Files
gastown/internal/beads/beads.go
dementus b5ac9a2e55 feat(dnd): Add notification level control (gt-xmsme)
Implements Do Not Disturb mode for Gas Town agents:

- Add notification_level to agent bead schema (verbose, normal, muted)
- gt dnd [on|off|status] - quick toggle for DND mode
- gt notify [verbose|normal|muted] - fine-grained control
- gt nudge checks target DND status, skips if muted
- --force flag on nudge to override DND

This allows agents (especially Mayor) to mute notifications
during focused work like swarm coordination.

Generated with Claude Code

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 18:54:36 -08:00

1414 lines
42 KiB
Go

// Package beads provides a wrapper for the bd (beads) CLI.
package beads
import (
"bytes"
"encoding/json"
"errors"
"fmt"
"os"
"os/exec"
"path/filepath"
"strings"
)
// Common errors
var (
ErrNotInstalled = errors.New("bd not installed: run 'pip install beads-cli' or see https://github.com/anthropics/beads")
ErrNotARepo = errors.New("not a beads repository (no .beads directory found)")
ErrSyncConflict = errors.New("beads sync conflict")
ErrNotFound = errors.New("issue not found")
)
// ResolveBeadsDir returns the actual beads directory, following any redirect.
// If workDir/.beads/redirect exists, it reads the redirect path and resolves it
// relative to workDir (not the .beads directory). Otherwise, returns workDir/.beads.
//
// This is essential for crew workers and polecats that use shared beads via redirect.
// The redirect file contains a relative path like "../../mayor/rig/.beads".
//
// Example: if we're at crew/max/ and .beads/redirect contains "../../mayor/rig/.beads",
// the redirect is resolved from crew/max/ (not crew/max/.beads/), giving us
// mayor/rig/.beads at the rig root level.
//
// Circular redirect detection: If the resolved path equals the original beads directory,
// this indicates an errant redirect file that should be removed. The function logs a
// warning and returns the original beads directory.
func ResolveBeadsDir(workDir string) string {
beadsDir := filepath.Join(workDir, ".beads")
redirectPath := filepath.Join(beadsDir, "redirect")
// Check for redirect file
data, err := os.ReadFile(redirectPath)
if err != nil {
// No redirect, use local .beads
return beadsDir
}
// Read and clean the redirect path
redirectTarget := strings.TrimSpace(string(data))
if redirectTarget == "" {
return beadsDir
}
// Resolve relative to workDir (the redirect is written from the perspective
// of being inside workDir, not inside workDir/.beads)
// e.g., redirect contains "../../mayor/rig/.beads"
// from crew/max/, this resolves to mayor/rig/.beads
resolved := filepath.Join(workDir, redirectTarget)
// Clean the path to resolve .. components
resolved = filepath.Clean(resolved)
// Detect circular redirects: if resolved path equals original beads dir,
// this is an errant redirect file (e.g., redirect in mayor/rig/.beads pointing to itself)
if resolved == beadsDir {
fmt.Fprintf(os.Stderr, "Warning: circular redirect detected in %s (points to itself), ignoring redirect\n", redirectPath)
// Remove the errant redirect file to prevent future warnings
if err := os.Remove(redirectPath); err != nil {
fmt.Fprintf(os.Stderr, "Warning: could not remove errant redirect file: %v\n", err)
}
return beadsDir
}
// Detect redirect chains: check if resolved path also has a redirect
resolvedRedirect := filepath.Join(resolved, "redirect")
if _, err := os.Stat(resolvedRedirect); err == nil {
fmt.Fprintf(os.Stderr, "Warning: redirect chain detected: %s -> %s (which also has a redirect)\n", beadsDir, resolved)
// Don't follow chains - just return the first resolved path
// The target's redirect is likely errant and should be removed
}
return resolved
}
// Issue represents a beads issue.
type Issue struct {
ID string `json:"id"`
Title string `json:"title"`
Description string `json:"description"`
Status string `json:"status"`
Priority int `json:"priority"`
Type string `json:"issue_type"`
CreatedAt string `json:"created_at"`
CreatedBy string `json:"created_by,omitempty"`
UpdatedAt string `json:"updated_at"`
ClosedAt string `json:"closed_at,omitempty"`
Parent string `json:"parent,omitempty"`
Assignee string `json:"assignee,omitempty"`
Children []string `json:"children,omitempty"`
DependsOn []string `json:"depends_on,omitempty"`
Blocks []string `json:"blocks,omitempty"`
BlockedBy []string `json:"blocked_by,omitempty"`
Labels []string `json:"labels,omitempty"`
// Agent bead slots (type=agent only)
HookBead string `json:"hook_bead,omitempty"` // Current work attached to agent's hook
RoleBead string `json:"role_bead,omitempty"` // Role definition bead (shared)
AgentState string `json:"agent_state,omitempty"` // Agent lifecycle state (spawning, working, done, stuck)
// Counts from list output
DependencyCount int `json:"dependency_count,omitempty"`
DependentCount int `json:"dependent_count,omitempty"`
BlockedByCount int `json:"blocked_by_count,omitempty"`
// Detailed dependency info from show output
Dependencies []IssueDep `json:"dependencies,omitempty"`
Dependents []IssueDep `json:"dependents,omitempty"`
}
// IssueDep represents a dependency or dependent issue with its relation.
type IssueDep struct {
ID string `json:"id"`
Title string `json:"title"`
Status string `json:"status"`
Priority int `json:"priority"`
Type string `json:"issue_type"`
DependencyType string `json:"dependency_type,omitempty"`
}
// Delegation represents a work delegation relationship between work units.
