Import beads' UX design system into gastown: - Add internal/ui/ package with Ayu theme colors and semantic styling - styles.go: AdaptiveColor definitions for light/dark mode - terminal.go: TTY detection, NO_COLOR/CLICOLOR support - markdown.go: Glamour rendering with agent mode bypass - pager.go: Smart paging with GT_PAGER support - Add colorized help output (internal/cmd/help.go) - Group headers in accent color - Command names styled for scannability - Flag types and defaults muted - Add gt thanks command (internal/cmd/thanks.go) - Contributor display with same logic as bd thanks - Styled with Ayu theme colors - Update gt doctor to match bd doctor UX - Category grouping (Core, Infrastructure, Rig, Patrol, etc.) - Semantic icons (✓ ⚠ ✖) with Ayu colors - Tree connectors for detail lines - Summary line with pass/warn/fail counts - Warnings section at end with numbered issues - Migrate existing styles to use ui package - internal/style/style.go uses ui.ColorPass etc. - internal/tui/feed/styles.go uses ui package colors Co-Authored-By: SageOx <ox@sageox.ai>
260 lines
7.2 KiB
Go
260 lines
7.2 KiB
Go
package doctor
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import (
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"fmt"
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"os"
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"path/filepath"
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"github.com/steveyegge/gastown/internal/beads"
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"github.com/steveyegge/gastown/internal/config"
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)
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// RoutesCheck verifies that beads routing is properly configured.
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// It checks that routes.jsonl exists, all rigs have routing entries,
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// and all routes point to valid locations.
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type RoutesCheck struct {
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FixableCheck
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}
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// NewRoutesCheck creates a new routes configuration check.
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func NewRoutesCheck() *RoutesCheck {
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return &RoutesCheck{
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FixableCheck: FixableCheck{
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BaseCheck: BaseCheck{
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CheckName: "routes-config",
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CheckDescription: "Check beads routing configuration",
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CheckCategory: CategoryConfig,
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},
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},
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}
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}
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// Run checks the beads routing configuration.
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func (c *RoutesCheck) Run(ctx *CheckContext) *CheckResult {
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beadsDir := filepath.Join(ctx.TownRoot, ".beads")
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routesPath := filepath.Join(beadsDir, beads.RoutesFileName)
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// Check if .beads directory exists
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if _, err := os.Stat(beadsDir); os.IsNotExist(err) {
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return &CheckResult{
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Name: c.Name(),
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Status: StatusWarning,
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Message: "No .beads directory at town root",
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FixHint: "Run 'bd init' to initialize beads",
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}
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}
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// Check if routes.jsonl exists
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if _, err := os.Stat(routesPath); os.IsNotExist(err) {
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return &CheckResult{
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Name: c.Name(),
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Status: StatusWarning,
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Message: "No routes.jsonl file (prefix routing not configured)",
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FixHint: "Run 'gt doctor --fix' to create routes.jsonl",
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}
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}
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// Load existing routes
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routes, err := beads.LoadRoutes(beadsDir)
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if err != nil {
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return &CheckResult{
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Name: c.Name(),
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Status: StatusError,
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Message: fmt.Sprintf("Failed to load routes.jsonl: %v", err),
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}
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}
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// Build maps of existing routes
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routeByPrefix := make(map[string]string) // prefix -> path
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routeByPath := make(map[string]string) // path -> prefix
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for _, r := range routes {
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routeByPrefix[r.Prefix] = r.Path
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routeByPath[r.Path] = r.Prefix
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}
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// Load rigs registry
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rigsPath := filepath.Join(ctx.TownRoot, "mayor", "rigs.json")
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rigsConfig, err := config.LoadRigsConfig(rigsPath)
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if err != nil {
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// No rigs config is fine - just check existing routes are valid
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return c.checkRoutesValid(ctx, routes)
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}
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var details []string
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var missingRigs []string
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var invalidRoutes []string
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// Check each rig has a route (by path, not just prefix from rigs.json)
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for rigName, rigEntry := range rigsConfig.Rigs {
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expectedPath := rigName + "/mayor/rig"
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// Check if there's already a route for this rig (by path)
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if _, hasRoute := routeByPath[expectedPath]; hasRoute {
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// Rig already has a route, even if prefix differs from rigs.json
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continue
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}
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// No route by path - check by prefix from rigs.json
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prefix := ""
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if rigEntry.BeadsConfig != nil && rigEntry.BeadsConfig.Prefix != "" {
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prefix = rigEntry.BeadsConfig.Prefix + "-"
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}
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if prefix != "" {
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if _, found := routeByPrefix[prefix]; !found {
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missingRigs = append(missingRigs, rigName)
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details = append(details, fmt.Sprintf("Rig '%s' (prefix: %s) has no routing entry", rigName, prefix))
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}
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}
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}
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// Check each route points to a valid location
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for _, r := range routes {
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rigPath := filepath.Join(ctx.TownRoot, r.Path)
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beadsPath := filepath.Join(rigPath, ".beads")
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// Special case: "." path is town root, already checked
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if r.Path == "." {
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continue
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}
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// Check if the path exists
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if _, err := os.Stat(rigPath); os.IsNotExist(err) {
