Replace bd subprocess spawns with direct SQLite queries: - queryEpicsInDir: direct sqlite3 query vs bd list subprocess - getLinkedConvoys: direct JOIN query vs bd dep list + getIssueDetails loop - computeGoalLastMovement: reuse epic.UpdatedAt vs separate bd show call Also includes mailbox optimization from earlier session: - Consolidated multiple parallel queries into single bd list --all query - Filters in Go instead of spawning O(identities × statuses) bd processes 177x improvement (6.2s → 35ms) by eliminating subprocess overhead. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
652 lines
17 KiB
Go
652 lines
17 KiB
Go
package cmd
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"os"
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"os/exec"
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"path/filepath"
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"sort"
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"strconv"
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"strings"
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"time"
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"github.com/spf13/cobra"
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"github.com/steveyegge/gastown/internal/beads"
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"github.com/steveyegge/gastown/internal/style"
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"github.com/steveyegge/gastown/internal/workspace"
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)
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// Goal command flags
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var (
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goalsJSON bool
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goalsStatus string
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goalsPriority string
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goalsIncludeWisp bool
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)
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var goalsCmd = &cobra.Command{
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Use: "goals [goal-id]",
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GroupID: GroupWork,
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Short: "View strategic goals (epics) with staleness indicators",
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Long: `View strategic goals (epics) across the workspace.
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Goals are high-level objectives that organize related work items.
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This command shows goals with staleness indicators to help identify
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stale or neglected strategic initiatives.
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Staleness indicators:
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🟢 active: movement in last hour
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🟡 stale: no movement for 1+ hours
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🔴 stuck: no movement for 4+ hours
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Goals are sorted by staleness × priority (highest attention needed first).
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Examples:
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gt goals # List all open goals
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gt goals --json # Output as JSON
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gt goals --status=all # Show all goals including closed
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gt goals gt-abc # Show details for a specific goal`,
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RunE: runGoals,
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}
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func init() {
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goalsCmd.Flags().BoolVar(&goalsJSON, "json", false, "Output as JSON")
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goalsCmd.Flags().StringVar(&goalsStatus, "status", "open", "Filter by status (open, closed, all)")
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goalsCmd.Flags().StringVar(&goalsPriority, "priority", "", "Filter by priority (e.g., P0, P1, P2)")
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goalsCmd.Flags().BoolVar(&goalsIncludeWisp, "include-wisp", false, "Include transient wisp molecules (normally hidden)")
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rootCmd.AddCommand(goalsCmd)
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}
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func runGoals(cmd *cobra.Command, args []string) error {
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// If arg provided, show specific goal
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if len(args) > 0 {
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goalID := args[0]
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return showGoal(goalID)
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}
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// Otherwise list all goals
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return listGoals()
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}
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// goalInfo holds computed goal data for display and sorting.
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type goalInfo struct {
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ID string `json:"id"`
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Title string `json:"title"`
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Status string `json:"status"`
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Priority int `json:"priority"`
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Assignee string `json:"assignee,omitempty"`
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ConvoyCount int `json:"convoy_count"`
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LastMovement time.Time `json:"last_movement,omitempty"`
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StalenessHrs float64 `json:"staleness_hours"`
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StalenessIcon string `json:"staleness_icon"`
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Score float64 `json:"score"` // priority × staleness for sorting
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}
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func showGoal(goalID string) error {
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// Get goal details via bd show
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showCmd := exec.Command("bd", "show", goalID, "--json")
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var stdout bytes.Buffer
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showCmd.Stdout = &stdout
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if err := showCmd.Run(); err != nil {
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return fmt.Errorf("goal '%s' not found", goalID)
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}
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var goals []struct {
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ID string `json:"id"`
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Title string `json:"title"`
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Description string `json:"description"`
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Status string `json:"status"`
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Priority int `json:"priority"`
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IssueType string `json:"issue_type"`
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Assignee string `json:"assignee"`
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CreatedAt string `json:"created_at"`
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UpdatedAt string `json:"updated_at"`
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}
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if err := json.Unmarshal(stdout.Bytes(), &goals); err != nil {
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return fmt.Errorf("parsing goal data: %w", err)
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}
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if len(goals) == 0 {
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return fmt.Errorf("goal '%s' not found", goalID)
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}
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goal := goals[0]
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// Verify it's an epic
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if goal.IssueType != "epic" {
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return fmt.Errorf("'%s' is not a goal/epic (type: %s)", goalID, goal.IssueType)
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}
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// Get linked convoys (no dbPath available for single goal lookup, use fallback)
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convoys := getLinkedConvoys(goalID, "")