// Delegation links a parent work unit to a child work unit, tracking who
// delegated the work and to whom, along with any terms of the delegation.
// This enables work distribution with credit cascade - work flows down,
// validation and credit flow up.
type Delegation struct {
// Parent is the work unit ID that delegated the work
Parent string `json:"parent"`
// Child is the work unit ID that received the delegated work
Child string `json:"child"`
// DelegatedBy is the entity (hop:// URI or actor string) that delegated
DelegatedBy string `json:"delegated_by"`
// DelegatedTo is the entity (hop:// URI or actor string) receiving delegation
DelegatedTo string `json:"delegated_to"`
// Terms contains optional conditions of the delegation
Terms *DelegationTerms `json:"terms,omitempty"`
// CreatedAt is when the delegation was created
CreatedAt string `json:"created_at,omitempty"`
}
// DelegationTerms holds optional terms/conditions for a delegation.
type DelegationTerms struct {
// Portion describes what part of the parent work is delegated
Portion string `json:"portion,omitempty"`
// Deadline is the expected completion date
Deadline string `json:"deadline,omitempty"`
// AcceptanceCriteria describes what constitutes completion
AcceptanceCriteria string `json:"acceptance_criteria,omitempty"`
// CreditShare is the percentage of credit that flows to the delegate (0-100)
CreditShare int `json:"credit_share,omitempty"`
}
// ListOptions specifies filters for listing issues.
type ListOptions struct {
Status string // "open", "closed", "all"
Type string // "task", "bug", "feature", "epic"
Priority int // 0-4, -1 for no filter
Parent string // filter by parent ID
Assignee string // filter by assignee (e.g., "gastown/Toast")
NoAssignee bool // filter for issues with no assignee
}
// CreateOptions specifies options for creating an issue.
type CreateOptions struct {
Title string
Type string // "task", "bug", "feature", "epic"
Priority int // 0-4
Description string
Parent string
Actor string // Who is creating this issue (populates created_by)
}
// UpdateOptions specifies options for updating an issue.
type UpdateOptions struct {
Title *string
Status *string
Priority *int
Description *string
Assignee *string
AddLabels []string // Labels to add
RemoveLabels []string // Labels to remove
SetLabels []string // Labels to set (replaces all existing)
}
// SyncStatus represents the sync status of the beads repository.
type SyncStatus struct {
Branch string
Ahead int
Behind int
Conflicts []string
}
// Beads wraps bd CLI operations for a working directory.
type Beads struct {
workDir string
}
// New creates a new Beads wrapper for the given directory.
func New(workDir string) *Beads {
return &Beads{workDir: workDir}
}
// run executes a bd command and returns stdout.
func (b *Beads) run(args ...string) ([]byte, error) {
// Use --no-daemon for faster read operations (avoids daemon IPC overhead)
// The daemon is primarily useful for write coalescing, not reads
fullArgs := append([]string{"--no-daemon"}, args...)
cmd := exec.Command("bd", fullArgs...)
cmd.Dir = b.workDir
var stdout, stderr bytes.Buffer
cmd.Stdout = &stdout
cmd.Stderr = &stderr
err := cmd.Run()
if err != nil {
return nil, b.wrapError(err, stderr.String(), args)
}
return stdout.Bytes(), nil
}
// wrapError wraps bd errors with context.
func (b *Beads) wrapError(err error, stderr string, args []string) error {
stderr = strings.TrimSpace(stderr)
// Check for bd not installed
if execErr, ok := err.(*exec.Error); ok && errors.Is(execErr.Err, exec.ErrNotFound) {
return ErrNotInstalled
}
// Detect specific error types from stderr
if strings.Contains(stderr, "not a beads repository") ||
strings.Contains(stderr, "No .beads directory") ||
strings.Contains(stderr, ".beads") && strings.Contains(stderr, "not found") {
return ErrNotARepo
}
if strings.Contains(stderr, "sync conflict") || strings.Contains(stderr, "CONFLICT") {
return ErrSyncConflict
}
if strings.Contains(stderr, "not found") || strings.Contains(stderr, "Issue not found") {
return ErrNotFound
}
if stderr != "" {
return fmt.Errorf("bd %s: %s", strings.Join(args, " "), stderr)
}
return fmt.Errorf("bd %s: %w", strings.Join(args, " "), err)
}
// List returns issues matching the given options.
func (b *Beads) List(opts ListOptions) ([]*Issue, error) {
args := []string{"list", "--json"}
if opts.Status != "" {
args = append(args, "--status="+opts.Status)
}
if opts.Type != "" {
args = append(args, "--type="+opts.Type)
}
if opts.Priority >= 0 {
args = append(args, fmt.Sprintf("--priority=%d", opts.Priority))
}
if opts.Parent != "" {
args = append(args, "--parent="+opts.Parent)
}
if opts.Assignee != "" {
args = append(args, "--assignee="+opts.Assignee)
}
if opts.NoAssignee {
args = append(args, "--no-assignee")
}
out, err := b.run(args...)
if err != nil {
return nil, err
}
var issues []*Issue
if err := json.Unmarshal(out, &issues); err != nil {
return nil, fmt.Errorf("parsing bd list output: %w", err)
}
return issues, nil
}
// ListByAssignee returns all issues assigned to a specific assignee.
// The assignee is typically in the format "rig/polecatName" (e.g., "gastown/Toast").
func (b *Beads) ListByAssignee(assignee string) ([]*Issue, error) {
return b.List(ListOptions{
Status: "all", // Include both open and closed for state derivation
Assignee: assignee,
Priority: -1, // No priority filter
})
}
// GetAssignedIssue returns the first open issue assigned to the given assignee.
