Files
gastown/internal/cmd/notify.go
dementus b5ac9a2e55 feat(dnd): Add notification level control (gt-xmsme)
Implements Do Not Disturb mode for Gas Town agents:

- Add notification_level to agent bead schema (verbose, normal, muted)
- gt dnd [on|off|status] - quick toggle for DND mode
- gt notify [verbose|normal|muted] - fine-grained control
- gt nudge checks target DND status, skips if muted
- --force flag on nudge to override DND

This allows agents (especially Mayor) to mute notifications
during focused work like swarm coordination.

Generated with Claude Code

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 18:54:36 -08:00

132 lines
3.3 KiB
Go

package cmd
import (
"fmt"
"os"
"github.com/spf13/cobra"
"github.com/steveyegge/gastown/internal/beads"
"github.com/steveyegge/gastown/internal/style"
"github.com/steveyegge/gastown/internal/workspace"
)
var notifyCmd = &cobra.Command{
Use: "notify [verbose|normal|muted]",
GroupID: GroupComm,
Short: "Set notification level",
Long: `Control the notification level for the current agent.
Notification levels:
verbose All notifications (mail, convoy events, status updates)
normal Important notifications only (default)
muted Silent/DND mode - batch notifications for later
Without arguments, shows the current notification level.
Examples:
gt notify # Show current level
gt notify verbose # Enable all notifications
gt notify normal # Default notification level
gt notify muted # Enable DND mode
Related: gt dnd - quick toggle for DND mode`,
Args: cobra.MaximumNArgs(1),
RunE: runNotify,
}
func init() {
rootCmd.AddCommand(notifyCmd)
}
func runNotify(cmd *cobra.Command, args []string) error {
// Get current agent bead ID
cwd, err := os.Getwd()
if err != nil {
return fmt.Errorf("getting current directory: %w", err)
}
townRoot, err := workspace.FindFromCwdOrError()
if err != nil {
return fmt.Errorf("not in a Gas Town workspace: %w", err)
}
roleInfo, err := GetRoleWithContext(cwd, townRoot)
if err != nil {
return fmt.Errorf("determining role: %w", err)
}
ctx := RoleContext{
Role: roleInfo.Role,
Rig: roleInfo.Rig,
Polecat: roleInfo.Polecat,
TownRoot: townRoot,
WorkDir: cwd,
}
agentBeadID := getAgentBeadID(ctx)
if agentBeadID == "" {
return fmt.Errorf("could not determine agent bead ID for role %s", roleInfo.Role)
}
bd := beads.New(townRoot)
// Get current level
currentLevel, err := bd.GetAgentNotificationLevel(agentBeadID)
if err != nil {
// Agent bead might not exist yet - default to normal
currentLevel = beads.NotifyNormal
}
// No args: show current level
if len(args) == 0 {
showNotificationLevel(currentLevel)
return nil
}
// Set new level
newLevel := args[0]
switch newLevel {
case beads.NotifyVerbose, beads.NotifyNormal, beads.NotifyMuted:
// Valid level
default:
return fmt.Errorf("invalid level %q: use verbose, normal, or muted", newLevel)
}
if err := bd.UpdateAgentNotificationLevel(agentBeadID, newLevel); err != nil {
return fmt.Errorf("setting notification level: %w", err)
}
fmt.Printf("%s Notification level set to %s\n", style.SuccessPrefix, style.Bold.Render(newLevel))
showNotificationLevelDescription(newLevel)
return nil
}
func showNotificationLevel(level string) {
if level == "" {
level = beads.NotifyNormal
}
icon := "🔔"
switch level {
case beads.NotifyVerbose:
icon = "🔊"
case beads.NotifyMuted:
icon = "🔕"
}
fmt.Printf("%s Notification level: %s\n", icon, style.Bold.Render(level))
showNotificationLevelDescription(level)
}
func showNotificationLevelDescription(level string) {
switch level {
case beads.NotifyVerbose:
fmt.Printf(" %s\n", style.Dim.Render("All notifications: mail, convoy events, status updates"))
case beads.NotifyNormal:
fmt.Printf(" %s\n", style.Dim.Render("Important notifications: convoy landed, escalations"))
case beads.NotifyMuted:
fmt.Printf(" %s\n", style.Dim.Render("Silent mode: notifications batched for later review"))
}
}