Created detailed implementation beads from docs/merge-queue-design.md: Foundation (P0, ready): - gt-h5n.1: MR field parsing - gt-h5n.2: MR ID generation - gt-h5n.3: MR state transitions CLI Commands (P0, under gt-svi): - gt-svi.1: gt mq submit - gt-svi.2: gt mq list - gt-svi.3: gt mq status - gt-svi.4: gt mq retry - gt-svi.5: gt mq reject Engineer Processing (P1, under gt-3x1): - gt-3x1.1: Main loop - gt-3x1.2: Fetch and conflict check - gt-3x1.3: Merge execution - gt-3x1.4: Failure handling - gt-3x1.5: Success handling Integration Branches (P1): - gt-h5n.4-7: create, land, status, auto-target Configuration & Advanced (P1-P3): - gt-h5n.8-15: config, metrics, dashboard, rollback Also added dependency planning guidance to CLAUDE.md to prevent inverted dependency mistakes. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Claude: Gastown Go Port
Run bd prime for beads context.
Strategic Context
For broader project context and design guidance beyond Gas Town's immediate scope:
- Check
~/ai/stevey-gastown/hop/CONTEXT.mdif available
This provides architectural direction for decisions that affect the platform's evolution.
Project Info
This is the Go port of Gas Town, a multi-agent workspace manager.
- Issue prefix:
gt- - Python version: ~/ai/gastown-py (reference implementation)
- Architecture: docs/architecture.md
Development
go build -o gt ./cmd/gt
go test ./...
Key Epics
gt-u1j: Port Gas Town to Go (main tracking epic)gt-f9x: Town & Rig Management (install, doctor, federation)
Planning Work with Dependencies
When breaking down large features into tasks, use beads dependencies to sequence work - NOT phases or numbered steps.
Cognitive Trap: Temporal Language Inverts Dependencies
Words like "Phase 1", "Step 1", "first", "before" trigger temporal reasoning that flips dependency direction. Your brain thinks:
- "Phase 1 comes before Phase 2" → "Phase 1 blocks Phase 2" →
bd dep add phase1 phase2
But that's backwards! The correct mental model:
- "Phase 2 depends on Phase 1" →
bd dep add phase2 phase1
Solution: Use requirement language, not temporal language
Instead of phases, name tasks by what they ARE, and think about what they NEED:
# WRONG - temporal thinking leads to inverted deps
bd create "Phase 1: Create buffer layout" ...
bd create "Phase 2: Add message rendering" ...
bd dep add phase1 phase2 # WRONG! Says phase1 depends on phase2
# RIGHT - requirement thinking
bd create "Create buffer layout" ...
bd create "Add message rendering" ...
bd dep add msg-rendering buffer-layout # msg-rendering NEEDS buffer-layout
Verification: After adding deps, run bd blocked - tasks should be blocked by their prerequisites, not their dependents.
Example breakdown (for a multi-part feature):
# Create tasks named by what they do, not what order they're in
bd create "Implement conversation region" -t task -p 1
bd create "Add header-line status display" -t task -p 1
bd create "Render tool calls inline" -t task -p 2
bd create "Add streaming content support" -t task -p 2
# Set up dependencies: X depends on Y means "X needs Y first"
bd dep add header-line conversation-region # header needs region
bd dep add tool-calls conversation-region # tools need region
bd dep add streaming tool-calls # streaming needs tools
# Verify with bd blocked - should show sensible blocking
bd blocked