Parses Claude Code ~/.claude/projects/ to find Gas Town sessions. Sessions are identified by the [GAS TOWN] beacon in startup messages. Features: - Filter by role (crew, polecat, witness, etc.) - Filter by rig name - Show recent N sessions - JSON output for scripting - Sorts by most recent first 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
171 lines
4.3 KiB
Go
171 lines
4.3 KiB
Go
package cmd
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import (
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"encoding/json"
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"fmt"
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"os"
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"strings"
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"github.com/spf13/cobra"
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"github.com/steveyegge/gastown/internal/claude"
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"github.com/steveyegge/gastown/internal/style"
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)
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var (
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seanceAll bool
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seanceRole string
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seanceRig string
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seanceRecent int
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seanceJSON bool
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)
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var seanceCmd = &cobra.Command{
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Use: "seance",
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GroupID: GroupDiag,
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Short: "Discover and browse predecessor sessions",
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Long: `Find and resume predecessor Claude Code sessions.
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Seance scans Claude Code's session history to find Gas Town sessions.
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Sessions are identified by the [GAS TOWN] beacon sent during startup.
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Examples:
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gt seance # List recent Gas Town sessions
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gt seance --all # Include non-Gas Town sessions
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gt seance --role crew # Filter by role type
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gt seance --rig gastown # Filter by rig
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gt seance --recent 10 # Last 10 sessions
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gt seance --json # JSON output
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Resume a session in Claude Code:
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claude --resume <session-id>
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The beacon format parsed:
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[GAS TOWN] gastown/crew/joe • assigned:gt-xyz • 2025-12-30T15:42`,
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RunE: runSeance,
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}
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func init() {
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seanceCmd.Flags().BoolVarP(&seanceAll, "all", "a", false, "Include non-Gas Town sessions")
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seanceCmd.Flags().StringVar(&seanceRole, "role", "", "Filter by role (crew, polecat, witness, etc.)")
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seanceCmd.Flags().StringVar(&seanceRig, "rig", "", "Filter by rig name")
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seanceCmd.Flags().IntVarP(&seanceRecent, "recent", "n", 20, "Number of recent sessions to show")
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seanceCmd.Flags().BoolVar(&seanceJSON, "json", false, "Output as JSON")
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rootCmd.AddCommand(seanceCmd)
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}
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func runSeance(cmd *cobra.Command, args []string) error {
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filter := claude.SessionFilter{
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GasTownOnly: !seanceAll,
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Role: seanceRole,
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Rig: seanceRig,
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Limit: seanceRecent,
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}
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sessions, err := claude.DiscoverSessions(filter)
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if err != nil {
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return fmt.Errorf("discovering sessions: %w", err)
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}
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if seanceJSON {
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enc := json.NewEncoder(os.Stdout)
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enc.SetIndent("", " ")
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return enc.Encode(sessions)
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}
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if len(sessions) == 0 {
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if seanceAll {
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fmt.Println("No sessions found.")
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} else {
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fmt.Println("No Gas Town sessions found.")
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fmt.Println(style.Dim.Render("Use --all to include non-Gas Town sessions"))
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}
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return nil
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}
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// Print header
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fmt.Printf("%s\n\n", style.Bold.Render("Claude Code Sessions"))
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// Calculate column widths
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idWidth := 10
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roleWidth := 24
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timeWidth := 16
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topicWidth := 30
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// Header row
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fmt.Printf("%-*s %-*s %-*s %-*s\n",
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idWidth, "ID",
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roleWidth, "ROLE",
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timeWidth, "STARTED",
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topicWidth, "TOPIC")
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fmt.Printf("%s\n", strings.Repeat("─", idWidth+roleWidth+timeWidth+topicWidth+6))
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for _, s := range sessions {
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id := s.ShortID()
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role := s.Role
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if role == "" {
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// Try to infer from path
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role = inferRoleFromPath(s.Path)
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}
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if len(role) > roleWidth {
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role = role[:roleWidth-1] + "…"
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}
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timeStr := s.FormatTime()
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topic := s.Topic
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if topic == "" && s.Summary != "" {
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// Use summary as fallback
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topic = s.Summary
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}
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if len(topic) > topicWidth {
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topic = topic[:topicWidth-1] + "…"
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}
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// Color based on Gas Town status
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if s.IsGasTown {
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fmt.Printf("%-*s %-*s %-*s %-*s\n",
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idWidth, id,
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roleWidth, role,
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timeWidth, timeStr,
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topicWidth, topic)
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} else {
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fmt.Printf("%s %s %s %s\n",
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style.Dim.Render(fmt.Sprintf("%-*s", idWidth, id)),
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style.Dim.Render(fmt.Sprintf("%-*s", roleWidth, role)),
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style.Dim.Render(fmt.Sprintf("%-*s", timeWidth, timeStr)),
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style.Dim.Render(fmt.Sprintf("%-*s", topicWidth, topic)))
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}
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}
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fmt.Printf("\n%s\n", style.Dim.Render("Resume a session: claude --resume <full-session-id>"))
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return nil
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}
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// inferRoleFromPath attempts to extract a role from the project path.
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func inferRoleFromPath(path string) string {
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// Look for patterns like /crew/joe, /polecats/furiosa, /witness, etc.
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parts := strings.Split(path, "/")
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for i := len(parts) - 1; i >= 0; i-- {
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part := parts[i]
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switch part {
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case "witness", "refinery", "deacon", "mayor":
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return part
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case "crew", "polecats":
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if i+1 < len(parts) {
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// Include the agent name
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return fmt.Sprintf("%s/%s", part, parts[i+1])
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}
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return part
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}
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}
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// Fall back to last path component
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if len(parts) > 0 {
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return parts[len(parts)-1]
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}
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return "unknown"
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}
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