Types: - Swarm: coordinated multi-agent work unit - SwarmTask: single task assigned to worker - SwarmState: lifecycle states (created/active/merging/landed/failed/cancelled) - TaskState: task states (pending/assigned/in_progress/review/merged/failed) - SwarmSummary: high-level progress overview Methods: - SwarmState.IsTerminal(), IsActive() - TaskState.IsComplete() - Swarm.Summary(), Progress() Closes gt-kmn.1 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
181 lines
5.0 KiB
Go
181 lines
5.0 KiB
Go
// Package swarm provides types and management for multi-agent swarms.
|
|
package swarm
|
|
|
|
import "time"
|
|
|
|
// SwarmState represents the lifecycle state of a swarm.
|
|
type SwarmState string
|
|
|
|
const (
|
|
// SwarmCreated is the initial state after swarm creation.
|
|
SwarmCreated SwarmState = "created"
|
|
|
|
// SwarmActive means workers are actively working on tasks.
|
|
SwarmActive SwarmState = "active"
|
|
|
|
// SwarmMerging means all work is done and merging is in progress.
|
|
SwarmMerging SwarmState = "merging"
|
|
|
|
// SwarmLanded means all work has been merged to the target branch.
|
|
SwarmLanded SwarmState = "landed"
|
|
|
|
// SwarmFailed means the swarm failed and cannot be recovered.
|
|
SwarmFailed SwarmState = "failed"
|
|
|
|
// SwarmCancelled means the swarm was explicitly cancelled.
|
|
SwarmCancelled SwarmState = "cancelled"
|
|
)
|
|
|
|
// IsTerminal returns true if the swarm is in a terminal state.
|
|
func (s SwarmState) IsTerminal() bool {
|
|
return s == SwarmLanded || s == SwarmFailed || s == SwarmCancelled
|
|
}
|
|
|
|
// IsActive returns true if the swarm is actively running.
|
|
func (s SwarmState) IsActive() bool {
|
|
return s == SwarmCreated || s == SwarmActive || s == SwarmMerging
|
|
}
|
|
|
|
// Swarm represents a coordinated multi-agent work unit.
|
|
// The swarm references a beads epic that tracks all swarm work.
|
|
type Swarm struct {
|
|
// ID is the unique swarm identifier (matches beads epic ID).
|
|
ID string `json:"id"`
|
|
|
|
// RigName is the rig this swarm operates in.
|
|
RigName string `json:"rig_name"`
|
|
|
|
// EpicID is the beads epic tracking this swarm's work.
|
|
EpicID string `json:"epic_id"`
|
|
|
|
// BaseCommit is the git SHA all workers branch from.
|
|
BaseCommit string `json:"base_commit"`
|
|
|
|
// Integration is the integration branch name for merging work.
|
|
Integration string `json:"integration"`
|
|
|
|
// TargetBranch is the branch to merge into when complete (e.g., "main").
|
|
TargetBranch string `json:"target_branch"`
|
|
|
|
// State is the current lifecycle state.
|
|
State SwarmState `json:"state"`
|
|
|
|
// CreatedAt is when the swarm was created.
|
|
CreatedAt time.Time `json:"created_at"`
|
|
|
|
// UpdatedAt is when the swarm was last updated.
|
|
UpdatedAt time.Time `json:"updated_at"`
|
|
|
|
// Workers is the list of polecat names assigned to this swarm.
|
|
Workers []string `json:"workers"`
|
|
|
|
// Tasks is the list of tasks in this swarm.
|
|
Tasks []SwarmTask `json:"tasks"`
|
|
|
|
// Error contains error details if State is SwarmFailed.
|
|
Error string `json:"error,omitempty"`
|
|
}
|
|
|
|
// SwarmTask represents a single task in the swarm.
|
|
// Each task maps to a beads issue and is assigned to a worker.
|
|
type SwarmTask struct {
|
|
// IssueID is the beads issue ID for this task.
|
|
IssueID string `json:"issue_id"`
|
|
|
|
// Title is the task title (copied from beads issue).
|
|
Title string `json:"title"`
|
|
|
|
// Assignee is the polecat name working on this task.
|
|
Assignee string `json:"assignee,omitempty"`
|
|
|
|
// Branch is the worker's branch name for this task.
|
|
Branch string `json:"branch,omitempty"`
|
|
|
|
// State mirrors the beads issue status.
|
|
State TaskState `json:"state"`
|
|
|
|
// MergedAt is when the task branch was merged (if merged).
|
|
MergedAt *time.Time `json:"merged_at,omitempty"`
|
|
}
|
|
|
|
// TaskState represents the state of a swarm task.
|
|
type TaskState string
|
|
|
|
const (
|
|
// TaskPending means the task is not yet started.
|
|
TaskPending TaskState = "pending"
|
|
|
|
// TaskAssigned means the task is assigned but not started.
|
|
TaskAssigned TaskState = "assigned"
|
|
|
|
// TaskInProgress means the task is actively being worked on.
|
|
TaskInProgress TaskState = "in_progress"
|
|
|
|
// TaskReview means the task is ready for review/merge.
|
|
TaskReview TaskState = "review"
|
|
|
|
// TaskMerged means the task has been merged.
|
|
TaskMerged TaskState = "merged"
|
|
|
|
// TaskFailed means the task failed.
|
|
TaskFailed TaskState = "failed"
|
|
)
|
|
|
|
// IsComplete returns true if the task is in a terminal state.
|
|
func (s TaskState) IsComplete() bool {
|
|
return s == TaskMerged || s == TaskFailed
|
|
}
|
|
|
|
// SwarmSummary provides a high-level overview of swarm progress.
|
|
type SwarmSummary struct {
|
|
ID string `json:"id"`
|
|
State SwarmState `json:"state"`
|
|
TotalTasks int `json:"total_tasks"`
|
|
PendingTasks int `json:"pending_tasks"`
|
|
ActiveTasks int `json:"active_tasks"`
|
|
MergedTasks int `json:"merged_tasks"`
|
|
FailedTasks int `json:"failed_tasks"`
|
|
WorkerCount int `json:"worker_count"`
|
|
}
|
|
|
|
// Summary returns a SwarmSummary for this swarm.
|
|
func (s *Swarm) Summary() SwarmSummary {
|
|
summary := SwarmSummary{
|
|
ID: s.ID,
|
|
State: s.State,
|
|
TotalTasks: len(s.Tasks),
|
|
WorkerCount: len(s.Workers),
|
|
}
|
|
|
|
for _, task := range s.Tasks {
|
|
switch task.State {
|
|
case TaskPending, TaskAssigned:
|
|
summary.PendingTasks++
|
|
case TaskInProgress, TaskReview:
|
|
summary.ActiveTasks++
|
|
case TaskMerged:
|
|
summary.MergedTasks++
|
|
case TaskFailed:
|
|
summary.FailedTasks++
|
|
}
|
|
}
|
|
|
|
return summary
|
|
}
|
|
|
|
// Progress returns the completion percentage (0-100).
|
|
func (s *Swarm) Progress() int {
|
|
if len(s.Tasks) == 0 {
|
|
return 0
|
|
}
|
|
|
|
merged := 0
|
|
for _, task := range s.Tasks {
|
|
if task.State == TaskMerged {
|
|
merged++
|
|
}
|
|
}
|
|
|
|
return (merged * 100) / len(s.Tasks)
|
|
}
|