorkerStates: make(map[string]WorkerState),
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}
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// Try to find JSON in the description
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if idx := strings.Index(desc, "{"); idx >= 0 {
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jsonPart := desc[idx:]
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// Find the matching closing brace
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if endIdx := findMatchingBrace(jsonPart); endIdx > 0 {
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jsonPart = jsonPart[:endIdx+1]
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if err := json.Unmarshal([]byte(jsonPart), state); err != nil {
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// If parsing fails, just return empty state
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return &WitnessHandoffState{
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WorkerStates: make(map[string]WorkerState),
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}, nil
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}
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}
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}
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return state, nil
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}
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// findMatchingBrace finds the index of the matching closing brace.
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func findMatchingBrace(s string) int {
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depth := 0
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inString := false
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escaped := false
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for i, c := range s {
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if escaped {
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escaped = false
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continue
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}
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if c == '\\' && inString {
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escaped = true
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continue
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}
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if c == '"' {
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inString = !inString
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continue
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}
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if inString {
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continue
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}
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if c == '{' {
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depth++
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} else if c == '}' {
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depth--
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if depth == 0 {
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return i
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}
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}
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}
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return -1
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}
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// saveHandoffState persists worker states to the handoff bead.
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func (m *Manager) saveHandoffState(state *WitnessHandoffState) error {
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beadID := m.handoffBeadID()
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// Serialize state to JSON
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stateJSON, err := json.MarshalIndent(state, "", " ")
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if err != nil {
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return fmt.Errorf("serializing state: %w", err)
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}
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// Update the bead's description with the JSON state
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desc := fmt.Sprintf("Witness handoff state for %s.\n\n```json\n%s\n```", m.rig.Name, string(stateJSON))
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cmd := exec.Command("bd", "update", beadID, "--description", desc)
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cmd.Dir = m.workDir
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if out, err := cmd.CombinedOutput(); err != nil {
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return fmt.Errorf("updating handoff bead: %s", strings.TrimSpace(string(out)))
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}
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return nil
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}
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// ensureHandoffBead creates the handoff bead if it doesn't exist.
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func (m *Manager) ensureHandoffBead() error {
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beadID := m.handoffBeadID()
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title := fmt.Sprintf("Witness handoff state (%s)", m.rig.Name)
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desc := fmt.Sprintf("Witness handoff state for %s.\n\n```json\n{\"worker_states\": {}, \"last_patrol\": null}\n```", m.rig.Name)
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// Create pinned handoff bead with specific ID
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cmd := exec.Command("bd", "create",
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"--id", beadID,
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"--title", title,
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"--type", "task",
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"--priority", "4", // Low priority - just state storage
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"--description", desc,
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)
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cmd.Dir = m.workDir
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if out, err := cmd.CombinedOutput(); err != nil {
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// If it already exists, that's fine
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if strings.Contains(string(out), "already exists") {
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return nil
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}
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return fmt.Errorf("creating handoff bead: %s", strings.TrimSpace(string(out)))
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}
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// Pin the bead so it survives cleanup
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cmd = exec.Command("bd", "update", beadID, "--pinned")
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cmd.Dir = m.workDir
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_ = cmd.Run() // Best effort - pinning might not be supported
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return nil
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}
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// Status returns the current witness status.
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func (m *Manager) Status() (*Witness, error) {
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w, err := m.loadState()
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@@ -165,6 +326,17 @@ func (m *Manager) run(w *Witness) error {
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fmt.Println("Witness running...")
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fmt.Println("Press Ctrl+C to stop")
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// Load handoff state from persistent bead (survives wisp burns)
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handoffState, err := m.loadHandoffState()
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if err != nil {
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fmt.Printf("Warning: could not load handoff state: %v\n", err)
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handoffState = &WitnessHandoffState{
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WorkerStates: make(map[string]WorkerState),
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}
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}
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m.handoffState = handoffState
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fmt.Printf("Loaded handoff state with %d worker(s)\n", len(m.handoffState.WorkerStates))
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// Initial check immediately
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m.checkAndProcess(w)
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@@ -195,6 +367,13 @@ func (m *Manager) checkAndProcess(w *Witness) {
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fmt.Printf("Auto-spawn error: %v\n", err)
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}
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}
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// Update last patrol time and persist handoff state
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if m.handoffState != nil {
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now := time.Now()
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m.handoffState.LastPatrol = &now
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// Note: individual nudge/activity updates already persist, so this is just for LastPatrol
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}
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}
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// healthCheck performs a health check on all monitored polecats.
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@@ -225,6 +404,9 @@ func (m *Manager) healthCheck(w *Witness) error {
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status := m.checkPolecatHealth(p.Name, p.ClonePath)
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if status == PolecatStuck {
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m.handleStuckPolecat(w, p.Name)
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} else if status == PolecatHealthy {
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// Worker is active - update activity tracking and clear nudge count
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m.updateWorkerActivity(p.Name, "")
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}
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}
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}
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@@ -331,9 +513,16 @@ func (m *Manager) handleStuckPolecat(w *Witness, polecatName string) {
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}
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// getNudgeCount returns how many times a polecat has been nudged.
