Daemon changes: - Remove checkDeaconAttachment() - Deacon self-spawns wisps - Remove findDeaconPatrolMolecule() - unused - Remove nudgeDeaconForPatrol() - unused - Remove DeaconPatrolMolecule const - unused - Remove beads import - no longer needed Deacon template changes: - Update to wisp-based patrol model - Replace bd mol run with bd mol spawn (wisps by default) - Remove pinned molecule concept for patrol - Add Why Wisps section explaining ephemeral design - Update startup/handoff protocols for wisp-based cycles 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
825 lines
25 KiB
Go
825 lines
25 KiB
Go
package cmd
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import (
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"bytes"
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"errors"
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"fmt"
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"os"
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"os/exec"
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"path/filepath"
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"strings"
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"github.com/spf13/cobra"
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"github.com/steveyegge/gastown/internal/beads"
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"github.com/steveyegge/gastown/internal/lock"
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"github.com/steveyegge/gastown/internal/style"
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"github.com/steveyegge/gastown/internal/templates"
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"github.com/steveyegge/gastown/internal/workspace"
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)
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// Role represents a detected agent role.
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type Role string
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const (
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RoleMayor Role = "mayor"
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RoleDeacon Role = "deacon"
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RoleWitness Role = "witness"
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RoleRefinery Role = "refinery"
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RolePolecat Role = "polecat"
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RoleCrew Role = "crew"
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RoleUnknown Role = "unknown"
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)
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var primeCmd = &cobra.Command{
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Use: "prime",
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Short: "Output role context for current directory",
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Long: `Detect the agent role from the current directory and output context.
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Role detection:
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- Town root or mayor/rig/ → Mayor context
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- <rig>/witness/rig/ → Witness context
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- <rig>/refinery/rig/ → Refinery context
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- <rig>/polecats/<name>/ → Polecat context
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This command is typically used in shell prompts or agent initialization.`,
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RunE: runPrime,
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}
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func init() {
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rootCmd.AddCommand(primeCmd)
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}
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// RoleContext contains information about the detected role.
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type RoleContext struct {
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Role Role `json:"role"`
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Rig string `json:"rig,omitempty"`
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Polecat string `json:"polecat,omitempty"`
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TownRoot string `json:"town_root"`
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WorkDir string `json:"work_dir"`
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}
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func runPrime(cmd *cobra.Command, args []string) error {
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cwd, err := os.Getwd()
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if err != nil {
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return fmt.Errorf("getting current directory: %w", err)
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}
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// Find town root
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townRoot, err := workspace.FindFromCwd()
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if err != nil {
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return fmt.Errorf("finding workspace: %w", err)
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}
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if townRoot == "" {
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return fmt.Errorf("not in a Gas Town workspace")
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}
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// Detect role
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ctx := detectRole(cwd, townRoot)
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// Check and acquire identity lock for worker roles
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if err := acquireIdentityLock(ctx); err != nil {
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return err
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}
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// Ensure beads redirect exists for worktree-based roles
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ensureBeadsRedirect(ctx)
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// Output context
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if err := outputPrimeContext(ctx); err != nil {
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return err
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}
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// Output handoff content if present
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outputHandoffContent(ctx)
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// Output molecule context if working on a molecule step
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outputMoleculeContext(ctx)
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// Run bd prime to output beads workflow context
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runBdPrime(cwd)
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// Run gt mail check --inject to inject any pending mail
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runMailCheckInject(cwd)
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// Output startup directive for roles that should announce themselves
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outputStartupDirective(ctx)
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return nil
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}
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func detectRole(cwd, townRoot string) RoleContext {
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ctx := RoleContext{
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Role: RoleUnknown,
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TownRoot: townRoot,
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WorkDir: cwd,
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}
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// Get relative path from town root
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relPath, err := filepath.Rel(townRoot, cwd)
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if err != nil {
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return ctx
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}
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// Normalize and split path
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relPath = filepath.ToSlash(relPath)
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parts := strings.Split(relPath, "/")
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// Check for mayor role
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// At town root, or in mayor/ or mayor/rig/
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if relPath == "." || relPath == "" {
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ctx.Role = RoleMayor
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return ctx
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}
