Files
gastown/internal/cmd/attention.go
kerosene 77e4f82494 feat: add overseer experience commands (gt focus, gt attention)
Implements the Overseer Experience epic (gt-k0kn):

- gt focus: Shows stalest high-priority goals, sorted by priority × staleness
- gt attention: Shows blocked items, PRs awaiting review, stuck workers
- gt status: Now includes GOALS and ATTENTION summary sections
- gt convoy list: Added --orphans, --epic, --by-epic flags

These commands reduce Mayor bottleneck by giving the overseer direct
visibility into system state without needing to ask Mayor.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-25 11:15:29 -08:00

375 lines
10 KiB
Go

package cmd
import (
"bytes"
"encoding/json"
"fmt"
"os"
"os/exec"
"path/filepath"
"sort"
"strings"
"github.com/spf13/cobra"
"github.com/steveyegge/gastown/internal/style"
"github.com/steveyegge/gastown/internal/workspace"
)
var attentionJSON bool
var attentionAll bool
var attentionCmd = &cobra.Command{
Use: "attention",
GroupID: GroupWork,
Short: "Show items requiring overseer attention",
Long: `Show what specifically needs the overseer's attention.
Groups items into categories:
REQUIRES DECISION - Issues needing architectural/design choices
REQUIRES REVIEW - PRs and design docs awaiting approval
BLOCKED - Items stuck on unresolved dependencies
Examples:
gt attention # Show all attention items
gt attention --json # Machine-readable output`,
RunE: runAttention,
}
func init() {
attentionCmd.Flags().BoolVar(&attentionJSON, "json", false, "Output as JSON")
attentionCmd.Flags().BoolVar(&attentionAll, "all", false, "Include lower-priority items")
rootCmd.AddCommand(attentionCmd)
}
// AttentionCategory represents a group of items needing attention.
type AttentionCategory string
const (
CategoryDecision AttentionCategory = "REQUIRES_DECISION"
CategoryReview AttentionCategory = "REQUIRES_REVIEW"
CategoryBlocked AttentionCategory = "BLOCKED"
CategoryStuck AttentionCategory = "STUCK_WORKERS"
)
// AttentionItem represents something needing overseer attention.
type AttentionItem struct {
Category AttentionCategory `json:"category"`
Priority int `json:"priority"`
ID string `json:"id"`
Title string `json:"title"`
Context string `json:"context,omitempty"`
DrillDown string `json:"drill_down"`
Source string `json:"source,omitempty"` // "beads", "github", "agent"
Details string `json:"details,omitempty"`
}
// AttentionOutput is the full attention report.
type AttentionOutput struct {
Decisions []AttentionItem `json:"decisions,omitempty"`
Reviews []AttentionItem `json:"reviews,omitempty"`
Blocked []AttentionItem `json:"blocked,omitempty"`
StuckWorkers []AttentionItem `json:"stuck_workers,omitempty"`
}
func runAttention(cmd *cobra.Command, args []string) error {
townRoot, err := workspace.FindFromCwdOrError()
if err != nil {
return fmt.Errorf("not in a Gas Town workspace: %w", err)
}
output := AttentionOutput{}
// Collect items from various sources in parallel
// 1. Blocked beads
output.Blocked = collectBlockedItems(townRoot)
// 2. Items needing decision (issues with needs-decision label)
output.Decisions = collectDecisionItems(townRoot)
// 3. PRs awaiting review
output.Reviews = collectReviewItems(townRoot)
// 4. Stuck workers (agents marked as stuck)
output.StuckWorkers = collectStuckWorkers(townRoot)
// Sort each category by priority
sortByPriority := func(items []AttentionItem) {
sort.Slice(items, func(i, j int) bool {
return items[i].Priority < items[j].Priority // Lower priority number = higher importance
})
}
sortByPriority(output.Decisions)
sortByPriority(output.Reviews)
