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gastown/docs/architecture.md
Steve Yegge a473a35fe9 docs: Plugins ARE molecules - remove YAML/markdown format
- Updated molecules.md to reflect actual JSONL storage format
- Updated architecture.md molecule sections with ASCII diagrams
- Replaced markdown "## Step:" format with tree diagrams
- Changed plugin system from directory-based to molecule-based
- Plugins now use labels for metadata (tier, phase, role)
- Mol Mall distributes molecules.jsonl fragments

Related: gt-u818, gt-9za0

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 05:15:32 -08:00

84 KiB

Gas Town Architecture

Gas Town is a multi-agent workspace manager that coordinates AI coding agents working on software projects. It provides the infrastructure for spawning workers, processing work through a priority queue, and coordinating agents through mail and issue tracking.

Key insight: Work is a stream, not discrete batches. The Refinery's merge queue is the coordination mechanism. Beads (issues) are the data plane. There are no "swarm IDs" - just epics with children, processed by workers, merged through the queue.

Molecule-first paradigm: Gas Town is fundamentally a molecule execution engine. Workers don't just "work on issues" - they execute molecules. The issue is seed data; the molecule defines the workflow. This enables nondeterministic idempotence: any worker can pick up where another left off, surviving crashes, context compaction, and restarts. If a process requires cognition, it should be a molecule. See Molecules for full details.

The Steam Engine Metaphor: Gas Town is an engine. Engines do work and generate steam. In our system:

  • Proto molecules are the fuel (templates that define workflows)
  • Wisps are the steam (transient execution traces that rise and dissipate)
  • Digests are the distillate (condensed permanent records of completed work)

Just as steam can dissipate or be condensed into useful output, wisps can be burned (cleaned up) or squashed (compressed into digests). This metaphor runs through all of Gas Town's vocabulary: bond, burn, squash, wisp.

System Overview

graph TB
    subgraph "Gas Town"
        Overseer["👤 Overseer<br/>(Human Operator)"]

        subgraph Town["Town (~/gt/)"]
            Mayor["🎩 Mayor<br/>(Global Coordinator)"]

            subgraph Rig1["Rig: wyvern"]
                W1["👁 Witness"]
                R1["🔧 Refinery"]
                P1["🐱 Polecat"]
                P2["🐱 Polecat"]
                P3["🐱 Polecat"]
            end

            subgraph Rig2["Rig: beads"]
                W2["👁 Witness"]
                R2["🔧 Refinery"]
                P4["🐱 Polecat"]
            end
        end
    end

    Overseer --> Mayor
    Mayor --> W1
    Mayor --> W2
    W1 --> P1
    W1 --> P2
    W1 --> P3
    W2 --> P4
    P1 -.-> R1
    P2 -.-> R1
    P3 -.-> R1
    P4 -.-> R2

Core Concepts

HQ (Town)

The HQ (headquarters) is the installation directory where Gas Town lives - the physical root of your workspace. The terms "HQ" and "town" are often used interchangeably:

  • HQ = physical (the directory at ~/gt/)
  • Town = logical (the Gas Town workspace concept)

An HQ contains:

  • CLAUDE.md - Mayor role context (Mayor runs from HQ root)
  • mayor/ - Mayor configuration, state, and registry
  • .beads/ - Town-level beads (hq-* prefix for mayor mail)
  • rigs/ or rig directories - Managed project containers

Create an HQ with gt install:

gt install ~/gt --git  # Create HQ with git

See: docs/hq.md for comprehensive HQ documentation, including:

  • Beads redirect patterns for complex setups
  • Multi-system sharing (PGT/GGT coexistence)
  • HQ templates for organizations
  • Migration between HQs

Rig

A Rig is a container directory for managing a project and its agents. Importantly, the rig itself is NOT a git clone - it's a pure container that holds:

  • Rig configuration (config.json)
  • Rig-level beads database (.beads/) for coordinating work
  • Agent directories, each with their own git clone

This design prevents agent confusion: each agent has exactly one place to work (their own clone), with no ambiguous "rig root" that could tempt a lost agent.

Overseer (Human Operator)

The Overseer is the human operator of Gas Town - not an AI agent, but the person who runs the system. The Overseer:

  • Sets strategy: Defines project goals and priorities
  • Provisions resources: Adds machines, polecats, and rigs
  • Reviews output: Approves merged code and completed work
  • Handles escalations: Makes final decisions on stuck or ambiguous work
  • Operates the system: Runs gt commands, monitors dashboards

The Mayor reports to the Overseer. When agents can't resolve issues, they escalate up through the chain: Polecat → Witness → Mayor → Overseer.

Agents

Gas Town has four AI agent roles:

Agent Scope Responsibility
Mayor Town-wide Global coordination, work dispatch, cross-rig decisions
Witness Per-rig Worker lifecycle, nudging, pre-kill verification, session cycling
Refinery Per-rig Merge queue processing, PR review, integration
Polecat Per-rig Implementation work on assigned issues

Gas Town is a Village

Core Operating Principle: Gas Town is anti-fragile by design.

The anti-pattern we reject:

Centralized Monitor → watches all workers → single point of failure
                   → fragile protocols → cascading failures

The pattern we embrace:

Every worker → understands the whole → can help any neighbor
           → peek is encouraged → distributed awareness
           → ant colony without murder → self-healing system

Key properties:

  • Distributed awareness: Every agent understands the system deeply
  • Mutual monitoring: Any agent can peek at any other agent's health
  • Collective intervention: If you see something stuck, you can help
  • No single point of failure: The village survives individual failures
  • Organic healing: Problems get fixed by whoever notices them first

This is an ant colony, except the ants don't kill defective members - they help them recover. Workers who crash are respawned. Workers who get stuck are nudged. Workers who need help receive it.

Practical implications:

  1. Every patrol includes neighbor-checking - Witness peeks at Refinery, Refinery peeks at Witness, everyone can peek at the Deacon
  2. gt peek is universal vocabulary - Any agent can check any other agent's health
  3. Exit state enums are teaching tools - COMPLETED, BLOCKED, REFACTOR, ESCALATE are shared vocabulary
  4. Mail is the nervous system - Asynchronous, persistent, auditable coordination

Mail

Agents communicate via mail - messages stored as beads issues with type=message. Mail enables:

  • Work assignment (Mayor → Refinery → Polecat)
  • Status reporting (Polecat → Witness → Mayor)
  • Session handoff (Agent → Self for context cycling)
  • Escalation (Witness → Mayor for stuck workers)

Two-tier mail architecture:

  • Town beads (prefix: gm-): Mayor inbox, cross-rig coordination, handoffs
  • Rig beads (prefix: varies): Rig-local agent communication

Mail commands use beads issues with type=message:

gt mail send mayor/ -s "Subject" -m "Body"   # Creates message issue
gt mail inbox                                  # Lists message issues
gt mail read gm-abc                           # Shows message issue
flowchart LR
    subgraph "Communication Flows"
        direction LR
        Mayor -->|"dispatch work"| Refinery
        Refinery -->|"assign issue"| Polecat
        Polecat -->|"done signal"| Witness
        Witness -->|"work complete"| Mayor
        Witness -->|"escalation"| Mayor
        Mayor -->|"escalation"| Overseer["👤 Overseer"]
    end

Beads

Beads is the issue tracking system. Gas Town agents use beads to:

  • Track work items (bd ready, bd list)
  • Create issues for discovered work (bd create)
  • Claim and complete work (bd update, bd close)
  • Sync state to git (bd sync)

Polecats have direct beads write access and file their own issues.

Beads Configuration for Multi-Agent

Gas Town uses beads in a shared database configuration where all agents in a rig share one .beads/ directory. This requires careful configuration:

Agent Type BEADS_DIR BEADS_NO_DAEMON sync-branch Notes
Polecat (worktree) rig/.beads YES (required) recommended Daemon can't handle worktrees
Polecat (full clone) rig/.beads Optional recommended Daemon safe but sync-branch helps
Refinery rig/.beads No optional Owns main, daemon is fine
Witness rig/.beads No optional Read-mostly access
Mayor rig/.beads No optional Infrequent access

Critical: Worktrees require no-daemon mode. The beads daemon doesn't know which branch each worktree has checked out, and can commit/push to the wrong branch.

Environment setup when spawning agents:

# For worktree polecats (REQUIRED)
export BEADS_DIR=/path/to/rig/.beads
export BEADS_NO_DAEMON=1

# For full-clone polecats (recommended)
export BEADS_DIR=/path/to/rig/.beads
# Daemon is safe, but consider sync-branch for coordination

# Rig beads config.yaml should include:
sync-branch: beads-sync    # Separate branch for beads commits

Why sync-branch? When multiple agents share a beads database, using a dedicated sync branch prevents beads commits from interleaving with code commits on feature branches.

Beads as Universal Data Plane (and Control Plane)

Beads is the data plane for ALL Gas Town operations. Everything flows through beads.

Key architectural insight: Gas Town intentionally blurs the line between data plane and control plane. In traditional systems:

  • Data plane: Stores information (issues, messages)
  • Control plane: Coordinates behavior (what to do next, who does what)

In Gas Town, the control state IS data in beads. Molecule steps, dependencies, and status ARE the control plane. Agents read beads to know what to do next.

This intentional blur provides:

  • Fault tolerance: Control state survives agent crashes (it's in beads, not agent memory)
  • Observability: bd list shows the full system state
  • Decentralization: Each agent reads its own state from beads
  • Recovery: Restart = re-read beads = continue from where you left off

There is no separate orchestrator maintaining workflow state. Beads IS the orchestrator.