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invalidRoutes = append(invalidRoutes, r.Prefix)
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details = append(details, fmt.Sprintf("Route %s -> %s: path does not exist", r.Prefix, r.Path))
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continue
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}
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// Check if .beads directory exists (or redirect file)
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redirectPath := filepath.Join(beadsPath, "redirect")
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_, beadsErr := os.Stat(beadsPath)
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_, redirectErr := os.Stat(redirectPath)
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if os.IsNotExist(beadsErr) && os.IsNotExist(redirectErr) {
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invalidRoutes = append(invalidRoutes, r.Prefix)
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details = append(details, fmt.Sprintf("Route %s -> %s: no .beads directory", r.Prefix, r.Path))
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}
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}
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// Determine result
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if len(missingRigs) > 0 || len(invalidRoutes) > 0 {
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status := StatusWarning
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message := ""
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if len(missingRigs) > 0 && len(invalidRoutes) > 0 {
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message = fmt.Sprintf("%d rig(s) missing routes, %d invalid route(s)", len(missingRigs), len(invalidRoutes))
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} else if len(missingRigs) > 0 {
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message = fmt.Sprintf("%d rig(s) missing routing entries", len(missingRigs))
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} else {
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message = fmt.Sprintf("%d invalid route(s) in routes.jsonl", len(invalidRoutes))
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}
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return &CheckResult{
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Name: c.Name(),
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Status: status,
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Message: message,
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Details: details,
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FixHint: "Run 'gt doctor --fix' to add missing routes",
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}
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}
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return &CheckResult{
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Name: c.Name(),
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Status: StatusOK,
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Message: fmt.Sprintf("Routes configured correctly (%d routes)", len(routes)),
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}
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}
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// checkRoutesValid checks that existing routes point to valid locations.
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func (c *RoutesCheck) checkRoutesValid(ctx *CheckContext, routes []beads.Route) *CheckResult {
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var details []string
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var invalidCount int
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for _, r := range routes {
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if r.Path == "." {
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continue // Town root is valid
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}
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rigPath := filepath.Join(ctx.TownRoot, r.Path)
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if _, err := os.Stat(rigPath); os.IsNotExist(err) {
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invalidCount++
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details = append(details, fmt.Sprintf("Route %s -> %s: path does not exist", r.Prefix, r.Path))
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}
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}
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if invalidCount > 0 {
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return &CheckResult{
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Name: c.Name(),
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Status: StatusWarning,
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Message: fmt.Sprintf("%d invalid route(s) in routes.jsonl", invalidCount),
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Details: details,
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FixHint: "Remove invalid routes or recreate the missing rigs",
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}
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}
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return &CheckResult{
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Name: c.Name(),
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Status: StatusOK,
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Message: fmt.Sprintf("Routes configured correctly (%d routes)", len(routes)),
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}
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}
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// Fix attempts to add missing routing entries.
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func (c *RoutesCheck) Fix(ctx *CheckContext) error {
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beadsDir := filepath.Join(ctx.TownRoot, ".beads")
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// Ensure .beads directory exists
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if _, err := os.Stat(beadsDir); os.IsNotExist(err) {
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return fmt.Errorf(".beads directory does not exist; run 'bd init' first")
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}
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// Load existing routes
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routes, err := beads.LoadRoutes(beadsDir)
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if err != nil {
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routes = []beads.Route{} // Start fresh if can't load
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}
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// Build map of existing prefixes
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routeMap := make(map[string]bool)
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for _, r := range routes {
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routeMap[r.Prefix] = true
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}
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// Load rigs registry
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rigsPath := filepath.Join(ctx.TownRoot, "mayor", "rigs.json")
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rigsConfig, err := config.LoadRigsConfig(rigsPath)
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if err != nil {
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// No rigs config, nothing to fix
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return nil
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}
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// Add missing routes for each rig
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modified := false
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for rigName, rigEntry := range rigsConfig.Rigs {
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prefix := ""
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if rigEntry.BeadsConfig != nil && rigEntry.BeadsConfig.Prefix != "" {
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prefix = rigEntry.BeadsConfig.Prefix + "-"
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}
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if prefix != "" && !routeMap[prefix] {
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// Verify the rig path exists before adding
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rigPath := filepath.Join(ctx.TownRoot, rigName, "mayor", "rig")
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if _, err := os.Stat(rigPath); err == nil {
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route := beads.Route{
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Prefix: prefix,
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Path: rigName + "/mayor/rig",
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}
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routes = append(routes, route)
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routeMap[prefix] = true
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modified = true
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}
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}
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}
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if modified {
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return beads.WriteRoutes(beadsDir, routes)
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}
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return nil
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}
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