sortByPriority(output.Blocked)
sortByPriority(output.StuckWorkers)
if attentionJSON {
enc := json.NewEncoder(os.Stdout)
enc.SetIndent("", " ")
return enc.Encode(output)
}
return outputAttentionText(output)
}
func collectBlockedItems(townRoot string) []AttentionItem {
var items []AttentionItem
// Query blocked issues from beads
blockedCmd := exec.Command("bd", "blocked", "--json")
var stdout bytes.Buffer
blockedCmd.Stdout = &stdout
if err := blockedCmd.Run(); err != nil {
return items
}
var blocked []struct {
ID string `json:"id"`
Title string `json:"title"`
Priority int `json:"priority"`
BlockedBy []string `json:"blocked_by,omitempty"`
}
if err := json.Unmarshal(stdout.Bytes(), &blocked); err != nil {
return items
}
for _, b := range blocked {
// Skip ephemeral/internal issues
if strings.Contains(b.ID, "wisp") || strings.Contains(b.ID, "-mol-") {
continue
}
if strings.Contains(b.ID, "-agent-") {
continue
}
context := ""
if len(b.BlockedBy) > 0 {
context = fmt.Sprintf("Blocked by: %s", strings.Join(b.BlockedBy, ", "))
}
items = append(items, AttentionItem{
Category: CategoryBlocked,
Priority: b.Priority,
ID: b.ID,
Title: b.Title,
Context: context,
DrillDown: fmt.Sprintf("bd show %s", b.ID),
Source: "beads",
})
}
return items
}
func collectDecisionItems(townRoot string) []AttentionItem {
var items []AttentionItem
// Query issues with needs-decision label
listCmd := exec.Command("bd", "list", "--label=needs-decision", "--status=open", "--json")
var stdout bytes.Buffer
listCmd.Stdout = &stdout
if err := listCmd.Run(); err != nil {
return items
}
var issues []struct {
ID string `json:"id"`
Title string `json:"title"`
Priority int `json:"priority"`
}
if err := json.Unmarshal(stdout.Bytes(), &issues); err != nil {
return items
}
for _, issue := range issues {
items = append(items, AttentionItem{
Category: CategoryDecision,
Priority: issue.Priority,
ID: issue.ID,
Title: issue.Title,
Context: "Needs architectural/design decision",
DrillDown: fmt.Sprintf("bd show %s", issue.ID),
Source: "beads",
})
}
return items
}
func collectReviewItems(townRoot string) []AttentionItem {
var items []AttentionItem
// Query open PRs from GitHub
prCmd := exec.Command("gh", "pr", "list", "--json", "number,title,headRefName,reviewDecision,additions,deletions")
var stdout bytes.Buffer
prCmd.Stdout = &stdout
if err := prCmd.Run(); err != nil {
// gh not available or not in a git repo - skip
return items
}
var prs []struct {
Number int `json:"number"`
Title string `json:"title"`
HeadRefName string `json:"headRefName"`
ReviewDecision string `json:"reviewDecision"`
Additions int `json:"additions"`
Deletions int `json:"deletions"`
}
if err := json.Unmarshal(stdout.Bytes(), &prs); err != nil {
return items
}
for _, pr := range prs {
// Skip PRs that are already approved
if pr.ReviewDecision == "APPROVED" {
continue
}
details := fmt.Sprintf("+%d/-%d lines", pr.Additions, pr.Deletions)
items = append(items, AttentionItem{
Category: CategoryReview,
Priority: 2, // Default P2 for PRs
ID: fmt.Sprintf("PR #%d", pr.Number),
Title: pr.Title,
Context: fmt.Sprintf("Branch: %s", pr.HeadRefName),
DrillDown: fmt.Sprintf("gh pr view %d", pr.Number),
Source: "github",
Details: details,
})
}
return items
}
func collectStuckWorkers(townRoot string) []AttentionItem {
var items []AttentionItem
// Query agent beads with stuck state
// Check each rig's beads for stuck agents
rigDirs, _ := filepath.Glob(filepath.Join(townRoot, "*", "mayor", "rig", ".beads"))
for _, rigBeads := range rigDirs {
rigItems := queryStuckAgents(rigBeads)
items = append(items, rigItems...)
