Files
gastown/internal/cmd/prime.go
Steve Yegge ef1f5ac2f3 Refinery startup: auto-bond mol-refinery-patrol on start
Add outputRefineryPatrolContext to gt prime that automatically spawns
the refinery patrol molecule when no active patrol is found. This ensures
the merge queue is always monitored when Refinery starts up.

Key changes:
- Add RoleRefinery to outputMoleculeContext
- Implement outputRefineryPatrolContext with auto-spawn logic
- Check for existing in-progress or open patrol molecules
- Spawn mol-refinery-patrol wisp if none found

(gt-j6s8)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-23 00:10:39 -08:00

1052 lines
32 KiB
Go

package cmd
import (
"bytes"
"errors"
"fmt"
"os"
"os/exec"
"path/filepath"
"strings"
"github.com/spf13/cobra"
"github.com/steveyegge/gastown/internal/beads"
"github.com/steveyegge/gastown/internal/lock"
"github.com/steveyegge/gastown/internal/style"
"github.com/steveyegge/gastown/internal/templates"
"github.com/steveyegge/gastown/internal/workspace"
)
// Role represents a detected agent role.
type Role string
const (
RoleMayor Role = "mayor"
RoleDeacon Role = "deacon"
RoleWitness Role = "witness"
RoleRefinery Role = "refinery"
RolePolecat Role = "polecat"
RoleCrew Role = "crew"
RoleUnknown Role = "unknown"
)
var primeCmd = &cobra.Command{
Use: "prime",
Short: "Output role context for current directory",
Long: `Detect the agent role from the current directory and output context.
Role detection:
- Town root or mayor/rig/ → Mayor context
- <rig>/witness/rig/ → Witness context
- <rig>/refinery/rig/ → Refinery context
- <rig>/polecats/<name>/ → Polecat context
This command is typically used in shell prompts or agent initialization.`,
RunE: runPrime,
}
func init() {
rootCmd.AddCommand(primeCmd)
}
// RoleContext contains information about the detected role.
type RoleContext struct {
Role Role `json:"role"`
Rig string `json:"rig,omitempty"`
Polecat string `json:"polecat,omitempty"`
TownRoot string `json:"town_root"`
WorkDir string `json:"work_dir"`
}
func runPrime(cmd *cobra.Command, args []string) error {
cwd, err := os.Getwd()
if err != nil {
return fmt.Errorf("getting current directory: %w", err)
}
// Find town root
townRoot, err := workspace.FindFromCwd()
if err != nil {
return fmt.Errorf("finding workspace: %w", err)
}
if townRoot == "" {
return fmt.Errorf("not in a Gas Town workspace")
}
// Detect role
ctx := detectRole(cwd, townRoot)
// Check and acquire identity lock for worker roles
if err := acquireIdentityLock(ctx); err != nil {
return err
}
// Ensure beads redirect exists for worktree-based roles
ensureBeadsRedirect(ctx)
// Output context
if err := outputPrimeContext(ctx); err != nil {
return err
}
// Output handoff content if present
outputHandoffContent(ctx)
// Output attachment status (for autonomous work detection)
outputAttachmentStatus(ctx)
// Output molecule context if working on a molecule step
outputMoleculeContext(ctx)
// Run bd prime to output beads workflow context
runBdPrime(cwd)
// Run gt mail check --inject to inject any pending mail
runMailCheckInject(cwd)
// Output startup directive for roles that should announce themselves
outputStartupDirective(ctx)
return nil
}
func detectRole(cwd, townRoot string) RoleContext {
ctx := RoleContext{
Role: RoleUnknown,
TownRoot: townRoot,
WorkDir: cwd,
}
// Get relative path from town root
relPath, err := filepath.Rel(townRoot, cwd)
if err != nil {
return ctx
}
// Normalize and split path
relPath = filepath.ToSlash(relPath)
parts := strings.Split(relPath, "/")
// Check for mayor role
// At town root, or in mayor/ or mayor/rig/
if relPath == "." || relPath == "" {
ctx.Role = RoleMayor
return ctx
}
if len(parts) >= 1 && parts[0] == "mayor" {
ctx.Role = RoleMayor
return ctx
}
// Check for deacon role: deacon/
if len(parts) >= 1 && parts[0] == "deacon" {
ctx.Role = RoleDeacon
return ctx
}
// At this point, first part should be a rig name
