Files
gastown/internal/polecat/types.go
gastown/crew/joe 98b11eda3c docs: clarify polecat three-state model (working/stalled/zombie)
Polecats have exactly three operating conditions - there is no idle pool:
- Working: session active, doing assigned work
- Stalled: session stopped unexpectedly, never nudged back
- Zombie: gt done called but cleanup failed

Key clarifications:
- These are SESSION states; polecat identity persists across sessions
- "Stalled" and "zombie" are detected conditions, not stored states
- The status:idle label only applies to persistent agents, not polecats

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-12 02:20:30 -08:00

147 lines
5.0 KiB
Go

// Package polecat provides polecat lifecycle management.
package polecat
import "time"
// State represents the current session state of a polecat.
//
// IMPORTANT: There is NO idle state. Polecats have three operating conditions:
//
// - Working: Session active, doing assigned work (normal operation)
// - Stalled: Session stopped unexpectedly, was never nudged back to life
// - Zombie: Session called 'gt done' but cleanup failed - tried to die but couldn't
//
// The distinction matters: zombies completed their work; stalled polecats did not.
// Neither is "idle" - stalled polecats are SUPPOSED to be working, zombies are
// SUPPOSED to be dead. There is no idle pool where polecats wait for work.
//
// Note: These are SESSION states. The polecat IDENTITY (CV chain, mailbox, work
// history) persists across sessions. A stalled or zombie session doesn't destroy
// the polecat's identity - it just means the session needs intervention.
//
// "Stalled" and "zombie" are detected conditions, not stored states. The Witness
// detects them through monitoring (tmux state, age in StateDone, etc.).
type State string
const (
// StateWorking means the polecat session is actively working on an issue.
// This is the initial and primary state for transient polecats.
// Working is the ONLY healthy operating state - there is no idle pool.
StateWorking State = "working"
// StateDone means the polecat has completed its assigned work and called
// 'gt done'. This is normally a transient state - the session should exit
// immediately after. If a polecat remains in StateDone, it's a "zombie":
// the cleanup failed and the session is stuck.
StateDone State = "done"
// StateStuck means the polecat has explicitly signaled it needs assistance.
// This is an intentional request for help from the polecat itself.
// Different from "stalled" (detected externally when session stops working).
StateStuck State = "stuck"
// StateActive is deprecated: use StateWorking.
// Kept only for backward compatibility with existing data.
StateActive State = "active"
)
// IsWorking returns true if the polecat is currently working.
func (s State) IsWorking() bool {
return s == StateWorking
}
// IsActive returns true if the polecat session is actively working.
// For transient polecats, this is true for working state and
// legacy active state (treated as working).
func (s State) IsActive() bool {
return s == StateWorking || s == StateActive
}
// Polecat represents a worker agent in a rig.
type Polecat struct {
// Name is the polecat identifier.
Name string `json:"name"`
// Rig is the rig this polecat belongs to.
Rig string `json:"rig"`
// State is the current lifecycle state.
State State `json:"state"`
// ClonePath is the path to the polecat's clone of the rig.
ClonePath string `json:"clone_path"`
// Branch is the current git branch.
Branch string `json:"branch"`
// Issue is the currently assigned issue ID (if any).
Issue string `json:"issue,omitempty"`
// CreatedAt is when the polecat was created.
CreatedAt time.Time `json:"created_at"`
// UpdatedAt is when the polecat was last updated.
UpdatedAt time.Time `json:"updated_at"`
}
// Summary provides a concise view of polecat status.
type Summary struct {
Name string `json:"name"`
State State `json:"state"`
Issue string `json:"issue,omitempty"`
}
// Summary returns a Summary for this polecat.
func (p *Polecat) Summary() Summary {
return Summary{
Name: p.Name,
State: p.State,
Issue: p.Issue,
}
}
// CleanupStatus represents the git state of a polecat for cleanup decisions.
// The Witness uses this to determine whether it's safe to nuke a polecat worktree.
type CleanupStatus string
const (
// CleanupClean means the worktree has no uncommitted work and is safe to remove.
CleanupClean CleanupStatus = "clean"
// CleanupUncommitted means there are uncommitted changes in the worktree.
CleanupUncommitted CleanupStatus = "has_uncommitted"
// CleanupStash means there are stashed changes that would be lost.
CleanupStash CleanupStatus = "has_stash"
// CleanupUnpushed means there are commits not pushed to the remote.
CleanupUnpushed CleanupStatus = "has_unpushed"
// CleanupUnknown means the status could not be determined.
CleanupUnknown CleanupStatus = "unknown"
)
// IsSafe returns true if the status indicates it's safe to remove the worktree
// without losing any work.
func (s CleanupStatus) IsSafe() bool {
return s == CleanupClean
}
// RequiresRecovery returns true if the status indicates there is work that
// needs to be recovered before removal. This includes uncommitted changes,
// stashes, and unpushed commits.
func (s CleanupStatus) RequiresRecovery() bool {
switch s {
case CleanupUncommitted, CleanupStash, CleanupUnpushed:
return true
default:
return false
}
}
// CanForceRemove returns true if the status allows forced removal.
// Uncommitted changes can be force-removed, but stashes and unpushed commits cannot.
func (s CleanupStatus) CanForceRemove() bool {
return s == CleanupClean || s == CleanupUncommitted
}