Creates settings.json automatically during initial setup, so Claude settings are available immediately on launch. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
273 lines
7.5 KiB
Go
273 lines
7.5 KiB
Go
// Package templates provides embedded templates for role contexts and messages.
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package templates
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import (
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"bytes"
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"embed"
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"fmt"
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"os"
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"path/filepath"
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"text/template"
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)
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//go:embed roles/*.md.tmpl messages/*.md.tmpl
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var templateFS embed.FS
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//go:embed commands/*.md
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var commandsFS embed.FS
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// Templates manages role and message templates.
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type Templates struct {
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roleTemplates *template.Template
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messageTemplates *template.Template
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}
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// RoleData contains information for rendering role contexts.
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type RoleData struct {
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Role string // mayor, witness, refinery, polecat, crew, deacon
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RigName string // e.g., "greenplace"
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TownRoot string // e.g., "/Users/steve/ai"
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TownName string // e.g., "ai" - the town identifier for session names
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WorkDir string // current working directory
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DefaultBranch string // default branch for merges (e.g., "main", "develop")
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Polecat string // polecat name (for polecat role)
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Polecats []string // list of polecats (for witness role)
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BeadsDir string // BEADS_DIR path
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IssuePrefix string // beads issue prefix
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MayorSession string // e.g., "gt-ai-mayor" - dynamic mayor session name
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DeaconSession string // e.g., "gt-ai-deacon" - dynamic deacon session name
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}
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// SpawnData contains information for spawn assignment messages.
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type SpawnData struct {
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Issue string
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Title string
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Priority int
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Description string
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Branch string
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RigName string
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Polecat string
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}
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// NudgeData contains information for nudge messages.
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type NudgeData struct {
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Polecat string
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Reason string
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NudgeCount int
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MaxNudges int
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Issue string
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Status string
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}
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// EscalationData contains information for escalation messages.
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type EscalationData struct {
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Polecat string
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Issue string
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Reason string
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NudgeCount int
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LastStatus string
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Suggestions []string
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}
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// HandoffData contains information for session handoff messages.
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type HandoffData struct {
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Role string
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CurrentWork string
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Status string
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NextSteps []string
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Notes string
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PendingMail int
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GitBranch string
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GitDirty bool
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}
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// New creates a new Templates instance.
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func New() (*Templates, error) {
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t := &Templates{}
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// Parse role templates
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roleTempl, err := template.ParseFS(templateFS, "roles/*.md.tmpl")
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if err != nil {
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return nil, fmt.Errorf("parsing role templates: %w", err)
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}
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t.roleTemplates = roleTempl
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// Parse message templates
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msgTempl, err := template.ParseFS(templateFS, "messages/*.md.tmpl")
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if err != nil {
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return nil, fmt.Errorf("parsing message templates: %w", err)
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}
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t.messageTemplates = msgTempl
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return t, nil
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}
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// RenderRole renders a role context template.
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func (t *Templates) RenderRole(role string, data RoleData) (string, error) {
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templateName := role + ".md.tmpl"
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var buf bytes.Buffer
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if err := t.roleTemplates.ExecuteTemplate(&buf, templateName, data); err != nil {
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return "", fmt.Errorf("rendering role template %s: %w", templateName, err)
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}
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return buf.String(), nil
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}
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// RenderMessage renders a message template.
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func (t *Templates) RenderMessage(name string, data interface{}) (string, error) {
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templateName := name + ".md.tmpl"
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var buf bytes.Buffer
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if err := t.messageTemplates.ExecuteTemplate(&buf, templateName, data); err != nil {
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return "", fmt.Errorf("rendering message template %s: %w", templateName, err)
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}
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return buf.String(), nil
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}
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// RoleNames returns the list of available role templates.
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func (t *Templates) RoleNames() []string {
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return []string{"mayor", "witness", "refinery", "polecat", "crew", "deacon"}
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}
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// MessageNames returns the list of available message templates.
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func (t *Templates) MessageNames() []string {
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return []string{"spawn", "nudge", "escalation", "handoff"}
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}
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// CreateMayorCLAUDEmd creates the Mayor's CLAUDE.md file at the specified directory.
