feat: Add crew session cycling fix and daemon exponential backoff (gt-ws8ol)
- Fix crew next/prev: Pass session name via key binding to avoid run-shell context issue - Add TouchTownActivity() for town-level activity signaling - Implement daemon exponential backoff based on activity.json: - 0-5 min idle → 5 min heartbeat - 5-15 min idle → 10 min heartbeat - 15-45 min idle → 30 min heartbeat - 45+ min idle → 60 min heartbeat (max) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -64,6 +64,69 @@ func TouchInWorkspace(workspaceRoot, command string) {
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_ = os.WriteFile(keepalivePath, data, 0644) // non-fatal: status file for debugging
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}
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// TouchTownActivity writes a town-level activity signal to ~/gt/daemon/activity.json.
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// This is used by the daemon to implement exponential backoff when the town is idle.
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// Any gt command activity resets the backoff to the base heartbeat interval.
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// It silently ignores errors (best-effort signaling).
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func TouchTownActivity(command string) {
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// Get town root from GT_TOWN_ROOT or default to ~/gt
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townRoot := os.Getenv("GT_TOWN_ROOT")
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if townRoot == "" {
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home, err := os.UserHomeDir()
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if err != nil {
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return
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}
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townRoot = filepath.Join(home, "gt")
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}
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daemonDir := filepath.Join(townRoot, "daemon")
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// Ensure daemon directory exists
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if err := os.MkdirAll(daemonDir, 0755); err != nil {
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return
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}
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state := State{
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LastCommand: command,
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Timestamp: time.Now().UTC(),
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}
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data, err := json.Marshal(state)
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if err != nil {
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return
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}
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activityPath := filepath.Join(daemonDir, "activity.json")
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_ = os.WriteFile(activityPath, data, 0644) // non-fatal: activity signal for daemon
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}
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// ReadTownActivity returns the current town-level activity state.
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// Returns nil if the file doesn't exist or can't be read.
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func ReadTownActivity() *State {
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townRoot := os.Getenv("GT_TOWN_ROOT")
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if townRoot == "" {
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home, err := os.UserHomeDir()
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if err != nil {
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return nil
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}
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townRoot = filepath.Join(home, "gt")
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}
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activityPath := filepath.Join(townRoot, "daemon", "activity.json")
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data, err := os.ReadFile(activityPath)
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if err != nil {
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return nil
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}
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var state State
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if err := json.Unmarshal(data, &state); err != nil {
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return nil
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}
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return &state
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}
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// Read returns the current keepalive state for the workspace.
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// Returns nil if the file doesn't exist or can't be read.
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func Read(workspaceRoot string) *State {
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