Category Description Status
Work items Issues, tasks, epics Core
Mail Messages between agents (type: message) Core
Merge requests Queue entries (type: merge-request) In progress
Molecules Composable workflow templates Planned (v1)
Timed beads Scheduled recurring work Planned (post-v1)
Pinned beads Ongoing concerns that don't close Planned (post-v1)
Resource beads Leases, locks, quotas Planned (post-v1)

Two-Level Beads Architecture

Gas Town uses a two-level beads architecture. This is critical to understand:

~/gt/                              # Town repo (stevey-gt.git)
├── .beads/                        # TOWN-LEVEL: HQ beads (tracked here)
│   ├── config.yaml                # NO sync-branch (single clone)
│   └── issues.jsonl               # hq-* prefix for mayor mail
│
└── gastown/                       # Rig container (NOT a git clone)
    ├── .beads/                    # GITIGNORED - local runtime state
    │   └── (populated at runtime)
    │
    └── crew/max/                  # Project repo clone (gastown.git)
        └── .beads/                # RIG-LEVEL: Project beads (tracked in gastown.git)
            ├── config.yaml        # sync-branch: beads-sync
            └── issues.jsonl       # gt-* prefix for project issues

Key points:

Level Location Git Repo sync-branch Prefix Purpose
Town ~/gt/.beads/ stevey-gt.git NOT set hq-* Mayor mail, cross-rig coordination
Rig ~/gt/gastown/crew/max/.beads/ gastown.git beads-sync gt-* Project bugs, features, tasks

Why two levels?

  • Town beads are for the Gas Town installation itself (only one clone)
  • Rig beads are for the project (shared across multiple clones: crew, polecats, mayor/rig)

Why different sync-branch settings?

  • Town beads: Single clone at HQ, no coordination needed, commits to main
  • Rig beads: Multiple clones (polecats, crew, refinery), need beads-sync branch to avoid conflicts with code commits

Common confusion:

  • ~/gt/gastown/.beads/ at the rig container level is gitignored (local runtime state)
  • The real project beads live in the gastown.git worktrees (e.g., crew/max/.beads/)
  • All clones share the same beads via git sync on the beads-sync branch

Mail Routing

Mail is routed to the correct beads database based on recipient address. The Router (in internal/mail/router.go) handles this:

Sender → Router.Send() → resolveBeadsDir(recipient) → creates message issue in target beads

Routing logic (resolveBeadsDir):

Recipient Beads Location Example
Town-level (mayor/, deacon/) {townRoot}/.beads ~/gt/.beads
Rig-level (rig/polecat) {townRoot}/{rig}/.beads ~/gt/gastown/.beads
Unknown/fallback Town-level beads ~/gt/.beads

Town root detection: The router finds the town root by walking up directories looking for mayor/town.json. If not found, it falls back to the caller's workDir.

Environment setup: All bd commands are invoked with:

  • BEADS_DIR=<resolved-path> - Routes to correct database
  • BEADS_AGENT_NAME=<sender-identity> - Identifies sender

Shared Beads for Polecats

Polecats use redirect files instead of their own beads databases. This eliminates git sync overhead between polecat worktrees.

Structure:

rig/
  .beads/                    ← Shared database (rig-level)
  polecats/
    <name>/
      .beads/
        redirect             ← Contains "../../.beads"

How it works:

  1. When a polecat is spawned, setupSharedBeads() (in internal/polecat/manager.go) creates the redirect file
  2. The beads CLI reads the redirect file and follows it to the rig's shared database
  3. All polecats read/write the same beads database - no git sync needed

Benefits:

  • No JSONL merge conflicts between polecats
  • Instant visibility of issue updates across all workers
  • Reduced git operations (no beads-sync branch coordination for polecats)

Redirect vs Clone beads:

Agent Type Beads Location Method
Polecat (worktree) Redirect to rig/.beads .beads/redirect file
Crew worker (clone) Own .beads/ Git sync on beads-sync
Mayor/Refinery Rig's .beads/ Direct or symlink

Molecules are crystallized workflow patterns that can be attached to work items. See the dedicated Molecules section below for full details on composition, nondeterministic idempotence, and built-in workflows.

The OS Metaphor: Gas Town is an operating system for work:

OS Concept Gas Town
Kernel Daemon
Process scheduler Ready work + dependencies
Timer interrupts Timed beads
Semaphores Resource beads
Background services Pinned beads
Process templates Proto molecules
Running processes Wisp molecules
Process termination Burn (discard) or squash (save state)
IPC Mail beads

Molecules: Composable Workflow Templates

Molecules are crystallized, composable, nondeterministic-idempotent workflow templates. They encode structured workflows that any worker can execute, with full auditability and the ability for any worker to pick up where another left off.

Core Concepts

Concept Name Description
Template Proto Molecule Read-only workflow pattern (the "fuel")
Running execution Wisp Molecule Transient execution trace (the "steam")
Permanent record Digest Compressed summary of completed work (the "distillate")
Individual step Atom/Step Smallest unit of work within a molecule
Dependency Bond Connection between steps (Needs: directive); also the act of instantiation
Composed molecule Polymer/Derived Molecule built from other molecules
Discard execution Burn Delete wisps without saving (routine work)
Compress execution Squash Compress wisps into a digest (preserve outcome)

Molecule Phase Lifecycle

Molecules follow a states of matter metaphor through their lifecycle:

                    ┌─────────────┐
                    │   Proto     │
                    │  (crystal)  │
                    └──────┬──────┘
                           │
                      bd mol bond
                           │
              ┌────────────┴────────────┐
              │                         │
              ▼                         ▼
      ┌───────────────┐        ┌───────────────┐
      │     Mol       │        │    Wisp       │
      │   (liquid)    │        │    (gas)      │
      │   durable     │        │  transient    │
      │  main beads   │        │ .beads-wisp/  │
      └───────┬───────┘        └───────┬───────┘
              │                        │
         bd mol squash            bd mol squash
              │                        │
              ▼                        ▼
      ┌───────────────┐        ┌───────────────┐
      │    Digest     │        │   (nothing)   │
      │ (distillate)  │        │  evaporates   │
      │  in git hist  │        └───────────────┘
      └───────────────┘

Phase transitions:

  • Proto → Mol/Wisp (bd mol bond): Instantiate a template into a running execution
  • Mol → Digest (bd mol squash): Compress completed work into permanent record
  • Wisp → (evaporates) (bd mol squash or bd mol burn): Transient trace disappears

When to Use Mol vs Wisp

The choice between Mol (durable) and Wisp (transient) depends on the work's importance and audit requirements:

Aspect Mol (Durable) Wisp (Transient)
Storage Main .beads/ database .beads-wisp/ directory
Persistence Survives indefinitely Evaporates on squash/burn
Git tracking Committed, synced Never committed
Audit trail Full history preserved Only digest (if squashed)
Use case Important work Routine operations

Use Mol for:

  • Code review waves (need audit trail of findings)
  • Epic implementation (track progress across sessions)
  • Feature work (preserve design decisions)
  • Anything you might need to reference later

Use Wisp for:

  • Orchestration tasks (witness patrols, health checks)
  • Polecat work sessions (transient by nature)
  • Patrol loops (continuous monitoring)
  • Routine operations (no audit value)

Rule of thumb: If you'd regret losing the execution trace, use Mol. If the work is routine and only the outcome matters, use Wisp.

Molecule Format

Molecules are stored as JSONL in molecules.jsonl:

{
  "id": "mol-engineer-in-box",
  "title": "Engineer in Box: {{feature}}",
  "description": "Full workflow from design to merge.",
  "labels": ["template"],
  "issue_type": "epic"
}

Steps are hierarchical children with dependencies encoded as beads edges:

mol-engineer-in-box
├── .1 design      "Think about architecture"
├── .2 implement   "Write the code"           ← depends on .1
├── .3 review      "Self-review changes"      ← depends on .2
├── .4 test        "Write and run tests"      ← depends on .2
└── .5 submit      "Submit for merge"         ← depends on .3, .4

Key points:

  • Storage is JSONL (standard beads issue format)
  • {{var}} placeholders resolved at bond time
  • Steps are child issues, not embedded markdown
  • Dependencies are beads edges, not text directives

Molecule Composition

Molecules compose via bonding - attaching one molecule to another:

mol-gastown-polecat (composed)
├── [mol-engineer-in-box steps bonded here]
│   ├── .1 design
│   ├── .2 implement
│   ├── .3 review
│   ├── .4 test
│   └── .5 submit
└── .6 install-binary  ← depends on .5 (submit)

Composition via bond:

bd mol bond mol-engineer-in-box $PARENT_MOL
bd create "Install binary" --parent=$PARENT_MOL --deps=.5

Semantics:

  • Bonding attaches one molecule's steps as children
  • New steps can depend on bonded steps
  • Multiple bonds create complex polymers
  • Dependencies are standard beads edges

Nondeterministic Idempotence

This is the key property enabling distributed molecule execution:

  1. Deterministic Structure: Molecule defines exactly what steps exist and their dependencies
  2. Nondeterministic Execution: Any worker can execute any ready step
  3. Idempotent Progress: Completed steps stay completed; re-entry is safe

How it works:

Worker A picks up "design" (pending → in_progress)
Worker A completes "design" (in_progress → completed)
Worker A dies before "implement"
Worker B queries bd ready, sees "implement" is now ready
Worker B picks up "implement" (any worker can continue)

This is like a distributed work queue backed by beads:

  • Beads is the queue (steps are issues with status)
  • Git is the persistence layer
  • No separate message broker needed
  • Full auditability of who did what, when

Wisp Molecules: Transient Execution Traces

Wisps are transient execution traces - the "steam" in Gas Town's engine metaphor. Claude is fire; Claude Code is a Steam engine; Gas Town is a Steam Train, with Beads as the tracks. Wisps are steam vapors that dissipate after the work is done.

