* feat: Beads redirect architecture for tracked and local beads This change implements proper redirect handling so that all rig agents (Witness, Refinery, Crew, Polecats) can work with both: - Tracked beads: .beads/ checked into git at mayor/rig/.beads - Local beads: .beads/ created at rig root during gt rig add Key changes: 1. SetupRedirect now handles tracked beads by skipping redirect chains. The bd CLI doesn't support chains (A→B→C), so worktrees redirect directly to the final destination (mayor/rig/.beads for tracked). 2. ResolveBeadsDir is now used consistently in polecat and refinery managers instead of hardcoded mayor/rig paths. 3. Rig-level agents (witness, refinery) now use rig beads with rig prefix instead of town beads. This follows the architecture where town beads are only for Mayor/Deacon. 4. prime.go simplified to always use ../../.beads for crew redirects, letting rig-level redirect handle tracked vs local routing. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(doctor): Add beads-redirect check for tracked beads When a repo has .beads/ tracked in git (at mayor/rig/.beads), the rig root needs a redirect file pointing to that location. This check: - Detects missing rig-level redirect for tracked beads - Verifies redirect points to correct location (mayor/rig/.beads) - Auto-fixes with 'gt doctor --fix' 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix: Handle fileLock.Unlock error in daemon Wrap fileLock.Unlock() return value to satisfy errcheck linter. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
389 lines
10 KiB
Go
389 lines
10 KiB
Go
package crew
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import (
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"encoding/json"
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"errors"
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"fmt"
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"os"
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"os/exec"
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"path/filepath"
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"strings"
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"time"
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"github.com/steveyegge/gastown/internal/beads"
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"github.com/steveyegge/gastown/internal/git"
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"github.com/steveyegge/gastown/internal/rig"
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"github.com/steveyegge/gastown/internal/util"
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)
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// Common errors
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var (
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ErrCrewExists = errors.New("crew worker already exists")
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ErrCrewNotFound = errors.New("crew worker not found")
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ErrHasChanges = errors.New("crew worker has uncommitted changes")
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ErrInvalidCrewName = errors.New("invalid crew name")
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)
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// validateCrewName checks that a crew name is safe and valid.
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// Rejects path traversal attempts and characters that break agent ID parsing.
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func validateCrewName(name string) error {
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if name == "" {
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return fmt.Errorf("%w: name cannot be empty", ErrInvalidCrewName)
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}
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if name == "." || name == ".." {
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return fmt.Errorf("%w: %q is not allowed", ErrInvalidCrewName, name)
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}
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if strings.ContainsAny(name, "/\\") {
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return fmt.Errorf("%w: %q contains path separators", ErrInvalidCrewName, name)
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}
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if strings.Contains(name, "..") {
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return fmt.Errorf("%w: %q contains path traversal sequence", ErrInvalidCrewName, name)
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}
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// Reject characters that break agent ID parsing (same as rig names)
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if strings.ContainsAny(name, "-. ") {
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sanitized := strings.NewReplacer("-", "_", ".", "_", " ", "_").Replace(name)
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sanitized = strings.ToLower(sanitized)
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return fmt.Errorf("%w: %q contains invalid characters; hyphens, dots, and spaces are reserved for agent ID parsing. Try %q instead", ErrInvalidCrewName, name, sanitized)
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}
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return nil
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}
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// Manager handles crew worker lifecycle.
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type Manager struct {
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rig *rig.Rig
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git *git.Git
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}
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// NewManager creates a new crew manager.
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func NewManager(r *rig.Rig, g *git.Git) *Manager {
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return &Manager{
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rig: r,
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git: g,
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}
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}
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// crewDir returns the directory for a crew worker.
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func (m *Manager) crewDir(name string) string {
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return filepath.Join(m.rig.Path, "crew", name)
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}
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// stateFile returns the state file path for a crew worker.
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func (m *Manager) stateFile(name string) string {
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return filepath.Join(m.crewDir(name), "state.json")
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}
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// mailDir returns the mail directory path for a crew worker.
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func (m *Manager) mailDir(name string) string {
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return filepath.Join(m.crewDir(name), "mail")
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}
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// exists checks if a crew worker exists.
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func (m *Manager) exists(name string) bool {
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_, err := os.Stat(m.crewDir(name))
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return err == nil
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}
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// Add creates a new crew worker with a clone of the rig.
