Files
gastown/internal/cmd/resume.go
Steve Yegge 5e9ca4c618 Standardize warning output to use style.PrintWarning (gt-g6kor)
- Add PrintWarning helper in internal/style/style.go
- Update 35 warning message outputs across 16 files to use consistent format
- All warnings now display as "⚠ Warning: <message>" in yellow/bold

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-28 16:38:04 -08:00

211 lines
5.8 KiB
Go

package cmd
import (
"encoding/json"
"fmt"
"os"
"os/exec"
"github.com/spf13/cobra"
"github.com/steveyegge/gastown/internal/style"
)
// Resume command checks for cleared gates and resumes parked work.
var resumeCmd = &cobra.Command{
Use: "resume",
GroupID: GroupWork,
Short: "Resume from parked work when gate clears",
Long: `Resume work that was parked on a gate.
This command checks if you have parked work and whether its gate has cleared.
If the gate is closed, it restores your work context so you can continue.
The resume command:
1. Checks for parked work state
2. Verifies the gate has closed
3. Restores the hook with your previous work
4. Displays context notes to help you continue
Examples:
gt resume # Check for and resume parked work
gt resume --status # Just show parked work status without resuming`,
RunE: runResume,
}
var (
resumeStatusOnly bool
resumeJSON bool
)
func init() {
resumeCmd.Flags().BoolVar(&resumeStatusOnly, "status", false, "Just show parked work status")
resumeCmd.Flags().BoolVar(&resumeJSON, "json", false, "Output as JSON")
rootCmd.AddCommand(resumeCmd)
}
// ResumeStatus represents the current resume state.
type ResumeStatus struct {
HasParkedWork bool `json:"has_parked_work"`
ParkedWork *ParkedWork `json:"parked_work,omitempty"`
GateClosed bool `json:"gate_closed"`
CloseReason string `json:"close_reason,omitempty"`
CanResume bool `json:"can_resume"`
}
func runResume(cmd *cobra.Command, args []string) error {
// Detect agent identity
agentID, _, cloneRoot, err := resolveSelfTarget()
if err != nil {
return fmt.Errorf("detecting agent identity: %w", err)
}
// Check for parked work
parked, err := readParkedWork(cloneRoot, agentID)
if err != nil {
return fmt.Errorf("reading parked work: %w", err)
}
status := ResumeStatus{
HasParkedWork: parked != nil,
ParkedWork: parked,
}
if parked == nil {
if resumeJSON {
return outputResumeStatus(status)
}
fmt.Printf("%s No parked work found\n", style.Dim.Render("○"))
fmt.Printf(" Use 'gt park <gate-id>' to park work on a gate\n")
return nil
}
// Check gate status
gateCheck := exec.Command("bd", "gate", "show", parked.GateID, "--json")
gateOutput, err := gateCheck.Output()
gateNotFound := false
if err != nil {
// Gate might have been deleted (wisp cleanup) or is inaccessible
// Treat as "gate gone" - allow clearing stale parked work
gateNotFound = true
status.GateClosed = true // Treat as closed so user can clear it
status.CloseReason = "Gate no longer exists (may have been cleaned up)"
} else {
var gateInfo struct {
ID string `json:"id"`
Status string `json:"status"`
CloseReason string `json:"close_reason"`
}
if err := json.Unmarshal(gateOutput, &gateInfo); err == nil {
status.GateClosed = gateInfo.Status == "closed"
status.CloseReason = gateInfo.CloseReason
}
}
status.CanResume = status.GateClosed
// Status-only mode
if resumeStatusOnly {
if resumeJSON {
return outputResumeStatus(status)
}
return displayResumeStatus(status, parked)
}
// JSON output
if resumeJSON {
return outputResumeStatus(status)
}
// If gate not closed yet, show status and exit
if !status.GateClosed {
fmt.Printf("%s Work parked on gate %s (still open)\n",
style.Bold.Render("🅿️"), parked.GateID)
if parked.BeadID != "" {
fmt.Printf(" Working on: %s\n", parked.BeadID)
}
fmt.Printf(" Parked at: %s\n", parked.ParkedAt.Format("2006-01-02 15:04:05"))
fmt.Printf("\n%s Gate still open. Check back later or run 'bd gate show %s'\n",
style.Dim.Render("⏳"), parked.GateID)
return nil
}
// Gate closed - resume work!
if gateNotFound {
fmt.Printf("%s Gate %s no longer exists\n", style.Bold.Render("⚠️"), parked.GateID)
fmt.Printf(" The gate may have been cleaned up. Restoring parked work anyway.\n")
} else {
fmt.Printf("%s Gate %s has cleared!\n", style.Bold.Render("🚦"), parked.GateID)
if status.CloseReason != "" {
fmt.Printf(" Reason: %s\n", status.CloseReason)
}
}
// Pin the bead to restore work
if parked.BeadID != "" {
pinCmd := exec.Command("bd", "update", parked.BeadID, "--status=pinned", "--assignee="+agentID)
pinCmd.Dir = cloneRoot
pinCmd.Stderr = os.Stderr
if err := pinCmd.Run(); err != nil {
return fmt.Errorf("pinning bead: %w", err)
}
fmt.Printf("\n%s Restored work: %s\n", style.Bold.Render("📌"), parked.BeadID)
if parked.Formula != "" {
fmt.Printf(" Formula: %s\n", parked.Formula)
}
}
// Show context
if parked.Context != "" {
fmt.Printf("\n%s Context:\n", style.Bold.Render("📝"))
fmt.Println(parked.Context)
}
// Clear parked work state
if err := clearParkedWork(cloneRoot, agentID); err != nil {
// Non-fatal
style.PrintWarning("could not clear parked state: %v", err)
}
fmt.Printf("\n%s Ready to continue!\n", style.Bold.Render("✓"))
return nil
}
func outputResumeStatus(status ResumeStatus) error {
enc := json.NewEncoder(os.Stdout)
enc.SetIndent("", " ")
return enc.Encode(status)
}
func displayResumeStatus(status ResumeStatus, parked *ParkedWork) error {
if !status.HasParkedWork {
fmt.Printf("%s No parked work\n", style.Dim.Render("○"))
return nil
}
gateStatus := "open"
gateIcon := "⏳"
if status.GateClosed {
gateStatus = "closed"
gateIcon = "✓"
}
fmt.Printf("%s Parked work status:\n", style.Bold.Render("🅿️"))
fmt.Printf(" Gate: %s %s (%s)\n", gateIcon, parked.GateID, gateStatus)
if parked.BeadID != "" {
fmt.Printf(" Bead: %s\n", parked.BeadID)
}
if parked.Formula != "" {
fmt.Printf(" Formula: %s\n", parked.Formula)
}
fmt.Printf(" Parked: %s\n", parked.ParkedAt.Format("2006-01-02 15:04:05"))
if status.GateClosed {
fmt.Printf("\n%s Gate cleared! Run 'gt resume' (without --status) to restore work.\n",
style.Bold.Render("→"))
}
return nil
}