Files
gastown/internal/crew/manager.go
Julian Knutsen 9d7dcde1e2 feat: Unified beads redirect for tracked and local beads (#222)
* feat: Beads redirect architecture for tracked and local beads

This change implements proper redirect handling so that all rig agents
(Witness, Refinery, Crew, Polecats) can work with both:
- Tracked beads: .beads/ checked into git at mayor/rig/.beads
- Local beads: .beads/ created at rig root during gt rig add

Key changes:

1. SetupRedirect now handles tracked beads by skipping redirect chains.
   The bd CLI doesn't support chains (A→B→C), so worktrees redirect
   directly to the final destination (mayor/rig/.beads for tracked).

2. ResolveBeadsDir is now used consistently in polecat and refinery
   managers instead of hardcoded mayor/rig paths.

3. Rig-level agents (witness, refinery) now use rig beads with rig
   prefix instead of town beads. This follows the architecture where
   town beads are only for Mayor/Deacon.

4. prime.go simplified to always use ../../.beads for crew redirects,
   letting rig-level redirect handle tracked vs local routing.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(doctor): Add beads-redirect check for tracked beads

When a repo has .beads/ tracked in git (at mayor/rig/.beads), the rig root
needs a redirect file pointing to that location. This check:

- Detects missing rig-level redirect for tracked beads
- Verifies redirect points to correct location (mayor/rig/.beads)
- Auto-fixes with 'gt doctor --fix'

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix: Handle fileLock.Unlock error in daemon

Wrap fileLock.Unlock() return value to satisfy errcheck linter.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-06 12:59:37 -08:00