}
return items
}
func queryStuckAgents(beadsPath string) []AttentionItem {
var items []AttentionItem
// Query agents with stuck state
dbPath := filepath.Join(beadsPath, "beads.db")
if _, err := os.Stat(dbPath); err != nil {
return items
}
// Query for agent beads with agent_state = 'stuck'
query := `SELECT id, title, agent_state FROM issues WHERE issue_type = 'agent' AND agent_state = 'stuck'`
queryCmd := exec.Command("sqlite3", "-json", dbPath, query)
var stdout bytes.Buffer
queryCmd.Stdout = &stdout
if err := queryCmd.Run(); err != nil {
return items
}
var agents []struct {
ID string `json:"id"`
Title string `json:"title"`
AgentState string `json:"agent_state"`
}
if err := json.Unmarshal(stdout.Bytes(), &agents); err != nil {
return items
}
for _, agent := range agents {
// Extract agent name from ID (e.g., "gt-gastown-polecat-goose" -> "goose")
parts := strings.Split(agent.ID, "-")
name := parts[len(parts)-1]
items = append(items, AttentionItem{
Category: CategoryStuck,
Priority: 1, // Stuck workers are high priority
ID: agent.ID,
Title: fmt.Sprintf("Worker %s is stuck", name),
Context: "Agent escalated - needs help",
DrillDown: fmt.Sprintf("bd show %s", agent.ID),
Source: "agent",
})
}
return items
}
func outputAttentionText(output AttentionOutput) error {
hasContent := false
// Decisions
if len(output.Decisions) > 0 {
hasContent = true
fmt.Printf("%s (%d items)\n", style.Bold.Render("REQUIRES DECISION"), len(output.Decisions))
for i, item := range output.Decisions {
fmt.Printf("%d. [P%d] %s: %s\n", i+1, item.Priority, item.ID, item.Title)
if item.Context != "" {
fmt.Printf(" %s\n", style.Dim.Render(item.Context))
}
fmt.Printf(" %s\n\n", style.Dim.Render("→ "+item.DrillDown))
}
}
// Reviews
if len(output.Reviews) > 0 {
hasContent = true
fmt.Printf("%s (%d items)\n", style.Bold.Render("REQUIRES REVIEW"), len(output.Reviews))
for i, item := range output.Reviews {
fmt.Printf("%d. [P%d] %s: %s\n", i+1, item.Priority, item.ID, item.Title)
if item.Details != "" {
fmt.Printf(" %s\n", style.Dim.Render(item.Details))
}
if item.Context != "" {
fmt.Printf(" %s\n", style.Dim.Render(item.Context))
}
fmt.Printf(" %s\n\n", style.Dim.Render("→ "+item.DrillDown))
}
}
// Stuck Workers
if len(output.StuckWorkers) > 0 {
hasContent = true
fmt.Printf("%s (%d items)\n", style.Bold.Render("STUCK WORKERS"), len(output.StuckWorkers))
for i, item := range output.StuckWorkers {
fmt.Printf("%d. %s\n", i+1, item.Title)
if item.Context != "" {
fmt.Printf(" %s\n", style.Dim.Render(item.Context))
}
fmt.Printf(" %s\n\n", style.Dim.Render("→ "+item.DrillDown))
}
}
// Blocked
if len(output.Blocked) > 0 {
hasContent = true
fmt.Printf("%s (%d items)\n", style.Bold.Render("BLOCKED"), len(output.Blocked))
for i, item := range output.Blocked {
fmt.Printf("%d. [P%d] %s: %s\n", i+1, item.Priority, item.ID, item.Title)
if item.Context != "" {
fmt.Printf(" %s\n", style.Dim.Render(item.Context))
}
fmt.Printf(" %s\n\n", style.Dim.Render("→ "+item.DrillDown))
}
}
if !hasContent {
fmt.Println("No items requiring attention.")
fmt.Println(style.Dim.Render("All clear - nothing blocked, no pending reviews."))
}
return nil
}