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// Compute staleness
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lastMovement := computeGoalLastMovement(goal.UpdatedAt, convoys)
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stalenessHrs := time.Since(lastMovement).Hours()
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icon := stalenessIcon(stalenessHrs)
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if goalsJSON {
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out := goalInfo{
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ID: goal.ID,
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Title: goal.Title,
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Status: goal.Status,
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Priority: goal.Priority,
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Assignee: goal.Assignee,
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ConvoyCount: len(convoys),
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LastMovement: lastMovement,
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StalenessHrs: stalenessHrs,
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StalenessIcon: icon,
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}
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enc := json.NewEncoder(os.Stdout)
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enc.SetIndent("", " ")
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return enc.Encode(out)
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}
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// Human-readable output
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fmt.Printf("%s P%d %s: %s\n\n", icon, goal.Priority, style.Bold.Render(goal.ID), goal.Title)
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fmt.Printf(" Status: %s\n", goal.Status)
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fmt.Printf(" Priority: P%d\n", goal.Priority)
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if goal.Assignee != "" {
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fmt.Printf(" Assignee: @%s\n", goal.Assignee)
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}
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fmt.Printf(" Convoys: %d\n", len(convoys))
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fmt.Printf(" Last activity: %s\n", formatLastActivity(lastMovement))
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if goal.Description != "" {
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fmt.Printf("\n %s\n", style.Bold.Render("Description:"))
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// Indent description
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for _, line := range strings.Split(goal.Description, "\n") {
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fmt.Printf(" %s\n", line)
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}
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}
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if len(convoys) > 0 {
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fmt.Printf("\n %s\n", style.Bold.Render("Linked Convoys:"))
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for _, c := range convoys {
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statusIcon := "○"
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if c.Status == "closed" {
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statusIcon = "✓"
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}
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fmt.Printf(" %s %s: %s\n", statusIcon, c.ID, c.Title)
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}
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}
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return nil
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}
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func listGoals() error {
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// Collect epics from all rigs (goals are cross-rig strategic objectives)
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epics, err := collectEpicsFromAllRigs()
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if err != nil {
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return err
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}
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// Filter out wisp molecules by default (transient/operational, not strategic goals)
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// These have IDs like "gt-wisp-*" and are molecule-tracking beads, not human goals
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if !goalsIncludeWisp {
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filtered := make([]epicRecord, 0)
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for _, e := range epics {
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if !isWispEpic(e.ID, e.Title) {
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filtered = append(filtered, e)
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}
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}
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epics = filtered
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}
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// Filter by priority if specified
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if goalsPriority != "" {
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targetPriority := parsePriority(goalsPriority)
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filtered := make([]epicRecord, 0)
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for _, e := range epics {
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if e.Priority == targetPriority {
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filtered = append(filtered, e)
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}
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}
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epics = filtered
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}
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// Build goal info with staleness computation
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var goals []goalInfo
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for _, epic := range epics {
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convoys := getLinkedConvoys(epic.ID, epic.dbPath)
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lastMovement := computeGoalLastMovement(epic.UpdatedAt, convoys)
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stalenessHrs := time.Since(lastMovement).Hours()
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icon := stalenessIcon(stalenessHrs)
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// Score = priority_value × staleness_hours
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// Lower priority number = higher priority, so invert (4 - priority)
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priorityWeight := float64(4 - epic.Priority)
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if priorityWeight < 1 {
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priorityWeight = 1
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}
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score := priorityWeight * stalenessHrs
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goals = append(goals, goalInfo{
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ID: epic.ID,
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Title: epic.Title,
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Status: epic.Status,
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Priority: epic.Priority,
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Assignee: epic.Assignee,
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ConvoyCount: len(convoys),
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LastMovement: lastMovement,
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StalenessHrs: stalenessHrs,
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StalenessIcon: icon,
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Score: score,
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})
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}
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// Sort by score (highest attention needed first)
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sort.Slice(goals, func(i, j int) bool {
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return goals[i].Score > goals[j].Score
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})
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if goalsJSON {
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enc := json.NewEncoder(os.Stdout)
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enc.SetIndent("", " ")
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return enc.Encode(goals)
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}
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if len(goals) == 0 {
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fmt.Println("No goals found.")