Why wisps?

  • Observability: See what's happening during execution without cluttering the permanent ledger
  • Recovery: Wisps provide checkpoints for crash recovery
  • Compression: Squash wisps into a digest when done - keep the outcome, discard the trace
  • Clean ledger: Permanent beads show what was accomplished; wisps show how (temporarily)

Wisp workflow:

Proto Molecule (template)
         │
         ▼ bond
    Wisp Molecule (execution)
         │
    ┌────┴────┐
    ▼         ▼
  burn     squash
(discard)  (digest)
  1. Bond: Instantiate a proto molecule as a wisp molecule with transient children
  2. Execute: Agents work on wisp children, marking steps complete
  3. Complete: When done, either:
    • Burn: Discard wisps entirely (routine work, no audit needed)
    • Squash: Compress wisps into a digest (preserve summary of what was done)

Wisp structure:

gt-abc123 (Proto: engineer-in-box)
    │
    ▼ bond
gt-abc123.exec-001 (Wisp Molecule)  ← wisp=true, parent=gt-abc123
    ├── gt-abc123.exec-001.design     ← wisp child
    ├── gt-abc123.exec-001.implement  ← wisp child
    ├── gt-abc123.exec-001.review     ← wisp child
    └── gt-abc123.exec-001.test       ← wisp child
    │
    ▼ squash
gt-abc123.digest-001 (Digest)       ← wisp=false, permanent

Wisp commands:

bd mol bond gt-abc123                    # Create wisp molecule from proto
bd mol bond gt-abc123 --template=quick   # Use specific template
bd mol squash gt-abc123.exec-001         # Compress wisps to digest
bd mol squash --summary="Agent summary"  # With agent-generated summary
bd mol burn gt-abc123.exec-001           # Discard wisps without digest

Wisp storage:

Wisps are stored in a per-rig wisp database:

  • <rig>/.beads-wisp/ - Separate from permanent beads, gitignored
  • Fast writes, no sync overhead
  • Auto-cleaned on squash/burn
  • Digests write to permanent beads

See: wisp-architecture.md for full specification including:

  • Canonical storage locations
  • Role assignments (which agents use wisps)
  • Patrol pattern implementation
  • Beads implementation requirements

Patrols use wisps:

Patrol agents (long-running monitors) execute in infinite wisp loops:

  1. Execute molecule as wisp
  2. Squash to digest (compressed activity record)
  3. Sleep/wait for trigger
  4. Repeat

This gives patrols full audit trails without ledger bloat.

Dynamic Bonding: The Christmas Ornament Pattern

Some workflows need dynamic structure - steps that emerge at runtime based on discovered work. Consider mol-witness-patrol: it monitors N polecats where N varies. A static molecule can't express "for each polecat, do these steps."

The solution is dynamic bonding - spawning child molecules at runtime:

# In survey-workers step:
for polecat in $(gt polecat list gastown); do
  bd mol bond mol-polecat-arm $PATROL_WISP_ID --var polecat_name=$polecat
done

This creates the Christmas Ornament shape:

                    ★ mol-witness-patrol (trunk)
                   /|\
            ┌─────┘ │ └─────┐
            ●       ●       ●     mol-polecat-arm (dynamic arms)
           ace     nux    toast
            │       │       │
         ┌──┴──┐ ┌──┴──┐ ┌──┴──┐
         │steps│ │steps│ │steps│  (each arm has 4-5 steps)
         └──┬──┘ └──┬──┘ └──┬──┘
            └───────┴───────┘
                    │
                 ⬣ base (cleanup)

Arms execute in parallel. The aggregate step uses WaitsFor: all-children to gate until all dynamically-bonded children complete.

See molecular-chemistry.md for full documentation.

The Activity Feed

Dynamic bonding enables a real-time activity feed - structured work state instead of parsing agent logs:

[14:32:01] ✓ patrol-x7k.inbox-check completed
[14:32:03] ✓ patrol-x7k.check-refinery completed
[14:32:08] + patrol-x7k.arm-ace bonded (5 steps)
[14:32:08] + patrol-x7k.arm-nux bonded (5 steps)
[14:32:09] → patrol-x7k.arm-ace.capture in_progress
[14:32:10] ✓ patrol-x7k.arm-ace.capture completed
[14:32:14] ✓ patrol-x7k.arm-ace.decide completed (action: nudge-1)
[14:32:17] ✓ patrol-x7k.arm-ace COMPLETE
[14:32:23] ✓ patrol-x7k SQUASHED → digest-x7k

This is what you want to see. Not Claude's internal monologue. WORK STATE.

The beads ledger becomes a real-time activity feed:

  • bd activity --follow - Stream state transitions
  • bd activity --mol <id> - Activity for specific molecule
  • Control plane IS data plane - state transitions are queryable data

This transforms debugging from "read the logs" to "watch the feed."

Step States

pending → in_progress → completed
                     ↘ failed
State Meaning
pending (open) Step not yet started, waiting for dependencies
in_progress Worker has claimed this step
completed (closed) Step finished successfully
failed Step failed (needs intervention)

Recovery mechanism:

  • If worker dies mid-step, step stays in_progress
  • After timeout (default 30 min), step can be reclaimed
  • bd release <step-id> manually releases stuck steps
  • Another worker can then pick it up

Instantiation

When a molecule is attached to an issue:

gt spawn --issue gt-xyz --molecule mol-engineer-in-box
  1. Molecule is validated (steps, dependencies)
  2. Child beads are created for each step:
    • gt-xyz.design, gt-xyz.implement, etc.
  3. Inter-step dependencies are wired
  4. First ready step(s) become available via bd ready
  5. Polecat starts on first ready step

Provenance tracking:

  • Each instance has an instantiated_from edge to the source molecule
  • Enables querying: "show all instances of mol-engineer-in-box"

Built-in Molecules

Gas Town ships with three built-in molecules:

mol-engineer-in-box (5 steps):

design → implement → review → test → submit

Full quality workflow with design phase and self-review.

mol-quick-fix (3 steps):

implement → test → submit

Fast path for small, well-understood changes.

mol-research (2 steps):

investigate → document

Exploration workflow for understanding problems.

Seed built-in molecules with:

gt molecule seed

Usage

# List available molecules
gt molecule list

# Show molecule details
gt molecule show mol-engineer-in-box

# Instantiate on an issue
gt molecule instantiate mol-engineer-in-box --parent=gt-xyz

# Spawn polecat with molecule
gt spawn --issue gt-xyz --molecule mol-engineer-in-box

Why Molecules?

The core value proposition: Nondeterministic Idempotence

Molecules guarantee that any workflow, once started, will eventually complete correctly - even through crashes, context compaction, and agent restarts. This is what enables Gas Town to run autonomously for extended periods.

  1. Crash recovery: Agent dies mid-workflow? Restart and continue from last completed step. No work is lost.
  2. Context survival: Claude's context compacts? Agent re-reads molecule state from beads and knows exactly where it was.
  3. Quality gates: Every polecat follows the same review/test workflow, enforced by molecule structure.
  4. Error isolation: Each step is a checkpoint; failures are contained, not cascading.
  5. Parallelism: Independent steps can run in parallel across workers.
  6. Auditability: Full history of who did what step, when - queryable in beads.
  7. Composability: Build complex workflows from simple building blocks.
  8. Resumability: Any worker can continue where another left off.

Without molecules: Agents are prompted with instructions, work from memory, and lose state on restart. Autonomous operation is impossible.

With molecules: Agents follow persistent TODO lists that survive anything. Work completion is guaranteed.

Molecule vs Template

Beads has two related concepts:

  • bd template: User-facing workflow templates with variable substitution
  • gt molecule: Agent-focused execution templates with step dependencies

Both use similar structures but different semantics:

  • Templates focus on parameterization ({{variable}} substitution)
  • Molecules focus on execution (step states, nondeterministic dispatch)

Config vs Molecule: When to Use Which

The Key Principle: If it requires cognition, it's a molecule.

Use Case Config Molecule
Static policy (max workers, timeouts)
Agent workflow (design → implement → test)
Outpost routing preferences
Error recovery with decisions
Environment variables
Multi-step processes that can fail

Config (config.json, outposts.yaml):

  • Declarative settings
  • No decision-making required
  • Read once at startup
  • Changes require restart

Molecules:

  • Procedural workflows
  • Require agent cognition at each step
  • Survive agent restarts
  • Track progress through step states

Example: Outpost Assignment

Static policy in outposts.yaml:

policy:
  default_preference: [local, gce-burst, cloudrun-burst]

But if assignment requires cognition (analyzing work characteristics, checking outpost health, making tradeoffs), escalate to a molecule like mol-outpost-assign.

The insight: Gas Town doesn't spawn workers on issues. It spawns workers on molecules. The issue is just the seed data for the molecule execution.

Operational Molecules

Molecules aren't just for implementing features. Any multi-step process that requires cognition, can fail partway through, or needs to survive agent restarts should be a molecule.

