Files
gastown/internal/crew/manager.go
Steve Yegge a000b40ed4 fix: crew workers now get proper crew context via templates
Updated crew manager's createClaudeMD() to use the templates package
instead of hardcoded content. This ensures crew workers get the
comprehensive crew.md.tmpl context instead of a minimal stub.

Changes:
- Import templates package in crew/manager.go
- createClaudeMD now renders crew template with proper RoleData
- Added createClaudeMDFallback for graceful degradation
- Fallback uses correct gt commands instead of outdated town commands

The crew.md.tmpl template provides:
- Full Gas Town architecture explanation
- Crew-specific responsibilities and differences from polecats
- Complete command reference with gt/bd commands
- Session cycling and handoff instructions
- Context-aware workspace paths

Closes: gt-unrd

Generated with Claude Code

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-20 01:51:26 -08:00

383 lines
9.4 KiB
Go

package crew
import (
"encoding/json"
"errors"
"fmt"
"os"
"os/exec"
"path/filepath"
"time"
"github.com/steveyegge/gastown/internal/git"
"github.com/steveyegge/gastown/internal/rig"
"github.com/steveyegge/gastown/internal/templates"
)
// Common errors
var (
ErrCrewExists = errors.New("crew worker already exists")
ErrCrewNotFound = errors.New("crew worker not found")
ErrHasChanges = errors.New("crew worker has uncommitted changes")
)
// Manager handles crew worker lifecycle.
type Manager struct {
rig *rig.Rig
git *git.Git
}
// NewManager creates a new crew manager.
func NewManager(r *rig.Rig, g *git.Git) *Manager {
return &Manager{
rig: r,
git: g,
}
}
// crewDir returns the directory for a crew worker.
func (m *Manager) crewDir(name string) string {
return filepath.Join(m.rig.Path, "crew", name)
}
// stateFile returns the state file path for a crew worker.
func (m *Manager) stateFile(name string) string {
return filepath.Join(m.crewDir(name), "state.json")
}
// mailDir returns the mail directory path for a crew worker.
func (m *Manager) mailDir(name string) string {
return filepath.Join(m.crewDir(name), "mail")
}
// exists checks if a crew worker exists.
func (m *Manager) exists(name string) bool {
_, err := os.Stat(m.crewDir(name))
return err == nil
}
// Add creates a new crew worker with a clone of the rig.
func (m *Manager) Add(name string, createBranch bool) (*CrewWorker, error) {
if m.exists(name) {
return nil, ErrCrewExists
}
crewPath := m.crewDir(name)
// Create crew directory if needed
crewBaseDir := filepath.Join(m.rig.Path, "crew")
if err := os.MkdirAll(crewBaseDir, 0755); err != nil {
return nil, fmt.Errorf("creating crew dir: %w", err)
}
// Clone the rig repo
if err := m.git.Clone(m.rig.GitURL, crewPath); err != nil {
return nil, fmt.Errorf("cloning rig: %w", err)
}
crewGit := git.NewGit(crewPath)
branchName := "main"
// Optionally create a working branch
if createBranch {
branchName = fmt.Sprintf("crew/%s", name)
if err := crewGit.CreateBranch(branchName); err != nil {
_ = os.RemoveAll(crewPath)
return nil, fmt.Errorf("creating branch: %w", err)
}
if err := crewGit.Checkout(branchName); err != nil {
_ = os.RemoveAll(crewPath)
return nil, fmt.Errorf("checking out branch: %w", err)
}
}
// Create mail directory for mail delivery
mailPath := m.mailDir(name)
if err := os.MkdirAll(mailPath, 0755); err != nil {
_ = os.RemoveAll(crewPath)
return nil, fmt.Errorf("creating mail dir: %w", err)
}
// Create CLAUDE.md with crew worker prompting
if err := m.createClaudeMD(name, crewPath); err != nil {
_ = os.RemoveAll(crewPath)
return nil, fmt.Errorf("creating CLAUDE.md: %w", err)
}
// Create crew worker state
now := time.Now()
crew := &CrewWorker{
Name: name,
Rig: m.rig.Name,
ClonePath: crewPath,
Branch: branchName,
CreatedAt: now,
UpdatedAt: now,
}
// Save state
if err := m.saveState(crew); err != nil {
_ = os.RemoveAll(crewPath)
return nil, fmt.Errorf("saving state: %w", err)
}
return crew, nil
}
// createClaudeMD creates the CLAUDE.md file for crew worker prompting.
// Uses the crew template from internal/templates for comprehensive context.
func (m *Manager) createClaudeMD(name, crewPath string) error {
// Try to use templates for comprehensive crew context
tmpl, err := templates.New()
if err != nil {
// Fall back to minimal content if templates fail
return m.createClaudeMDFallback(name, crewPath)
}
// Find town root by walking up from rig path
townRoot := filepath.Dir(m.rig.Path)
// Build template data
data := templates.RoleData{
Role: "crew",
RigName: m.rig.Name,
TownRoot: townRoot,
WorkDir: crewPath,
Polecat: name, // Used for crew member name
}
// Render the crew template
content, err := tmpl.RenderRole("crew", data)
if err != nil {
// Fall back if rendering fails
return m.createClaudeMDFallback(name, crewPath)
}
claudePath := filepath.Join(crewPath, "CLAUDE.md")
return os.WriteFile(claudePath, []byte(content), 0644)
}
// createClaudeMDFallback creates a minimal CLAUDE.md if templates fail.
func (m *Manager) createClaudeMDFallback(name, crewPath string) error {
content := fmt.Sprintf(`# Claude: Crew Worker - %s