if len(parts) < 1 {
return ctx
}
rigName := parts[0]
ctx.Rig = rigName
// Check for witness: <rig>/witness/rig/
if len(parts) >= 2 && parts[1] == "witness" {
ctx.Role = RoleWitness
return ctx
}
// Check for refinery: <rig>/refinery/rig/
if len(parts) >= 2 && parts[1] == "refinery" {
ctx.Role = RoleRefinery
return ctx
}
// Check for polecat: <rig>/polecats/<name>/
if len(parts) >= 3 && parts[1] == "polecats" {
ctx.Role = RolePolecat
ctx.Polecat = parts[2]
return ctx
}
// Check for crew: <rig>/crew/<name>/
if len(parts) >= 3 && parts[1] == "crew" {
ctx.Role = RoleCrew
ctx.Polecat = parts[2] // Use Polecat field for crew member name
return ctx
}
// Default: could be rig root - treat as unknown
return ctx
}
func outputPrimeContext(ctx RoleContext) error {
// Try to use templates first
tmpl, err := templates.New()
if err != nil {
// Fall back to hardcoded output if templates fail
return outputPrimeContextFallback(ctx)
}
// Map role to template name
var roleName string
switch ctx.Role {
case RoleMayor:
roleName = "mayor"
case RoleDeacon:
roleName = "deacon"
case RoleWitness:
roleName = "witness"
case RoleRefinery:
roleName = "refinery"
case RolePolecat:
roleName = "polecat"
case RoleCrew:
roleName = "crew"
default:
// Unknown role - use fallback
return outputPrimeContextFallback(ctx)
}
// Build template data
data := templates.RoleData{
Role: roleName,
RigName: ctx.Rig,
TownRoot: ctx.TownRoot,
WorkDir: ctx.WorkDir,
Polecat: ctx.Polecat,
}
// Render and output
output, err := tmpl.RenderRole(roleName, data)
if err != nil {
return fmt.Errorf("rendering template: %w", err)
}
fmt.Print(output)
return nil
}
func outputPrimeContextFallback(ctx RoleContext) error {
switch ctx.Role {
case RoleMayor:
outputMayorContext(ctx)
case RoleWitness:
outputWitnessContext(ctx)
case RoleRefinery:
outputRefineryContext(ctx)
case RolePolecat:
outputPolecatContext(ctx)
case RoleCrew:
outputCrewContext(ctx)
default:
outputUnknownContext(ctx)
}
return nil
}
func outputMayorContext(ctx RoleContext) {
fmt.Printf("%s\n\n", style.Bold.Render("# Mayor Context"))
fmt.Println("You are the **Mayor** - the global coordinator of Gas Town.")
fmt.Println()
fmt.Println("## Responsibilities")
fmt.Println("- Coordinate work across all rigs")
fmt.Println("- Delegate to Refineries, not directly to polecats")
fmt.Println("- Monitor overall system health")
fmt.Println()
fmt.Println("## Key Commands")
fmt.Println("- `gt mail inbox` - Check your messages")
fmt.Println("- `gt mail read <id>` - Read a specific message")
fmt.Println("- `gt status` - Show overall town status")
fmt.Println("- `gt rigs` - List all rigs")
fmt.Println("- `bd ready` - Issues ready to work")
fmt.Println()
fmt.Println("## Startup")
fmt.Println("Check for handoff messages with 🤝 HANDOFF in subject - continue predecessor's work.")
fmt.Println()
fmt.Printf("Town root: %s\n", style.Dim.Render(ctx.TownRoot))
}
func outputWitnessContext(ctx RoleContext) {
fmt.Printf("%s\n\n", style.Bold.Render("# Witness Context"))
fmt.Printf("You are the **Witness** for rig: %s\n\n", style.Bold.Render(ctx.Rig))
fmt.Println("## Responsibilities")
fmt.Println("- Monitor polecat health via heartbeat")
fmt.Println("- Spawn replacement agents for stuck polecats")
fmt.Println("- Report rig status to Mayor")
fmt.Println()
fmt.Println("## Key Commands")
fmt.Println("- `gt witness status` - Show witness status")
fmt.Println("- `gt polecats` - List polecats in this rig")
fmt.Println()
fmt.Printf("Rig: %s\n", style.Dim.Render(ctx.Rig))
}
func outputRefineryContext(ctx RoleContext) {
fmt.Printf("%s\n\n", style.Bold.Render("# Refinery Context"))
fmt.Printf("You are the **Refinery** for rig: %s\n\n", style.Bold.Render(ctx.Rig))
fmt.Println("## Responsibilities")
fmt.Println("- Process the merge queue for this rig")
fmt.Println("- Merge polecat work to integration branch")
fmt.Println("- Resolve merge conflicts")
fmt.Println("- Land completed swarms to main")