The key insight: By encoding operational workflows as molecules, Gas Town gains nondeterministic idempotence for system operations, not just work. An agent can crash mid-startup, restart, read its molecule state, and continue from the last completed step.

mol-polecat-work

The full polecat lifecycle:

mol-polecat-work
├── .1 load-context     "gt prime, bd prime, check inbox"
├── .2 implement        "Write code, file discovered work"    ← .1
├── .3 self-review      "Check for bugs, security issues"     ← .2
├── .4 verify-tests     "Run tests, add coverage"             ← .2
├── .5 rebase-main      "Rebase, resolve conflicts"           ← .3, .4
├── .6 submit-merge     "Submit to queue, verify CI"          ← .5
├── .7 generate-summary "Squash summary, file remaining work" ← .6
└── .8 request-shutdown "Signal Witness, wait for kill"       ← .7

Why this matters: A polecat that crashes after step 4 doesn't lose work. On restart, it reads molecule state, sees ".4: completed, .5: pending", and continues rebasing.

mol-rig-activate

Activating a rig for work:

mol-rig-activate
├── .1 verify-rig     "Check config, git remote"
├── .2 start-witness  "Start if needed, verify health"  ← .1
├── .3 start-refinery "Start if needed, verify health"  ← .1
├── .4 sync-beads     "Sync from remote"                ← .2
├── .5 identify-ready "Query bd ready, prioritize"      ← .4
└── .6 spawn-workers  "Spawn polecats for work"         ← .5, .3

mol-graceful-shutdown

Shutting down Gas Town properly:

mol-graceful-shutdown
├── .1 notify-agents "Send shutdown to all agents"
├── .2 wait-squash   "Wait for molecule completion"   ← .1
├── .3 verify-clean  "Check git states clean"         ← .2
├── .4 kill-workers  "Terminate polecats, worktrees"  ← .3
├── .5 kill-core     "Terminate Witness, Refinery"    ← .4
└── .6 final-sync    "Final beads sync"               ← .5

Key principle: If a multi-step process requires cognition and can fail partway through, it should be a molecule. This applies to:

  • Agent lifecycle (startup, work, shutdown)
  • System operations (activation, deactivation)
  • Batch processing (swarm coordination)
  • Recovery procedures (doctor --fix)

Pluggable Molecules

Some workflows benefit from pluggable steps - dimensions that can be added or removed dynamically. The canonical example is code review, where each review dimension (security, performance, test coverage) is a plugin molecule.

Philosophy: Plugins ARE Molecules

In Gas Town, plugins are molecules with specific labels. No separate format, no YAML configs, no directory conventions. Just beads.

{
  "id": "mol-security-scan",
  "title": "Security scan: {{scope}}",
  "description": "Check for OWASP Top 10 vulnerabilities in {{scope}}",
  "labels": ["template", "plugin", "code-review", "phase:tactical", "tier:sonnet"],
  "issue_type": "task"
}

Add a dimension: Install a plugin molecule (bd mol install mol-security-scan) Remove a dimension: Uninstall or don't bond it Customize a dimension: Fork and modify the molecule

Plugin Labels

Labels encode metadata that would otherwise go in config files:

Label Purpose
plugin Marks as bondable at hook points
code-review Which molecule can use this plugin
phase:tactical Grouping for ordering
tier:sonnet Model hint
witness / deacon Which patrol can use it

Dynamic Assembly

At runtime, the parent molecule bonds plugins based on labels:

# In mol-code-review, during plugin-run step:
for plugin in $(bd mol list --label plugin,code-review --json | jq -r '.[].id'); do
  bd mol bond $plugin $CURRENT_MOL --var scope="$SCOPE"
done

Creates a structure like:

gt-xyz (mol-code-review instance)
├── discovery plugins (parallel)
│   ├── .file-census
│   ├── .dep-graph
│   └── .coverage-map
├── structural plugins (sequential)  ← depends on discovery
│   ├── .architecture-review
│   └── .abstraction-analysis
├── tactical plugins (parallel)       ← depends on structural
│   ├── .security-scan
│   └── .performance-review
└── .synthesis                        ← depends on tactical

Code Review Molecule

The mol-code-review molecule is the reference implementation:

Discovery Phase (parallel scouts):

  • mol-file-census - Inventory: sizes, ages, churn rates
  • mol-dep-graph - Dependencies, cycles, inversions
  • mol-coverage-map - Test coverage, dead code

Structural Phase (sequential):

  • mol-architecture-review - Does structure match domain?
  • mol-abstraction-analysis - Wrangling at wrong layers?

Tactical Phase (parallel per hotspot):

  • security-scan - OWASP Top 10, injection, auth bypass
  • performance-review - N+1 queries, missing caching
  • complexity-analysis - Cyclomatic > 10, deep nesting
  • test-gaps - Untested branches, missing edge cases
  • elegance-review - Magic numbers, unclear names

Synthesis Phase (single coordinator):

  • Deduplicate findings
  • Establish dependencies between fix-beads
  • Prioritize by impact
  • Sequence recommendations

Findings Become Beads

Each review step generates findings as beads:

gt-sec-001  SQL injection in login()     discovered-from: gt-xyz.tactical-security
gt-sec-002  Missing CSRF token           discovered-from: gt-xyz.tactical-security
gt-perf-001 N+1 query in dashboard       discovered-from: gt-xyz.tactical-performance

These are the work that "feeds the beast" - the review molecule generates fix beads.

Iteration Without Built-In Loops

You don't need convergence built into the molecule. Just run it again:

  1. Run gt molecule instantiate code-review
  2. Swarm closes all review beads, generates fix beads
  3. Fix beads get closed
  4. Run gt molecule instantiate code-review again
  5. Fewer findings this time
  6. Repeat until noise floor

Each instantiation is independent. The ledger shows all runs, enabling comparison.

Static vs Pluggable

Aspect Static Molecule Pluggable Molecule
Definition Steps defined at template time Steps bonded at runtime
Add step Edit molecule template Install plugin molecule
Remove step Edit molecule template Don't bond it
Customization Edit description Fork plugin molecule
Use case Fixed workflows Extensible workflows

Both patterns are valid. Use static molecules for well-defined workflows (mol-engineer-in-box, mol-polecat-work). Use pluggable molecules when dimensions should be customizable (mol-code-review, mol-witness-patrol).

Directory Structure

HQ Level

The HQ (town root) is created by gt install:

~/gt/                              # HQ ROOT (Gas Town installation)
├── CLAUDE.md                      # Mayor role context (runs from here)
├── .beads/                        # Town-level beads (prefix: hq-)
│   ├── beads.db                   # Mayor mail, coordination, handoffs
│   └── config.yaml
│
├── .runtime/                      # Town runtime state (gitignored)
│   ├── daemon.json                # Daemon PID, heartbeat
│   ├── deacon.json                # Deacon cycle state
│   └── agent-requests.json        # Lifecycle requests
│
├── mayor/                         # Mayor configuration and state
│   ├── town.json                  # {"type": "town", "name": "..."}
│   ├── rigs.json                  # Registry of managed rigs
│   ├── config.json                # Town-level config (theme defaults, etc.)
│   └── state.json                 # Mayor agent state
│
├── rigs/                          # Standard location for rigs
│   ├── gastown/                   # A rig (project container)
│   └── wyvern/                    # Another rig
│
└── <rig>/                         # OR rigs at HQ root (legacy)

Notes:

  • Mayor's mail is in town beads (hq-* issues), not JSONL files
  • Rigs can be in rigs/ or at HQ root (both work)
  • .runtime/ is gitignored - contains ephemeral process state
  • See docs/hq.md for advanced HQ configurations

Rig Level

Created by gt rig add <name> <git-url>:

gastown/                           # Rig = container (NOT a git clone)
├── config.json                    # Rig identity only (type, name, git_url, beads.prefix)
├── .beads/ → mayor/rig/.beads     # Symlink to canonical beads in Mayor
│
├── settings/                      # Rig behavioral config (git-tracked)
│   ├── config.json                # Theme, merge_queue, max_workers
│   └── namepool.json              # Pool settings (style, max)
│
├── .runtime/                      # Rig runtime state (gitignored)
│   ├── witness.json               # Witness process state
│   ├── refinery.json              # Refinery process state
│   └── namepool-state.json        # In-use names, overflow counter
│
├── mayor/                         # Mayor's per-rig presence
│   ├── rig/                       # CANONICAL clone (beads authority)
│   │   └── .beads/                # Canonical rig beads (prefix: gt-, etc.)
│   └── state.json
│
├── refinery/                      # Refinery agent (merge queue processor)
│   ├── rig/                       # Refinery's clone (for merge operations)
│   └── state.json
│
├── witness/                       # Witness agent (per-rig pit boss)
│   └── state.json                 # No clone needed (monitors polecats)
│
├── crew/                          # Overseer's personal workspaces
│   └── <name>/                    # Workspace (full git clone)
│
└── polecats/                      # Worker directories (git worktrees)
    ├── Nux/                       # Worktree from Mayor's clone
    └── Toast/                     # Worktree from Mayor's clone

Configuration tiers:

  • Identity (config.json): Rig name, git_url, beads prefix - rarely changes
  • Settings (settings/): Behavioral config - git-tracked, shareable
  • Runtime (.runtime/): Process state - gitignored, transient

Beads architecture:

  • Mayor's clone holds the canonical .beads/ for the rig
  • Rig root symlinks .beads/mayor/rig/.beads
  • All agents (crew, polecats, refinery) inherit beads via parent lookup
  • Polecats are git worktrees from Mayor's clone (much faster than full clones)

Key points:

  • The rig root has no .git/ - it's not a repository
  • All agents use BEADS_DIR to point to the rig's .beads/
  • Refinery's clone is the authoritative "main branch" view
  • Witness may not need its own clone (just monitors polecat state)
graph TB
    subgraph Rig["Rig: gastown (container, NOT a git clone)"]
        Config["config.json"]
        Beads[".beads/"]

        subgraph Polecats["polecats/"]
            Nux["Nux/<br/>(worktree)"]
            Toast["Toast/<br/>(worktree)"]
        end

        subgraph Refinery["refinery/"]
            RefRig["rig/<br/>(canonical main)"]
            RefState["state.json"]
        end

        subgraph Witness["witness/"]
            WitState["state.json"]
        end

        subgraph MayorRig["mayor/"]
            MayRig["rig/<br/>(git clone)"]
            MayState["state.json"]
        end

        subgraph Crew["crew/"]
            CrewMain["main/<br/>(git clone)"]
        end
    end

