Reorganize blueprints: move legacy blueprints to blueprints/automation

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2025-12-21 15:50:59 -08:00
parent 4b285770d2
commit 40e03d0300
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blueprint:
name: Multi-Press Action
description: Trigger different actions based on how many times an entity changes state rapidly
domain: automation
input:
trigger_entity:
name: Trigger Entity
description: The entity to monitor for state changes
selector:
entity: {}
press_counter:
name: Multi-Press Counter
description: House-wide counter helper for tracking presses (create counter.multi_press_counter)
default: counter.multi_press_counter
selector:
entity:
domain: counter
time_window:
name: Time Window
description: Maximum time between presses (in seconds)
default: 1.5
selector:
number:
min: 0.5
max: 5
step: 0.1
unit_of_measurement: seconds
immediate_single_press:
name: Execute Single Press Immediately
description: If enabled, single press action runs immediately without waiting. If disabled, waits to see if it's a multi-press before acting.
default: true
selector:
boolean: {}
single_press_action:
name: Single Press Action
description: Action to run on single press
default: []
selector:
action: {}
double_press_action:
name: Double Press Action
description: Action to run on double press
default: []
selector:
action: {}
triple_press_action:
name: Triple Press Action
description: Action to run on triple press
default: []
selector:
action: {}
quad_press_action:
name: Quad Press Action
description: Action to run on quad press (4 times)
default: []
selector:
action: {}
mode: restart
max_exceeded: silent
trigger:
- platform: state
entity_id: !input trigger_entity
action:
- variables:
time_window: !input time_window
immediate: !input immediate_single_press
counter_entity: !input press_counter
# Increment the counter (each restart = new press)
- action: counter.increment
target:
entity_id: !input press_counter
# Execute single press immediately if enabled
- if:
- condition: template
value_template: "{{ immediate and states(counter_entity) | int == 1 }}"
then:
- choose:
- conditions: []
sequence: !input single_press_action
# Wait for the time window to see if more presses come
- delay:
seconds: "{{ time_window }}"
# Get final press count and execute appropriate action
- variables:
final_count: "{{ states(counter_entity) | int }}"
# Reset counter before executing actions
- action: counter.reset
target:
entity_id: !input press_counter
# Execute action based on final press count
- choose:
# Only run single press if NOT immediate (delayed mode)
- conditions:
- condition: template
value_template: "{{ final_count == 1 and not immediate }}"
sequence: !input single_press_action
- conditions:
- condition: template
value_template: "{{ final_count == 2 }}"
sequence: !input double_press_action
- conditions:
- condition: template
value_template: "{{ final_count == 3 }}"
sequence: !input triple_press_action
- conditions:
- condition: template
value_template: "{{ final_count >= 4 }}"
sequence: !input quad_press_action