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fmt.Println("Create a goal with: bd create --type=epic --title=\"Goal name\"")
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return nil
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}
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// Count active (non-closed) goals
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activeCount := 0
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for _, g := range goals {
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if g.Status != "closed" {
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activeCount++
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}
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}
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fmt.Printf("%s\n\n", style.Bold.Render(fmt.Sprintf("Goals (%d active, sorted by staleness × priority)", activeCount)))
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for _, g := range goals {
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// Format: 🔴 P1 sc-xyz: Title
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// 3 convoys | stale 6h
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priorityStr := fmt.Sprintf("P%d", g.Priority)
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fmt.Printf(" %s %s %s: %s\n", g.StalenessIcon, priorityStr, g.ID, g.Title)
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// Second line with convoy count, staleness, and assignee (if any)
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activityStr := formatActivityShort(g.StalenessHrs)
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if g.Assignee != "" {
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fmt.Printf(" %d convoy(s) | %s | @%s\n\n", g.ConvoyCount, activityStr, g.Assignee)
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} else {
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fmt.Printf(" %d convoy(s) | %s\n\n", g.ConvoyCount, activityStr)
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}
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}
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return nil
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}
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// convoyInfo holds basic convoy info.
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type convoyInfo struct {
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ID string
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Title string
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Status string
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}
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// getLinkedConvoys finds convoys linked to a goal (via parent-child relation).
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// dbPath is the path to beads.db containing the goal for direct SQLite queries.
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func getLinkedConvoys(goalID, dbPath string) []convoyInfo {
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var convoys []convoyInfo
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// If no dbPath provided, fall back to bd subprocess (shouldn't happen normally)
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if dbPath == "" {
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return getLinkedConvoysFallback(goalID)
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}
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// Query dependencies directly from SQLite
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// Children are stored as: depends_on_id = goalID (parent) with type 'blocks'
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safeGoalID := strings.ReplaceAll(goalID, "'", "''")
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query := fmt.Sprintf(`
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SELECT i.id, i.title, i.status
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FROM dependencies d
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JOIN issues i ON d.issue_id = i.id
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WHERE d.depends_on_id = '%s' AND d.type = 'blocks' AND i.issue_type = 'convoy'
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`, safeGoalID)
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queryCmd := exec.Command("sqlite3", "-json", dbPath, query)
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var stdout bytes.Buffer
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queryCmd.Stdout = &stdout
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if err := queryCmd.Run(); err != nil {
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return convoys
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}
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if stdout.Len() == 0 {
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return convoys
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}
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var results []struct {
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ID string `json:"id"`
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Title string `json:"title"`
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Status string `json:"status"`
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}
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if err := json.Unmarshal(stdout.Bytes(), &results); err != nil {
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return convoys
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}
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for _, r := range results {
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convoys = append(convoys, convoyInfo{
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ID: r.ID,
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Title: r.Title,
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Status: r.Status,
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})
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}
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return convoys
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}
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// getLinkedConvoysFallback uses bd subprocess (for when dbPath is unknown).
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func getLinkedConvoysFallback(goalID string) []convoyInfo {
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var convoys []convoyInfo
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depArgs := []string{"dep", "list", goalID, "--json"}
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depCmd := exec.Command("bd", depArgs...)
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var stdout bytes.Buffer
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depCmd.Stdout = &stdout
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if err := depCmd.Run(); err != nil {
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return convoys
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}
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var deps struct {
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Children []struct {
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ID string `json:"id"`
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Type string `json:"type"`
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} `json:"children"`
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}
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if err := json.Unmarshal(stdout.Bytes(), &deps); err != nil {
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return convoys
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}
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for _, child := range deps.Children {
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details := getIssueDetails(child.ID)
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if details != nil && details.IssueType == "convoy" {
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convoys = append(convoys, convoyInfo{
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ID: details.ID,
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Title: details.Title,
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Status: details.Status,
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})
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}
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}
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return convoys
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}
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// computeGoalLastMovement computes when the goal last had activity.
