Add new helper functions for town-level agent bead IDs: - MayorBeadIDTown() → "hq-mayor" - DeaconBeadIDTown() → "hq-deacon" - DogBeadIDTown(name) → "hq-dog-<name>" - RoleBeadIDTown(role) → "hq-<role>-role" These use the hq- prefix for town-level beads storage, distinct from the gt- prefix used for rig-level beads. Mark MayorBeadID() and DeaconBeadID() as deprecated in favor of the new *Town() variants. (gt-y24km) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
53 lines
1.7 KiB
Go
53 lines
1.7 KiB
Go
// Package beads provides a wrapper for the bd (beads) CLI.
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package beads
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import "fmt"
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// Town-level agent bead IDs use the "hq-" prefix and are stored in town beads.
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// These are global agents that operate at the town level (mayor, deacon, dogs).
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//
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// The naming convention is:
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// - hq-<role> for singletons (mayor, deacon)
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// - hq-dog-<name> for named agents (dogs)
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// - hq-<role>-role for role definition beads
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// MayorBeadIDTown returns the Mayor agent bead ID for town-level beads.
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// This uses the "hq-" prefix for town-level storage.
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func MayorBeadIDTown() string {
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return "hq-mayor"
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}
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// DeaconBeadIDTown returns the Deacon agent bead ID for town-level beads.
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// This uses the "hq-" prefix for town-level storage.
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func DeaconBeadIDTown() string {
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return "hq-deacon"
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}
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// DogBeadIDTown returns a Dog agent bead ID for town-level beads.
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// Dogs are town-level agents, so they follow the pattern: hq-dog-<name>
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func DogBeadIDTown(name string) string {
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return fmt.Sprintf("hq-dog-%s", name)
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}
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// RoleBeadIDTown returns the role bead ID for town-level storage.
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// Role beads define lifecycle configuration for each agent type.
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// Uses "hq-" prefix for town-level storage: hq-<role>-role
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func RoleBeadIDTown(role string) string {
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return fmt.Sprintf("hq-%s-role", role)
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}
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// MayorRoleBeadIDTown returns the Mayor role bead ID for town-level storage.
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func MayorRoleBeadIDTown() string {
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return RoleBeadIDTown("mayor")
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}
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// DeaconRoleBeadIDTown returns the Deacon role bead ID for town-level storage.
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func DeaconRoleBeadIDTown() string {
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return RoleBeadIDTown("deacon")
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}
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// DogRoleBeadIDTown returns the Dog role bead ID for town-level storage.
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func DogRoleBeadIDTown() string {
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return RoleBeadIDTown("dog")
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}
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