Files
gastown/internal/swarm/manager.go

354 lines
8.1 KiB
Go

package swarm
import (
"bytes"
"encoding/json"
"errors"
"fmt"
"os/exec"
"strings"
"time"
"github.com/steveyegge/gastown/internal/rig"
)
// Common errors
var (
ErrSwarmNotFound = errors.New("swarm not found")
ErrSwarmExists = errors.New("swarm already exists")
ErrInvalidState = errors.New("invalid state transition")
ErrNoReadyTasks = errors.New("no ready tasks")
ErrBeadsNotFound = errors.New("beads not available")
)
// Manager handles swarm lifecycle operations.
type Manager struct {
rig *rig.Rig
swarms map[string]*Swarm
workDir string
}
// NewManager creates a new swarm manager for a rig.
func NewManager(r *rig.Rig) *Manager {
return &Manager{
rig: r,
swarms: make(map[string]*Swarm),
workDir: r.Path,
}
}
// Create creates a new swarm from an epic.
func (m *Manager) Create(epicID string, workers []string, targetBranch string) (*Swarm, error) {
if _, exists := m.swarms[epicID]; exists {
return nil, ErrSwarmExists
}
// Get current git commit as base (optional - may not have git)
baseCommit, _ := m.getGitHead()
if baseCommit == "" {
baseCommit = "unknown"
}
now := time.Now()
swarm := &Swarm{
ID: epicID,
RigName: m.rig.Name,
EpicID: epicID,
BaseCommit: baseCommit,
Integration: fmt.Sprintf("swarm/%s", epicID),
TargetBranch: targetBranch,
State: SwarmCreated,
CreatedAt: now,
UpdatedAt: now,
Workers: workers,
Tasks: []SwarmTask{},
}
// Load tasks from beads
tasks, err := m.loadTasksFromBeads(epicID)
if err != nil {
// Non-fatal - swarm can start without tasks loaded
} else {
swarm.Tasks = tasks
}
m.swarms[epicID] = swarm
return swarm, nil
}
// Start activates a swarm, transitioning from Created to Active.
func (m *Manager) Start(swarmID string) error {
swarm, ok := m.swarms[swarmID]
if !ok {
return ErrSwarmNotFound
}
if swarm.State != SwarmCreated {
return fmt.Errorf("%w: cannot start from state %s", ErrInvalidState, swarm.State)
}
swarm.State = SwarmActive
swarm.UpdatedAt = time.Now()
return nil
}
// UpdateState transitions the swarm to a new state.
func (m *Manager) UpdateState(swarmID string, state SwarmState) error {
swarm, ok := m.swarms[swarmID]
if !ok {
return ErrSwarmNotFound
}
// Validate state transition
if !isValidTransition(swarm.State, state) {
return fmt.Errorf("%w: cannot transition from %s to %s",
ErrInvalidState, swarm.State, state)
}
swarm.State = state
swarm.UpdatedAt = time.Now()
return nil
}
// Cancel cancels a swarm with a reason.
func (m *Manager) Cancel(swarmID string, reason string) error {
swarm, ok := m.swarms[swarmID]
if !ok {
return ErrSwarmNotFound
}
if swarm.State.IsTerminal() {
return fmt.Errorf("%w: swarm already in terminal state %s",
ErrInvalidState, swarm.State)
}
swarm.State = SwarmCancelled
swarm.Error = reason
swarm.UpdatedAt = time.Now()
return nil
}
// GetSwarm returns a swarm by ID.
func (m *Manager) GetSwarm(id string) (*Swarm, error) {
swarm, ok := m.swarms[id]
if !ok {
return nil, ErrSwarmNotFound
}
return swarm, nil
}
// GetReadyTasks returns tasks ready to be assigned.
func (m *Manager) GetReadyTasks(swarmID string) ([]SwarmTask, error) {
swarm, ok := m.swarms[swarmID]
if !ok {
return nil, ErrSwarmNotFound
}
var ready []SwarmTask
for _, task := range swarm.Tasks {
if task.State == TaskPending {
ready = append(ready, task)
}
}
if len(ready) == 0 {
return nil, ErrNoReadyTasks
}
return ready, nil
}
// GetActiveTasks returns tasks currently in progress.
func (m *Manager) GetActiveTasks(swarmID string) ([]SwarmTask, error) {
swarm, ok := m.swarms[swarmID]
if !ok {
return nil, ErrSwarmNotFound
}
var active []SwarmTask
for _, task := range swarm.Tasks {
if task.State == TaskInProgress || task.State == TaskAssigned {
active = append(active, task)
}
}
return active, nil
}
// IsComplete checks if all tasks are in terminal states.