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if len(parts) >= 1 && parts[0] == "mayor" {
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ctx.Role = RoleMayor
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return ctx
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}
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// Check for deacon role: deacon/
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if len(parts) >= 1 && parts[0] == "deacon" {
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ctx.Role = RoleDeacon
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return ctx
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}
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// At this point, first part should be a rig name
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if len(parts) < 1 {
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return ctx
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}
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rigName := parts[0]
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ctx.Rig = rigName
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// Check for witness: <rig>/witness/rig/
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if len(parts) >= 2 && parts[1] == "witness" {
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ctx.Role = RoleWitness
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return ctx
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}
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// Check for refinery: <rig>/refinery/rig/
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if len(parts) >= 2 && parts[1] == "refinery" {
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ctx.Role = RoleRefinery
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return ctx
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}
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// Check for polecat: <rig>/polecats/<name>/
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if len(parts) >= 3 && parts[1] == "polecats" {
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ctx.Role = RolePolecat
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ctx.Polecat = parts[2]
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return ctx
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}
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// Check for crew: <rig>/crew/<name>/
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if len(parts) >= 3 && parts[1] == "crew" {
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ctx.Role = RoleCrew
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ctx.Polecat = parts[2] // Use Polecat field for crew member name
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return ctx
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}
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// Default: could be rig root - treat as unknown
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return ctx
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}
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func outputPrimeContext(ctx RoleContext) error {
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// Try to use templates first
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tmpl, err := templates.New()
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if err != nil {
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// Fall back to hardcoded output if templates fail
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return outputPrimeContextFallback(ctx)
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}
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// Map role to template name
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var roleName string
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switch ctx.Role {
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case RoleMayor:
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roleName = "mayor"
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case RoleDeacon:
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roleName = "deacon"
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case RoleWitness:
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roleName = "witness"
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case RoleRefinery:
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roleName = "refinery"
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case RolePolecat:
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roleName = "polecat"
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case RoleCrew:
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roleName = "crew"
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default:
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// Unknown role - use fallback
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return outputPrimeContextFallback(ctx)
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}
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// Build template data
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data := templates.RoleData{
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Role: roleName,
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RigName: ctx.Rig,
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TownRoot: ctx.TownRoot,
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WorkDir: ctx.WorkDir,
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Polecat: ctx.Polecat,
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}
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// Render and output
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output, err := tmpl.RenderRole(roleName, data)
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if err != nil {
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return fmt.Errorf("rendering template: %w", err)
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}
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fmt.Print(output)
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return nil
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}
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func outputPrimeContextFallback(ctx RoleContext) error {
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switch ctx.Role {
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case RoleMayor:
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outputMayorContext(ctx)
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case RoleWitness:
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outputWitnessContext(ctx)
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case RoleRefinery:
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outputRefineryContext(ctx)
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case RolePolecat:
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outputPolecatContext(ctx)
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case RoleCrew:
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outputCrewContext(ctx)
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default:
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outputUnknownContext(ctx)
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}
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return nil
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}
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func outputMayorContext(ctx RoleContext) {
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fmt.Printf("%s\n\n", style.Bold.Render("# Mayor Context"))
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fmt.Println("You are the **Mayor** - the global coordinator of Gas Town.")
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fmt.Println()
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fmt.Println("## Responsibilities")
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fmt.Println("- Coordinate work across all rigs")
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fmt.Println("- Delegate to Refineries, not directly to polecats")
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fmt.Println("- Monitor overall system health")
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fmt.Println()
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fmt.Println("## Key Commands")
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fmt.Println("- `gt mail inbox` - Check your messages")
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fmt.Println("- `gt mail read <id>` - Read a specific message")
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fmt.Println("- `gt status` - Show overall town status")
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fmt.Println("- `gt rigs` - List all rigs")
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fmt.Println("- `bd ready` - Issues ready to work")
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fmt.Println()
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fmt.Println("## Startup")
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fmt.Println("Check for handoff messages with 🤝 HANDOFF in subject - continue predecessor's work.")
