Files
gastown/internal/templates/templates.go
Steve Yegge 9ac76f9b3f feat: add Deacon role context template
Creates deacon.md.tmpl for the health-check orchestrator role:
- Architecture position (between daemon and Mayor/Witnesses)
- Wake cycle instructions (heartbeat, mail check, health scan)
- Session patterns for all agent types
- Lifecycle request handling (cycle, restart, shutdown)
- Responsibilities and escalation protocols

Updates templates package to include deacon in role list.

Closes: gt-5af.1

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-19 18:09:35 -08:00

129 lines
3.3 KiB
Go

// Package templates provides embedded templates for role contexts and messages.
package templates
import (
"bytes"
"embed"
"fmt"
"text/template"
)
//go:embed roles/*.md.tmpl messages/*.md.tmpl
var templateFS embed.FS
// Templates manages role and message templates.
type Templates struct {
roleTemplates *template.Template
messageTemplates *template.Template
}
// RoleData contains information for rendering role contexts.
type RoleData struct {
Role string // mayor, witness, refinery, polecat, crew, deacon
RigName string // e.g., "gastown"
TownRoot string // e.g., "/Users/steve/ai"
WorkDir string // current working directory
Polecat string // polecat name (for polecat role)
Polecats []string // list of polecats (for witness role)
BeadsDir string // BEADS_DIR path
IssuePrefix string // beads issue prefix
}
// SpawnData contains information for spawn assignment messages.
type SpawnData struct {
Issue string
Title string
Priority int
Description string
Branch string
RigName string
Polecat string
}
// NudgeData contains information for nudge messages.
type NudgeData struct {
Polecat string
Reason string
NudgeCount int
MaxNudges int
Issue string
Status string
}
// EscalationData contains information for escalation messages.
type EscalationData struct {
Polecat string
Issue string
Reason string
NudgeCount int
LastStatus string
Suggestions []string
}
// HandoffData contains information for session handoff messages.
type HandoffData struct {
Role string
CurrentWork string
Status string
NextSteps []string
Notes string
PendingMail int
GitBranch string
GitDirty bool
}
// New creates a new Templates instance.
func New() (*Templates, error) {
t := &Templates{}
// Parse role templates
roleTempl, err := template.ParseFS(templateFS, "roles/*.md.tmpl")
if err != nil {
return nil, fmt.Errorf("parsing role templates: %w", err)
}
t.roleTemplates = roleTempl
// Parse message templates
msgTempl, err := template.ParseFS(templateFS, "messages/*.md.tmpl")
if err != nil {
return nil, fmt.Errorf("parsing message templates: %w", err)
}
t.messageTemplates = msgTempl
return t, nil
}
// RenderRole renders a role context template.
func (t *Templates) RenderRole(role string, data RoleData) (string, error) {
templateName := role + ".md.tmpl"
var buf bytes.Buffer
if err := t.roleTemplates.ExecuteTemplate(&buf, templateName, data); err != nil {
return "", fmt.Errorf("rendering role template %s: %w", templateName, err)
}
return buf.String(), nil
}
// RenderMessage renders a message template.
func (t *Templates) RenderMessage(name string, data interface{}) (string, error) {
templateName := name + ".md.tmpl"
var buf bytes.Buffer
if err := t.messageTemplates.ExecuteTemplate(&buf, templateName, data); err != nil {
return "", fmt.Errorf("rendering message template %s: %w", templateName, err)
}
return buf.String(), nil
}
// RoleNames returns the list of available role templates.
func (t *Templates) RoleNames() []string {
return []string{"mayor", "witness", "refinery", "polecat", "crew", "deacon"}
}
// MessageNames returns the list of available message templates.
func (t *Templates) MessageNames() []string {
return []string{"spawn", "nudge", "escalation", "handoff"}
}