fmt.Println()
fmt.Println("## Key Commands")
fmt.Println("- `gt merge queue` - Show pending merges")
fmt.Println("- `gt merge next` - Process next merge")
fmt.Println()
fmt.Printf("Rig: %s\n", style.Dim.Render(ctx.Rig))
}
func outputPolecatContext(ctx RoleContext) {
fmt.Printf("%s\n\n", style.Bold.Render("# Polecat Context"))
fmt.Printf("You are polecat **%s** in rig: %s\n\n",
style.Bold.Render(ctx.Polecat), style.Bold.Render(ctx.Rig))
fmt.Println("## Startup Protocol")
fmt.Println("1. Run `gt prime` - loads context and checks mail automatically")
fmt.Println("2. Check inbox - if mail shown, read with `gt mail read <id>`")
fmt.Println("3. Look for '📋 Work Assignment' messages for your task")
fmt.Println("4. If no mail, check `bd list --status=in_progress` for existing work")
fmt.Println()
fmt.Println("## Key Commands")
fmt.Println("- `gt mail inbox` - Check your inbox for work assignments")
fmt.Println("- `bd show <issue>` - View your assigned issue")
fmt.Println("- `bd close <issue>` - Mark issue complete")
fmt.Println("- `gt done` - Signal work ready for merge")
fmt.Println()
fmt.Printf("Polecat: %s | Rig: %s\n",
style.Dim.Render(ctx.Polecat), style.Dim.Render(ctx.Rig))
}
func outputCrewContext(ctx RoleContext) {
fmt.Printf("%s\n\n", style.Bold.Render("# Crew Worker Context"))
fmt.Printf("You are crew worker **%s** in rig: %s\n\n",
style.Bold.Render(ctx.Polecat), style.Bold.Render(ctx.Rig))
fmt.Println("## About Crew Workers")
fmt.Println("- Persistent workspace (not auto-garbage-collected)")
fmt.Println("- User-managed (not Witness-monitored)")
fmt.Println("- Long-lived identity across sessions")
fmt.Println()
fmt.Println("## Key Commands")
fmt.Println("- `gt mail inbox` - Check your inbox")
fmt.Println("- `bd ready` - Available issues")
fmt.Println("- `bd show <issue>` - View issue details")
fmt.Println("- `bd close <issue>` - Mark issue complete")
fmt.Println()
fmt.Printf("Crew: %s | Rig: %s\n",
style.Dim.Render(ctx.Polecat), style.Dim.Render(ctx.Rig))
}
func outputUnknownContext(ctx RoleContext) {
fmt.Printf("%s\n\n", style.Bold.Render("# Gas Town Context"))
fmt.Println("Could not determine specific role from current directory.")
fmt.Println()
if ctx.Rig != "" {
fmt.Printf("You appear to be in rig: %s\n\n", style.Bold.Render(ctx.Rig))
}
fmt.Println("Navigate to a specific agent directory:")
fmt.Println("- `<rig>/polecats/<name>/` - Polecat role")
fmt.Println("- `<rig>/witness/rig/` - Witness role")
fmt.Println("- `<rig>/refinery/rig/` - Refinery role")
fmt.Println("- Town root or `mayor/` - Mayor role")
fmt.Println()
fmt.Printf("Town root: %s\n", style.Dim.Render(ctx.TownRoot))
}
// outputHandoffContent reads and displays the pinned handoff bead for the role.
func outputHandoffContent(ctx RoleContext) {
if ctx.Role == RoleUnknown {
return
}
// Get role key for handoff bead lookup
roleKey := string(ctx.Role)
bd := beads.New(ctx.TownRoot)
issue, err := bd.FindHandoffBead(roleKey)
if err != nil {
// Silently skip if beads lookup fails (might not be a beads repo)
return
}
if issue == nil || issue.Description == "" {
// No handoff content
return
}
// Display handoff content
fmt.Println()
fmt.Printf("%s\n\n", style.Bold.Render("## 🤝 Handoff from Previous Session"))
fmt.Println(issue.Description)
fmt.Println()
fmt.Println(style.Dim.Render("(Clear with: gt rig reset --handoff)"))
}
// runBdPrime runs `bd prime` and outputs the result.
// This provides beads workflow context to the agent.
func runBdPrime(workDir string) {
cmd := exec.Command("bd", "prime")
cmd.Dir = workDir
var stdout bytes.Buffer
cmd.Stdout = &stdout
cmd.Stderr = nil // Ignore stderr
if err := cmd.Run(); err != nil {
// Silently skip if bd prime fails (beads might not be available)
return
}
output := strings.TrimSpace(stdout.String())
if output != "" {
fmt.Println()
fmt.Println(output)
}
}
// outputStartupDirective outputs role-specific instructions for the agent.