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fmt.Println()
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fmt.Printf("Town root: %s\n", style.Dim.Render(ctx.TownRoot))
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}
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func outputWitnessContext(ctx RoleContext) {
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fmt.Printf("%s\n\n", style.Bold.Render("# Witness Context"))
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fmt.Printf("You are the **Witness** for rig: %s\n\n", style.Bold.Render(ctx.Rig))
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fmt.Println("## Responsibilities")
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fmt.Println("- Monitor polecat health via heartbeat")
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fmt.Println("- Spawn replacement agents for stuck polecats")
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fmt.Println("- Report rig status to Mayor")
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fmt.Println()
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fmt.Println("## Key Commands")
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fmt.Println("- `gt witness status` - Show witness status")
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fmt.Println("- `gt polecats` - List polecats in this rig")
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fmt.Println()
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fmt.Printf("Rig: %s\n", style.Dim.Render(ctx.Rig))
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}
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func outputRefineryContext(ctx RoleContext) {
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fmt.Printf("%s\n\n", style.Bold.Render("# Refinery Context"))
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fmt.Printf("You are the **Refinery** for rig: %s\n\n", style.Bold.Render(ctx.Rig))
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fmt.Println("## Responsibilities")
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fmt.Println("- Process the merge queue for this rig")
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fmt.Println("- Merge polecat work to integration branch")
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fmt.Println("- Resolve merge conflicts")
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fmt.Println("- Land completed swarms to main")
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fmt.Println()
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fmt.Println("## Key Commands")
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fmt.Println("- `gt merge queue` - Show pending merges")
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fmt.Println("- `gt merge next` - Process next merge")
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fmt.Println()
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fmt.Printf("Rig: %s\n", style.Dim.Render(ctx.Rig))
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}
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func outputPolecatContext(ctx RoleContext) {
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fmt.Printf("%s\n\n", style.Bold.Render("# Polecat Context"))
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fmt.Printf("You are polecat **%s** in rig: %s\n\n",
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style.Bold.Render(ctx.Polecat), style.Bold.Render(ctx.Rig))
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fmt.Println("## Startup Protocol")
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fmt.Println("1. Run `gt prime` - loads context and checks mail automatically")
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fmt.Println("2. Check inbox - if mail shown, read with `gt mail read <id>`")
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fmt.Println("3. Look for '📋 Work Assignment' messages for your task")
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fmt.Println("4. If no mail, check `bd list --status=in_progress` for existing work")
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fmt.Println()
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fmt.Println("## Key Commands")
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fmt.Println("- `gt mail inbox` - Check your inbox for work assignments")
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fmt.Println("- `bd show <issue>` - View your assigned issue")
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fmt.Println("- `bd close <issue>` - Mark issue complete")
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fmt.Println("- `gt done` - Signal work ready for merge")
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fmt.Println()
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fmt.Printf("Polecat: %s | Rig: %s\n",
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style.Dim.Render(ctx.Polecat), style.Dim.Render(ctx.Rig))
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}
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func outputCrewContext(ctx RoleContext) {
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fmt.Printf("%s\n\n", style.Bold.Render("# Crew Worker Context"))
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fmt.Printf("You are crew worker **%s** in rig: %s\n\n",
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style.Bold.Render(ctx.Polecat), style.Bold.Render(ctx.Rig))
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fmt.Println("## About Crew Workers")
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fmt.Println("- Persistent workspace (not auto-garbage-collected)")
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fmt.Println("- User-managed (not Witness-monitored)")
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fmt.Println("- Long-lived identity across sessions")
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fmt.Println()
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fmt.Println("## Key Commands")
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fmt.Println("- `gt mail inbox` - Check your inbox")
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fmt.Println("- `bd ready` - Available issues")
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fmt.Println("- `bd show <issue>` - View issue details")
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fmt.Println("- `bd close <issue>` - Mark issue complete")
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fmt.Println()
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fmt.Printf("Crew: %s | Rig: %s\n",
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style.Dim.Render(ctx.Polecat), style.Dim.Render(ctx.Rig))
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}
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func outputUnknownContext(ctx RoleContext) {
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fmt.Printf("%s\n\n", style.Bold.Render("# Gas Town Context"))
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fmt.Println("Could not determine specific role from current directory.")