Run `+"`gt prime`"+` for full crew worker context.
You are a **crew worker** in the %s rig. Crew workers are user-managed persistent workspaces.
## Key Differences from Polecats
- **User-managed**: You are NOT managed by the Witness daemon
- **Persistent**: Your workspace is not automatically cleaned up
- **Long-lived identity**: You keep your name across sessions
- **Mail enabled**: You can send and receive mail
## Key Commands
- `+"`gt prime`"+` - Output full crew worker context
- `+"`gt mail inbox`"+` - Check your inbox
- `+"`bd ready`"+` - Available issues (if beads configured)
- `+"`bd show <id>`"+` - View issue details
- `+"`bd close <id>`"+` - Mark issue complete
Crew: %s | Rig: %s
`, name, m.rig.Name, name, m.rig.Name)
claudePath := filepath.Join(crewPath, "CLAUDE.md")
return os.WriteFile(claudePath, []byte(content), 0644)
}
// Remove deletes a crew worker.
func (m *Manager) Remove(name string, force bool) error {
if !m.exists(name) {
return ErrCrewNotFound
}
crewPath := m.crewDir(name)
if !force {
crewGit := git.NewGit(crewPath)
hasChanges, err := crewGit.HasUncommittedChanges()
if err == nil && hasChanges {
return ErrHasChanges
}
}
// Remove directory
if err := os.RemoveAll(crewPath); err != nil {
return fmt.Errorf("removing crew dir: %w", err)
}
return nil
}
// List returns all crew workers in the rig.
func (m *Manager) List() ([]*CrewWorker, error) {
crewBaseDir := filepath.Join(m.rig.Path, "crew")
entries, err := os.ReadDir(crewBaseDir)
if err != nil {
if os.IsNotExist(err) {
return nil, nil
}
return nil, fmt.Errorf("reading crew dir: %w", err)
}
var workers []*CrewWorker
for _, entry := range entries {
if !entry.IsDir() {
continue
}
worker, err := m.Get(entry.Name())
if err != nil {
continue // Skip invalid workers
}
workers = append(workers, worker)
}
return workers, nil
}
// Get returns a specific crew worker by name.
func (m *Manager) Get(name string) (*CrewWorker, error) {
if !m.exists(name) {
return nil, ErrCrewNotFound
}
return m.loadState(name)
}
// saveState persists crew worker state to disk.
func (m *Manager) saveState(crew *CrewWorker) error {
data, err := json.MarshalIndent(crew, "", " ")
if err != nil {
return fmt.Errorf("marshaling state: %w", err)
}
stateFile := m.stateFile(crew.Name)
if err := os.WriteFile(stateFile, data, 0644); err != nil {
return fmt.Errorf("writing state: %w", err)
}
return nil
}
// loadState reads crew worker state from disk.
func (m *Manager) loadState(name string) (*CrewWorker, error) {
stateFile := m.stateFile(name)
data, err := os.ReadFile(stateFile)
if err != nil {
if os.IsNotExist(err) {
// Return minimal crew worker if state file missing
return &CrewWorker{
Name: name,
Rig: m.rig.Name,
ClonePath: m.crewDir(name),
}, nil
}
return nil, fmt.Errorf("reading state: %w", err)
}
var crew CrewWorker
if err := json.Unmarshal(data, &crew); err != nil {
return nil, fmt.Errorf("parsing state: %w", err)
}
return &crew, nil
}
// Rename renames a crew worker from oldName to newName.
func (m *Manager) Rename(oldName, newName string) error {
if !m.exists(oldName) {
return ErrCrewNotFound
}
if m.exists(newName) {
return ErrCrewExists
}
oldPath := m.crewDir(oldName)
newPath := m.crewDir(newName)
// Rename directory
if err := os.Rename(oldPath, newPath); err != nil {
return fmt.Errorf("renaming crew dir: %w", err)
}
// Update state file with new name and path
crew, err := m.loadState(newName)
if err != nil {
// Rollback on error
_ = os.Rename(newPath, oldPath)
return fmt.Errorf("loading state: %w", err)
}
crew.Name = newName
crew.ClonePath = newPath
crew.UpdatedAt = time.Now()
if err := m.saveState(crew); err != nil {
// Rollback on error
_ = os.Rename(newPath, oldPath)
return fmt.Errorf("saving state: %w", err)
}
return nil
}
// Pristine ensures a crew worker is up-to-date with remote.
// It runs git pull --rebase and bd sync.
func (m *Manager) Pristine(name string) (*PristineResult, error) {
if !m.exists(name) {
return nil, ErrCrewNotFound
}
crewPath := m.crewDir(name)
crewGit := git.NewGit(crewPath)
result := &PristineResult{
Name: name,
}
// Check for uncommitted changes
hasChanges, err := crewGit.HasUncommittedChanges()
if err != nil {
return nil, fmt.Errorf("checking changes: %w", err)
}
result.HadChanges = hasChanges
// Pull latest (use origin and current branch)
if err := crewGit.Pull("origin", ""); err != nil {
result.PullError = err.Error()
} else {
result.Pulled = true
}
// Run bd sync
if err := m.runBdSync(crewPath); err != nil {
result.SyncError = err.Error()
} else {
result.Synced = true
}
return result, nil
}
// runBdSync runs bd sync in the given directory.
func (m *Manager) runBdSync(dir string) error {
cmd := exec.Command("bd", "sync")
cmd.Dir = dir
return cmd.Run()
}
// PristineResult captures the results of a pristine operation.
type PristineResult struct {
Name string `json:"name"`
HadChanges bool `json:"had_changes"`
Pulled bool `json:"pulled"`
PullError string `json:"pull_error,omitempty"`
Synced bool `json:"synced"`
SyncError string `json:"sync_error,omitempty"`
}