Files
gastown/internal/session/identity.go
markov-kernel e7145cfd77 fix: Make Mayor/Deacon session names include town name
Session names `gt-mayor` and `gt-deacon` were hardcoded, causing tmux
session name collisions when running multiple towns simultaneously.

Changed to `gt-{town}-mayor` and `gt-{town}-deacon` format (e.g.,
`gt-ai-mayor`) to allow concurrent multi-town operation.

Key changes:
- session.MayorSessionName() and DeaconSessionName() now take townName param
- Added workspace.GetTownName() helper to load town name from config
- Updated all callers in cmd/, daemon/, doctor/, mail/, rig/, templates/
- Updated tests with new session name format
- Bead IDs remain unchanged (already scoped by .beads/ directory)

Fixes #60

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-03 21:37:05 +01:00

148 lines
4.5 KiB
Go

// Package session provides polecat session lifecycle management.
package session
import (
"fmt"
"strings"
)
// Role represents the type of Gas Town agent.
type Role string
const (
RoleMayor Role = "mayor"
RoleDeacon Role = "deacon"
RoleWitness Role = "witness"
RoleRefinery Role = "refinery"
RoleCrew Role = "crew"
RolePolecat Role = "polecat"
)
// AgentIdentity represents a parsed Gas Town agent identity.
type AgentIdentity struct {
Role Role // mayor, deacon, witness, refinery, crew, polecat
Town string // town name (for mayor/deacon only)
Rig string // rig name (empty for mayor/deacon)
Name string // crew/polecat name (empty for mayor/deacon/witness/refinery)
}
// ParseSessionName parses a tmux session name into an AgentIdentity.
//
// Session name formats:
// - gt-<town>-mayor → Role: mayor, Town: <town>
// - gt-<town>-deacon → Role: deacon, Town: <town>
// - gt-<rig>-witness → Role: witness, Rig: <rig>
// - gt-<rig>-refinery → Role: refinery, Rig: <rig>
// - gt-<rig>-crew-<name> → Role: crew, Rig: <rig>, Name: <name>
// - gt-<rig>-<name> → Role: polecat, Rig: <rig>, Name: <name>
//
// For polecat sessions without a crew marker, the last segment after the rig
// is assumed to be the polecat name. This works for simple rig names but may
// be ambiguous for rig names containing hyphens.
func ParseSessionName(session string) (*AgentIdentity, error) {
if !strings.HasPrefix(session, Prefix) {
return nil, fmt.Errorf("invalid session name %q: missing %q prefix", session, Prefix)
}
suffix := strings.TrimPrefix(session, Prefix)
if suffix == "" {
return nil, fmt.Errorf("invalid session name %q: empty after prefix", session)
}
// Parse into parts
parts := strings.Split(suffix, "-")
if len(parts) < 2 {
return nil, fmt.Errorf("invalid session name %q: expected town-role or rig-role format", session)
}
// Check for mayor/deacon (town-level roles with suffix marker)
if parts[len(parts)-1] == "mayor" {
town := strings.Join(parts[:len(parts)-1], "-")
return &AgentIdentity{Role: RoleMayor, Town: town}, nil
}
if parts[len(parts)-1] == "deacon" {
town := strings.Join(parts[:len(parts)-1], "-")
return &AgentIdentity{Role: RoleDeacon, Town: town}, nil
}
// Check for witness/refinery (suffix markers)
if parts[len(parts)-1] == "witness" {
rig := strings.Join(parts[:len(parts)-1], "-")
return &AgentIdentity{Role: RoleWitness, Rig: rig}, nil
}
if parts[len(parts)-1] == "refinery" {
rig := strings.Join(parts[:len(parts)-1], "-")
return &AgentIdentity{Role: RoleRefinery, Rig: rig}, nil
}
// Check for crew (marker in middle)
for i, p := range parts {
if p == "crew" && i > 0 && i < len(parts)-1 {
rig := strings.Join(parts[:i], "-")
name := strings.Join(parts[i+1:], "-")
return &AgentIdentity{Role: RoleCrew, Rig: rig, Name: name}, nil
}
}
// Default to polecat: rig is everything except the last segment
if len(parts) < 2 {
return nil, fmt.Errorf("invalid session name %q: cannot determine rig/name", session)
}
rig := strings.Join(parts[:len(parts)-1], "-")
name := parts[len(parts)-1]
return &AgentIdentity{Role: RolePolecat, Rig: rig, Name: name}, nil
}
// SessionName returns the tmux session name for this identity.
func (a *AgentIdentity) SessionName() string {
switch a.Role {
case RoleMayor:
return MayorSessionName(a.Town)
case RoleDeacon:
return DeaconSessionName(a.Town)
case RoleWitness:
return WitnessSessionName(a.Rig)
case RoleRefinery:
return RefinerySessionName(a.Rig)
case RoleCrew:
return CrewSessionName(a.Rig, a.Name)
case RolePolecat:
return PolecatSessionName(a.Rig, a.Name)
default:
return ""
}
}
// Address returns the mail-style address for this identity.
// Examples:
// - mayor → "mayor"
// - deacon → "deacon"
// - witness → "gastown/witness"
// - refinery → "gastown/refinery"
// - crew → "gastown/crew/max"
// - polecat → "gastown/polecats/Toast"
func (a *AgentIdentity) Address() string {
switch a.Role {
case RoleMayor:
return "mayor"
case RoleDeacon:
return "deacon"
case RoleWitness:
return fmt.Sprintf("%s/witness", a.Rig)
case RoleRefinery:
return fmt.Sprintf("%s/refinery", a.Rig)
case RoleCrew:
return fmt.Sprintf("%s/crew/%s", a.Rig, a.Name)
case RolePolecat:
return fmt.Sprintf("%s/polecats/%s", a.Rig, a.Name)
default:
return ""
}
}
// GTRole returns the GT_ROLE environment variable format.
// This is the same as Address() for most roles.
func (a *AgentIdentity) GTRole() string {
return a.Address()
}