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fmt.Println()
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if ctx.Rig != "" {
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fmt.Printf("You appear to be in rig: %s\n\n", style.Bold.Render(ctx.Rig))
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}
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fmt.Println("Navigate to a specific agent directory:")
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fmt.Println("- `<rig>/polecats/<name>/` - Polecat role")
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fmt.Println("- `<rig>/witness/rig/` - Witness role")
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fmt.Println("- `<rig>/refinery/rig/` - Refinery role")
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fmt.Println("- Town root or `mayor/` - Mayor role")
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fmt.Println()
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fmt.Printf("Town root: %s\n", style.Dim.Render(ctx.TownRoot))
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}
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// outputHandoffContent reads and displays the pinned handoff bead for the role.
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func outputHandoffContent(ctx RoleContext) {
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if ctx.Role == RoleUnknown {
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return
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}
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// Get role key for handoff bead lookup
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roleKey := string(ctx.Role)
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bd := beads.New(ctx.TownRoot)
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issue, err := bd.FindHandoffBead(roleKey)
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if err != nil {
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// Silently skip if beads lookup fails (might not be a beads repo)
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return
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}
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if issue == nil || issue.Description == "" {
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// No handoff content
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return
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}
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// Display handoff content
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fmt.Println()
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fmt.Printf("%s\n\n", style.Bold.Render("## 🤝 Handoff from Previous Session"))
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fmt.Println(issue.Description)
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fmt.Println()
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fmt.Println(style.Dim.Render("(Clear with: gt rig reset --handoff)"))
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}
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// runBdPrime runs `bd prime` and outputs the result.
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// This provides beads workflow context to the agent.
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func runBdPrime(workDir string) {
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cmd := exec.Command("bd", "prime")
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cmd.Dir = workDir
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var stdout bytes.Buffer
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cmd.Stdout = &stdout
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cmd.Stderr = nil // Ignore stderr
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if err := cmd.Run(); err != nil {
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// Silently skip if bd prime fails (beads might not be available)
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return
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}
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output := strings.TrimSpace(stdout.String())
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if output != "" {
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fmt.Println()
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fmt.Println(output)
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}
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}
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// outputStartupDirective outputs role-specific instructions for the agent.
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// This tells agents like Mayor to announce themselves on startup.
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func outputStartupDirective(ctx RoleContext) {
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switch ctx.Role {
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case RoleMayor:
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fmt.Println()
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fmt.Println("---")
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fmt.Println()
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fmt.Println("**STARTUP PROTOCOL**: You are the Mayor. Please:")
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fmt.Println("1. Announce: \"Mayor, checking in.\"")
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fmt.Println("2. Check mail: `gt mail inbox`")
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fmt.Println("3. If there's a 🤝 HANDOFF message, read it and summarize")
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fmt.Println("4. If no mail, await user instruction")
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case RoleWitness:
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fmt.Println()
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fmt.Println("---")
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fmt.Println()
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fmt.Println("**STARTUP PROTOCOL**: You are the Witness. Please:")
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fmt.Println("1. Announce: \"Witness, checking in.\"")
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fmt.Println("2. Check for handoff: `gt mail inbox` - look for 🤝 HANDOFF messages")
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fmt.Println("3. Check polecat status: `gt polecat list " + ctx.Rig + " --json`")
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fmt.Println("4. Process any lifecycle requests from inbox")
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fmt.Println("5. If polecats stuck/idle, nudge them")
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fmt.Println("6. If all quiet, wait for activity")
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case RolePolecat:
