Files
gastown/internal/keepalive/keepalive.go
Steve Yegge fa0dfc324e feat: Add crew session cycling fix and daemon exponential backoff (gt-ws8ol)
- Fix crew next/prev: Pass session name via key binding to avoid run-shell context issue
- Add TouchTownActivity() for town-level activity signaling
- Implement daemon exponential backoff based on activity.json:
  - 0-5 min idle → 5 min heartbeat
  - 5-15 min idle → 10 min heartbeat
  - 15-45 min idle → 30 min heartbeat
  - 45+ min idle → 60 min heartbeat (max)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-26 21:15:08 -08:00

156 lines
3.8 KiB
Go

// Package keepalive provides agent activity signaling via file touch.
package keepalive
import (
"encoding/json"
"os"
"path/filepath"
"strings"
"time"
"github.com/steveyegge/gastown/internal/workspace"
)
// State represents the keepalive file contents.
type State struct {
LastCommand string `json:"last_command"`
Timestamp time.Time `json:"timestamp"`
}
// Touch updates the keepalive file in the workspace's .runtime directory.
// It silently ignores errors (best-effort signaling).
func Touch(command string) {
TouchWithArgs(command, nil)
}
// TouchWithArgs updates the keepalive file with the full command including args.
// It silently ignores errors (best-effort signaling).
func TouchWithArgs(command string, args []string) {
root, err := workspace.FindFromCwd()
if err != nil || root == "" {
return // Not in a workspace, nothing to do
}
// Build full command string
fullCmd := command
if len(args) > 0 {
fullCmd = command + " " + strings.Join(args, " ")
}
TouchInWorkspace(root, fullCmd)
}
// TouchInWorkspace updates the keepalive file in a specific workspace.
// It silently ignores errors (best-effort signaling).
func TouchInWorkspace(workspaceRoot, command string) {
runtimeDir := filepath.Join(workspaceRoot, ".runtime")
// Ensure .runtime directory exists
if err := os.MkdirAll(runtimeDir, 0755); err != nil {
return
}
state := State{
LastCommand: command,
Timestamp: time.Now().UTC(),
}
data, err := json.Marshal(state)
if err != nil {
return
}
keepalivePath := filepath.Join(runtimeDir, "keepalive.json")
_ = os.WriteFile(keepalivePath, data, 0644) // non-fatal: status file for debugging
}
// TouchTownActivity writes a town-level activity signal to ~/gt/daemon/activity.json.
// This is used by the daemon to implement exponential backoff when the town is idle.
// Any gt command activity resets the backoff to the base heartbeat interval.
// It silently ignores errors (best-effort signaling).
func TouchTownActivity(command string) {
// Get town root from GT_TOWN_ROOT or default to ~/gt
townRoot := os.Getenv("GT_TOWN_ROOT")
if townRoot == "" {
home, err := os.UserHomeDir()
if err != nil {
return
}
townRoot = filepath.Join(home, "gt")
}
daemonDir := filepath.Join(townRoot, "daemon")
// Ensure daemon directory exists
if err := os.MkdirAll(daemonDir, 0755); err != nil {
return
}
state := State{
LastCommand: command,
Timestamp: time.Now().UTC(),
}
data, err := json.Marshal(state)
if err != nil {
return
}
activityPath := filepath.Join(daemonDir, "activity.json")
_ = os.WriteFile(activityPath, data, 0644) // non-fatal: activity signal for daemon
}
// ReadTownActivity returns the current town-level activity state.
// Returns nil if the file doesn't exist or can't be read.
func ReadTownActivity() *State {
townRoot := os.Getenv("GT_TOWN_ROOT")
if townRoot == "" {
home, err := os.UserHomeDir()
if err != nil {
return nil
}
townRoot = filepath.Join(home, "gt")
}
activityPath := filepath.Join(townRoot, "daemon", "activity.json")
data, err := os.ReadFile(activityPath)
if err != nil {
return nil
}
var state State
if err := json.Unmarshal(data, &state); err != nil {
return nil
}
return &state
}
// Read returns the current keepalive state for the workspace.
// Returns nil if the file doesn't exist or can't be read.
func Read(workspaceRoot string) *State {
keepalivePath := filepath.Join(workspaceRoot, ".runtime", "keepalive.json")
data, err := os.ReadFile(keepalivePath)
if err != nil {
return nil
}
var state State
if err := json.Unmarshal(data, &state); err != nil {
return nil
}
return &state
}
// Age returns how old the keepalive signal is.
// Returns a very large duration if the state is nil.
func (s *State) Age() time.Duration {
if s == nil {
return 24 * time.Hour * 365 // No keepalive
}
return time.Since(s.Timestamp)
}