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// Uses handoff state for persistence across wisp burns.
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func (m *Manager) getNudgeCount(w *Witness, polecatName string) int {
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// Count occurrences in SpawnedIssues that start with "nudge:" prefix
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// We reuse SpawnedIssues to track nudges with a "nudge:<name>" pattern
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// First check handoff state (persistent across burns)
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if m.handoffState != nil {
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if ws, ok := m.handoffState.WorkerStates[polecatName]; ok {
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return ws.NudgeCount
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}
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}
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// Fallback to legacy SpawnedIssues for backwards compatibility
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count := 0
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nudgeKey := "nudge:" + polecatName
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for _, entry := range w.SpawnedIssues {
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@@ -345,11 +534,70 @@ func (m *Manager) getNudgeCount(w *Witness, polecatName string) int {
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}
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// recordNudge records that a nudge was sent to a polecat.
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// Updates both handoff state (persistent) and legacy SpawnedIssues.
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func (m *Manager) recordNudge(w *Witness, polecatName string) {
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now := time.Now()
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// Update handoff state (persistent across burns)
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if m.handoffState != nil {
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if m.handoffState.WorkerStates == nil {
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m.handoffState.WorkerStates = make(map[string]WorkerState)
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}
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ws := m.handoffState.WorkerStates[polecatName]
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ws.NudgeCount++
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ws.LastNudge = &now
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m.handoffState.WorkerStates[polecatName] = ws
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// Persist to handoff bead
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if err := m.saveHandoffState(m.handoffState); err != nil {
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fmt.Printf("Warning: failed to persist handoff state: %v\n", err)
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}
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}
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// Also update legacy SpawnedIssues for backwards compatibility
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nudgeKey := "nudge:" + polecatName
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w.SpawnedIssues = append(w.SpawnedIssues, nudgeKey)
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}
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// clearNudgeCount clears the nudge count for a polecat (e.g., when they become active again).
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func (m *Manager) clearNudgeCount(polecatName string) {
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if m.handoffState != nil && m.handoffState.WorkerStates != nil {
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if ws, ok := m.handoffState.WorkerStates[polecatName]; ok {
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ws.NudgeCount = 0
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ws.LastNudge = nil
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now := time.Now()
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ws.LastActive = &now
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m.handoffState.WorkerStates[polecatName] = ws
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// Persist to handoff bead
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if err := m.saveHandoffState(m.handoffState); err != nil {
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fmt.Printf("Warning: failed to persist handoff state: %v\n", err)
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}
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}
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}
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}
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// updateWorkerActivity updates the last active time for a worker.
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func (m *Manager) updateWorkerActivity(polecatName, issueID string) {
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if m.handoffState != nil {
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if m.handoffState.WorkerStates == nil {
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m.handoffState.WorkerStates = make(map[string]WorkerState)
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}
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ws := m.handoffState.WorkerStates[polecatName]
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now := time.Now()
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ws.LastActive = &now
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if issueID != "" {
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ws.Issue = issueID
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}
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// Reset nudge count if worker is active
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if ws.NudgeCount > 0 {
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ws.NudgeCount = 0
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ws.LastNudge = nil
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}
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m.handoffState.WorkerStates[polecatName] = ws
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}
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}
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// escalateToMayor sends an escalation message to the Mayor.
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func (m *Manager) escalateToMayor(polecatName string) error {
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subject := fmt.Sprintf("ESCALATION: Polecat %s stuck", polecatName)
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@@ -84,3 +84,32 @@ type WitnessStats struct {
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// TodayNudges is the number of nudges today.
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TodayNudges int `json:"today_nudges"`
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}
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// WorkerState tracks the state of a single worker (polecat) across wisp burns.
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type WorkerState struct {
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// Issue is the current issue the worker is assigned to.
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Issue string `json:"issue,omitempty"`
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// NudgeCount is how many times this worker has been nudged.
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NudgeCount int `json:"nudge_count"`
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// LastNudge is when the worker was last nudged.
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LastNudge *time.Time `json:"last_nudge,omitempty"`
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// LastActive is when the worker was last seen active.
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LastActive *time.Time `json:"last_active,omitempty"`
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}
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// WitnessHandoffState tracks all worker states across wisp burns.
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// This is persisted in a pinned handoff bead that survives wisp burns.
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type WitnessHandoffState struct {
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// WorkerStates maps polecat names to their state.
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WorkerStates map[string]WorkerState `json:"worker_states"`
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// LastPatrol is when the last patrol cycle completed.
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LastPatrol *time.Time `json:"last_patrol,omitempty"`
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}
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// HandoffBeadID is the well-known ID suffix for the witness handoff bead.
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// The full ID is constructed as "<rig>-witness-state" (e.g., "gastown-witness-state").
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const HandoffBeadID = "witness-state"
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