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fmt.Println()
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fmt.Println("---")
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fmt.Println()
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fmt.Println("**STARTUP PROTOCOL**: You are a polecat. Please:")
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fmt.Printf("1. Announce: \"%s Polecat %s, checking in.\"\n", ctx.Rig, ctx.Polecat)
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fmt.Println("2. Check mail: `gt mail inbox`")
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fmt.Println("3. If assigned work, begin immediately")
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fmt.Println("4. If no work, announce ready and await assignment")
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case RoleRefinery:
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fmt.Println()
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fmt.Println("---")
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fmt.Println()
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fmt.Println("**STARTUP PROTOCOL**: You are the Refinery. Please:")
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fmt.Println("1. Announce: \"Refinery, checking in.\"")
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fmt.Println("2. Check mail: `gt mail inbox`")
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fmt.Printf("3. Check merge queue: `gt refinery queue %s`\n", ctx.Rig)
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fmt.Println("4. If MRs pending, process them one at a time")
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fmt.Println("5. If no work, monitor for new MRs periodically")
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case RoleCrew:
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fmt.Println()
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fmt.Println("---")
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fmt.Println()
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fmt.Println("**STARTUP PROTOCOL**: You are a crew worker. Please:")
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fmt.Printf("1. Announce: \"%s Crew %s, checking in.\"\n", ctx.Rig, ctx.Polecat)
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fmt.Println("2. Check mail: `gt mail inbox`")
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fmt.Println("3. If there's a 🤝 HANDOFF message, read it and continue the work")
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fmt.Println("4. If no mail, await user instruction")
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case RoleDeacon:
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fmt.Println()
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fmt.Println("---")
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fmt.Println()
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fmt.Println("**STARTUP PROTOCOL**: You are the Deacon. Please:")
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fmt.Println("1. Announce: \"Deacon, checking in.\"")
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fmt.Println("2. Signal awake: `gt deacon heartbeat \"starting patrol\"`")
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fmt.Println("3. cd to rig: `cd gastown/mayor/rig`")
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fmt.Println("4. Check Patrol Status above - if attached, resume from current step")
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fmt.Println("5. If naked, start wisp patrol:")
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fmt.Println(" - Find proto ID: `bd mol list` (look for mol-deacon-patrol)")
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fmt.Println(" - Spawn: `bd --no-daemon mol spawn <proto-id>`")
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fmt.Println("6. Execute patrol steps until loop-or-exit")
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fmt.Println("7. At cycle end: `bd --no-daemon mol squash <mol-id> --summary \"<cycle summary>\"`")
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}
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}
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// runMailCheckInject runs `gt mail check --inject` and outputs the result.
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// This injects any pending mail into the agent's context.
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|
func runMailCheckInject(workDir string) {
|
|
cmd := exec.Command("gt", "mail", "check", "--inject")
|
|
cmd.Dir = workDir
|
|
|
|
var stdout bytes.Buffer
|
|
cmd.Stdout = &stdout
|
|
cmd.Stderr = nil // Ignore stderr
|
|
|
|
if err := cmd.Run(); err != nil {
|
|
// Silently skip if mail check fails
|
|
return
|
|
}
|
|
|
|
output := strings.TrimSpace(stdout.String())
|
|
if output != "" {
|
|
fmt.Println()
|
|
fmt.Println(output)
|
|
}
|
|
}
|
|
|
|
// outputMoleculeContext checks if the agent is working on a molecule step and shows progress.
|
|
func outputMoleculeContext(ctx RoleContext) {
|
|
// Applies to polecats, crew workers, and deacon
|
|
if ctx.Role != RolePolecat && ctx.Role != RoleCrew && ctx.Role != RoleDeacon {
|
|
return
|
|
}
|
|
|
|
// For Deacon, use special patrol molecule handling
|
|
if ctx.Role == RoleDeacon {
|
|
outputDeaconPatrolContext(ctx)
|
|
return
|
|
}
|
|
|
|
// Check for in-progress issues
|
|
b := beads.New(ctx.WorkDir)
|
|
issues, err := b.List(beads.ListOptions{
|
|
Status: "in_progress",
|
|
Assignee: ctx.Polecat,
|
|
Priority: -1,
|
|
})
|
|
if err != nil || len(issues) == 0 {
|
|
return
|
|
}
|
|
|
|
// Check if any in-progress issue is a molecule step
|
|
for _, issue := range issues {
|
|
moleculeID := parseMoleculeMetadata(issue.Description)
|
|
if moleculeID == "" {
|
|
continue
|
|
}
|
|
|
|
// Get the parent (root) issue ID
|
|
rootID := issue.Parent
|
|
if rootID == "" {
|
|
continue
|
|
}
|
|
|
|
// This is a molecule step - show context
|
|
fmt.Println()
|
|
fmt.Printf("%s\n\n", style.Bold.Render("## 🧬 Molecule Workflow"))
|
|
fmt.Printf("You are working on a molecule step.\n")
|
|
fmt.Printf(" Current step: %s\n", issue.ID)
|
|
fmt.Printf(" Molecule: %s\n", moleculeID)
|
|
fmt.Printf(" Root issue: %s\n\n", rootID)
|
|
|
|
// Show molecule progress by finding sibling steps
|
|
showMoleculeProgress(b, rootID)
|
|
|
|
fmt.Println()
|
|
fmt.Println("**Molecule Work Loop:**")
|
|
fmt.Println("1. Complete current step, then `bd close " + issue.ID + "`")
|
|
fmt.Println("2. Check for next steps: `bd ready --parent " + rootID + "`")
|
|
fmt.Println("3. Work on next ready step(s)")
|
|
fmt.Println("4. When all steps done, run `gt done`")
|
|
break // Only show context for first molecule step found
|
|
}
|
|
}
|
|
|
|
// parseMoleculeMetadata extracts molecule info from a step's description.