// Returns nil if no open issue is assigned.
func (b *Beads) GetAssignedIssue(assignee string) (*Issue, error) {
issues, err := b.List(ListOptions{
Status: "open",
Assignee: assignee,
Priority: -1,
})
if err != nil {
return nil, err
}
// Also check in_progress status explicitly
if len(issues) == 0 {
issues, err = b.List(ListOptions{
Status: "in_progress",
Assignee: assignee,
Priority: -1,
})
if err != nil {
return nil, err
}
}
if len(issues) == 0 {
return nil, nil
}
return issues[0], nil
}
// Ready returns issues that are ready to work (not blocked).
func (b *Beads) Ready() ([]*Issue, error) {
out, err := b.run("ready", "--json")
if err != nil {
return nil, err
}
var issues []*Issue
if err := json.Unmarshal(out, &issues); err != nil {
return nil, fmt.Errorf("parsing bd ready output: %w", err)
}
return issues, nil
}
// ReadyWithType returns ready issues filtered by type.
// Uses bd ready --type flag for server-side filtering.
func (b *Beads) ReadyWithType(issueType string) ([]*Issue, error) {
out, err := b.run("ready", "--json", "--type", issueType, "-n", "100")
if err != nil {
return nil, err
}
var issues []*Issue
if err := json.Unmarshal(out, &issues); err != nil {
return nil, fmt.Errorf("parsing bd ready output: %w", err)
}
return issues, nil
}
// Show returns detailed information about an issue.
func (b *Beads) Show(id string) (*Issue, error) {
out, err := b.run("show", id, "--json")
if err != nil {
return nil, err
}
// bd show --json returns an array with one element
var issues []*Issue
if err := json.Unmarshal(out, &issues); err != nil {
return nil, fmt.Errorf("parsing bd show output: %w", err)
}
if len(issues) == 0 {
return nil, ErrNotFound
}
return issues[0], nil
}
// ShowMultiple fetches multiple issues by ID in a single bd call.
// Returns a map of ID to Issue. Missing IDs are not included in the map.
func (b *Beads) ShowMultiple(ids []string) (map[string]*Issue, error) {
if len(ids) == 0 {
return make(map[string]*Issue), nil
}
// bd show supports multiple IDs
args := append([]string{"show", "--json"}, ids...)
out, err := b.run(args...)
if err != nil {
// If bd fails, return empty map (some IDs might not exist)
return make(map[string]*Issue), nil
}
var issues []*Issue
if err := json.Unmarshal(out, &issues); err != nil {
return nil, fmt.Errorf("parsing bd show output: %w", err)
}
result := make(map[string]*Issue, len(issues))
for _, issue := range issues {
result[issue.ID] = issue
}
return result, nil
}
// ListAgentBeads returns all agent beads in a single query.
// Returns a map of agent bead ID to Issue.
func (b *Beads) ListAgentBeads() (map[string]*Issue, error) {
out, err := b.run("list", "--type=agent", "--json")
if err != nil {
return nil, err
}
var issues []*Issue
if err := json.Unmarshal(out, &issues); err != nil {
return nil, fmt.Errorf("parsing bd list output: %w", err)
}
result := make(map[string]*Issue, len(issues))
for _, issue := range issues {
result[issue.ID] = issue
}
return result, nil
}
// Blocked returns issues that are blocked by dependencies.
func (b *Beads) Blocked() ([]*Issue, error) {
out, err := b.run("blocked", "--json")
if err != nil {
return nil, err
}
var issues []*Issue
if err := json.Unmarshal(out, &issues); err != nil {
return nil, fmt.Errorf("parsing bd blocked output: %w", err)
}
return issues, nil
}
// Create creates a new issue and returns it.
// If opts.Actor is empty, it defaults to the BD_ACTOR environment variable.
// This ensures created_by is populated for issue provenance tracking.
func (b *Beads) Create(opts CreateOptions) (*Issue, error) {
args := []string{"create", "--json"}
if opts.Title != "" {
args = append(args, "--title="+opts.Title)
}
if opts.Type != "" {
args = append(args, "--type="+opts.Type)
}
if opts.Priority >= 0 {
args = append(args, fmt.Sprintf("--priority=%d", opts.Priority))
}
if opts.Description != "" {
args = append(args, "--description="+opts.Description)
}
if opts.Parent != "" {
args = append(args, "--parent="+opts.Parent)
}
// Default Actor from BD_ACTOR env var if not specified
actor := opts.Actor
if actor == "" {
actor = os.Getenv("BD_ACTOR")
}
if actor != "" {
args = append(args, "--actor="+actor)
}
out, err := b.run(args...)
if err != nil {
return nil, err
}
var issue Issue
if err := json.Unmarshal(out, &issue); err != nil {
return nil, fmt.Errorf("parsing bd create output: %w", err)
}
return &issue, nil
}
// Update updates an existing issue.
func (b *Beads) Update(id string, opts UpdateOptions) error {
args := []string{"update", id}
if opts.Title != nil {
args = append(args, "--title="+*opts.Title)
}
if opts.Status != nil {
args = append(args, "--status="+*opts.Status)
}
if opts.Priority != nil {
args = append(args, fmt.Sprintf("--priority=%d", *opts.Priority))
}
if opts.Description != nil {
args = append(args, "--description="+*opts.Description)
}
if opts.Assignee != nil {
args = append(args, "--assignee="+*opts.Assignee)
}
// Label operations: set-labels replaces all, otherwise use add/remove
if len(opts.SetLabels) > 0 {
for _, label := range opts.SetLabels {
args = append(args, "--set-labels="+label)
}
} else {
for _, label := range opts.AddLabels {
args = append(args, "--add-label="+label)
}
for _, label := range opts.RemoveLabels {
args = append(args, "--remove-label="+label)
}
}
_, err := b.run(args...)
return err
}
// Close closes one or more issues.
