Implements unified config lookup across all layers:
1. Wisp layer (transient, town-local)
2. Rig identity bead labels
3. Town defaults
4. System defaults (compiled-in)
Two lookup modes:
- Override: First non-nil value wins (default)
- Stacking: Integer values sum (for priority_adjustment)
API on Rig:
- GetConfig(key) interface{}
- GetIntConfig(key) int (stacking for priority_adjustment)
- GetBoolConfig(key) bool
- GetStringConfig(key) string
- GetConfigWithSource(key) (value, source)
Includes cherry-picked dependencies:
- Wisp config storage layer (nux, gt-3w685)
- Rig identity bead schema (furiosa, gt-zmznh)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
219 lines
5.6 KiB
Go
219 lines
5.6 KiB
Go
// Package rig provides rig management functionality.
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// This file implements the property layer lookup API for unified config access.
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package rig
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import (
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"path/filepath"
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"strconv"
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"github.com/steveyegge/gastown/internal/beads"
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"github.com/steveyegge/gastown/internal/wisp"
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)
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// ConfigSource identifies which layer a config value came from.
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type ConfigSource string
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const (
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SourceWisp ConfigSource = "wisp" // Local wisp layer (.beads-wisp/config/)
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SourceBead ConfigSource = "bead" // Rig identity bead labels
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SourceTown ConfigSource = "town" // Town defaults (~/gt/settings/config.json)
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SourceSystem ConfigSource = "system" // Compiled-in system defaults
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SourceBlocked ConfigSource = "blocked" // Explicitly blocked at wisp layer
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SourceNone ConfigSource = "none" // No value found
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)
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// ConfigResult holds a config lookup result with its source.
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type ConfigResult struct {
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Value interface{}
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Source ConfigSource
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}
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// SystemDefaults contains compiled-in default values.
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// These are the fallback when no other layer provides a value.
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var SystemDefaults = map[string]interface{}{
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"status": "operational",
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"auto_restart": true,
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"max_polecats": 10,
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"priority_adjustment": 0,
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"dnd": false,
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}
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// StackingKeys defines which keys use stacking semantics (values add up).
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// All other keys use override semantics (first non-nil wins).
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var StackingKeys = map[string]bool{
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"priority_adjustment": true,
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}
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// GetConfig looks up a config value through all layers.
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// Override semantics: first non-nil value wins.
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// Layers are checked in order: wisp -> bead -> town -> system
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func (r *Rig) GetConfig(key string) interface{} {
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result := r.GetConfigWithSource(key)
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return result.Value
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}
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// GetConfigWithSource looks up a config value and returns which layer it came from.
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func (r *Rig) GetConfigWithSource(key string) ConfigResult {
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townRoot := filepath.Dir(r.Path)
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// Layer 1: Wisp (transient, local)
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wispCfg := wisp.NewConfig(townRoot, r.Name)
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if wispCfg.IsBlocked(key) {
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return ConfigResult{Value: nil, Source: SourceBlocked}
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}
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if val := wispCfg.Get(key); val != nil {
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return ConfigResult{Value: val, Source: SourceWisp}
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}
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// Layer 2: Rig identity bead labels
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if val := r.getBeadLabel(key); val != nil {
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return ConfigResult{Value: val, Source: SourceBead}
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}
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// Layer 3: Town defaults
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// Note: Town defaults for operational state would typically be in
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// ~/gt/settings/config.json. For now, we skip directly to system defaults.
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// Future: load from config.TownSettings
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// Layer 4: System defaults
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if val, ok := SystemDefaults[key]; ok {
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return ConfigResult{Value: val, Source: SourceSystem}
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}
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return ConfigResult{Value: nil, Source: SourceNone}
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}
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// GetBoolConfig looks up a boolean config value.
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// Returns false if not set, not a bool, or blocked.
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func (r *Rig) GetBoolConfig(key string) bool {
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result := r.GetConfig(key)
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if result == nil {
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return false
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}
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switch v := result.(type) {
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case bool:
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return v
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case string:
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// Handle string booleans from bead labels
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return v == "true" || v == "1" || v == "yes"
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default:
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return false
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}
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}
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// GetIntConfig looks up an integer config value with stacking semantics.
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// For stacking keys, values from wisp and bead layers ADD to the base.
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// For non-stacking keys, uses override semantics.
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func (r *Rig) GetIntConfig(key string) int {
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townRoot := filepath.Dir(r.Path)
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// Check if this key uses stacking semantics
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if !StackingKeys[key] {
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// Override semantics: return first non-nil
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result := r.GetConfig(key)
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return toInt(result)
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}
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// Stacking semantics: sum up adjustments from all layers
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// Get base value (town or system default)
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base := 0
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if val, ok := SystemDefaults[key]; ok {
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base = toInt(val)
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}
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// Check wisp layer for blocked
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wispCfg := wisp.NewConfig(townRoot, r.Name)
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if wispCfg.IsBlocked(key) {
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return 0 // Blocked returns zero
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}
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// Add bead adjustment
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beadAdj := 0
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if val := r.getBeadLabel(key); val != nil {
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beadAdj = toInt(val)
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}
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// Add wisp adjustment
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wispAdj := 0
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if val := wispCfg.Get(key); val != nil {
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wispAdj = toInt(val)
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}
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return base + beadAdj + wispAdj
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}
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// GetStringConfig looks up a string config value.
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// Returns empty string if not set or blocked.
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func (r *Rig) GetStringConfig(key string) string {
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result := r.GetConfig(key)
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if result == nil {
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return ""
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}
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switch v := result.(type) {
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case string:
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return v
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default:
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return ""
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}
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}
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// getBeadLabel reads a label value from the rig identity bead.
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// Returns nil if the rig bead doesn't exist or the label is not set.
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func (r *Rig) getBeadLabel(key string) interface{} {
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townRoot := filepath.Dir(r.Path)
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// Get the rig's beads prefix
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prefix := "gt" // default
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if r.Config != nil && r.Config.Prefix != "" {
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prefix = r.Config.Prefix
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}
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// Construct rig identity bead ID
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rigBeadID := beads.RigBeadIDWithPrefix(prefix, r.Name)
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// Load the bead
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beadsDir := beads.ResolveBeadsDir(r.Path)
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bd := beads.NewWithBeadsDir(townRoot, beadsDir)
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issue, err := bd.Show(rigBeadID)
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if err != nil {
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return nil
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}
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// Parse labels for key:value format
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for _, label := range issue.Labels {
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// Labels are in format "key:value"
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if len(label) > len(key)+1 && label[:len(key)+1] == key+":" {
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return label[len(key)+1:]
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}
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}
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return nil
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}
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// toInt converts a value to int, returning 0 for unconvertible types.
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func toInt(v interface{}) int {
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if v == nil {
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return 0
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}
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switch val := v.(type) {
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case int:
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return val
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case int64:
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return int(val)
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case float64:
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return int(val)
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case string:
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if i, err := strconv.Atoi(val); err == nil {
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return i
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}
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return 0
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default:
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return 0
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}
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}
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