// This tells agents like Mayor to announce themselves on startup.
func outputStartupDirective(ctx RoleContext) {
switch ctx.Role {
case RoleMayor:
fmt.Println()
fmt.Println("---")
fmt.Println()
fmt.Println("**STARTUP PROTOCOL**: You are the Mayor. Please:")
fmt.Println("1. Announce: \"Mayor, checking in.\"")
fmt.Println("2. Check mail: `gt mail inbox`")
fmt.Println("3. If there's a 🤝 HANDOFF message, read it and summarize")
fmt.Println("4. If no mail, await user instruction")
case RoleWitness:
fmt.Println()
fmt.Println("---")
fmt.Println()
fmt.Println("**STARTUP PROTOCOL**: You are the Witness. Please:")
fmt.Println("1. Announce: \"Witness, checking in.\"")
fmt.Println("2. Check for handoff: `gt mail inbox` - look for 🤝 HANDOFF messages")
fmt.Println("3. Check polecat status: `gt polecat list " + ctx.Rig + " --json`")
fmt.Println("4. Process any lifecycle requests from inbox")
fmt.Println("5. If polecats stuck/idle, nudge them")
fmt.Println("6. If all quiet, wait for activity")
case RolePolecat:
fmt.Println()
fmt.Println("---")
fmt.Println()
fmt.Println("**STARTUP PROTOCOL**: You are a polecat. Please:")
fmt.Printf("1. Announce: \"%s Polecat %s, checking in.\"\n", ctx.Rig, ctx.Polecat)
fmt.Println("2. Check mail: `gt mail inbox`")
fmt.Println("3. If assigned work, begin immediately")
fmt.Println("4. If no work, announce ready and await assignment")
case RoleRefinery:
fmt.Println()
fmt.Println("---")
fmt.Println()
fmt.Println("**STARTUP PROTOCOL**: You are the Refinery. Please:")
fmt.Println("1. Announce: \"Refinery, checking in.\"")
fmt.Println("2. Check mail: `gt mail inbox`")
fmt.Printf("3. Check merge queue: `gt refinery queue %s`\n", ctx.Rig)
fmt.Println("4. If MRs pending, process them one at a time")
fmt.Println("5. If no work, monitor for new MRs periodically")
case RoleCrew:
fmt.Println()
fmt.Println("---")
fmt.Println()
fmt.Println("**STARTUP PROTOCOL**: You are a crew worker. Please:")
fmt.Printf("1. Announce: \"%s Crew %s, checking in.\"\n", ctx.Rig, ctx.Polecat)
fmt.Println("2. Check mail: `gt mail inbox`")
fmt.Println("3. If there's a 🤝 HANDOFF message, read it and continue the work")
fmt.Println("4. Check for attached work: `gt mol status`")
fmt.Println(" - If attachment found → **AUTO-CONTINUE** (no human input needed)")
fmt.Println(" - If no attachment → await user instruction")
case RoleDeacon:
fmt.Println()
fmt.Println("---")
fmt.Println()
fmt.Println("**STARTUP PROTOCOL**: You are the Deacon. Please:")
fmt.Println("1. Announce: \"Deacon, checking in.\"")
fmt.Println("2. Signal awake: `gt deacon heartbeat \"starting patrol\"`")
fmt.Println("3. cd to rig: `cd gastown/mayor/rig`")
fmt.Println("4. Check Patrol Status above - if attached, resume from current step")
fmt.Println("5. If naked, start wisp patrol:")
fmt.Println(" - Find proto ID: `bd mol list` (look for mol-deacon-patrol)")
fmt.Println(" - Spawn: `bd --no-daemon mol spawn <proto-id>`")
fmt.Println("6. Execute patrol steps until loop-or-exit")
fmt.Println("7. At cycle end: `bd --no-daemon mol squash <mol-id> --summary \"<cycle summary>\"`")
}
}
// runMailCheckInject runs `gt mail check --inject` and outputs the result.
// This injects any pending mail into the agent's context.
func runMailCheckInject(workDir string) {
cmd := exec.Command("gt", "mail", "check", "--inject")
cmd.Dir = workDir
var stdout bytes.Buffer
cmd.Stdout = &stdout
cmd.Stderr = nil // Ignore stderr
if err := cmd.Run(); err != nil {
// Silently skip if mail check fails
return
}
output := strings.TrimSpace(stdout.String())
if output != "" {
fmt.Println()
fmt.Println(output)
}
}
// outputAttachmentStatus checks for attached work molecule and outputs status.
// This is key for the autonomous overnight work pattern.
