Files
gastown/internal/cmd/init.go
gastown/crew/george 61b561a540 feat(doctor): add custom types check and centralize BeadsCustomTypes
- Add BeadsCustomTypes constant ("agent,role,rig,convoy,slot") to avoid
  hardcoded strings scattered across the codebase
- Add CustomTypesCheck to gt doctor that verifies Gas Town custom types
  are registered with beads, with --fix support
- Register custom types during gt init (best-effort, skips if no beads)
- Update install.go, rig_check.go, and rig/manager.go to use the constant

This ensures consistent type registration across all code paths and
catches misconfigured beads databases via gt doctor.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-09 13:30:11 -08:00

173 lines
5.0 KiB
Go

package cmd
import (
"fmt"
"os"
"os/exec"
"path/filepath"
"strings"
"github.com/spf13/cobra"
"github.com/steveyegge/gastown/internal/constants"
"github.com/steveyegge/gastown/internal/git"
"github.com/steveyegge/gastown/internal/rig"
"github.com/steveyegge/gastown/internal/style"
)
var initForce bool
var initCmd = &cobra.Command{
Use: "init",
GroupID: GroupWorkspace,
Short: "Initialize current directory as a Gas Town rig",
Long: `Initialize the current directory for use as a Gas Town rig.
This creates the standard agent directories (polecats/, witness/, refinery/,
mayor/) and updates .git/info/exclude to ignore them.
The current directory must be a git repository. Use --force to reinitialize
an existing rig structure.`,
RunE: runInit,
}
func init() {
initCmd.Flags().BoolVarP(&initForce, "force", "f", false, "Reinitialize existing structure")
rootCmd.AddCommand(initCmd)
}
func runInit(cmd *cobra.Command, args []string) error {
cwd, err := os.Getwd()
if err != nil {
return fmt.Errorf("getting current directory: %w", err)
}
// Check if it's a git repository
g := git.NewGit(cwd)
if _, err := g.CurrentBranch(); err != nil {
return fmt.Errorf("not a git repository (run 'git init' first)")
}
// Check if already initialized
polecatsDir := filepath.Join(cwd, "polecats")
if _, err := os.Stat(polecatsDir); err == nil && !initForce {
return fmt.Errorf("rig already initialized (use --force to reinitialize)")
}
fmt.Printf("%s Initializing Gas Town rig in %s\n\n",
style.Bold.Render("⚙️"), style.Dim.Render(cwd))
// Create agent directories
created := 0
for _, dir := range rig.AgentDirs {
dirPath := filepath.Join(cwd, dir)
if err := os.MkdirAll(dirPath, 0755); err != nil {
return fmt.Errorf("creating %s: %w", dir, err)
}
// Create .gitkeep to ensure directory is tracked if needed (non-fatal)
gitkeep := filepath.Join(dirPath, ".gitkeep")
if _, err := os.Stat(gitkeep); os.IsNotExist(err) {
_ = os.WriteFile(gitkeep, []byte(""), 0644)
}
fmt.Printf(" ✓ Created %s/\n", dir)
created++
}
// Update .git/info/exclude
if err := updateGitExclude(cwd); err != nil {
fmt.Printf(" %s Could not update .git/info/exclude: %v\n",
style.Dim.Render("⚠"), err)
} else {
fmt.Printf(" ✓ Updated .git/info/exclude\n")
}
// Register custom beads types for Gas Town (agent, role, rig, convoy, slot).
// This is best-effort: if beads isn't installed or DB doesn't exist, we skip.
// The doctor check will catch missing types later.
if err := registerCustomTypes(cwd); err != nil {
fmt.Printf(" %s Could not register custom types: %v\n",
style.Dim.Render("⚠"), err)
} else {
fmt.Printf(" ✓ Registered custom beads types\n")
}
fmt.Printf("\n%s Rig initialized with %d directories.\n",
style.Bold.Render("✓"), created)
fmt.Println()
fmt.Println("Next steps:")
fmt.Printf(" 1. Add this rig to a town: %s\n",
style.Dim.Render("gt rig add <name> <git-url>"))
fmt.Printf(" 2. Create a polecat: %s\n",
style.Dim.Render("gt polecat add <name>"))
return nil
}
func updateGitExclude(repoPath string) error {
excludePath := filepath.Join(repoPath, ".git", "info", "exclude")
// Ensure directory exists
excludeDir := filepath.Dir(excludePath)
if err := os.MkdirAll(excludeDir, 0755); err != nil {
return fmt.Errorf("creating .git/info: %w", err)
}
// Read existing content
content, err := os.ReadFile(excludePath)
if err != nil && !os.IsNotExist(err) {
return err
}
// Check if already has Gas Town section
if strings.Contains(string(content), "Gas Town") {
return nil // Already configured
}
// Append agent dirs
additions := "\n# Gas Town agent directories\n"
for _, dir := range rig.AgentDirs {
// Get first component (e.g., "polecats" from "polecats")
// or "refinery" from "refinery/rig"
base := filepath.Dir(dir)
if base == "." {
base = dir
}
additions += base + "/\n"
}
// Write back
return os.WriteFile(excludePath, append(content, []byte(additions)...), 0644)
}
// registerCustomTypes registers Gas Town custom issue types with beads.
// This is best-effort: returns nil if beads isn't available or DB doesn't exist.
// Handles gracefully: beads not installed, no .beads directory, or config errors.
func registerCustomTypes(workDir string) error {
// Check if bd command is available
if _, err := exec.LookPath("bd"); err != nil {
return nil // beads not installed, skip silently
}
// Check if .beads directory exists
beadsDir := filepath.Join(workDir, ".beads")
if _, err := os.Stat(beadsDir); os.IsNotExist(err) {
return nil // no beads DB yet, skip silently
}
// Try to set custom types
cmd := exec.Command("bd", "config", "set", "types.custom", constants.BeadsCustomTypes)
cmd.Dir = workDir
output, err := cmd.CombinedOutput()
if err != nil {
// Check for common expected errors
outStr := string(output)
if strings.Contains(outStr, "not initialized") ||
strings.Contains(outStr, "no such file") {
return nil // DB not initialized, skip silently
}
return fmt.Errorf("%s", strings.TrimSpace(outStr))
}
return nil
}