    Beads -.->|BEADS_DIR| Nux
    Beads -.->|BEADS_DIR| Toast
    Beads -.->|BEADS_DIR| RefRig
    Beads -.->|BEADS_DIR| MayRig
    Beads -.->|BEADS_DIR| CrewMain

ASCII Directory Layout

For reference without mermaid rendering (see hq.md for creation/setup):

~/gt/                                    # HQ ROOT (Gas Town installation)
├── CLAUDE.md                            # Mayor role context
├── .beads/                              # Town-level beads (gm-* prefix)
│   ├── beads.db                         # Mayor mail, coordination
│   └── config.yaml
│
├── mayor/                               # Mayor configuration and state
│   ├── town.json                        # {"type": "town", "name": "..."}
│   ├── rigs.json                        # Registry of managed rigs
│   └── state.json                       # Mayor agent state
│
├── gastown/                             # RIG (container, NOT a git clone)
│   ├── config.json                      # Rig configuration
│   ├── .beads/ → mayor/rig/.beads       # Symlink to Mayor's canonical beads
│   │
│   ├── mayor/                           # Mayor's per-rig presence
│   │   ├── rig/                         # CANONICAL clone (beads + worktree base)
│   │   │   ├── .git/
│   │   │   ├── .beads/                  # CANONICAL rig beads (gt-* prefix)
│   │   │   └── <project files>
│   │   └── state.json
│   │
│   ├── refinery/                        # Refinery agent (merge queue)
│   │   ├── rig/                         # Refinery's clone (for merges)
│   │   │   ├── .git/
│   │   │   └── <project files>
│   │   └── state.json
│   │
│   ├── witness/                         # Witness agent (pit boss)
│   │   └── state.json                   # No clone needed
│   │
│   ├── crew/                            # Overseer's personal workspaces
│   │   └── <name>/                      # Full clone (inherits beads from rig)
│   │       ├── .git/
│   │       └── <project files>
│   │
│   ├── polecats/                        # Worker directories (worktrees)
│   │   ├── Nux/                         # Git worktree from Mayor's clone
│   │   │   └── <project files>          # (inherits beads from rig)
│   │   └── Toast/                       # Git worktree from Mayor's clone
│   │
│   └── molecules.jsonl                  # Optional local molecule catalog
│
└── wyvern/                              # Another rig (same structure)
    ├── config.json
    ├── .beads/ → mayor/rig/.beads
    ├── mayor/
    ├── refinery/
    ├── witness/
    ├── crew/
    └── polecats/

Key changes from earlier design:

  • Town beads (gm-*) hold Mayor mail instead of JSONL files
  • Mayor has per-rig clone that's canonical for beads and worktrees
  • Rig .beads/ symlinks to Mayor's canonical beads
  • Polecats are git worktrees from Mayor's clone (fast)

Why Decentralized?

Agents live IN rigs rather than in a central location:

  • Locality: Each agent works in the context of its rig
  • Independence: Rigs can be added/removed without restructuring
  • Parallelism: Multiple rigs can have active workers simultaneously
  • Simplicity: Agent finds its context by looking at its own directory

Agent Responsibilities

Mayor

The Mayor is the global coordinator:

  • Work dispatch: Spawns workers for issues, coordinates batch work on epics
  • Cross-rig coordination: Routes work between rigs when needed
  • Escalation handling: Resolves issues Witnesses can't handle
  • Strategic decisions: Architecture, priorities, integration planning

NOT Mayor's job: Per-worker cleanup, session killing, nudging workers

Witness

The Witness is the per-rig "pit boss":

  • Worker monitoring: Track polecat health and progress
  • Nudging: Prompt workers toward completion
  • Pre-kill verification: Ensure git state is clean before killing sessions
  • Session lifecycle: Kill sessions, update worker state
  • Self-cycling: Hand off to fresh session when context fills
  • Escalation: Report stuck workers to Mayor

Key principle: Witness owns ALL per-worker cleanup. Mayor is never involved in routine worker management.

Refinery

The Refinery manages the merge queue:

  • PR review: Check polecat work before merging
  • Integration: Merge completed work to main
  • Conflict resolution: Handle merge conflicts
  • Quality gate: Ensure tests pass, code quality maintained
flowchart LR
    subgraph "Merge Queue Flow"
        P1[Polecat 1<br/>branch] --> Q[Merge Queue]
        P2[Polecat 2<br/>branch] --> Q
        P3[Polecat 3<br/>branch] --> Q
        Q --> R{Refinery}
        R -->|merge| M[main]
        R -->|conflict| P1
    end

Direct Landing (Bypass Merge Queue)

Sometimes Mayor needs to land a polecat's work directly, skipping the Refinery:

Scenario Use Direct Landing?
Single polecat, simple change Yes
Urgent hotfix Yes
Refinery unavailable Yes
Multiple polecats, potential conflicts No - use Refinery
Complex changes needing review No - use Refinery

Commands:

# Normal flow (through Refinery)
gt merge-queue add <rig> <polecat>     # Polecat signals PR ready
gt refinery process <rig>               # Refinery processes queue

# Direct landing (Mayor bypasses Refinery)
gt land --direct <rig>/<polecat>        # Land directly to main
gt land --direct --force <rig>/<polecat> # Skip safety checks
gt land --direct --skip-tests <rig>/<polecat>  # Skip test run
gt land --direct --dry-run <rig>/<polecat>     # Preview only

Direct landing workflow:

sequenceDiagram
    participant M as 🎩 Mayor
    participant R as Refinery Clone
    participant P as Polecat Branch
    participant B as 📦 Beads

    M->>M: Verify polecat session terminated
    M->>P: Check git state clean
    M->>R: Fetch polecat branch
    M->>R: Merge to main (fast-forward or merge commit)
    M->>R: Run tests (optional)
    M->>R: Push to origin
    M->>B: Close associated issue
    M->>P: Delete polecat branch (cleanup)

Safety checks (skippable with --force):

  1. Polecat session must be terminated
  2. Git working tree must be clean
  3. No merge conflicts with main
  4. Tests pass (skippable with --skip-tests)

When direct landing makes sense:

  • Mayor is doing sequential, non-swarming work (like GGT scaffolding)
  • Single worker completed an isolated task
  • Hotfix needs to land immediately
  • Refinery agent is down or unavailable

Polecat

Polecats are the workers that do actual implementation:

  • Molecule execution: Execute wisp molecules (not just "work on issues")
  • Self-verification: Run decommission checklist before signaling done
  • Beads access: Create issues for discovered work, close completed work
  • Clean handoff: Ensure git state is clean for Witness verification
  • Shutdown request: Request own termination via gt handoff (bottom-up lifecycle)

Polecats are like wisps: They exist only while working. When done, they request shutdown and are deleted (worktree removed, branch deleted). There is no "idle pool" of polecats.

Polecat workflow (molecule-first):

  1. Spawn receives issue + proto molecule template
  2. Bond creates wisp molecule from proto
  3. Polecat executes wisp steps (design → implement → test → submit)
  4. On completion, polecat generates summary and squashes wisps to digest
  5. Request shutdown, get deleted

The polecat itself is transient, and so is its execution trace (wisps). Only the digest survives.

Key Workflows

Work Dispatch

Work flows through the system as a stream. The Overseer spawns workers, they process issues, and completed work enters the merge queue.

sequenceDiagram
    participant O as 👤 Overseer
    participant M as 🎩 Mayor
    participant W as 👁 Witness
    participant P as 🐱 Polecats
    participant R as 🔧 Refinery

    O->>M: Spawn workers for epic
    M->>W: Assign issues to workers
    W->>P: Start work

    loop For each worker
        P->>P: Work on issue
        P->>R: Submit to merge queue
        R->>R: Review & merge
    end

    R->>M: All work merged
    M->>O: Report results

Note: There is no "swarm ID" or batch boundary. Workers process issues independently. The merge queue handles coordination. "Swarming an epic" is just spawning multiple workers for the epic's child issues.

Worker Cleanup (Witness-Owned)

sequenceDiagram
    participant P as 🐱 Polecat
    participant W as 👁 Witness
    participant M as 🎩 Mayor
    participant O as 👤 Overseer

    P->>P: Complete work
    P->>W: Done signal

    W->>W: Capture git state
    W->>W: Assess cleanliness

    alt Git state dirty
        W->>P: Nudge (fix issues)
        P->>P: Fix issues
        P->>W: Done signal (retry)
    end

    alt Clean after ≤3 tries
        W->>W: Verify clean
        W->>P: Kill session
    else Stuck after 3 tries
        W->>M: Escalate
        alt Mayor can fix
            M->>W: Resolution
        else Mayor can't fix
            M->>O: Escalate to human
            O->>M: Decision
        end
    end

Polecat Shutdown Protocol (Bottom-Up)

Polecats initiate their own shutdown. This enables streaming - workers come and go continuously without artificial batch boundaries.

sequenceDiagram
    participant P as 🐱 Polecat
    participant R as 🔧 Refinery
    participant W as 👁 Witness
    participant B as 📦 Beads

    P->>P: Complete wisp steps
    P->>P: Generate summary
    P->>B: Squash wisps → digest
    P->>R: Submit to merge queue
    P->>P: Run gt handoff

    Note over P: Verify git clean,<br/>PR exists,<br/>wisps squashed

    P->>W: Mail: "Shutdown request"
    P->>P: Set state = pending_shutdown

    W->>W: Verify safe to kill
    W->>P: Kill session
    W->>W: git worktree remove
    W->>W: git branch -d

Key change: Polecats generate their own summaries and squash wisps before handoff. The digest is the permanent record of what the polecat accomplished. This keeps beads as a pure tool - agents provide the intelligence for summarization.

gt handoff command (run by polecat):

  1. Verify git state clean (no uncommitted changes)
  2. Verify work handed off (PR created or in queue)
  3. Send mail to Witness requesting shutdown
  4. Wait for Witness to kill session (don't self-exit)

Witness shutdown handler:

  1. Receive shutdown request
  2. Verify PR merged or queued, no data loss risk
  3. Kill session: gt session stop <rig>/<polecat>
  4. Remove worktree: git worktree remove polecats/<name>
  5. Delete branch: git branch -d polecat/<name>

Why bottom-up? In streaming, there's no "swarm end" to trigger cleanup. Each worker manages its own lifecycle. The Witness is the lifecycle authority that executes the actual termination.