// If CLAUDE_SESSION_ID is set in the environment, it is passed to bd close
// for work attribution tracking (see decision 009-session-events-architecture.md).
func (b *Beads) Close(ids ...string) error {
if len(ids) == 0 {
return nil
}
args := append([]string{"close"}, ids...)
// Pass session ID for work attribution if available
if sessionID := os.Getenv("CLAUDE_SESSION_ID"); sessionID != "" {
args = append(args, "--session="+sessionID)
}
_, err := b.run(args...)
return err
}
// CloseWithReason closes one or more issues with a reason.
// If CLAUDE_SESSION_ID is set in the environment, it is passed to bd close
// for work attribution tracking (see decision 009-session-events-architecture.md).
func (b *Beads) CloseWithReason(reason string, ids ...string) error {
if len(ids) == 0 {
return nil
}
args := append([]string{"close"}, ids...)
args = append(args, "--reason="+reason)
// Pass session ID for work attribution if available
if sessionID := os.Getenv("CLAUDE_SESSION_ID"); sessionID != "" {
args = append(args, "--session="+sessionID)
}
_, err := b.run(args...)
return err
}
// Release moves an in_progress issue back to open status.
// This is used to recover stuck steps when a worker dies mid-task.
// It clears the assignee so the step can be claimed by another worker.
func (b *Beads) Release(id string) error {
return b.ReleaseWithReason(id, "")
}
// ReleaseWithReason moves an in_progress issue back to open status with a reason.
// The reason is added as a note to the issue for tracking purposes.
func (b *Beads) ReleaseWithReason(id, reason string) error {
args := []string{"update", id, "--status=open", "--assignee="}
// Add reason as a note if provided
if reason != "" {
args = append(args, "--notes=Released: "+reason)
}
_, err := b.run(args...)
return err
}
// AddDependency adds a dependency: issue depends on dependsOn.
func (b *Beads) AddDependency(issue, dependsOn string) error {
_, err := b.run("dep", "add", issue, dependsOn)
return err
}
// RemoveDependency removes a dependency.
func (b *Beads) RemoveDependency(issue, dependsOn string) error {
_, err := b.run("dep", "remove", issue, dependsOn)
return err
}
// AddDelegation creates a delegation relationship from parent to child work unit.
// The delegation tracks who delegated (delegatedBy) and who received (delegatedTo),
// along with optional terms. Delegations enable credit cascade - when child work
// is completed, credit flows up to the parent work unit and its delegator.
//
// Note: This is stored as metadata on the child issue until bd CLI has native
// delegation support. Once bd supports `bd delegate add`, this will be updated.
func (b *Beads) AddDelegation(d *Delegation) error {
if d.Parent == "" || d.Child == "" {
return fmt.Errorf("delegation requires both parent and child work unit IDs")
}
if d.DelegatedBy == "" || d.DelegatedTo == "" {
return fmt.Errorf("delegation requires both delegated_by and delegated_to entities")
}
// Store delegation as JSON in the child issue's delegated_from slot
delegationJSON, err := json.Marshal(d)
if err != nil {
return fmt.Errorf("marshaling delegation: %w", err)
}
// Set the delegated_from slot on the child issue
_, err = b.run("slot", "set", d.Child, "delegated_from", string(delegationJSON))
if err != nil {
return fmt.Errorf("setting delegation slot: %w", err)
}
// Also add a dependency so child blocks parent (work must complete before parent can close)
if err := b.AddDependency(d.Parent, d.Child); err != nil {
// Log but don't fail - the delegation is still recorded
fmt.Printf("Warning: could not add blocking dependency for delegation: %v\n", err)
}
return nil
}
// RemoveDelegation removes a delegation relationship.
func (b *Beads) RemoveDelegation(parent, child string) error {
// Clear the delegated_from slot on the child
_, err := b.run("slot", "clear", child, "delegated_from")
if err != nil {
return fmt.Errorf("clearing delegation slot: %w", err)
}
// Also remove the blocking dependency
if err := b.RemoveDependency(parent, child); err != nil {
// Log but don't fail
fmt.Printf("Warning: could not remove blocking dependency: %v\n", err)
}
return nil
}
// GetDelegation retrieves the delegation information for a child work unit.
// Returns nil if the issue has no delegation.
func (b *Beads) GetDelegation(child string) (*Delegation, error) {
// Get the issue to read its slot
issue, err := b.Show(child)
if err != nil {
return nil, fmt.Errorf("getting issue: %w", err)
}
// The slot would be in the description or a separate field
// For now, we'll need to parse from the bd slot get command
out, err := b.run("slot", "get", child, "delegated_from")
if err != nil {
// No delegation slot means no delegation
if strings.Contains(err.Error(), "not found") || strings.Contains(err.Error(), "no slot") {
return nil, nil
}
return nil, fmt.Errorf("getting delegation slot: %w", err)
}
slotValue := strings.TrimSpace(string(out))
if slotValue == "" || slotValue == "null" {
return nil, nil
}
var delegation Delegation
if err := json.Unmarshal([]byte(slotValue), &delegation); err != nil {
return nil, fmt.Errorf("parsing delegation: %w", err)
}
// Keep issue reference for context (not used currently but available)
_ = issue
return &delegation, nil
}
// ListDelegationsFrom returns all delegations from a parent work unit.