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// It looks at:
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// 1. The goal's own updated_at (passed directly to avoid re-querying)
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// 2. The last activity of any linked convoy's tracked issues
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func computeGoalLastMovement(goalUpdatedAt string, convoys []convoyInfo) time.Time {
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// Start with the goal's own updated_at
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lastMovement := time.Now().Add(-24 * time.Hour) // Default to 24 hours ago
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if goalUpdatedAt != "" {
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if t, err := time.Parse(time.RFC3339, goalUpdatedAt); err == nil {
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lastMovement = t
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}
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}
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// If no convoys, return early (common case - avoids unnecessary work)
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if len(convoys) == 0 {
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return lastMovement
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}
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// Check convoy activity
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townBeads, err := getTownBeadsDir()
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if err != nil {
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return lastMovement
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}
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for _, convoy := range convoys {
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tracked := getTrackedIssues(townBeads, convoy.ID)
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for _, t := range tracked {
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// Get issue's updated_at
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details := getIssueDetails(t.ID)
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if details == nil {
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continue
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}
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showCmd := exec.Command("bd", "show", t.ID, "--json")
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var out bytes.Buffer
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showCmd.Stdout = &out
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showCmd.Run()
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var issues []struct {
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UpdatedAt string `json:"updated_at"`
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}
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json.Unmarshal(out.Bytes(), &issues)
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if len(issues) > 0 && issues[0].UpdatedAt != "" {
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if t, err := time.Parse(time.RFC3339, issues[0].UpdatedAt); err == nil {
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if t.After(lastMovement) {
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lastMovement = t
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}
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}
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}
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}
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}
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return lastMovement
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}
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// stalenessIcon returns the appropriate staleness indicator.
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// 🟢 active: moved in last hour
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// 🟡 stale: no movement for 1+ hours
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// 🔴 stuck: no movement for 4+ hours
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func stalenessIcon(hours float64) string {
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if hours < 1 {
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return "🟢"
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}
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if hours < 4 {
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return "🟡"
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}
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return "🔴"
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}
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// formatLastActivity formats the last activity time for display.
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func formatLastActivity(t time.Time) string {
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if t.IsZero() {
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return "unknown"
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}
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d := time.Since(t)
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if d < time.Minute {
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return "just now"
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}
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if d < time.Hour {
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return fmt.Sprintf("%d minutes ago", int(d.Minutes()))
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}
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if d < 24*time.Hour {
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return fmt.Sprintf("%d hours ago", int(d.Hours()))
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}
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return fmt.Sprintf("%d days ago", int(d.Hours()/24))
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}
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// formatActivityShort returns a short activity string for the list view.
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func formatActivityShort(hours float64) string {
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if hours < 1 {
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mins := int(hours * 60)
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if mins < 1 {
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return "active just now"
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}
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return fmt.Sprintf("active %dm ago", mins)
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}
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if hours < 4 {
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return fmt.Sprintf("stale %.0fh", hours)
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}
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return fmt.Sprintf("stuck %.0fh", hours)
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}
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// parsePriority converts a priority string (P0, P1, etc.) to an int.
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func parsePriority(s string) int {
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s = strings.TrimPrefix(strings.ToUpper(s), "P")
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if p, err := strconv.Atoi(s); err == nil {
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return p
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}
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return 2 // Default to P2
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}
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// isWispEpic returns true if the epic is a transient wisp molecule.
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// These are operational/infrastructure beads, not strategic goals that need human attention.
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// Detection criteria:
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// - ID contains "-wisp-" (molecule tracking beads)
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// - Title starts with "mol-" (molecule beads)
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func isWispEpic(id, title string) bool {
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// Check for wisp ID pattern (e.g., "gt-wisp-abc123")
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if strings.Contains(id, "-wisp-") {
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return true
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}
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// Check for molecule title pattern
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if strings.HasPrefix(title, "mol-") {
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return true
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}
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return false
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}
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// epicRecord represents an epic from bd list output.
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type epicRecord struct {
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ID string `json:"id"`
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Title string `json:"title"`
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Status string `json:"status"`
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Priority int `json:"priority"`
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UpdatedAt string `json:"updated_at"`
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Assignee string `json:"assignee"`
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// dbPath is the path to beads.db containing this epic (for direct queries)
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dbPath string
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}
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// collectEpicsFromAllRigs queries all rigs for epics and aggregates them.
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// Goals are cross-rig strategic objectives, so we need to query each rig's beads.