Session Cycling (Mail-to-Self)

When an agent's context fills, it hands off to its next session:

  1. Recognize: Notice context filling (slow responses, losing track of state)
  2. Capture: Gather current state (active work, pending decisions, warnings)
  3. Compose: Write structured handoff note
  4. Send: Mail handoff to own inbox
  5. Exit: End session cleanly
  6. Resume: New session reads handoff, picks up where old session left off
sequenceDiagram
    participant S1 as Agent Session 1
    participant MB as 📬 Mailbox
    participant S2 as Agent Session 2

    S1->>S1: Context filling up
    S1->>S1: Capture current state
    S1->>MB: Send handoff note
    S1->>S1: Exit cleanly

    Note over S1,S2: Session boundary

    S2->>MB: Check inbox
    MB->>S2: Handoff note
    S2->>S2: Resume from handoff state

Key Design Decisions

1. Witness Owns Worker Cleanup

Decision: Witness handles all per-worker cleanup. Mayor is never involved.

Rationale:

  • Separation of concerns (Mayor strategic, Witness operational)
  • Reduced coordination overhead
  • Faster shutdown
  • Cleaner escalation path

2. Polecats Have Direct Beads Access

Decision: Polecats can create, update, and close beads issues directly.

Rationale:

  • Simplifies architecture (no proxy through Witness)
  • Empowers workers to file discovered work
  • Faster feedback loop
  • Beads v0.30.0+ handles multi-agent conflicts

3. Session Cycling via Mail-to-Self

Decision: Agents mail handoff notes to themselves when cycling sessions.

Rationale:

  • Consistent pattern across all agent types
  • Timestamped and logged
  • Works with existing inbox infrastructure
  • Clean separation between sessions

4. Decentralized Agent Architecture

Decision: Agents live in rigs (<rig>/witness/rig/) not centralized (mayor/rigs/<rig>/).

Rationale:

  • Agents work in context of their rig
  • Rigs are independent units
  • Simpler role detection
  • Cleaner directory structure

5. Three-Tier Configuration Architecture

Decision: Separate identity, settings, and runtime into distinct locations:

  • Identity (config.json): Rig name, git_url, beads prefix - rarely changes
  • Settings (settings/): Behavioral config - git-tracked, shareable, visible
  • Runtime (.runtime/): Process state - gitignored, transient

Rationale:

  • AI models often miss hidden directories (so .gastown/ was bad)
  • Identity config rarely changes; behavioral config may change often
  • Runtime state should never be committed
  • settings/ is visible to agents, unlike hidden .gastown/

6. Rig as Container, Not Clone

Decision: The rig directory is a pure container, not a git clone of the project.

Rationale:

  • Prevents confusion: Agents historically get lost (polecats in refinery, mayor in polecat dirs). If the rig root were a clone, it's another tempting target for confused agents. Two confused agents at once = collision disaster.
  • Single work location: Each agent has exactly one place to work (their own /rig/ clone)
  • Clear role detection: "Am I in a /rig/ directory?" = I'm in an agent clone
  • Refinery is canonical main: Refinery's clone serves as the authoritative "main branch" - it pulls, merges PRs, and pushes. No need for a separate rig-root clone.

7. Plugins as Agents

Decision: Plugins are just additional agents with identities, mailboxes, and access to beads. No special plugin infrastructure.

Rationale:

  • Fits Gas Town's intentionally rough aesthetic
  • Zero new infrastructure needed (uses existing mail, beads, identities)
  • Composable - plugins can invoke other plugins via mail
  • Debuggable - just look at mail logs and bead history
  • Extensible - anyone can add a plugin molecule to their catalog

Structure: Plugin molecules in molecules.jsonl with labels for discovery.

8. Rig-Level Beads via BEADS_DIR

Decision: Each rig has its own .beads/ directory. Agents use the BEADS_DIR environment variable to point to it.

Rationale:

  • Centralized issue tracking: All polecats in a rig share the same beads database
  • Project separation: Even if the project repo has its own .beads/, Gas Town agents use the rig's beads instead
  • OSS-friendly: For contributing to projects you don't own, rig beads stay separate from upstream
  • Already supported: Beads supports BEADS_DIR env var (see beads internal/beads/beads.go)

Configuration: Gas Town sets BEADS_DIR when spawning agents:

export BEADS_DIR=/path/to/rig/.beads

See also: beads issue bd-411u for documentation of this pattern.

9. Direct Landing Option

Decision: Mayor can land polecat work directly, bypassing the Refinery merge queue.

Rationale:

  • Flexibility: Not all work needs merge queue overhead
  • Sequential work: Mayor doing non-swarming work (like GGT scaffolding) shouldn't need Refinery
  • Emergency path: Hotfixes can land immediately
  • Resilience: System works even if Refinery is down

Constraints:

  • Direct landing still uses Refinery's clone as the canonical main
  • Safety checks prevent landing dirty or conflicting work
  • Mayor takes responsibility for quality (no Refinery review)

Commands:

gt land --direct <rig>/<polecat>        # Standard direct land
gt land --direct --force <rig>/<polecat> # Skip safety checks

10. Beads Daemon Awareness

Decision: Gas Town must disable the beads daemon for worktree-based polecats.

Rationale:

  • The beads daemon doesn't track which branch each worktree has checked out
  • Daemon can commit beads changes to the wrong branch
  • This is a beads limitation, not a Gas Town bug
  • Full clones don't have this problem

Configuration:

# For worktree polecats (REQUIRED)
export BEADS_NO_DAEMON=1

# For full-clone polecats (optional)
# Daemon is safe, no special config needed

See also: beads docs/WORKTREES.md and docs/DAEMON.md for details.

11. Work is a Stream (No Swarm IDs)

Decision: Work state is encoded in beads epics and issues. There are no "swarm IDs" or separate swarm infrastructure - the epic IS the grouping, the merge queue IS the coordination.

Rationale:

  • No new infrastructure: Beads already provides hierarchy, dependencies, status, priority
  • Shared state: All rig agents share the same .beads/ via BEADS_DIR
  • Queryable: bd ready finds work with no blockers, enabling multi-wave orchestration
  • Auditable: Beads history shows work progression
  • Resilient: Beads sync handles multi-agent conflicts
  • No boundary problem: When does a swarm start/end? Who's in it? These questions dissolve - work is a stream

How it works:

  • Create an epic with child issues for batch work
  • Dependencies encode ordering (task B depends on task A)
  • Status transitions track progress (open → in_progress → closed)
  • Witness queries bd ready to find next available work
  • Spawn workers as needed - add more anytime
  • Batch complete = all child issues closed (or just keep going)

Example: Batch work on authentication bugs:

gt-auth-epic              # Epic: "Fix authentication bugs"
├── gt-auth-epic.1        # "Fix login timeout" (ready, no deps)
├── gt-auth-epic.2        # "Fix session expiry" (ready, no deps)
└── gt-auth-epic.3        # "Update auth tests" (blocked by .1 and .2)

Workers process issues independently. Work flows through the merge queue. No "swarm ID" needed - the epic provides grouping, labels provide ad-hoc queries, dependencies provide sequencing.

12. Agent Session Lifecycle (One Daemon)

Decision: ONE daemon (Go process) for all Gas Town manages agent lifecycles. Agents use a unified gt handoff command to request lifecycle actions.