// This searches for issues that have delegated_from pointing to the parent.
func (b *Beads) ListDelegationsFrom(parent string) ([]*Delegation, error) {
// List all issues that depend on this parent (delegated work blocks parent)
issues, err := b.List(ListOptions{Status: "all"})
if err != nil {
return nil, fmt.Errorf("listing issues: %w", err)
}
var delegations []*Delegation
for _, issue := range issues {
d, err := b.GetDelegation(issue.ID)
if err != nil {
continue // Skip issues with errors
}
if d != nil && d.Parent == parent {
delegations = append(delegations, d)
}
}
return delegations, nil
}
// Sync syncs beads with remote.
func (b *Beads) Sync() error {
_, err := b.run("sync")
return err
}
// SyncFromMain syncs beads updates from main branch.
func (b *Beads) SyncFromMain() error {
_, err := b.run("sync", "--from-main")
return err
}
// SyncStatus returns the sync status without performing a sync.
func (b *Beads) SyncStatus() (*SyncStatus, error) {
out, err := b.run("sync", "--status", "--json")
if err != nil {
// If sync branch doesn't exist, return empty status
if strings.Contains(err.Error(), "does not exist") {
return &SyncStatus{}, nil
}
return nil, err
}
var status SyncStatus
if err := json.Unmarshal(out, &status); err != nil {
return nil, fmt.Errorf("parsing bd sync status output: %w", err)
}
return &status, nil
}
// Stats returns repository statistics.
func (b *Beads) Stats() (string, error) {
out, err := b.run("stats")
if err != nil {
return "", err
}
return string(out), nil
}
// IsBeadsRepo checks if the working directory is a beads repository.
func (b *Beads) IsBeadsRepo() bool {
_, err := b.run("list", "--limit=1")
return err == nil || !errors.Is(err, ErrNotARepo)
}
// AgentFields holds structured fields for agent beads.
// These are stored as "key: value" lines in the description.
type AgentFields struct {
RoleType string // polecat, witness, refinery, deacon, mayor
Rig string // Rig name (empty for global agents like mayor/deacon)
AgentState string // spawning, working, done, stuck
HookBead string // Currently pinned work bead ID
RoleBead string // Role definition bead ID (canonical location; may not exist yet)
CleanupStatus string // ZFC: polecat self-reports git state (clean, has_uncommitted, has_stash, has_unpushed)
ActiveMR string // Currently active merge request bead ID (for traceability)
NotificationLevel string // DND mode: verbose, normal, muted (default: normal)
}
// Notification level constants
const (
NotifyVerbose = "verbose" // All notifications (mail, convoy events, etc.)
NotifyNormal = "normal" // Important events only (default)
NotifyMuted = "muted" // Silent/DND mode - batch for later
)
// FormatAgentDescription creates a description string from agent fields.
func FormatAgentDescription(title string, fields *AgentFields) string {
if fields == nil {
return title
}
var lines []string
lines = append(lines, title)
lines = append(lines, "")
lines = append(lines, fmt.Sprintf("role_type: %s", fields.RoleType))
if fields.Rig != "" {
lines = append(lines, fmt.Sprintf("rig: %s", fields.Rig))
} else {
lines = append(lines, "rig: null")
}
lines = append(lines, fmt.Sprintf("agent_state: %s", fields.AgentState))
if fields.HookBead != "" {
lines = append(lines, fmt.Sprintf("hook_bead: %s", fields.HookBead))
} else {
lines = append(lines, "hook_bead: null")
}
if fields.RoleBead != "" {
lines = append(lines, fmt.Sprintf("role_bead: %s", fields.RoleBead))
} else {
lines = append(lines, "role_bead: null")
}
if fields.CleanupStatus != "" {
lines = append(lines, fmt.Sprintf("cleanup_status: %s", fields.CleanupStatus))
} else {
lines = append(lines, "cleanup_status: null")
}
if fields.ActiveMR != "" {
lines = append(lines, fmt.Sprintf("active_mr: %s", fields.ActiveMR))
} else {
lines = append(lines, "active_mr: null")
}
if fields.NotificationLevel != "" {
lines = append(lines, fmt.Sprintf("notification_level: %s", fields.NotificationLevel))
} else {
lines = append(lines, "notification_level: null")
}
return strings.Join(lines, "\n")
}
// ParseAgentFields extracts agent fields from an issue's description.
func ParseAgentFields(description string) *AgentFields {
fields := &AgentFields{}
for _, line := range strings.Split(description, "\n") {
line = strings.TrimSpace(line)
if line == "" {
continue
}
colonIdx := strings.Index(line, ":")
if colonIdx == -1 {
continue
}
key := strings.TrimSpace(line[:colonIdx])
value := strings.TrimSpace(line[colonIdx+1:])
if value == "null" || value == "" {
value = ""
}
switch strings.ToLower(key) {
case "role_type":
fields.RoleType = value
case "rig":
fields.Rig = value
case "agent_state":
fields.AgentState = value
case "hook_bead":
fields.HookBead = value
case "role_bead":
fields.RoleBead = value
case "cleanup_status":
fields.CleanupStatus = value
case "active_mr":
fields.ActiveMR = value
case "notification_level":
fields.NotificationLevel = value
}
}
return fields
}
// CreateAgentBead creates an agent bead for tracking agent lifecycle.
// The ID format is: <prefix>-<rig>-<role>-<name> (e.g., gt-gastown-polecat-Toast)
// Use AgentBeadID() helper to generate correct IDs.