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func (m *Manager) Add(name string, createBranch bool) (*CrewWorker, error) {
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if err := validateCrewName(name); err != nil {
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return nil, err
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}
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if m.exists(name) {
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return nil, ErrCrewExists
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}
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crewPath := m.crewDir(name)
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// Create crew directory if needed
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crewBaseDir := filepath.Join(m.rig.Path, "crew")
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if err := os.MkdirAll(crewBaseDir, 0755); err != nil {
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return nil, fmt.Errorf("creating crew dir: %w", err)
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}
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// Clone the rig repo
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if m.rig.LocalRepo != "" {
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if err := m.git.CloneWithReference(m.rig.GitURL, crewPath, m.rig.LocalRepo); err != nil {
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fmt.Printf("Warning: could not clone with local repo reference: %v\n", err)
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if err := m.git.Clone(m.rig.GitURL, crewPath); err != nil {
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return nil, fmt.Errorf("cloning rig: %w", err)
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}
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}
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} else {
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if err := m.git.Clone(m.rig.GitURL, crewPath); err != nil {
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return nil, fmt.Errorf("cloning rig: %w", err)
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}
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}
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crewGit := git.NewGit(crewPath)
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branchName := m.rig.DefaultBranch()
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// Optionally create a working branch
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if createBranch {
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branchName = fmt.Sprintf("crew/%s", name)
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if err := crewGit.CreateBranch(branchName); err != nil {
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_ = os.RemoveAll(crewPath) // best-effort cleanup
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return nil, fmt.Errorf("creating branch: %w", err)
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}
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if err := crewGit.Checkout(branchName); err != nil {
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_ = os.RemoveAll(crewPath) // best-effort cleanup
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return nil, fmt.Errorf("checking out branch: %w", err)
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}
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}
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// Create mail directory for mail delivery
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mailPath := m.mailDir(name)
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if err := os.MkdirAll(mailPath, 0755); err != nil {
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_ = os.RemoveAll(crewPath) // best-effort cleanup
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return nil, fmt.Errorf("creating mail dir: %w", err)
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}
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// Set up shared beads: crew uses rig's shared beads via redirect file
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if err := m.setupSharedBeads(crewPath); err != nil {
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// Non-fatal - crew can still work, warn but don't fail
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fmt.Printf("Warning: could not set up shared beads: %v\n", err)
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}
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// NOTE: Slash commands (.claude/commands/) are provisioned at town level by gt install.
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// All agents inherit them via Claude's directory traversal - no per-workspace copies needed.
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// NOTE: We intentionally do NOT write to CLAUDE.md here.
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// Gas Town context is injected ephemerally via SessionStart hook (gt prime).
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// Writing to CLAUDE.md would overwrite project instructions and leak
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// Gas Town internals into the project repo when workers commit/push.
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// Create crew worker state
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now := time.Now()
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crew := &CrewWorker{
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Name: name,
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Rig: m.rig.Name,
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ClonePath: crewPath,
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Branch: branchName,
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CreatedAt: now,
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UpdatedAt: now,
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}
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// Save state
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if err := m.saveState(crew); err != nil {
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_ = os.RemoveAll(crewPath) // best-effort cleanup
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return nil, fmt.Errorf("saving state: %w", err)
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}
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return crew, nil
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}
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// Remove deletes a crew worker.
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func (m *Manager) Remove(name string, force bool) error {
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if err := validateCrewName(name); err != nil {
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return err
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}
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if !m.exists(name) {
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return ErrCrewNotFound
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}
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crewPath := m.crewDir(name)
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if !force {
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crewGit := git.NewGit(crewPath)
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hasChanges, err := crewGit.HasUncommittedChanges()
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if err == nil && hasChanges {
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return ErrHasChanges
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}
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}
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// Remove directory
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if err := os.RemoveAll(crewPath); err != nil {
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return fmt.Errorf("removing crew dir: %w", err)
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}
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return nil
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}
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// List returns all crew workers in the rig.
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func (m *Manager) List() ([]*CrewWorker, error) {
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crewBaseDir := filepath.Join(m.rig.Path, "crew")
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entries, err := os.ReadDir(crewBaseDir)
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if err != nil {
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if os.IsNotExist(err) {
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return nil, nil
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}
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return nil, fmt.Errorf("reading crew dir: %w", err)
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}
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var workers []*CrewWorker
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for _, entry := range entries {
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if !entry.IsDir() {
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continue
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}
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worker, err := m.Get(entry.Name())
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if err != nil {
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continue // Skip invalid workers
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}
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workers = append(workers, worker)
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}
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return workers, nil
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}
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// Get returns a specific crew worker by name.