|
|
// Looks for lines like:
|
|
//
|
|
// instantiated_from: mol-xyz
|
|
func parseMoleculeMetadata(description string) string {
|
|
lines := strings.Split(description, "\n")
|
|
for _, line := range lines {
|
|
line = strings.TrimSpace(line)
|
|
if strings.HasPrefix(line, "instantiated_from:") {
|
|
return strings.TrimSpace(strings.TrimPrefix(line, "instantiated_from:"))
|
|
}
|
|
}
|
|
return ""
|
|
}
|
|
|
|
// showMoleculeProgress displays the progress through a molecule's steps.
|
|
func showMoleculeProgress(b *beads.Beads, rootID string) {
|
|
if rootID == "" {
|
|
return
|
|
}
|
|
|
|
// Find all children of the root issue
|
|
children, err := b.List(beads.ListOptions{
|
|
Parent: rootID,
|
|
Status: "all",
|
|
Priority: -1,
|
|
})
|
|
if err != nil || len(children) == 0 {
|
|
return
|
|
}
|
|
|
|
total := len(children)
|
|
done := 0
|
|
inProgress := 0
|
|
var readySteps []string
|
|
|
|
for _, child := range children {
|
|
switch child.Status {
|
|
case "closed":
|
|
done++
|
|
case "in_progress":
|
|
inProgress++
|
|
case "open":
|
|
// Check if ready (no open dependencies)
|
|
if len(child.DependsOn) == 0 {
|
|
readySteps = append(readySteps, child.ID)
|
|
}
|
|
}
|
|
}
|
|
|
|
fmt.Printf("Progress: %d/%d steps complete", done, total)
|
|
if inProgress > 0 {
|
|
fmt.Printf(" (%d in progress)", inProgress)
|
|
}
|
|
fmt.Println()
|
|
|
|
if len(readySteps) > 0 {
|
|
fmt.Printf("Ready steps: %s\n", strings.Join(readySteps, ", "))
|
|
}
|
|
}
|
|
|
|
// outputDeaconPatrolContext shows patrol molecule status for the Deacon.
|
|
// Deacon uses wisps (Wisp:true issues in main .beads/) for patrol cycles.
|
|
// Spawn creates wisp-marked issues that are auto-deleted on squash.
|
|
func outputDeaconPatrolContext(ctx RoleContext) {
|
|
fmt.Println()
|
|
fmt.Printf("%s\n\n", style.Bold.Render("## 🔄 Patrol Status (Wisp-based)"))
|
|
|
|
// Check for active mol-deacon-patrol molecules in rig beads
|
|
// A patrol is "active" if it has open wisp children (steps to execute)
|
|
// After squash, the root stays open but has no open children - that's "completed"
|
|
rigBeadsDir := filepath.Join(ctx.TownRoot, "gastown", "mayor", "rig")
|
|
|
|
// First find mol-deacon-patrol molecules (exclude template)
|
|
cmdList := exec.Command("bd", "list", "--status=open", "--type=epic")
|
|
cmdList.Dir = rigBeadsDir
|
|
var stdoutList bytes.Buffer
|
|
cmdList.Stdout = &stdoutList
|
|
cmdList.Stderr = nil
|
|
errList := cmdList.Run()
|
|
|
|
// Find a patrol molecule with open children
|
|
hasPatrol := false
|
|
var patrolLine string
|
|
var patrolID string
|
|
if errList == nil {
|
|
lines := strings.Split(stdoutList.String(), "\n")
|
|
for _, line := range lines {
|
|
if strings.Contains(line, "mol-deacon-patrol") && !strings.Contains(line, "[template]") {
|
|
// Extract the ID (first word)
|
|
parts := strings.Fields(line)
|
|
if len(parts) > 0 {
|
|
molID := parts[0]
|
|
// Check if this molecule has open children using bd show
|
|
cmdShow := exec.Command("bd", "show", molID)
|
|
cmdShow.Dir = rigBeadsDir
|
|
var stdoutShow bytes.Buffer
|
|
cmdShow.Stdout = &stdoutShow
|
|
cmdShow.Stderr = nil
|
|
if cmdShow.Run() == nil {
|
|
showOutput := stdoutShow.String()
|
|
// Check for "- open]" in children section (open child steps)
|
|
if strings.Contains(showOutput, "- open]") {
|
|
hasPatrol = true
|
|
patrolLine = line
|
|
patrolID = molID
|
|
break
