Files
gastown/internal/cmd/sling_batch.go
rictus b37d8ecc79 feat(mayor): add delegation hierarchy guidance to role template
Add explicit guidance on the Mayor → Crew → Polecats delegation model:
- Crew are coordinators for epics/goals needing decomposition
- Polecats are executors for well-defined tasks
- Include decision framework table for work type routing

Closes: gt-9jd
2026-01-25 11:15:29 -08:00

193 lines
6.3 KiB
Go

package cmd
import (
"fmt"
"os"
"os/exec"
"path/filepath"
"github.com/steveyegge/gastown/internal/beads"
"github.com/steveyegge/gastown/internal/events"
"github.com/steveyegge/gastown/internal/style"
)
// runBatchSling handles slinging multiple beads to a rig.
// Each bead gets its own freshly spawned polecat.
func runBatchSling(beadIDs []string, rigName string, townBeadsDir string) error {
// Validate all beads exist before spawning any polecats
for _, beadID := range beadIDs {
if err := verifyBeadExists(beadID); err != nil {
return fmt.Errorf("bead '%s' not found", beadID)
}
}
if slingDryRun {
fmt.Printf("%s Batch slinging %d beads to rig '%s':\n", style.Bold.Render("🎯"), len(beadIDs), rigName)
fmt.Printf(" Would cook mol-polecat-work formula once\n")
for _, beadID := range beadIDs {
fmt.Printf(" Would spawn polecat and apply mol-polecat-work to: %s\n", beadID)
}
return nil
}
fmt.Printf("%s Batch slinging %d beads to rig '%s'...\n", style.Bold.Render("🎯"), len(beadIDs), rigName)
// Issue #288: Auto-apply mol-polecat-work for batch sling
// Cook once before the loop for efficiency
townRoot := filepath.Dir(townBeadsDir)
formulaName := "mol-polecat-work"
formulaCooked := false
// Track results for summary
type slingResult struct {
beadID string
polecat string
success bool
errMsg string
}
results := make([]slingResult, 0, len(beadIDs))
// Spawn a polecat for each bead and sling it
for i, beadID := range beadIDs {
fmt.Printf("\n[%d/%d] Slinging %s...\n", i+1, len(beadIDs), beadID)
// Check bead status
info, err := getBeadInfo(beadID)
if err != nil {
results = append(results, slingResult{beadID: beadID, success: false, errMsg: err.Error()})
fmt.Printf(" %s Could not get bead info: %v\n", style.Dim.Render("✗"), err)
continue
}
if info.Status == "pinned" && !slingForce {
results = append(results, slingResult{beadID: beadID, success: false, errMsg: "already pinned"})
fmt.Printf(" %s Already pinned (use --force to re-sling)\n", style.Dim.Render("✗"))
continue
}
// Spawn a fresh polecat
spawnOpts := SlingSpawnOptions{
Force: slingForce,
Account: slingAccount,
Create: slingCreate,
HookBead: beadID, // Set atomically at spawn time
Agent: slingAgent,
}
spawnInfo, err := SpawnPolecatForSling(rigName, spawnOpts)
if err != nil {
results = append(results, slingResult{beadID: beadID, success: false, errMsg: err.Error()})
fmt.Printf(" %s Failed to spawn polecat: %v\n", style.Dim.Render("✗"), err)
continue
}
targetAgent := spawnInfo.AgentID()
hookWorkDir := spawnInfo.ClonePath
// Auto-convoy: check if issue is already tracked
if !slingNoConvoy {
existingConvoy := isTrackedByConvoy(beadID)
if existingConvoy == "" {
convoyID, err := createAutoConvoy(beadID, info.Title, slingEpic)
if err != nil {
fmt.Printf(" %s Could not create auto-convoy: %v\n", style.Dim.Render("Warning:"), err)
} else {
fmt.Printf(" %s Created convoy 🚚 %s\n", style.Bold.Render("→"), convoyID)
}
} else {
fmt.Printf(" %s Already tracked by convoy %s\n", style.Dim.Render("○"), existingConvoy)
}
}
// Issue #288: Apply mol-polecat-work via formula-on-bead pattern
// Cook once (lazy), then instantiate for each bead
if !formulaCooked {
workDir := beads.ResolveHookDir(townRoot, beadID, hookWorkDir)
if err := CookFormula(formulaName, workDir); err != nil {
fmt.Printf(" %s Could not cook formula %s: %v\n", style.Dim.Render("Warning:"), formulaName, err)
// Fall back to raw hook if formula cook fails
} else {
formulaCooked = true
}
}
beadToHook := beadID
attachedMoleculeID := ""
if formulaCooked {
result, err := InstantiateFormulaOnBead(formulaName, beadID, info.Title, hookWorkDir, townRoot, true)
if err != nil {
fmt.Printf(" %s Could not apply formula: %v (hooking raw bead)\n", style.Dim.Render("Warning:"), err)
} else {
fmt.Printf(" %s Formula %s applied\n", style.Bold.Render("✓"), formulaName)
beadToHook = result.BeadToHook
attachedMoleculeID = result.WispRootID
}
}
// Hook the bead (or wisp compound if formula was applied)
hookCmd := exec.Command("bd", "--no-daemon", "update", beadToHook, "--status=hooked", "--assignee="+targetAgent)
hookCmd.Dir = beads.ResolveHookDir(townRoot, beadToHook, hookWorkDir)
hookCmd.Stderr = os.Stderr
if err := hookCmd.Run(); err != nil {
results = append(results, slingResult{beadID: beadID, polecat: spawnInfo.PolecatName, success: false, errMsg: "hook failed"})
fmt.Printf(" %s Failed to hook bead: %v\n", style.Dim.Render("✗"), err)
continue
}
fmt.Printf(" %s Work attached to %s\n", style.Bold.Render("✓"), spawnInfo.PolecatName)
// Log sling event
actor := detectActor()
_ = events.LogFeed(events.TypeSling, actor, events.SlingPayload(beadToHook, targetAgent))
// Update agent bead state
updateAgentHookBead(targetAgent, beadToHook, hookWorkDir, townBeadsDir)
// Store attached molecule in the hooked bead
if attachedMoleculeID != "" {
if err := storeAttachedMoleculeInBead(beadToHook, attachedMoleculeID); err != nil {
fmt.Printf(" %s Could not store attached_molecule: %v\n", style.Dim.Render("Warning:"), err)
}
}
// Store args if provided
if slingArgs != "" {
if err := storeArgsInBead(beadID, slingArgs); err != nil {
fmt.Printf(" %s Could not store args: %v\n", style.Dim.Render("Warning:"), err)
}
}
// Nudge the polecat
if spawnInfo.Pane != "" {
if err := injectStartPrompt(spawnInfo.Pane, beadID, slingSubject, slingArgs); err != nil {
fmt.Printf(" %s Could not nudge (agent will discover via gt prime)\n", style.Dim.Render("○"))
} else {
fmt.Printf(" %s Start prompt sent\n", style.Bold.Render("▶"))
}
}
results = append(results, slingResult{beadID: beadID, polecat: spawnInfo.PolecatName, success: true})
}
// Wake witness and refinery once at the end
wakeRigAgents(rigName)
// Print summary
successCount := 0
for _, r := range results {
if r.success {
successCount++
}
}
fmt.Printf("\n%s Batch sling complete: %d/%d succeeded\n", style.Bold.Render("📊"), successCount, len(beadIDs))
if successCount < len(beadIDs) {
for _, r := range results {
if !r.success {
fmt.Printf(" %s %s: %s\n", style.Dim.Render("✗"), r.beadID, r.errMsg)
}
}
}
return nil
}