// The created_by field is populated from BD_ACTOR env var for provenance tracking.
func (b *Beads) CreateAgentBead(id, title string, fields *AgentFields) (*Issue, error) {
description := FormatAgentDescription(title, fields)
args := []string{"create", "--json",
"--id=" + id,
"--type=agent",
"--title=" + title,
"--description=" + description,
}
// Default actor from BD_ACTOR env var for provenance tracking
if actor := os.Getenv("BD_ACTOR"); actor != "" {
args = append(args, "--actor="+actor)
}
out, err := b.run(args...)
if err != nil {
return nil, err
}
var issue Issue
if err := json.Unmarshal(out, &issue); err != nil {
return nil, fmt.Errorf("parsing bd create output: %w", err)
}
// Set the role slot if specified (this is the authoritative storage)
if fields != nil && fields.RoleBead != "" {
if _, err := b.run("slot", "set", id, "role", fields.RoleBead); err != nil {
// Non-fatal: warn but continue
fmt.Printf("Warning: could not set role slot: %v\n", err)
}
}
return &issue, nil
}
// UpdateAgentState updates the agent_state field in an agent bead.
// Optionally updates hook_bead if provided.
//
// IMPORTANT: This function uses the proper bd commands to update agent fields:
// - `bd agent state` for agent_state (uses SQLite column directly)
// - `bd slot set/clear` for hook_bead (uses SQLite column directly)
//
// This ensures consistency with `bd slot show` and other beads commands.
// Previously, this function embedded these fields in the description text,
// which caused inconsistencies with bd slot commands (see GH #gt-9v52).
func (b *Beads) UpdateAgentState(id string, state string, hookBead *string) error {
// Update agent state using bd agent state command
// This updates the agent_state column directly in SQLite
_, err := b.run("agent", "state", id, state)
if err != nil {
return fmt.Errorf("updating agent state: %w", err)
}
// Update hook_bead if provided
if hookBead != nil {
if *hookBead != "" {
// Set the hook using bd slot set
// This updates the hook_bead column directly in SQLite
_, err = b.run("slot", "set", id, "hook", *hookBead)
if err != nil {
// If slot is already occupied, clear it first then retry
// This handles re-slinging scenarios where we're updating the hook
errStr := err.Error()
if strings.Contains(errStr, "already occupied") {
_, _ = b.run("slot", "clear", id, "hook")
_, err = b.run("slot", "set", id, "hook", *hookBead)
}
if err != nil {
return fmt.Errorf("setting hook: %w", err)
}
}
} else {
// Clear the hook
_, err = b.run("slot", "clear", id, "hook")
if err != nil {
return fmt.Errorf("clearing hook: %w", err)
}
}
}
return nil
}
// UpdateAgentCleanupStatus updates the cleanup_status field in an agent bead.
// This is called by the polecat to self-report its git state (ZFC compliance).
// Valid statuses: clean, has_uncommitted, has_stash, has_unpushed
func (b *Beads) UpdateAgentCleanupStatus(id string, cleanupStatus string) error {
// First get current issue to preserve other fields
issue, err := b.Show(id)
if err != nil {
return err
}
// Parse existing fields
fields := ParseAgentFields(issue.Description)
fields.CleanupStatus = cleanupStatus
// Format new description
description := FormatAgentDescription(issue.Title, fields)
return b.Update(id, UpdateOptions{Description: &description})
}
// UpdateAgentActiveMR updates the active_mr field in an agent bead.
// This links the agent to their current merge request for traceability.
// Pass empty string to clear the field (e.g., after merge completes).
func (b *Beads) UpdateAgentActiveMR(id string, activeMR string) error {
// First get current issue to preserve other fields
issue, err := b.Show(id)
if err != nil {
return err
}
// Parse existing fields
fields := ParseAgentFields(issue.Description)
fields.ActiveMR = activeMR
// Format new description
description := FormatAgentDescription(issue.Title, fields)
return b.Update(id, UpdateOptions{Description: &description})
}
// UpdateAgentNotificationLevel updates the notification_level field in an agent bead.
// Valid levels: verbose, normal, muted (DND mode).
// Pass empty string to reset to default (normal).
func (b *Beads) UpdateAgentNotificationLevel(id string, level string) error {
// Validate level
if level != "" && level != NotifyVerbose && level != NotifyNormal && level != NotifyMuted {
return fmt.Errorf("invalid notification level %q: must be verbose, normal, or muted", level)
}
// First get current issue to preserve other fields
issue, err := b.Show(id)
if err != nil {
return err
}
// Parse existing fields
fields := ParseAgentFields(issue.Description)
fields.NotificationLevel = level
// Format new description
description := FormatAgentDescription(issue.Title, fields)
return b.Update(id, UpdateOptions{Description: &description})
}
// GetAgentNotificationLevel returns the notification level for an agent.
// Returns "normal" if not set (the default).
func (b *Beads) GetAgentNotificationLevel(id string) (string, error) {
_, fields, err := b.GetAgentBead(id)
if err != nil {
return "", err
}
if fields == nil {
return NotifyNormal, nil
}
if fields.NotificationLevel == "" {
return NotifyNormal, nil
}
return fields.NotificationLevel, nil
}
// DeleteAgentBead permanently deletes an agent bead.
// Uses --hard --force for immediate permanent deletion (no tombstone).
func (b *Beads) DeleteAgentBead(id string) error {
_, err := b.run("delete", id, "--hard", "--force")
return err
}
// GetAgentBead retrieves an agent bead by ID.