// The Propulsion Principle: "If you find something on your hook, YOU RUN IT."
func outputAttachmentStatus(ctx RoleContext) {
if ctx.Role != RoleCrew && ctx.Role != RolePolecat {
return
}
// Check for pinned beads with attachments
b := beads.New(ctx.WorkDir)
// Build assignee string based on role
var assignee string
switch ctx.Role {
case RoleCrew:
assignee = fmt.Sprintf("%s/crew/%s", ctx.Rig, ctx.Polecat)
case RolePolecat:
assignee = fmt.Sprintf("%s/%s", ctx.Rig, ctx.Polecat)
}
// Find pinned beads for this agent
pinnedBeads, err := b.List(beads.ListOptions{
Status: beads.StatusPinned,
Assignee: assignee,
Priority: -1,
})
if err != nil || len(pinnedBeads) == 0 {
// No pinned beads - interactive mode
return
}
// Check first pinned bead for attachment
attachment := beads.ParseAttachmentFields(pinnedBeads[0])
if attachment == nil || attachment.AttachedMolecule == "" {
// No attachment - interactive mode
return
}
// Has attached work - output prominently
fmt.Println()
fmt.Printf("%s\n\n", style.Bold.Render("## 🎯 ATTACHED WORK DETECTED"))
fmt.Printf("Pinned bead: %s\n", pinnedBeads[0].ID)
fmt.Printf("Attached molecule: %s\n", attachment.AttachedMolecule)
if attachment.AttachedAt != "" {
fmt.Printf("Attached at: %s\n", attachment.AttachedAt)
}
fmt.Println()
fmt.Println(style.Bold.Render("→ AUTO-CONTINUE MODE: Proceed with attached work immediately."))
fmt.Println(" No human input needed. Continue from where predecessor left off.")
}
// outputMoleculeContext checks if the agent is working on a molecule step and shows progress.
func outputMoleculeContext(ctx RoleContext) {
// Applies to polecats, crew workers, deacon, and refinery
if ctx.Role != RolePolecat && ctx.Role != RoleCrew && ctx.Role != RoleDeacon && ctx.Role != RoleRefinery {
return
}
// For Deacon, use special patrol molecule handling
if ctx.Role == RoleDeacon {
outputDeaconPatrolContext(ctx)
return
}
// For Refinery, use special patrol molecule handling (auto-bonds on startup)
if ctx.Role == RoleRefinery {
outputRefineryPatrolContext(ctx)
return
}
// Check for in-progress issues
b := beads.New(ctx.WorkDir)
issues, err := b.List(beads.ListOptions{
Status: "in_progress",
Assignee: ctx.Polecat,
Priority: -1,
})
if err != nil || len(issues) == 0 {
return
}
// Check if any in-progress issue is a molecule step
for _, issue := range issues {
moleculeID := parseMoleculeMetadata(issue.Description)
if moleculeID == "" {
continue
}
// Get the parent (root) issue ID
rootID := issue.Parent
if rootID == "" {
continue
}
// This is a molecule step - show context
fmt.Println()
fmt.Printf("%s\n\n", style.Bold.Render("## 🧬 Molecule Workflow"))
fmt.Printf("You are working on a molecule step.\n")
fmt.Printf(" Current step: %s\n", issue.ID)
fmt.Printf(" Molecule: %s\n", moleculeID)
fmt.Printf(" Root issue: %s\n\n", rootID)
// Show molecule progress by finding sibling steps
showMoleculeProgress(b, rootID)
fmt.Println()
fmt.Println("**Molecule Work Loop:**")
fmt.Println("1. Complete current step, then `bd close " + issue.ID + "`")
fmt.Println("2. Check for next steps: `bd ready --parent " + rootID + "`")
fmt.Println("3. Work on next ready step(s)")
fmt.Println("4. When all steps done, run `gt done`")
break // Only show context for first molecule step found
}
}
// parseMoleculeMetadata extracts molecule info from a step's description.
// Looks for lines like:
//
// instantiated_from: mol-xyz
func parseMoleculeMetadata(description string) string {
lines := strings.Split(description, "\n")
for _, line := range lines {
line = strings.TrimSpace(line)
if strings.HasPrefix(line, "instantiated_from:") {
return strings.TrimSpace(strings.TrimPrefix(line, "instantiated_from:"))
}
}
return ""
}
// showMoleculeProgress displays the progress through a molecule's steps.
func showMoleculeProgress(b *beads.Beads, rootID string) {
if rootID == "" {
return
}
// Find all children of the root issue
children, err := b.List(beads.ListOptions{
Parent: rootID,
Status: "all",
Priority: -1,
})
if err != nil || len(children) == 0 {
return
}
total := len(children)
done := 0
inProgress := 0
var readySteps []string
for _, child := range children {
switch child.Status {
case "closed":
done++
case "in_progress":
inProgress++
case "open":
// Check if ready (no open dependencies)
if len(child.DependsOn) == 0 {
readySteps = append(readySteps, child.ID)
}
}
}
fmt.Printf("Progress: %d/%d steps complete", done, total)
if inProgress > 0 {
fmt.Printf(" (%d in progress)", inProgress)
}
fmt.Println()
if len(readySteps) > 0 {
fmt.Printf("Ready steps: %s\n", strings.Join(readySteps, ", "))
}
}
// outputDeaconPatrolContext shows patrol molecule status for the Deacon.