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// This is used by both gt install and gt doctor --fix.
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func CreateMayorCLAUDEmd(mayorDir, townRoot, townName, mayorSession, deaconSession string) error {
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tmpl, err := New()
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if err != nil {
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return err
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}
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data := RoleData{
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Role: "mayor",
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TownRoot: townRoot,
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TownName: townName,
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WorkDir: mayorDir,
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MayorSession: mayorSession,
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DeaconSession: deaconSession,
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}
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content, err := tmpl.RenderRole("mayor", data)
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if err != nil {
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return err
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}
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claudePath := filepath.Join(mayorDir, "CLAUDE.md")
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return os.WriteFile(claudePath, []byte(content), 0644)
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}
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// GetAllRoleTemplates returns all role templates as a map of filename to content.
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func GetAllRoleTemplates() (map[string][]byte, error) {
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entries, err := templateFS.ReadDir("roles")
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if err != nil {
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return nil, fmt.Errorf("reading roles directory: %w", err)
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}
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result := make(map[string][]byte)
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for _, entry := range entries {
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if entry.IsDir() {
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continue
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}
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content, err := templateFS.ReadFile("roles/" + entry.Name())
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if err != nil {
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return nil, fmt.Errorf("reading %s: %w", entry.Name(), err)
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}
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result[entry.Name()] = content
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}
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return result, nil
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}
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// ProvisionCommands creates the .claude/commands/ directory with standard slash commands.
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// This ensures crew/polecat workspaces have the handoff command and other utilities
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// even if the source repo doesn't have them tracked.
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// If a command already exists, it is skipped (no overwrite).
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func ProvisionCommands(workspacePath string) error {
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entries, err := commandsFS.ReadDir("commands")
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if err != nil {
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return fmt.Errorf("reading commands directory: %w", err)
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}
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// Create .claude/commands/ directory
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commandsDir := filepath.Join(workspacePath, ".claude", "commands")
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if err := os.MkdirAll(commandsDir, 0755); err != nil {
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return fmt.Errorf("creating commands directory: %w", err)
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}
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for _, entry := range entries {
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if entry.IsDir() {
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continue
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}
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destPath := filepath.Join(commandsDir, entry.Name())
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// Skip if command already exists (don't overwrite user customizations)
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if _, err := os.Stat(destPath); err == nil {
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continue
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}
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content, err := commandsFS.ReadFile("commands/" + entry.Name())
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if err != nil {
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return fmt.Errorf("reading %s: %w", entry.Name(), err)
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}
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if err := os.WriteFile(destPath, content, 0644); err != nil { //nolint:gosec // G306: template files are non-sensitive
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return fmt.Errorf("writing %s: %w", entry.Name(), err)
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}
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}
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return nil
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}
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// CommandNames returns the list of embedded slash commands.
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func CommandNames() ([]string, error) {
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entries, err := commandsFS.ReadDir("commands")
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if err != nil {
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return nil, fmt.Errorf("reading commands directory: %w", err)
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}
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var names []string
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for _, entry := range entries {
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if !entry.IsDir() {
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names = append(names, entry.Name())
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}
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}
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return names, nil
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}
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// HasCommands checks if a workspace has the .claude/commands/ directory provisioned.
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func HasCommands(workspacePath string) bool {
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commandsDir := filepath.Join(workspacePath, ".claude", "commands")
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info, err := os.Stat(commandsDir)
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return err == nil && info.IsDir()
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}
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// MissingCommands returns the list of embedded commands missing from the workspace.
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func MissingCommands(workspacePath string) ([]string, error) {
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entries, err := commandsFS.ReadDir("commands")
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if err != nil {
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return nil, fmt.Errorf("reading commands directory: %w", err)
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}
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commandsDir := filepath.Join(workspacePath, ".claude", "commands")
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var missing []string
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for _, entry := range entries {
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if entry.IsDir() {
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continue
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}
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destPath := filepath.Join(commandsDir, entry.Name())
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if _, err := os.Stat(destPath); os.IsNotExist(err) {
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missing = append(missing, entry.Name())
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}
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}
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return missing, nil
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}
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