// Returns nil if not found.
func (b *Beads) GetAgentBead(id string) (*Issue, *AgentFields, error) {
issue, err := b.Show(id)
if err != nil {
if errors.Is(err, ErrNotFound) {
return nil, nil, nil
}
return nil, nil, err
}
if issue.Type != "agent" {
return nil, nil, fmt.Errorf("issue %s is not an agent bead (type: %s)", id, issue.Type)
}
fields := ParseAgentFields(issue.Description)
return issue, fields, nil
}
// Agent bead ID naming convention:
// prefix-rig-role-name
//
// Examples:
// - gt-mayor (town-level, no rig)
// - gt-deacon (town-level, no rig)
// - gt-gastown-witness (rig-level singleton)
// - gt-gastown-refinery (rig-level singleton)
// - gt-gastown-crew-max (rig-level named agent)
// - gt-gastown-polecat-Toast (rig-level named agent)
// AgentBeadIDWithPrefix generates an agent bead ID using the specified prefix.
// The prefix should NOT include the hyphen (e.g., "gt", "bd", not "gt-", "bd-").
// For town-level agents (mayor, deacon), pass empty rig and name.
// For rig-level singletons (witness, refinery), pass empty name.
// For named agents (crew, polecat), pass all three.
func AgentBeadIDWithPrefix(prefix, rig, role, name string) string {
if rig == "" {
// Town-level agent: prefix-mayor, prefix-deacon
return prefix + "-" + role
}
if name == "" {
// Rig-level singleton: prefix-rig-witness, prefix-rig-refinery
return prefix + "-" + rig + "-" + role
}
// Rig-level named agent: prefix-rig-role-name
return prefix + "-" + rig + "-" + role + "-" + name
}
// AgentBeadID generates the canonical agent bead ID using "gt" prefix.
// For non-gastown rigs, use AgentBeadIDWithPrefix with the rig's configured prefix.
func AgentBeadID(rig, role, name string) string {
return AgentBeadIDWithPrefix("gt", rig, role, name)
}
// MayorBeadID returns the Mayor agent bead ID.
func MayorBeadID() string {
return "gt-mayor"
}
// DeaconBeadID returns the Deacon agent bead ID.
func DeaconBeadID() string {
return "gt-deacon"
}
// DogBeadID returns a Dog agent bead ID.
// Dogs are town-level agents, so they follow the pattern: gt-dog-<name>
func DogBeadID(name string) string {
return "gt-dog-" + name
}
// DogRoleBeadID returns the Dog role bead ID.
func DogRoleBeadID() string {
return RoleBeadID("dog")
}
// CreateDogAgentBead creates an agent bead for a dog.
// Dogs use a different schema than other agents - they use labels for metadata.
// Returns the created issue or an error.
func (b *Beads) CreateDogAgentBead(name, location string) (*Issue, error) {
title := fmt.Sprintf("Dog: %s", name)
labels := []string{
"role_type:dog",
"rig:town",
"location:" + location,
}
args := []string{
"create", "--json",
"--type=agent",
"--role-type=dog",
"--title=" + title,
"--labels=" + strings.Join(labels, ","),
}
// Default actor from BD_ACTOR env var for provenance tracking
if actor := os.Getenv("BD_ACTOR"); actor != "" {
args = append(args, "--actor="+actor)
}
out, err := b.run(args...)
if err != nil {
return nil, err
}
var issue Issue
if err := json.Unmarshal(out, &issue); err != nil {
return nil, fmt.Errorf("parsing bd create output: %w", err)
}
return &issue, nil
}
// FindDogAgentBead finds the agent bead for a dog by name.
// Searches for agent beads with role_type:dog and matching title.
// Returns nil if not found.
func (b *Beads) FindDogAgentBead(name string) (*Issue, error) {
// List all agent beads and filter by role_type:dog label
issues, err := b.List(ListOptions{
Type: "agent",
Status: "all",
Priority: -1, // No priority filter
})
if err != nil {
return nil, fmt.Errorf("listing agents: %w", err)
}
expectedTitle := fmt.Sprintf("Dog: %s", name)
for _, issue := range issues {
// Check title match and role_type:dog label
if issue.Title == expectedTitle {
for _, label := range issue.Labels {
if label == "role_type:dog" {
return issue, nil
}
}
}
}
return nil, nil
}
// DeleteDogAgentBead finds and deletes the agent bead for a dog.
// Returns nil if the bead doesn't exist (idempotent).
func (b *Beads) DeleteDogAgentBead(name string) error {
issue, err := b.FindDogAgentBead(name)
if err != nil {
return fmt.Errorf("finding dog bead: %w", err)
}
if issue == nil {
return nil // Already doesn't exist - idempotent
}
err = b.DeleteAgentBead(issue.ID)
if err != nil {
return fmt.Errorf("deleting bead %s: %w", issue.ID, err)
}
return nil
}
// WitnessBeadIDWithPrefix returns the Witness agent bead ID for a rig using the specified prefix.
func WitnessBeadIDWithPrefix(prefix, rig string) string {
return AgentBeadIDWithPrefix(prefix, rig, "witness", "")
}
// WitnessBeadID returns the Witness agent bead ID for a rig using "gt" prefix.
func WitnessBeadID(rig string) string {
return WitnessBeadIDWithPrefix("gt", rig)
}
// RefineryBeadIDWithPrefix returns the Refinery agent bead ID for a rig using the specified prefix.
func RefineryBeadIDWithPrefix(prefix, rig string) string {
return AgentBeadIDWithPrefix(prefix, rig, "refinery", "")
}
// RefineryBeadID returns the Refinery agent bead ID for a rig using "gt" prefix.
func RefineryBeadID(rig string) string {
return RefineryBeadIDWithPrefix("gt", rig)
}
// CrewBeadIDWithPrefix returns a Crew worker agent bead ID using the specified prefix.
func CrewBeadIDWithPrefix(prefix, rig, name string) string {
return AgentBeadIDWithPrefix(prefix, rig, "crew", name)
}
// CrewBeadID returns a Crew worker agent bead ID using "gt" prefix.
func CrewBeadID(rig, name string) string {
return CrewBeadIDWithPrefix("gt", rig, name)
}
// PolecatBeadIDWithPrefix returns a Polecat agent bead ID using the specified prefix.
func PolecatBeadIDWithPrefix(prefix, rig, name string) string {
return AgentBeadIDWithPrefix(prefix, rig, "polecat", name)
}
// PolecatBeadID returns a Polecat agent bead ID using "gt" prefix.
func PolecatBeadID(rig, name string) string {
return PolecatBeadIDWithPrefix("gt", rig, name)
}
// ParseAgentBeadID parses an agent bead ID into its components.