389 lines
10 KiB
Go

package crew
import (
"encoding/json"
"errors"
"fmt"
"os"
"os/exec"
"path/filepath"
"strings"
"time"
"github.com/steveyegge/gastown/internal/beads"
"github.com/steveyegge/gastown/internal/git"
"github.com/steveyegge/gastown/internal/rig"
"github.com/steveyegge/gastown/internal/util"
)
// Common errors
var (
ErrCrewExists = errors.New("crew worker already exists")
ErrCrewNotFound = errors.New("crew worker not found")
ErrHasChanges = errors.New("crew worker has uncommitted changes")
ErrInvalidCrewName = errors.New("invalid crew name")
)
// validateCrewName checks that a crew name is safe and valid.
// Rejects path traversal attempts and characters that break agent ID parsing.
func validateCrewName(name string) error {
if name == "" {
return fmt.Errorf("%w: name cannot be empty", ErrInvalidCrewName)
}
if name == "." || name == ".." {
return fmt.Errorf("%w: %q is not allowed", ErrInvalidCrewName, name)
}
if strings.ContainsAny(name, "/\\") {
return fmt.Errorf("%w: %q contains path separators", ErrInvalidCrewName, name)
}
if strings.Contains(name, "..") {
return fmt.Errorf("%w: %q contains path traversal sequence", ErrInvalidCrewName, name)
}
// Reject characters that break agent ID parsing (same as rig names)
if strings.ContainsAny(name, "-. ") {
sanitized := strings.NewReplacer("-", "_", ".", "_", " ", "_").Replace(name)
sanitized = strings.ToLower(sanitized)
return fmt.Errorf("%w: %q contains invalid characters; hyphens, dots, and spaces are reserved for agent ID parsing. Try %q instead", ErrInvalidCrewName, name, sanitized)
}
return nil
}
// Manager handles crew worker lifecycle.
type Manager struct {
rig *rig.Rig
git *git.Git
}
// NewManager creates a new crew manager.
func NewManager(r *rig.Rig, g *git.Git) *Manager {
return &Manager{
rig: r,
git: g,
}
}
// crewDir returns the directory for a crew worker.
func (m *Manager) crewDir(name string) string {
return filepath.Join(m.rig.Path, "crew", name)
}
// stateFile returns the state file path for a crew worker.
func (m *Manager) stateFile(name string) string {
return filepath.Join(m.crewDir(name), "state.json")
}
// mailDir returns the mail directory path for a crew worker.
func (m *Manager) mailDir(name string) string {
return filepath.Join(m.crewDir(name), "mail")
}
// exists checks if a crew worker exists.
func (m *Manager) exists(name string) bool {
_, err := os.Stat(m.crewDir(name))
return err == nil
}
// Add creates a new crew worker with a clone of the rig.
func (m *Manager) Add(name string, createBranch bool) (*CrewWorker, error) {
if err := validateCrewName(name); err != nil {
return nil, err
}
if m.exists(name) {
return nil, ErrCrewExists
}
crewPath := m.crewDir(name)
// Create crew directory if needed
crewBaseDir := filepath.Join(m.rig.Path, "crew")
if err := os.MkdirAll(crewBaseDir, 0755); err != nil {
return nil, fmt.Errorf("creating crew dir: %w", err)
}
// Clone the rig repo
if m.rig.LocalRepo != "" {
if err := m.git.CloneWithReference(m.rig.GitURL, crewPath, m.rig.LocalRepo); err != nil {
fmt.Printf("Warning: could not clone with local repo reference: %v\n", err)
if err := m.git.Clone(m.rig.GitURL, crewPath); err != nil {
return nil, fmt.Errorf("cloning rig: %w", err)
}
}
} else {
if err := m.git.Clone(m.rig.GitURL, crewPath); err != nil {
return nil, fmt.Errorf("cloning rig: %w", err)
}
}
crewGit := git.NewGit(crewPath)
branchName := m.rig.DefaultBranch()
// Optionally create a working branch
if createBranch {
branchName = fmt.Sprintf("crew/%s", name)
if err := crewGit.CreateBranch(branchName); err != nil {
_ = os.RemoveAll(crewPath) // best-effort cleanup
return nil, fmt.Errorf("creating branch: %w", err)
}
if err := crewGit.Checkout(branchName); err != nil {
_ = os.RemoveAll(crewPath) // best-effort cleanup
return nil, fmt.Errorf("checking out branch: %w", err)
}
}
// Create mail directory for mail delivery
mailPath := m.mailDir(name)
if err := os.MkdirAll(mailPath, 0755); err != nil {
_ = os.RemoveAll(crewPath) // best-effort cleanup
return nil, fmt.Errorf("creating mail dir: %w", err)
}
// Set up shared beads: crew uses rig's shared beads via redirect file
if err := m.setupSharedBeads(crewPath); err != nil {
// Non-fatal - crew can still work, warn but don't fail
fmt.Printf("Warning: could not set up shared beads: %v\n", err)
}
// NOTE: Slash commands (.claude/commands/) are provisioned at town level by gt install.
// All agents inherit them via Claude's directory traversal - no per-workspace copies needed.
// NOTE: We intentionally do NOT write to CLAUDE.md here.
// Gas Town context is injected ephemerally via SessionStart hook (gt prime).
// Writing to CLAUDE.md would overwrite project instructions and leak
// Gas Town internals into the project repo when workers commit/push.
// Create crew worker state
now := time.Now()
crew := &CrewWorker{
Name: name,
Rig: m.rig.Name,
ClonePath: crewPath,
Branch: branchName,
CreatedAt: now,
UpdatedAt: now,
}
// Save state
if err := m.saveState(crew); err != nil {