Architecture:

Gas Town Daemon (gt daemon)
├── Pokes Mayor periodically
├── Pokes all Witnesses periodically
├── Processes lifecycle requests from deacon/ inbox
└── Restarts sessions when cycle requested

Lifecycle Hierarchy:
  Daemon → manages Mayor, all Witnesses
  Witness → manages Polecats, Refinery (per rig)

Rationale:

  • Agents can't restart themselves after exiting
  • ONE daemon is simpler than per-rig daemons
  • Daemon is dumb scheduler; intelligence is in agents
  • Unified protocol means all agents work the same way

Unified lifecycle command (gt handoff):

gt handoff              # Context-aware default
gt handoff --shutdown   # Terminate, don't restart (polecats)
gt handoff --cycle      # Restart with handoff (long-running agents)
gt handoff --restart    # Fresh restart, no handoff
Agent Default Sends request to
Polecat --shutdown rig/witness
Refinery --cycle rig/witness
Witness --cycle deacon/
Mayor --cycle deacon/

Lifecycle request protocol:

  1. Agent runs gt handoff (verifies git clean, sends handoff mail)
  2. Agent sends lifecycle request to its manager
  3. Agent sets requesting_<action>: true in state.json
  4. Agent waits (does NOT self-exit)
  5. Manager receives request, verifies safe
  6. Manager kills session
  7. Manager starts new session (for cycle/restart)
  8. New session reads handoff mail, resumes work

Daemon heartbeat loop:

  • Poke Mayor: "HEARTBEAT: check your rigs"
  • Poke each Witness: "HEARTBEAT: check your workers"
  • Agents ignore poke if already working
  • Process any lifecycle requests in deacon/ inbox
  • Restart dead sessions if cycle was requested
sequenceDiagram
    participant A1 as Agent Session 1
    participant M as Lifecycle Manager
    participant A2 as Agent Session 2

    A1->>A1: gt handoff --cycle
    A1->>A1: Send handoff mail to self
    A1->>M: Lifecycle request: cycle
    A1->>A1: Set requesting_cycle, wait

    M->>M: Verify safe to act
    M->>A1: Kill session
    M->>A2: Start new session
    A2->>A2: Read handoff mail
    A2->>A2: Resume work

Polecat shutdown (--shutdown default): After Witness kills session:

  • Remove worktree: git worktree remove polecats/<name>
  • Delete branch: git branch -d polecat/<name>
  • Polecat ceases to exist (transient)

13. Resource-Constrained Worker Pool

Decision: Each rig has a configurable max_workers limit for concurrent polecats.

Rationale:

  • Claude Code can use 500MB+ RAM per session
  • Prevents resource exhaustion on smaller machines
  • Enables autonomous operation without human oversight
  • Witness respects limit when spawning new workers

Configuration (in rig config.json):

{
  "type": "rig",
  "max_workers": 8,
  "worker_spawn_delay": "5s"
}

Witness behavior:

  • Query active worker count before spawning
  • If at limit, wait for workers to complete
  • Prioritize higher-priority ready issues

14. Outpost Abstraction for Federation

Decision: Federation uses an "Outpost" abstraction to support multiple compute backends (local, SSH/VM, Cloud Run, etc.) through a unified interface.

Rationale:

  • Different workloads need different compute: burst vs long-running, cheap vs fast
  • Cloud Run's pay-per-use model is ideal for elastic burst capacity
  • VMs are better for autonomous long-running work
  • Local is always the default for development
  • Platform flexibility lets users choose based on their needs and budget

Key insight: Cloud Run's persistent HTTP/2 connections solve the "zero to one" cold start problem, making container workers viable for interactive-ish work at ~$0.017 per 5-minute session.

Design principles:

  1. Local-first - Remote outposts are overflow, not primary
  2. Git remains source of truth - All outposts sync via git
  3. HTTP for Cloud Run - Don't force filesystem mail onto containers
  4. Graceful degradation - System works with any subset of outposts

See: docs/federation-design.md for full architectural analysis.

Multi-Wave Work Processing

For large task trees (like implementing GGT itself), workers can process multiple "waves" of work automatically based on the dependency graph.

Wave Orchestration

A wave is not explicitly managed - it emerges from dependencies:

  1. Wave 1: All issues with no dependencies (bd ready)
  2. Wave 2: Issues whose dependencies are now closed
  3. Wave N: Continue until all work is done
graph TD
    subgraph "Wave 1 (no dependencies)"
        A[Task A]
        B[Task B]
        C[Task C]
    end

    subgraph "Wave 2 (depends on Wave 1)"
        D[Task D]
        E[Task E]
    end

    subgraph "Wave 3 (depends on Wave 2)"
        F[Task F]
    end

    A --> D
    B --> D
    C --> E
    D --> F
    E --> F

Witness Work Loop

while epic has open issues:
    ready_issues = bd ready --parent <epic-id>

    if ready_issues is empty and workers_active:
        wait for worker completion
        continue

    for issue in ready_issues:
        if active_workers < max_workers:
            spawn worker for issue
        else:
            break  # wait for capacity

    monitor workers, handle completions

all work complete - report to Mayor

Long-Running Autonomy

With daemon session cycling, the system can run autonomously for extended periods:

  • Witness cycles: Every few hours as context fills
  • Refinery cycles: As merge queue grows complex
  • Workers cycle: If individual tasks are very large
  • Daemon persistence: Survives all agent restarts

The daemon is the only truly persistent component. All agents are transient sessions that hand off state via mail.

Work is a continuous stream - you can add new issues, spawn new workers, reprioritize the queue, all without "starting a new swarm" or managing batch boundaries.

Configuration

town.json

{
  "type": "town",
  "version": 1,
  "name": "stevey-gastown",
  "created_at": "2024-01-15T10:30:00Z"
}

rigs.json

{
  "version": 1,
  "rigs": {
    "wyvern": {
      "git_url": "https://github.com/steveyegge/wyvern",
      "added_at": "2024-01-15T10:30:00Z"
    }
  }
}

rig.json (Per-Rig Identity)

Each rig has a config.json at its root containing identity only (rarely changes):

{
  "type": "rig",
  "version": 1,
  "name": "wyvern",
  "git_url": "https://github.com/steveyegge/wyvern",
  "beads": {
    "prefix": "wyv",
    "sync_remote": "origin"    // Optional: git remote for bd sync
  }
}

Behavioral settings live in settings/config.json (git-tracked, shareable):

{
  "theme": "desert",
  "merge_queue": {
    "enabled": true,
    "auto_merge": true
  },
  "max_workers": 5
}

Runtime state lives in .runtime/ (gitignored, transient):

// .runtime/witness.json
{
  "state": "running",
  "started_at": "2024-01-15T10:30:00Z",
  "stats": { "polecats_spawned": 42 }
}

The rig's .beads/ directory is always at the rig root. Gas Town:

  1. Creates .beads/ when adding a rig (gt rig add)
  2. Runs bd init --prefix <prefix> to initialize it
  3. Sets BEADS_DIR environment variable when spawning agents

This ensures all agents in the rig share a single beads database, separate from any beads the project itself might use.

CLI Commands

HQ Management

gt install [path]      # Create Gas Town HQ (see hq.md)
gt install --git       # Also initialize git with .gitignore
gt install --github=u/r  # Also create GitHub repo
gt git-init            # Initialize git for existing HQ
gt doctor              # Check workspace health
gt doctor --fix        # Auto-fix issues

Agent Operations

gt status              # Overall town status
gt rigs                # List all rigs
gt polecats <rig>      # List polecats in a rig

Communication

gt inbox               # Check inbox
gt send <addr> -s "Subject" -m "Message"
gt inject <polecat> "Message"    # Direct injection to session
gt capture <polecat> "<cmd>"     # Run command in polecat session

Session Management

gt spawn --issue <id> --molecule mol-engineer-in-box  # Spawn polecat with workflow
gt handoff             # Polecat requests shutdown (run when done)
gt session stop <p>    # Kill polecat session (Witness uses this)

Note: gt wake and gt sleep are deprecated - polecats are transient, not pooled.

Landing & Merge Queue

gt merge-queue add <rig> <polecat>  # Add to merge queue (normal flow)
gt merge-queue list <rig>           # Show pending merges
gt refinery process <rig>           # Trigger Refinery to process queue

gt land --direct <rig>/<polecat>    # Direct landing (bypass Refinery)
gt land --direct --force ...        # Skip safety checks
gt land --direct --skip-tests ...   # Skip test verification
gt land --direct --dry-run ...      # Preview only

Emergency Operations

gt stop --all              # Kill ALL sessions (emergency halt)
gt stop --rig <name>       # Kill all sessions in one rig
gt doctor --fix            # Auto-repair common issues

Plugins

Gas Town supports plugins - but in the simplest possible way: plugins are just more agents.

Philosophy

Gas Town is intentionally rough and lightweight. A "credible plugin system" with manifests, schemas, and invocation frameworks would be pretentious for a project named after a Mad Max wasteland. Instead, plugins follow the same patterns as all Gas Town agents:

  • Identity: Plugins have persistent identities like polecats and witnesses
  • Communication: Plugins use mail for input/output
  • Artifacts: Plugins produce beads, files, or other handoff artifacts
  • Lifecycle: Plugins can be invoked on-demand or at specific workflow points

Plugin Structure

Plugins are molecules with specific labels, stored in molecules.jsonl:

{
  "id": "mol-merge-oracle",
  "title": "Analyze merge queue",
  "description": "Analyze pending changesets for conflicts and ordering.",
  "labels": ["template", "plugin", "refinery", "tier:sonnet"],
  "issue_type": "task"
}

Invoking Plugins

Plugins are bonded during patrol execution:

# In mol-refinery-patrol plugin-run step:
bd mol bond mol-merge-oracle $PATROL_WISP \
  --var queue_state="$QUEUE_JSON"

Plugins execute as molecule steps, creating any necessary artifacts (beads, files, branches).

Hook Points

Patrol molecules bond plugins at specific points. Discovery uses labels:

Workflow Point Patrol Label Filter
Refinery patrol mol-refinery-patrol plugin,refinery
Witness patrol mol-witness-patrol plugin,witness
Deacon patrol mol-deacon-patrol plugin,deacon

Configuration is via labels - agents bond plugins that match their role.

Example: Merge Oracle

The merge-oracle plugin analyzes changesets before the Refinery processes them:

Input (via mail from Refinery):

  • List of pending changesets
  • Current merge queue state

Processing:

  1. Build overlap graph (which changesets touch same files/regions)
  2. Classify disjointness (fully disjoint → parallel safe, overlapping → needs sequencing)
  3. Use LLM to assess semantic complexity of overlapping components
  4. Identify high-risk patterns (deletions vs modifications, conflicting business logic)

Output:

  • Bead with merge plan (parallel groups, sequential chains)
  • Mail to Refinery with recommendation (proceed / escalate to Mayor)
  • If escalation needed: mail to Mayor with explanation

The mol-merge-oracle's description contains the prompts and classification criteria. Gas Town doesn't need to know the internals.