// Returns rig, role, name, and whether parsing succeeded.
// For town-level agents, rig will be empty.
// For singletons, name will be empty.
// Accepts any valid prefix (e.g., "gt-", "bd-"), not just "gt-".
func ParseAgentBeadID(id string) (rig, role, name string, ok bool) {
// Find the prefix (everything before the first hyphen)
// Valid prefixes are 2-3 characters (e.g., "gt", "bd", "hq")
hyphenIdx := strings.Index(id, "-")
if hyphenIdx < 2 || hyphenIdx > 3 {
return "", "", "", false
}
rest := id[hyphenIdx+1:]
parts := strings.Split(rest, "-")
switch len(parts) {
case 1:
// Town-level: gt-mayor, bd-deacon
return "", parts[0], "", true
case 2:
// Could be rig-level singleton (gt-gastown-witness) or
// town-level named (gt-dog-alpha for dogs)
if parts[0] == "dog" {
// Dogs are town-level named agents: gt-dog-<name>
return "", "dog", parts[1], true
}
// Rig-level singleton: gt-gastown-witness
return parts[0], parts[1], "", true
case 3:
// Rig-level named: gt-gastown-crew-max, bd-beads-polecat-pearl
return parts[0], parts[1], parts[2], true
default:
// Handle names with hyphens: gt-gastown-polecat-my-agent-name
// or gt-dog-my-agent-name
if len(parts) >= 3 {
if parts[0] == "dog" {
// Dog with hyphenated name: gt-dog-my-dog-name
return "", "dog", strings.Join(parts[1:], "-"), true
}
return parts[0], parts[1], strings.Join(parts[2:], "-"), true
}
return "", "", "", false
}
}
// IsAgentSessionBead returns true if the bead ID represents an agent session molecule.
// Agent session beads follow patterns like gt-mayor, bd-beads-witness, gt-gastown-crew-joe.
// Supports any valid prefix (e.g., "gt-", "bd-"), not just "gt-".
// These are used to track agent state and update frequently, which can create noise.
func IsAgentSessionBead(beadID string) bool {
_, role, _, ok := ParseAgentBeadID(beadID)
if !ok {
return false
}
// Known agent roles
switch role {
case "mayor", "deacon", "witness", "refinery", "crew", "polecat", "dog":
return true
default:
return false
}
}
// Role bead ID naming convention:
// gt-<role>-role
//
// Examples:
// - gt-mayor-role
// - gt-deacon-role
// - gt-witness-role
// - gt-refinery-role
// - gt-crew-role
// - gt-polecat-role
// RoleBeadID returns the role bead ID for a given role type.
// Role beads define lifecycle configuration for each agent type.
func RoleBeadID(roleType string) string {
return "gt-" + roleType + "-role"
}
// MayorRoleBeadID returns the Mayor role bead ID.
func MayorRoleBeadID() string {
return RoleBeadID("mayor")
}
// DeaconRoleBeadID returns the Deacon role bead ID.
func DeaconRoleBeadID() string {
return RoleBeadID("deacon")
}
// WitnessRoleBeadID returns the Witness role bead ID.
func WitnessRoleBeadID() string {
return RoleBeadID("witness")
}
// RefineryRoleBeadID returns the Refinery role bead ID.
func RefineryRoleBeadID() string {
return RoleBeadID("refinery")
}
// CrewRoleBeadID returns the Crew role bead ID.
func CrewRoleBeadID() string {
return RoleBeadID("crew")
}
// PolecatRoleBeadID returns the Polecat role bead ID.
func PolecatRoleBeadID() string {
return RoleBeadID("polecat")
}
// GetRoleConfig looks up a role bead and returns its parsed RoleConfig.
// Returns nil, nil if the role bead doesn't exist or has no config.
func (b *Beads) GetRoleConfig(roleBeadID string) (*RoleConfig, error) {
issue, err := b.Show(roleBeadID)
if err != nil {
if errors.Is(err, ErrNotFound) {
return nil, nil
}
return nil, err
}
if issue.Type != "role" {
return nil, fmt.Errorf("bead %s is not a role bead (type: %s)", roleBeadID, issue.Type)
}
return ParseRoleConfig(issue.Description), nil
}
// FindMRForBranch searches for an existing merge-request bead for the given branch.
// Returns the MR bead if found, nil if not found.
// This enables idempotent `gt done` - if an MR already exists, we skip creation.
func (b *Beads) FindMRForBranch(branch string) (*Issue, error) {
// List all merge-request beads (open status only - closed MRs are already processed)
issues, err := b.List(ListOptions{
Status: "open",
Type: "merge-request",
})
if err != nil {
return nil, err
}
// Search for one matching this branch
// MR description format: "branch: <branch>\ntarget: ..."
branchPrefix := "branch: " + branch + "\n"
for _, issue := range issues {
if strings.HasPrefix(issue.Description, branchPrefix) {
return issue, nil
}
}
return nil, nil
}