Session names `gt-mayor` and `gt-deacon` were hardcoded, causing tmux
session name collisions when running multiple towns simultaneously.
Changed to `gt-{town}-mayor` and `gt-{town}-deacon` format (e.g.,
`gt-ai-mayor`) to allow concurrent multi-town operation.
Key changes:
- session.MayorSessionName() and DeaconSessionName() now take townName param
- Added workspace.GetTownName() helper to load town name from config
- Updated all callers in cmd/, daemon/, doctor/, mail/, rig/, templates/
- Updated tests with new session name format
- Bead IDs remain unchanged (already scoped by .beads/ directory)
Fixes #60
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
276 lines
6.2 KiB
Go
276 lines
6.2 KiB
Go
package session
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import (
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"testing"
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)
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func TestParseSessionName(t *testing.T) {
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tests := []struct {
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name string
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session string
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wantRole Role
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wantTown string
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wantRig string
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wantName string
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wantErr bool
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}{
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// Town-level roles (mayor/deacon with town name)
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{
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name: "mayor simple town",
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session: "gt-ai-mayor",
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wantRole: RoleMayor,
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wantTown: "ai",
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},
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{
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name: "mayor hyphenated town",
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session: "gt-my-town-mayor",
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wantRole: RoleMayor,
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wantTown: "my-town",
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},
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{
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name: "deacon simple town",
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session: "gt-alpha-deacon",
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wantRole: RoleDeacon,
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wantTown: "alpha",
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},
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{
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name: "deacon hyphenated town",
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session: "gt-my-town-deacon",
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wantRole: RoleDeacon,
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wantTown: "my-town",
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},
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// Witness (simple rig)
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{
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name: "witness simple rig",
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session: "gt-gastown-witness",
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wantRole: RoleWitness,
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wantRig: "gastown",
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},
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{
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name: "witness hyphenated rig",
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session: "gt-foo-bar-witness",
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wantRole: RoleWitness,
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wantRig: "foo-bar",
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},
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// Refinery (simple rig)
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{
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name: "refinery simple rig",
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session: "gt-gastown-refinery",
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wantRole: RoleRefinery,
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wantRig: "gastown",
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},
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{
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name: "refinery hyphenated rig",
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session: "gt-my-project-refinery",
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wantRole: RoleRefinery,
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wantRig: "my-project",
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},
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// Crew (with marker)
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{
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name: "crew simple",
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session: "gt-gastown-crew-max",
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wantRole: RoleCrew,
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wantRig: "gastown",
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wantName: "max",
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},
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{
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name: "crew hyphenated rig",
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session: "gt-foo-bar-crew-alice",
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wantRole: RoleCrew,
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wantRig: "foo-bar",
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wantName: "alice",
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},
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{
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name: "crew hyphenated name",
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session: "gt-gastown-crew-my-worker",
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wantRole: RoleCrew,
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wantRig: "gastown",
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wantName: "my-worker",
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},
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// Polecat (fallback)
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{
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name: "polecat simple",
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session: "gt-gastown-morsov",
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wantRole: RolePolecat,
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wantRig: "gastown",
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wantName: "morsov",
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},
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{
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name: "polecat hyphenated rig",
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session: "gt-foo-bar-Toast",
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wantRole: RolePolecat,
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wantRig: "foo-bar",
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wantName: "Toast",
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},
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// Error cases
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{
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name: "missing prefix",
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session: "gastown-witness",
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wantErr: true,
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},
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{
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name: "empty after prefix",
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session: "gt-",
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wantErr: true,
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},
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{
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name: "just prefix single segment",
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session: "gt-x",
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wantErr: true,
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},
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}
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for _, tt := range tests {
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t.Run(tt.name, func(t *testing.T) {
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got, err := ParseSessionName(tt.session)
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if (err != nil) != tt.wantErr {
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t.Errorf("ParseSessionName(%q) error = %v, wantErr %v", tt.session, err, tt.wantErr)
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return
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}
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if err != nil {
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return
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}
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if got.Role != tt.wantRole {
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t.Errorf("ParseSessionName(%q).Role = %v, want %v", tt.session, got.Role, tt.wantRole)