// Deacon uses wisps (Wisp:true issues in main .beads/) for patrol cycles.
// Spawn creates wisp-marked issues that are auto-deleted on squash.
func outputDeaconPatrolContext(ctx RoleContext) {
fmt.Println()
fmt.Printf("%s\n\n", style.Bold.Render("## 🔄 Patrol Status (Wisp-based)"))
// Check for active mol-deacon-patrol molecules in rig beads
// A patrol is "active" if it has open wisp children (steps to execute)
// After squash, the root stays open but has no open children - that's "completed"
rigBeadsDir := filepath.Join(ctx.TownRoot, "gastown", "mayor", "rig")
// First find mol-deacon-patrol molecules (exclude template)
cmdList := exec.Command("bd", "list", "--status=open", "--type=epic")
cmdList.Dir = rigBeadsDir
var stdoutList bytes.Buffer
cmdList.Stdout = &stdoutList
cmdList.Stderr = nil
errList := cmdList.Run()
// Find a patrol molecule with open children
hasPatrol := false
var patrolLine string
var patrolID string
if errList == nil {
lines := strings.Split(stdoutList.String(), "\n")
for _, line := range lines {
if strings.Contains(line, "mol-deacon-patrol") && !strings.Contains(line, "[template]") {
// Extract the ID (first word)
parts := strings.Fields(line)
if len(parts) > 0 {
molID := parts[0]
// Check if this molecule has open children using bd show
cmdShow := exec.Command("bd", "show", molID)
cmdShow.Dir = rigBeadsDir
var stdoutShow bytes.Buffer
cmdShow.Stdout = &stdoutShow
cmdShow.Stderr = nil
if cmdShow.Run() == nil {
showOutput := stdoutShow.String()
// Check for "- open]" in children section (open child steps)
if strings.Contains(showOutput, "- open]") {
hasPatrol = true
patrolLine = line
patrolID = molID
break
}
}
}
}
}
}
_ = patrolID // Silence unused warning
if !hasPatrol {
// No attached patrol - show "naked" status
fmt.Println("Status: **Naked** (no patrol molecule attached)")
fmt.Println()
fmt.Println("To start patrol cycle:")
fmt.Println(" cd gastown/mayor/rig")
fmt.Println(" bd mol list # Find mol-deacon-patrol proto ID")
fmt.Println(" bd --no-daemon mol spawn <id> # e.g., bd --no-daemon mol spawn gt-iep9")
return
}
// Has patrol - show attached status
fmt.Println("Status: **Attached** (wisp patrol in progress)")
fmt.Println()
// Show the patrol molecule details
fmt.Printf("Active patrol: %s\n\n", strings.TrimSpace(patrolLine))
fmt.Println("**Wisp Patrol Work Loop:**")
fmt.Println("Run from gastown/mayor/rig/:")
fmt.Println("1. Check next step: `bd ready`")
fmt.Println("2. Execute the step (heartbeat, mail, health checks, etc.)")
fmt.Println("3. Close step: `bd close <step-id>`")
fmt.Println("4. Check next: `bd ready`")
fmt.Println("5. At cycle end (loop-or-exit step):")
fmt.Println(" - Generate summary of patrol cycle")
fmt.Println(" - Squash: `bd --no-daemon mol squash <mol-id> --summary \"<summary>\"`")
fmt.Println(" - Loop back to spawn new wisp, or exit if context high")
}
// outputRefineryPatrolContext shows patrol molecule status for the Refinery.
// Unlike other patrol roles, Refinery AUTO-BONDS its patrol molecule on startup
// if one isn't already running. This ensures the merge queue is always monitored.
