Files
gastown/internal/beads/agent_ids.go
ace b8250e139f Add hq- prefix agent bead ID helpers
Add new helper functions for town-level agent bead IDs:
- MayorBeadIDTown() → "hq-mayor"
- DeaconBeadIDTown() → "hq-deacon"
- DogBeadIDTown(name) → "hq-dog-<name>"
- RoleBeadIDTown(role) → "hq-<role>-role"

These use the hq- prefix for town-level beads storage, distinct from
the gt- prefix used for rig-level beads.

Mark MayorBeadID() and DeaconBeadID() as deprecated in favor of the
new *Town() variants.

(gt-y24km)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-03 21:07:39 -08:00

53 lines
1.7 KiB
Go

// Package beads provides a wrapper for the bd (beads) CLI.
package beads
import "fmt"
// Town-level agent bead IDs use the "hq-" prefix and are stored in town beads.
// These are global agents that operate at the town level (mayor, deacon, dogs).
//
// The naming convention is:
// - hq-<role> for singletons (mayor, deacon)
// - hq-dog-<name> for named agents (dogs)
// - hq-<role>-role for role definition beads
// MayorBeadIDTown returns the Mayor agent bead ID for town-level beads.
// This uses the "hq-" prefix for town-level storage.
func MayorBeadIDTown() string {
return "hq-mayor"
}
// DeaconBeadIDTown returns the Deacon agent bead ID for town-level beads.
// This uses the "hq-" prefix for town-level storage.
func DeaconBeadIDTown() string {
return "hq-deacon"
}
// DogBeadIDTown returns a Dog agent bead ID for town-level beads.
// Dogs are town-level agents, so they follow the pattern: hq-dog-<name>
func DogBeadIDTown(name string) string {
return fmt.Sprintf("hq-dog-%s", name)
}
// RoleBeadIDTown returns the role bead ID for town-level storage.
// Role beads define lifecycle configuration for each agent type.
// Uses "hq-" prefix for town-level storage: hq-<role>-role
func RoleBeadIDTown(role string) string {
return fmt.Sprintf("hq-%s-role", role)
}
// MayorRoleBeadIDTown returns the Mayor role bead ID for town-level storage.
func MayorRoleBeadIDTown() string {
return RoleBeadIDTown("mayor")
}
// DeaconRoleBeadIDTown returns the Deacon role bead ID for town-level storage.
func DeaconRoleBeadIDTown() string {
return RoleBeadIDTown("deacon")
}
// DogRoleBeadIDTown returns the Dog role bead ID for town-level storage.
func DogRoleBeadIDTown() string {
return RoleBeadIDTown("dog")
}