_ = os.RemoveAll(crewPath) // best-effort cleanup
return nil, fmt.Errorf("saving state: %w", err)
}
return crew, nil
}
// Remove deletes a crew worker.
func (m *Manager) Remove(name string, force bool) error {
if err := validateCrewName(name); err != nil {
return err
}
if !m.exists(name) {
return ErrCrewNotFound
}
crewPath := m.crewDir(name)
if !force {
crewGit := git.NewGit(crewPath)
hasChanges, err := crewGit.HasUncommittedChanges()
if err == nil && hasChanges {
return ErrHasChanges
}
}
// Remove directory
if err := os.RemoveAll(crewPath); err != nil {
return fmt.Errorf("removing crew dir: %w", err)
}
return nil
}
// List returns all crew workers in the rig.
func (m *Manager) List() ([]*CrewWorker, error) {
crewBaseDir := filepath.Join(m.rig.Path, "crew")
entries, err := os.ReadDir(crewBaseDir)
if err != nil {
if os.IsNotExist(err) {
return nil, nil
}
return nil, fmt.Errorf("reading crew dir: %w", err)
}
var workers []*CrewWorker
for _, entry := range entries {
if !entry.IsDir() {
continue
}
worker, err := m.Get(entry.Name())
if err != nil {
continue // Skip invalid workers
}
workers = append(workers, worker)
}
return workers, nil
}
// Get returns a specific crew worker by name.
func (m *Manager) Get(name string) (*CrewWorker, error) {
if err := validateCrewName(name); err != nil {
return nil, err
}
if !m.exists(name) {
return nil, ErrCrewNotFound
}
return m.loadState(name)
}
// saveState persists crew worker state to disk using atomic write.
func (m *Manager) saveState(crew *CrewWorker) error {
stateFile := m.stateFile(crew.Name)
if err := util.AtomicWriteJSON(stateFile, crew); err != nil {
return fmt.Errorf("writing state: %w", err)
}
return nil
}
// loadState reads crew worker state from disk.
func (m *Manager) loadState(name string) (*CrewWorker, error) {
stateFile := m.stateFile(name)
data, err := os.ReadFile(stateFile)
if err != nil {
if os.IsNotExist(err) {
// Return minimal crew worker if state file missing
return &CrewWorker{
Name: name,
Rig: m.rig.Name,
ClonePath: m.crewDir(name),
}, nil
}
return nil, fmt.Errorf("reading state: %w", err)
}
var crew CrewWorker
if err := json.Unmarshal(data, &crew); err != nil {
return nil, fmt.Errorf("parsing state: %w", err)
}
// Backfill essential fields if missing (handles empty or incomplete state.json)
if crew.Name == "" {
crew.Name = name
}
if crew.Rig == "" {
crew.Rig = m.rig.Name
}
if crew.ClonePath == "" {
crew.ClonePath = m.crewDir(name)
}
return &crew, nil
}
// Rename renames a crew worker from oldName to newName.
func (m *Manager) Rename(oldName, newName string) error {
if !m.exists(oldName) {
return ErrCrewNotFound
}
if m.exists(newName) {
return ErrCrewExists
}
oldPath := m.crewDir(oldName)
newPath := m.crewDir(newName)
// Rename directory
if err := os.Rename(oldPath, newPath); err != nil {
return fmt.Errorf("renaming crew dir: %w", err)
}
// Update state file with new name and path
crew, err := m.loadState(newName)
if err != nil {
// Rollback on error (best-effort)
_ = os.Rename(newPath, oldPath)
return fmt.Errorf("loading state: %w", err)
}
crew.Name = newName
crew.ClonePath = newPath
crew.UpdatedAt = time.Now()
if err := m.saveState(crew); err != nil {
// Rollback on error (best-effort)
_ = os.Rename(newPath, oldPath)
return fmt.Errorf("saving state: %w", err)
}
return nil
}
// Pristine ensures a crew worker is up-to-date with remote.
// It runs git pull --rebase and bd sync.
func (m *Manager) Pristine(name string) (*PristineResult, error) {
if err := validateCrewName(name); err != nil {
return nil, err
}
if !m.exists(name) {
return nil, ErrCrewNotFound
}
crewPath := m.crewDir(name)
crewGit := git.NewGit(crewPath)
result := &PristineResult{
Name: name,
}
// Check for uncommitted changes
hasChanges, err := crewGit.HasUncommittedChanges()
if err != nil {
return nil, fmt.Errorf("checking changes: %w", err)
}
result.HadChanges = hasChanges
// Pull latest (use origin and current branch)
if err := crewGit.Pull("origin", ""); err != nil {
result.PullError = err.Error()
} else {
result.Pulled = true
}
// Run bd sync
if err := m.runBdSync(crewPath); err != nil {
result.SyncError = err.Error()
} else {
result.Synced = true
}
return result, nil
}
// runBdSync runs bd sync in the given directory.
func (m *Manager) runBdSync(dir string) error {
cmd := exec.Command("bd", "sync")
cmd.Dir = dir
return cmd.Run()
}
// PristineResult captures the results of a pristine operation.
type PristineResult struct {
Name string `json:"name"`
HadChanges bool `json:"had_changes"`
Pulled bool `json:"pulled"`
PullError string `json:"pull_error,omitempty"`
Synced bool `json:"synced"`
SyncError string `json:"sync_error,omitempty"`
}
// setupSharedBeads creates a redirect file so the crew worker uses the rig's shared .beads database.
// This eliminates the need for git sync between crew clones - all crew members share one database.
func (m *Manager) setupSharedBeads(crewPath string) error {
townRoot := filepath.Dir(m.rig.Path)
return beads.SetupRedirect(townRoot, crewPath)
}