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}
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if got.Town != tt.wantTown {
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t.Errorf("ParseSessionName(%q).Town = %v, want %v", tt.session, got.Town, tt.wantTown)
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}
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if got.Rig != tt.wantRig {
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t.Errorf("ParseSessionName(%q).Rig = %v, want %v", tt.session, got.Rig, tt.wantRig)
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}
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if got.Name != tt.wantName {
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t.Errorf("ParseSessionName(%q).Name = %v, want %v", tt.session, got.Name, tt.wantName)
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}
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})
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}
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}
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func TestAgentIdentity_SessionName(t *testing.T) {
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tests := []struct {
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name string
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identity AgentIdentity
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want string
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}{
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{
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name: "mayor with town",
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identity: AgentIdentity{Role: RoleMayor, Town: "ai"},
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want: "gt-ai-mayor",
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},
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{
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name: "mayor hyphenated town",
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identity: AgentIdentity{Role: RoleMayor, Town: "my-town"},
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want: "gt-my-town-mayor",
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},
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{
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name: "deacon with town",
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identity: AgentIdentity{Role: RoleDeacon, Town: "alpha"},
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want: "gt-alpha-deacon",
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},
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{
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name: "witness",
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identity: AgentIdentity{Role: RoleWitness, Rig: "gastown"},
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want: "gt-gastown-witness",
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},
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{
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name: "refinery",
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identity: AgentIdentity{Role: RoleRefinery, Rig: "my-project"},
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want: "gt-my-project-refinery",
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},
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{
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name: "crew",
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identity: AgentIdentity{Role: RoleCrew, Rig: "gastown", Name: "max"},
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want: "gt-gastown-crew-max",
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},
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{
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name: "polecat",
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identity: AgentIdentity{Role: RolePolecat, Rig: "gastown", Name: "morsov"},
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want: "gt-gastown-morsov",
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},
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}
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for _, tt := range tests {
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t.Run(tt.name, func(t *testing.T) {
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if got := tt.identity.SessionName(); got != tt.want {
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t.Errorf("AgentIdentity.SessionName() = %v, want %v", got, tt.want)
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}
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})
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}
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}
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func TestAgentIdentity_Address(t *testing.T) {
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tests := []struct {
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name string
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identity AgentIdentity
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want string
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}{
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{
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name: "mayor",
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identity: AgentIdentity{Role: RoleMayor},
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want: "mayor",
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},
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{
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name: "deacon",
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identity: AgentIdentity{Role: RoleDeacon},
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want: "deacon",
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},
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{
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name: "witness",
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identity: AgentIdentity{Role: RoleWitness, Rig: "gastown"},
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want: "gastown/witness",
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},
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{
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name: "refinery",
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identity: AgentIdentity{Role: RoleRefinery, Rig: "my-project"},
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want: "my-project/refinery",
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},
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{
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name: "crew",
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identity: AgentIdentity{Role: RoleCrew, Rig: "gastown", Name: "max"},
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want: "gastown/crew/max",
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},
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{
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name: "polecat",
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identity: AgentIdentity{Role: RolePolecat, Rig: "gastown", Name: "Toast"},
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want: "gastown/polecats/Toast",
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},
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}
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for _, tt := range tests {
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t.Run(tt.name, func(t *testing.T) {
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if got := tt.identity.Address(); got != tt.want {
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t.Errorf("AgentIdentity.Address() = %v, want %v", got, tt.want)
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}
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})
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}
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}
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func TestParseSessionName_RoundTrip(t *testing.T) {
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// Test that parsing then reconstructing gives the same result
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sessions := []string{
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"gt-ai-mayor",
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"gt-alpha-deacon",
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"gt-gastown-witness",
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"gt-foo-bar-refinery",
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"gt-gastown-crew-max",
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"gt-gastown-morsov",
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}
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for _, sess := range sessions {
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t.Run(sess, func(t *testing.T) {
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identity, err := ParseSessionName(sess)
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if err != nil {
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t.Fatalf("ParseSessionName(%q) error = %v", sess, err)
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}
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if got := identity.SessionName(); got != sess {
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t.Errorf("Round-trip failed: ParseSessionName(%q).SessionName() = %q", sess, got)
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}
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})
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}
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}
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