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func (m *Manager) Get(name string) (*CrewWorker, error) {
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if err := validateCrewName(name); err != nil {
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return nil, err
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}
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if !m.exists(name) {
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return nil, ErrCrewNotFound
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}
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return m.loadState(name)
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}
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// saveState persists crew worker state to disk using atomic write.
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func (m *Manager) saveState(crew *CrewWorker) error {
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stateFile := m.stateFile(crew.Name)
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if err := util.AtomicWriteJSON(stateFile, crew); err != nil {
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return fmt.Errorf("writing state: %w", err)
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}
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return nil
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}
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// loadState reads crew worker state from disk.
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func (m *Manager) loadState(name string) (*CrewWorker, error) {
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stateFile := m.stateFile(name)
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data, err := os.ReadFile(stateFile)
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if err != nil {
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if os.IsNotExist(err) {
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// Return minimal crew worker if state file missing
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return &CrewWorker{
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Name: name,
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Rig: m.rig.Name,
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ClonePath: m.crewDir(name),
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}, nil
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}
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return nil, fmt.Errorf("reading state: %w", err)
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}
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var crew CrewWorker
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if err := json.Unmarshal(data, &crew); err != nil {
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return nil, fmt.Errorf("parsing state: %w", err)
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}
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// Backfill essential fields if missing (handles empty or incomplete state.json)
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if crew.Name == "" {
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crew.Name = name
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}
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if crew.Rig == "" {
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crew.Rig = m.rig.Name
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}
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if crew.ClonePath == "" {
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crew.ClonePath = m.crewDir(name)
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}
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return &crew, nil
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}
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// Rename renames a crew worker from oldName to newName.
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func (m *Manager) Rename(oldName, newName string) error {
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if !m.exists(oldName) {
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return ErrCrewNotFound
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}
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if m.exists(newName) {
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return ErrCrewExists
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}
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oldPath := m.crewDir(oldName)
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newPath := m.crewDir(newName)
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// Rename directory
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if err := os.Rename(oldPath, newPath); err != nil {
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return fmt.Errorf("renaming crew dir: %w", err)
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}
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// Update state file with new name and path
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crew, err := m.loadState(newName)
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if err != nil {
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// Rollback on error (best-effort)
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_ = os.Rename(newPath, oldPath)
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return fmt.Errorf("loading state: %w", err)
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}
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crew.Name = newName
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crew.ClonePath = newPath
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crew.UpdatedAt = time.Now()
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if err := m.saveState(crew); err != nil {
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// Rollback on error (best-effort)
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_ = os.Rename(newPath, oldPath)
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return fmt.Errorf("saving state: %w", err)
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}
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return nil
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}
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// Pristine ensures a crew worker is up-to-date with remote.
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// It runs git pull --rebase and bd sync.
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func (m *Manager) Pristine(name string) (*PristineResult, error) {
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if err := validateCrewName(name); err != nil {
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return nil, err
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}
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if !m.exists(name) {
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return nil, ErrCrewNotFound
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}
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crewPath := m.crewDir(name)
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crewGit := git.NewGit(crewPath)
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result := &PristineResult{
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Name: name,
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}
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// Check for uncommitted changes
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hasChanges, err := crewGit.HasUncommittedChanges()
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if err != nil {
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return nil, fmt.Errorf("checking changes: %w", err)
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}
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result.HadChanges = hasChanges
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// Pull latest (use origin and current branch)
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if err := crewGit.Pull("origin", ""); err != nil {
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result.PullError = err.Error()
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} else {
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result.Pulled = true
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}
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// Run bd sync
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if err := m.runBdSync(crewPath); err != nil {
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result.SyncError = err.Error()
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} else {
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result.Synced = true
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}
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return result, nil
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}
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// runBdSync runs bd sync in the given directory.
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func (m *Manager) runBdSync(dir string) error {
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cmd := exec.Command("bd", "sync")
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cmd.Dir = dir
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return cmd.Run()
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}
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// PristineResult captures the results of a pristine operation.
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type PristineResult struct {
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Name string `json:"name"`
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HadChanges bool `json:"had_changes"`
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Pulled bool `json:"pulled"`
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PullError string `json:"pull_error,omitempty"`
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Synced bool `json:"synced"`
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SyncError string `json:"sync_error,omitempty"`
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}
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// setupSharedBeads creates a redirect file so the crew worker uses the rig's shared .beads database.
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// This eliminates the need for git sync between crew clones - all crew members share one database.
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func (m *Manager) setupSharedBeads(crewPath string) error {
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townRoot := filepath.Dir(m.rig.Path)
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return beads.SetupRedirect(townRoot, crewPath)
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}
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