func outputRefineryPatrolContext(ctx RoleContext) {
fmt.Println()
fmt.Printf("%s\n\n", style.Bold.Render("## 🔧 Refinery Patrol Status"))
// Refinery works from its own rig clone: <rig>/refinery/rig/
// Beads are in the current WorkDir
refineryBeadsDir := ctx.WorkDir
// Find mol-refinery-patrol molecules (exclude template)
// Look for in-progress patrol first (resumable)
cmdList := exec.Command("bd", "--no-daemon", "list", "--status=in_progress", "--type=epic")
cmdList.Dir = refineryBeadsDir
var stdoutList bytes.Buffer
cmdList.Stdout = &stdoutList
cmdList.Stderr = nil
errList := cmdList.Run()
hasPatrol := false
var patrolID string
var patrolLine string
if errList == nil {
lines := strings.Split(stdoutList.String(), "\n")
for _, line := range lines {
if strings.Contains(line, "mol-refinery-patrol") && !strings.Contains(line, "[template]") {
parts := strings.Fields(line)
if len(parts) > 0 {
patrolID = parts[0]
patrolLine = line
hasPatrol = true
break
}
}
}
}
// Also check for open patrols with open children (active wisp)
if !hasPatrol {
cmdOpen := exec.Command("bd", "--no-daemon", "list", "--status=open", "--type=epic")
cmdOpen.Dir = refineryBeadsDir
var stdoutOpen bytes.Buffer
cmdOpen.Stdout = &stdoutOpen
cmdOpen.Stderr = nil
if cmdOpen.Run() == nil {
lines := strings.Split(stdoutOpen.String(), "\n")
for _, line := range lines {
if strings.Contains(line, "mol-refinery-patrol") && !strings.Contains(line, "[template]") {
parts := strings.Fields(line)
if len(parts) > 0 {
molID := parts[0]
// Check if this molecule has open children
cmdShow := exec.Command("bd", "--no-daemon", "show", molID)
cmdShow.Dir = refineryBeadsDir
var stdoutShow bytes.Buffer
cmdShow.Stdout = &stdoutShow
cmdShow.Stderr = nil
if cmdShow.Run() == nil {
showOutput := stdoutShow.String()
if strings.Contains(showOutput, "- open]") || strings.Contains(showOutput, "- in_progress]") {
hasPatrol = true
patrolID = molID
patrolLine = line
break
}
}
}
}
}
}
}
if !hasPatrol {
// No active patrol - AUTO-SPAWN one
fmt.Println("Status: **No active patrol** - spawning mol-refinery-patrol...")
fmt.Println()
// Find the proto ID for mol-refinery-patrol
cmdCatalog := exec.Command("bd", "--no-daemon", "mol", "catalog")
cmdCatalog.Dir = refineryBeadsDir
var stdoutCatalog bytes.Buffer
cmdCatalog.Stdout = &stdoutCatalog
cmdCatalog.Stderr = nil
if cmdCatalog.Run() != nil {
fmt.Println(style.Dim.Render("Failed to list molecule catalog. Run `bd mol catalog` to troubleshoot."))
return
}
// Find mol-refinery-patrol in catalog
var protoID string
catalogLines := strings.Split(stdoutCatalog.String(), "\n")
for _, line := range catalogLines {
if strings.Contains(line, "mol-refinery-patrol") {
parts := strings.Fields(line)
if len(parts) > 0 {
protoID = parts[0]
break
}
}
}
if protoID == "" {
fmt.Println(style.Dim.Render("Proto mol-refinery-patrol not found in catalog. Run `bd mol register` first."))
return
}
// Spawn the wisp (default spawn creates wisp)
cmdSpawn := exec.Command("bd", "--no-daemon", "mol", "spawn", protoID, "--assignee", ctx.Rig+"/refinery")
cmdSpawn.Dir = refineryBeadsDir
var stdoutSpawn, stderrSpawn bytes.Buffer
cmdSpawn.Stdout = &stdoutSpawn
cmdSpawn.Stderr = &stderrSpawn
if err := cmdSpawn.Run(); err != nil {
fmt.Printf("Failed to spawn patrol: %s\n", stderrSpawn.String())
fmt.Println(style.Dim.Render("Run manually: bd --no-daemon mol spawn " + protoID))
return
}
// Parse the spawned molecule ID from output
spawnOutput := stdoutSpawn.String()
fmt.Printf("✓ Spawned patrol molecule\n")
// Extract molecule ID from spawn output (format: "Created molecule: gt-xxxx")
for _, line := range strings.Split(spawnOutput, "\n") {
if strings.Contains(line, "molecule:") || strings.Contains(line, "Created") {
parts := strings.Fields(line)
for _, p := range parts {
if strings.HasPrefix(p, "gt-") {
patrolID = p
break
}
}
}
}
if patrolID != "" {
fmt.Printf("Patrol ID: %s\n\n", patrolID)
}
} else {
// Has active patrol - show status
fmt.Println("Status: **Patrol Active**")
fmt.Printf("Patrol: %s\n\n", strings.TrimSpace(patrolLine))
}
// Show patrol work loop instructions
fmt.Println("**Refinery Patrol Work Loop:**")
fmt.Println("1. Check inbox: `gt mail inbox`")
fmt.Println("2. Check next step: `bd ready`")
fmt.Println("3. Execute the step (queue scan, process branch, tests, merge)")
fmt.Println("4. Close step: `bd close <step-id>`")
fmt.Println("5. Check next: `bd ready`")
fmt.Println("6. At cycle end (burn-or-loop step):")
fmt.Println(" - Generate summary of patrol cycle")
fmt.Println(" - Squash: `bd --no-daemon mol squash <mol-id> --summary \"<summary>\"`")
fmt.Println(" - Loop back to spawn new wisp, or exit if context high")
if patrolID != "" {
fmt.Println()
fmt.Printf("Current patrol ID: %s\n", patrolID)
}
}
// acquireIdentityLock checks and acquires the identity lock for worker roles.