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
_ = patrolID // Silence unused warning
|
|
|
|
if !hasPatrol {
|
|
// No attached patrol - show "naked" status
|
|
fmt.Println("Status: **Naked** (no patrol molecule attached)")
|
|
fmt.Println()
|
|
fmt.Println("To start patrol cycle:")
|
|
fmt.Println(" cd gastown/mayor/rig")
|
|
fmt.Println(" bd mol list # Find mol-deacon-patrol proto ID")
|
|
fmt.Println(" bd --no-daemon mol spawn <id> # e.g., bd --no-daemon mol spawn gt-iep9")
|
|
return
|
|
}
|
|
|
|
// Has patrol - show attached status
|
|
fmt.Println("Status: **Attached** (wisp patrol in progress)")
|
|
fmt.Println()
|
|
// Show the patrol molecule details
|
|
fmt.Printf("Active patrol: %s\n\n", strings.TrimSpace(patrolLine))
|
|
|
|
fmt.Println("**Wisp Patrol Work Loop:**")
|
|
fmt.Println("Run from gastown/mayor/rig/:")
|
|
fmt.Println("1. Check next step: `bd ready`")
|
|
fmt.Println("2. Execute the step (heartbeat, mail, health checks, etc.)")
|
|
fmt.Println("3. Close step: `bd close <step-id>`")
|
|
fmt.Println("4. Check next: `bd ready`")
|
|
fmt.Println("5. At cycle end (loop-or-exit step):")
|
|
fmt.Println(" - Generate summary of patrol cycle")
|
|
fmt.Println(" - Squash: `bd --no-daemon mol squash <mol-id> --summary \"<summary>\"`")
|
|
fmt.Println(" - Loop back to spawn new wisp, or exit if context high")
|
|
}
|
|
|
|
// acquireIdentityLock checks and acquires the identity lock for worker roles.
|
|
// This prevents multiple agents from claiming the same worker identity.
|
|
// Returns an error if another agent already owns this identity.
|
|
func acquireIdentityLock(ctx RoleContext) error {
|
|
// Only lock worker roles (polecat, crew)
|
|
// Infrastructure roles (mayor, witness, refinery, deacon) are singletons
|
|
// managed by tmux session names, so they don't need file-based locks
|
|
if ctx.Role != RolePolecat && ctx.Role != RoleCrew {
|
|
return nil
|
|
}
|
|
|
|
// Create lock for this worker directory
|
|
l := lock.New(ctx.WorkDir)
|
|
|
|
// Determine session ID from environment or context
|
|
sessionID := os.Getenv("TMUX_PANE")
|
|
if sessionID == "" {
|
|
// Fall back to a descriptive identifier
|
|
sessionID = fmt.Sprintf("%s/%s", ctx.Rig, ctx.Polecat)
|
|
}
|
|
|
|
// Try to acquire the lock
|
|
if err := l.Acquire(sessionID); err != nil {
|
|
if errors.Is(err, lock.ErrLocked) {
|
|
// Another agent owns this identity
|
|
fmt.Printf("\n%s\n\n", style.Bold.Render("⚠️ IDENTITY COLLISION DETECTED"))
|
|
fmt.Printf("Another agent already claims this worker identity.\n\n")
|
|
|
|
// Show lock details
|
|
if info, readErr := l.Read(); readErr == nil {
|
|
fmt.Printf("Lock holder:\n")
|
|
fmt.Printf(" PID: %d\n", info.PID)
|
|
fmt.Printf(" Session: %s\n", info.SessionID)
|
|
fmt.Printf(" Acquired: %s\n", info.AcquiredAt.Format("2006-01-02 15:04:05"))
|
|
fmt.Println()
|
|
}
|
|
|
|
fmt.Printf("To resolve:\n")
|
|
fmt.Printf(" 1. Find the other session and close it, OR\n")
|
|
fmt.Printf(" 2. Run: gt doctor --fix (cleans stale locks)\n")
|
|
fmt.Printf(" 3. If lock is stale: rm %s/.runtime/agent.lock\n", ctx.WorkDir)
|
|
fmt.Println()
|
|
|
|
return fmt.Errorf("cannot claim identity %s/%s: %w", ctx.Rig, ctx.Polecat, err)
|
|
}
|
|
return fmt.Errorf("acquiring identity lock: %w", err)
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// ensureBeadsRedirect ensures the .beads/redirect file exists for worktree-based roles.