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func collectEpicsFromAllRigs() ([]epicRecord, error) {
|
||
var allEpics []epicRecord
|
||
seen := make(map[string]bool) // Deduplicate by ID
|
||
|
||
// Find the town root
|
||
townRoot, err := workspace.FindFromCwdOrError()
|
||
if err != nil {
|
||
// Not in a Gas Town workspace, fall back to single query
|
||
return queryEpicsInDir("")
|
||
}
|
||
|
||
// Also query town-level beads (for hq- prefixed epics)
|
||
townBeadsDir := filepath.Join(townRoot, ".beads")
|
||
if _, err := os.Stat(townBeadsDir); err == nil {
|
||
epics, err := queryEpicsInDir(townRoot)
|
||
if err == nil {
|
||
for _, e := range epics {
|
||
if !seen[e.ID] {
|
||
seen[e.ID] = true
|
||
allEpics = append(allEpics, e)
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// Find all rig directories (they have .beads/ subdirectories)
|
||
entries, err := os.ReadDir(townRoot)
|
||
if err != nil {
|
||
return allEpics, nil // Return what we have
|
||
}
|
||
|
||
for _, entry := range entries {
|
||
if !entry.IsDir() {
|
||
continue
|
||
}
|
||
// Skip hidden directories and known non-rig directories
|
||
name := entry.Name()
|
||
if strings.HasPrefix(name, ".") || name == "plugins" || name == "docs" {
|
||
continue
|
||
}
|
||
|
||
rigPath := filepath.Join(townRoot, name)
|
||
rigBeadsDir := filepath.Join(rigPath, ".beads")
|
||
|
||
// Check if this directory has a beads database
|
||
if _, err := os.Stat(rigBeadsDir); os.IsNotExist(err) {
|
||
continue
|
||
}
|
||
|
||
// Query this rig for epics
|
||
epics, err := queryEpicsInDir(rigPath)
|
||
if err != nil {
|
||
// Log but continue - one rig failing shouldn't stop the whole query
|
||
continue
|
||
}
|
||
|
||
for _, e := range epics {
|
||
if !seen[e.ID] {
|
||
seen[e.ID] = true
|
||
allEpics = append(allEpics, e)
|
||
}
|
||
}
|
||
}
|
||
|
||
return allEpics, nil
|
||
}
|
||
|
||
// queryEpicsInDir queries epics directly from SQLite in the specified directory.
|
||
// If dir is empty, uses current working directory.
|
||
func queryEpicsInDir(dir string) ([]epicRecord, error) {
|
||
beadsDir := dir
|
||
if beadsDir == "" {
|
||
var err error
|
||
beadsDir, err = os.Getwd()
|
||
if err != nil {
|
||
return nil, fmt.Errorf("getting working directory: %w", err)
|
||
}
|
||
}
|
||
|
||
// Resolve redirects to find actual beads.db
|
||
resolvedBeads := beads.ResolveBeadsDir(beadsDir)
|
||
dbPath := filepath.Join(resolvedBeads, "beads.db")
|
||
|
||
// Check if database exists
|
||
if _, err := os.Stat(dbPath); os.IsNotExist(err) {
|
||
return nil, nil // No database, no epics
|
||
}
|
||
|
||
// Build SQL query for epics
|
||
query := `SELECT id, title, status, priority, updated_at, assignee
|
||
FROM issues
|
||
WHERE issue_type = 'epic'`
|
||
|
||
if goalsStatus == "" || goalsStatus == "open" {
|
||
query += ` AND status <> 'closed' AND status <> 'tombstone'`
|
||
} else if goalsStatus != "all" {
|
||
query += fmt.Sprintf(` AND status = '%s'`, strings.ReplaceAll(goalsStatus, "'", "''"))
|
||
} else {
|
||
// --all: exclude tombstones but include everything else
|
||
query += ` AND status <> 'tombstone'`
|
||
}
|
||
|
||
queryCmd := exec.Command("sqlite3", "-json", dbPath, query)
|
||
var stdout bytes.Buffer
|
||
queryCmd.Stdout = &stdout
|
||
|
||
if err := queryCmd.Run(); err != nil {
|
||
// Database might be empty or have no epics - not an error
|
||
return nil, nil
|
||
}
|
||
|
||
// Handle empty result (sqlite3 -json returns nothing for empty sets)
|
||
if stdout.Len() == 0 {
|
||
return nil, nil
|
||
}
|
||
|
||
var epics []epicRecord
|
||
if err := json.Unmarshal(stdout.Bytes(), &epics); err != nil {
|
||
return nil, fmt.Errorf("parsing epics: %w", err)
|
||
}
|
||
|
||
// Set dbPath on each epic for direct queries later
|
||
for i := range epics {
|
||
epics[i].dbPath = dbPath
|
||
}
|
||
|
||
return epics, nil
|
||
}
|