Introduces a const TownBeadsPrefix = "hq" to centralize the town-level beads prefix. Updates all hq- string literals in agent_ids.go to use the constant, making prefix changes easier and reducing duplication. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
77 lines
2.6 KiB
Go
77 lines
2.6 KiB
Go
// Package beads provides a wrapper for the bd (beads) CLI.
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package beads
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import "fmt"
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// TownBeadsPrefix is the prefix used for town-level agent beads stored in ~/gt/.beads/.
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// This distinguishes them from rig-level beads (which use project prefixes like "gt-").
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const TownBeadsPrefix = "hq"
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// Town-level agent bead IDs use the "hq-" prefix and are stored in town beads.
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// These are global agents that operate at the town level (mayor, deacon, dogs).
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//
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// The naming convention is:
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// - hq-<role> for singletons (mayor, deacon)
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// - hq-dog-<name> for named agents (dogs)
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// - hq-<role>-role for role definition beads
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// MayorBeadIDTown returns the Mayor agent bead ID for town-level beads.
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// This uses the "hq-" prefix for town-level storage.
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func MayorBeadIDTown() string {
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return TownBeadsPrefix + "-mayor"
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}
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// DeaconBeadIDTown returns the Deacon agent bead ID for town-level beads.
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// This uses the "hq-" prefix for town-level storage.
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func DeaconBeadIDTown() string {
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return TownBeadsPrefix + "-deacon"
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}
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// DogBeadIDTown returns a Dog agent bead ID for town-level beads.
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// Dogs are town-level agents, so they follow the pattern: hq-dog-<name>
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func DogBeadIDTown(name string) string {
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return fmt.Sprintf("%s-dog-%s", TownBeadsPrefix, name)
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}
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// RoleBeadIDTown returns the role bead ID for town-level storage.
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// Role beads define lifecycle configuration for each agent type.
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// Uses "hq-" prefix for town-level storage: hq-<role>-role
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func RoleBeadIDTown(role string) string {
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return fmt.Sprintf("%s-%s-role", TownBeadsPrefix, role)
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}
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// MayorRoleBeadIDTown returns the Mayor role bead ID for town-level storage.
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func MayorRoleBeadIDTown() string {
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return RoleBeadIDTown("mayor")
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}
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// DeaconRoleBeadIDTown returns the Deacon role bead ID for town-level storage.
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func DeaconRoleBeadIDTown() string {
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return RoleBeadIDTown("deacon")
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}
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// DogRoleBeadIDTown returns the Dog role bead ID for town-level storage.
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func DogRoleBeadIDTown() string {
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return RoleBeadIDTown("dog")
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}
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// WitnessRoleBeadIDTown returns the Witness role bead ID for town-level storage.
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func WitnessRoleBeadIDTown() string {
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return RoleBeadIDTown("witness")
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}
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// RefineryRoleBeadIDTown returns the Refinery role bead ID for town-level storage.
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func RefineryRoleBeadIDTown() string {
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return RoleBeadIDTown("refinery")
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}
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// PolecatRoleBeadIDTown returns the Polecat role bead ID for town-level storage.
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func PolecatRoleBeadIDTown() string {
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return RoleBeadIDTown("polecat")
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}
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// CrewRoleBeadIDTown returns the Crew role bead ID for town-level storage.
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func CrewRoleBeadIDTown() string {
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return RoleBeadIDTown("crew")
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}
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