func (m *Manager) IsComplete(swarmID string) (bool, error) {
swarm, ok := m.swarms[swarmID]
if !ok {
return false, ErrSwarmNotFound
}
if len(swarm.Tasks) == 0 {
return false, nil
}
for _, task := range swarm.Tasks {
if !task.State.IsComplete() {
return false, nil
}
}
return true, nil
}
// AssignTask assigns a task to a worker.
func (m *Manager) AssignTask(swarmID, taskID, worker string) error {
swarm, ok := m.swarms[swarmID]
if !ok {
return ErrSwarmNotFound
}
for i, task := range swarm.Tasks {
if task.IssueID == taskID {
swarm.Tasks[i].Assignee = worker
swarm.Tasks[i].State = TaskAssigned
swarm.Tasks[i].Branch = fmt.Sprintf("polecat/%s/%s", worker, taskID)
swarm.UpdatedAt = time.Now()
return nil
}
}
return fmt.Errorf("task %s not found in swarm", taskID)
}
// UpdateTaskState updates a task's state.
func (m *Manager) UpdateTaskState(swarmID, taskID string, state TaskState) error {
swarm, ok := m.swarms[swarmID]
if !ok {
return ErrSwarmNotFound
}
for i, task := range swarm.Tasks {
if task.IssueID == taskID {
swarm.Tasks[i].State = state
if state == TaskMerged {
now := time.Now()
swarm.Tasks[i].MergedAt = &now
}
swarm.UpdatedAt = time.Now()
return nil
}
}
return fmt.Errorf("task %s not found in swarm", taskID)
}
// ListSwarms returns all swarms in the manager.
func (m *Manager) ListSwarms() []*Swarm {
swarms := make([]*Swarm, 0, len(m.swarms))
for _, s := range m.swarms {
swarms = append(swarms, s)
}
return swarms
}
// ListActiveSwarms returns non-terminal swarms.
func (m *Manager) ListActiveSwarms() []*Swarm {
var active []*Swarm
for _, s := range m.swarms {
if s.State.IsActive() {
active = append(active, s)
}
}
return active
}
// isValidTransition checks if a state transition is allowed.
func isValidTransition(from, to SwarmState) bool {
transitions := map[SwarmState][]SwarmState{
SwarmCreated: {SwarmActive, SwarmCancelled},
SwarmActive: {SwarmMerging, SwarmFailed, SwarmCancelled},
SwarmMerging: {SwarmLanded, SwarmFailed, SwarmCancelled},
SwarmLanded: {}, // Terminal
SwarmFailed: {}, // Terminal
SwarmCancelled: {}, // Terminal
}
allowed, ok := transitions[from]
if !ok {
return false
}
for _, s := range allowed {
if s == to {
return true
}
}
return false
}
// loadTasksFromBeads loads child issues from beads CLI.
func (m *Manager) loadTasksFromBeads(epicID string) ([]SwarmTask, error) {
// Run: bd show <epicID> --json to get epic with children
cmd := exec.Command("bd", "show", epicID, "--json")
cmd.Dir = m.workDir
var stdout, stderr bytes.Buffer
cmd.Stdout = &stdout
cmd.Stderr = &stderr
if err := cmd.Run(); err != nil {
return nil, fmt.Errorf("bd show: %s", strings.TrimSpace(stderr.String()))
}
// Parse JSON output - bd show returns an array
var issues []struct {
ID string `json:"id"`
Title string `json:"title"`
Status string `json:"status"`
Dependents []struct {
ID string `json:"id"`
Title string `json:"title"`
Status string `json:"status"`
DependencyType string `json:"dependency_type"`
} `json:"dependents"`
}
if err := json.Unmarshal(stdout.Bytes(), &issues); err != nil {
return nil, fmt.Errorf("parsing bd output: %w", err)
}
if len(issues) == 0 {
return nil, fmt.Errorf("epic not found: %s", epicID)
}
// Extract dependents as tasks (issues that depend on/are blocked by this epic)
// Accept both "parent-child" and "blocks" relationships
var tasks []SwarmTask
for _, dep := range issues[0].Dependents {
if dep.DependencyType != "parent-child" && dep.DependencyType != "blocks" {
continue
}
state := TaskPending
switch dep.Status {
case "in_progress":
state = TaskInProgress
case "closed":
state = TaskMerged
}
tasks = append(tasks, SwarmTask{
IssueID: dep.ID,
Title: dep.Title,
State: state,
})
}
return tasks, nil
}
// getGitHead returns the current HEAD commit.
func (m *Manager) getGitHead() (string, error) {
cmd := exec.Command("git", "rev-parse", "HEAD")
cmd.Dir = m.workDir
var stdout bytes.Buffer
cmd.Stdout = &stdout
if err := cmd.Run(); err != nil {
return "", err
}
return strings.TrimSpace(stdout.String()), nil
}