// This prevents multiple agents from claiming the same worker identity.
// Returns an error if another agent already owns this identity.
func acquireIdentityLock(ctx RoleContext) error {
// Only lock worker roles (polecat, crew)
// Infrastructure roles (mayor, witness, refinery, deacon) are singletons
// managed by tmux session names, so they don't need file-based locks
if ctx.Role != RolePolecat && ctx.Role != RoleCrew {
return nil
}
// Create lock for this worker directory
l := lock.New(ctx.WorkDir)
// Determine session ID from environment or context
sessionID := os.Getenv("TMUX_PANE")
if sessionID == "" {
// Fall back to a descriptive identifier
sessionID = fmt.Sprintf("%s/%s", ctx.Rig, ctx.Polecat)
}
// Try to acquire the lock
if err := l.Acquire(sessionID); err != nil {
if errors.Is(err, lock.ErrLocked) {
// Another agent owns this identity
fmt.Printf("\n%s\n\n", style.Bold.Render("⚠️ IDENTITY COLLISION DETECTED"))
fmt.Printf("Another agent already claims this worker identity.\n\n")
// Show lock details
if info, readErr := l.Read(); readErr == nil {
fmt.Printf("Lock holder:\n")
fmt.Printf(" PID: %d\n", info.PID)
fmt.Printf(" Session: %s\n", info.SessionID)
fmt.Printf(" Acquired: %s\n", info.AcquiredAt.Format("2006-01-02 15:04:05"))
fmt.Println()
}
fmt.Printf("To resolve:\n")
fmt.Printf(" 1. Find the other session and close it, OR\n")
fmt.Printf(" 2. Run: gt doctor --fix (cleans stale locks)\n")
fmt.Printf(" 3. If lock is stale: rm %s/.runtime/agent.lock\n", ctx.WorkDir)
fmt.Println()
return fmt.Errorf("cannot claim identity %s/%s: %w", ctx.Rig, ctx.Polecat, err)
}
return fmt.Errorf("acquiring identity lock: %w", err)
}
return nil
}
// ensureBeadsRedirect ensures the .beads/redirect file exists for worktree-based roles.
// This handles cases where git clean or other operations delete the redirect file.
func ensureBeadsRedirect(ctx RoleContext) {
// Only applies to crew and polecat roles (they use shared beads)
if ctx.Role != RoleCrew && ctx.Role != RolePolecat {
return
}
// Check if redirect already exists
beadsDir := filepath.Join(ctx.WorkDir, ".beads")
redirectPath := filepath.Join(beadsDir, "redirect")
if _, err := os.Stat(redirectPath); err == nil {
// Redirect exists, nothing to do
return
}
// Determine the correct redirect path based on role and rig structure
var redirectContent string
// Get the rig root (parent of crew/ or polecats/)
var rigRoot string
relPath, err := filepath.Rel(ctx.TownRoot, ctx.WorkDir)
if err != nil {
return
}
parts := strings.Split(filepath.ToSlash(relPath), "/")
if len(parts) >= 1 {
rigRoot = filepath.Join(ctx.TownRoot, parts[0])
} else {
return
}
// Check for shared beads locations in order of preference:
// 1. rig/mayor/rig/.beads/ (if mayor rig clone exists)
// 2. rig/.beads/ (rig root beads)
mayorRigBeads := filepath.Join(rigRoot, "mayor", "rig", ".beads")
rigRootBeads := filepath.Join(rigRoot, ".beads")
if _, err := os.Stat(mayorRigBeads); err == nil {
// Use mayor/rig/.beads
if ctx.Role == RoleCrew {
// crew/<name>/.beads -> ../../mayor/rig/.beads
redirectContent = "../../mayor/rig/.beads"
} else {
// polecats/<name>/.beads -> ../../mayor/rig/.beads
redirectContent = "../../mayor/rig/.beads"
}
} else if _, err := os.Stat(rigRootBeads); err == nil {
// Use rig root .beads
if ctx.Role == RoleCrew {
// crew/<name>/.beads -> ../../.beads
redirectContent = "../../.beads"
} else {
// polecats/<name>/.beads -> ../../.beads
redirectContent = "../../.beads"
}
} else {
// No shared beads found, nothing to redirect to
return
}
// Create .beads directory if needed
if err := os.MkdirAll(beadsDir, 0755); err != nil {
// Silently fail - not critical
return
}
// Write redirect file
if err := os.WriteFile(redirectPath, []byte(redirectContent+"\n"), 0644); err != nil {
// Silently fail - not critical
return
}
// Note: We don't print a message here to avoid cluttering prime output
// The redirect is silently restored
}