Example: Plan Oracle

The plan-oracle plugin helps decompose work:

Input: An issue/epic that needs breakdown

Processing:

  1. Analyze the scope and requirements
  2. Identify dependencies and blockers
  3. Estimate complexity (for parallelization decisions)
  4. Suggest task breakdown

Output:

  • Beads for the sub-tasks (created via bd create)
  • Dependency links (via bd dep add)
  • Mail back with summary and recommendations

Example: Beads Hygiene

The beads-hygiene plugin detects and fixes cross-pollution between nested beads databases.

Background: Gas Town has a two-level beads architecture:

  • Town-level (~/gt/.beads/): Mayor mail, cross-rig coordination, HQ-level issues
  • Rig-level (~/gt/<rig>/.beads/): Project-specific work (bugs, features, tasks)

Workers sometimes get confused about which database they're in, especially when:

  • Their cwd is in a rig but they interact with town-level beads
  • They reference issues from the wrong level as dependencies
  • They create issues with mismatched prefixes for their context

Input (periodic scan or on-demand via mail):

  • List of all beads databases in the town
  • Recent issue creation/update activity
  • Agent identity and expected context

Processing:

  1. Scan each beads database for prefix mismatches
    • Town-level should have hq-* prefix (headquarters)
    • Rig-level should have rig prefix (e.g., gt-* for gastown)
  2. Check for cross-level dependency references
    • Flag gt-* issues that depend on hq-* (usually wrong)
  3. Analyze recent activity for context confusion
    • Agent in gastown/ creating HQ-level issues
    • Agent at town level creating rig-specific issues
  4. Identify misfiled issues that should be moved

Output:

  • Report of detected issues (via mail to Mayor)
  • For each misfiled issue:
    • Original location and ID
    • Suggested correct location
    • Confidence level (definite misfile vs. ambiguous)
  • Optionally: auto-move with --fix flag

Hook Points:

  • Witness can invoke before spawning polecats (sanity check)
  • Mayor can invoke periodically (nightly hygiene scan)
  • Any agent can invoke on-demand when confused

mol-beads-hygiene description (prompt core):

You are reviewing beads databases for cross-pollution between Gas Town's
two-level architecture:

TOWN LEVEL (~/gt/.beads/): Coordination, mayor mail, HQ issues
  - Prefix: hq-* (headquarters)
  - Contains: cross-rig coordination, strategic planning, HQ bugs

RIG LEVEL (~/gt/<rig>/.beads/): Project-specific work
  - Prefix: <rig>-* (e.g., gt-* for gastown rig)
  - Contains: bugs, features, tasks for that project

COMMON MISTAKES TO DETECT:
1. Issue created at wrong level (check prefix vs location)
2. Cross-level dependencies (usually wrong unless intentional)
3. Agent identity mismatch (polecat creating town-level issues)
4. Duplicate issues across levels (same title/description)

For each issue found, report:
- Issue ID and title
- Current location
- Why it appears misfiled
- Recommended action (move, merge, or leave with note)

Why This Design

  1. Fits Gas Town's aesthetic: Rough, text-based, agent-shaped
  2. Zero new infrastructure: Uses existing mail, beads, identities
  3. Composable: Plugins can invoke other plugins
  4. Debuggable: Just look at mail logs and bead history
  5. Extensible: Anyone can add a plugin by creating a directory

Plugin Discovery

gt plugins <rig>           # List plugins in a rig
gt plugin status <name>    # Check plugin state

Or just ls <rig>/plugins/.

Failure Modes and Recovery

Gas Town is designed for resilience. Common failure modes and their recovery:

Failure Detection Recovery
Agent crash Session gone, state shows 'working' gt doctor detects, reset state to idle
Git dirty state Witness pre-kill check fails Nudge worker, or manual commit/discard
Beads sync conflict bd sync fails Beads tombstones handle most cases
Tmux crash All sessions inaccessible gt doctor --fix cleans up
Stuck work No progress for 30+ minutes Witness escalates, Overseer intervenes
Disk full Write operations fail Clean logs, remove old clones

Recovery Principles

  1. Fail safe: Prefer stopping over corrupting data
  2. State is recoverable: Git and beads have built-in recovery
  3. Doctor heals: gt doctor --fix handles common issues
  4. Emergency stop: gt stop --all as last resort
  5. Human escalation: Some failures need Overseer intervention

Doctor Checks

gt doctor performs health checks at both workspace and rig levels:

Workspace checks: Config validity, Mayor mailbox, rig registry Rig checks: Git state, clone health, Witness/Refinery presence Work checks: Stuck detection, zombie sessions, heartbeat health

Run gt doctor regularly. Run gt doctor --fix to auto-repair issues.

Federation: Outposts

Federation enables Gas Town to scale across machines via Outposts - remote compute environments that can run workers.

Full design: See docs/federation-design.md

Outpost Types

Type Description Cost Model Best For
Local Current tmux model Free Development, primary work
SSH/VM Full Gas Town clone on VM Always-on Long-running, autonomous
CloudRun Container workers on GCP Pay-per-use Burst, elastic, background

Core Abstraction

type Outpost interface {
    Name() string
    Type() OutpostType  // local, ssh, cloudrun
    MaxWorkers() int
    ActiveWorkers() int
    Spawn(issue string, config WorkerConfig) (Worker, error)
    Workers() []Worker
    Ping() error
}

type Worker interface {
    ID() string
    Outpost() string
    Status() WorkerStatus  // idle, working, done, failed
    Issue() string
    Attach() error         // for interactive outposts
    Logs() (io.Reader, error)
    Stop() error
}

Configuration

# ~/gt/config/outposts.yaml
outposts:
  - name: local
    type: local
    max_workers: 4

  - name: gce-burst
    type: ssh
    host: 10.0.0.5
    user: steve
    town_path: /home/steve/ai
    max_workers: 8

  - name: cloudrun-burst
    type: cloudrun
    project: my-gcp-project
    region: us-central1
    service: gastown-worker
    max_workers: 20
    cost_cap_hourly: 5.00

policy:
  default_preference: [local, gce-burst, cloudrun-burst]

Cloud Run Workers

Cloud Run enables elastic, pay-per-use workers:

  • Persistent HTTP/2 connections solve cold start (zero-to-one) problem
  • Cost: ~$0.017 per 5-minute worker session
  • Scaling: 0→N automatically based on demand
  • When idle: Scales to zero, costs nothing

Workers receive work via HTTP, clone code from git, run Claude, push results. No filesystem mail needed - HTTP is the control plane.

SSH/VM Outposts

Full Gas Town clone on remote machines:

  • Model: Complete town installation via SSH
  • Workers: Remote tmux sessions
  • Sync: Git for code and beads
  • Good for: Long-running work, full autonomy if disconnected

Design Principles

  1. Outpost abstraction - Support multiple backends via unified interface
  2. Local-first - Remote outposts are for overflow/burst, not primary
  3. Git as source of truth - Code and beads sync everywhere
  4. HTTP for Cloud Run - Don't force mail onto stateless containers
  5. Graceful degradation - System works with any subset of outposts

Architecture Diagram

┌─────────────────────────────────────────────────────────────┐
│                         MAYOR                                │
│  ┌──────────────────────────────────────────────────────┐   │
│  │               Outpost Manager                         │   │
│  │  - Tracks all registered outposts                     │   │
│  │  - Routes work to appropriate outpost                 │   │
│  │  - Monitors worker status across outposts             │   │
│  └──────────────────────────────────────────────────────┘   │
│         │              │                │                    │
│         ▼              ▼                ▼                    │
│  ┌──────────┐   ┌──────────┐     ┌──────────────┐           │
│  │  Local   │   │   SSH    │     │   CloudRun   │           │
│  │ Outpost  │   │ Outpost  │     │   Outpost    │           │
│  └────┬─────┘   └────┬─────┘     └──────┬───────┘           │
└───────┼──────────────┼──────────────────┼───────────────────┘
        │              │                  │
        ▼              ▼                  ▼
   ┌─────────┐   ┌─────────┐        ┌─────────────┐
   │  tmux   │   │  SSH    │        │  HTTP/2     │
   │ panes   │   │sessions │        │ connections │
   └─────────┘   └─────────┘        └─────────────┘
        │              │                  │
        └──────────────┼──────────────────┘
                       ▼
              ┌─────────────────┐
              │   Git Repos     │
              │  (code + beads) │
              └─────────────────┘

CLI Commands

gt outpost list              # List configured outposts
gt outpost status [name]     # Detailed status
gt outpost add <type> ...    # Add new outpost
gt outpost ping <name>       # Test connectivity

Implementation Status

Federation is tracked in gt-9a2 (P3 epic). Key tasks:

  • gt-9a2.1: Outpost/Worker interfaces
  • gt-9a2.2: LocalOutpost (refactor current spawning)
  • gt-9a2.5: SSHOutpost
  • gt-9a2.8: CloudRunOutpost

Implementation Status

Gas Town is being ported from Python (gastown-py) to Go (gastown). The Go port (GGT) is in development:

  • Epic: gt-u1j (Port Gas Town to Go)
  • Scaffolding: gt-u1j.1 (Go scaffolding - blocker for implementation)
  • Management: gt-f9x (Town & Rig Management: install, doctor, federation)

See beads issues with bd list --status=open for current work items.