|
|
// This handles cases where git clean or other operations delete the redirect file.
|
|
func ensureBeadsRedirect(ctx RoleContext) {
|
|
// Only applies to crew and polecat roles (they use shared beads)
|
|
if ctx.Role != RoleCrew && ctx.Role != RolePolecat {
|
|
return
|
|
}
|
|
|
|
// Check if redirect already exists
|
|
beadsDir := filepath.Join(ctx.WorkDir, ".beads")
|
|
redirectPath := filepath.Join(beadsDir, "redirect")
|
|
|
|
if _, err := os.Stat(redirectPath); err == nil {
|
|
// Redirect exists, nothing to do
|
|
return
|
|
}
|
|
|
|
// Determine the correct redirect path based on role and rig structure
|
|
var redirectContent string
|
|
|
|
// Get the rig root (parent of crew/ or polecats/)
|
|
var rigRoot string
|
|
relPath, err := filepath.Rel(ctx.TownRoot, ctx.WorkDir)
|
|
if err != nil {
|
|
return
|
|
}
|
|
parts := strings.Split(filepath.ToSlash(relPath), "/")
|
|
if len(parts) >= 1 {
|
|
rigRoot = filepath.Join(ctx.TownRoot, parts[0])
|
|
} else {
|
|
return
|
|
}
|
|
|
|
// Check for shared beads locations in order of preference:
|
|
// 1. rig/mayor/rig/.beads/ (if mayor rig clone exists)
|
|
// 2. rig/.beads/ (rig root beads)
|
|
mayorRigBeads := filepath.Join(rigRoot, "mayor", "rig", ".beads")
|
|
rigRootBeads := filepath.Join(rigRoot, ".beads")
|
|
|
|
if _, err := os.Stat(mayorRigBeads); err == nil {
|
|
// Use mayor/rig/.beads
|
|
if ctx.Role == RoleCrew {
|
|
// crew/<name>/.beads -> ../../mayor/rig/.beads
|
|
redirectContent = "../../mayor/rig/.beads"
|
|
} else {
|
|
// polecats/<name>/.beads -> ../../mayor/rig/.beads
|
|
redirectContent = "../../mayor/rig/.beads"
|
|
}
|
|
} else if _, err := os.Stat(rigRootBeads); err == nil {
|
|
// Use rig root .beads
|
|
if ctx.Role == RoleCrew {
|
|
// crew/<name>/.beads -> ../../.beads
|
|
redirectContent = "../../.beads"
|
|
} else {
|
|
// polecats/<name>/.beads -> ../../.beads
|
|
redirectContent = "../../.beads"
|
|
}
|
|
} else {
|
|
// No shared beads found, nothing to redirect to
|
|
return
|
|
}
|
|
|
|
// Create .beads directory if needed
|
|
if err := os.MkdirAll(beadsDir, 0755); err != nil {
|
|
// Silently fail - not critical
|
|
return
|
|
}
|
|
|
|
// Write redirect file
|
|
if err := os.WriteFile(redirectPath, []byte(redirectContent+"\n"), 0644); err != nil {
|
|
// Silently fail - not critical
|
|
return
|
|
}
|
|
|
|
// Note: We don't print a message here to avoid cluttering prime output
|
|
// The redirect is silently restored
|
|
}
|