Remove redundant role icons from status-right
The role icon is already shown on the left side of the status bar, so repeating it on the right wastes space. Removed from: - Mayor (🎩) - Deacon (🦉) - Witness (👁) - Refinery (🏭) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -158,7 +158,7 @@ func runMayorStatusLine(t *tmux.Tmux) error {
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// Build status
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var parts []string
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parts = append(parts, fmt.Sprintf("%s %d 😺", AgentTypeIcons[AgentMayor], polecatCount))
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parts = append(parts, fmt.Sprintf("%d 😺", polecatCount))
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parts = append(parts, fmt.Sprintf("%d rigs", rigCount))
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if unread > 0 {
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if subject != "" {
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@@ -202,7 +202,7 @@ func runDeaconStatusLine(t *tmux.Tmux) error {
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// Build status
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var parts []string
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parts = append(parts, fmt.Sprintf("%s %d rigs", AgentTypeIcons[AgentDeacon], rigCount))
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parts = append(parts, fmt.Sprintf("%d rigs", rigCount))
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parts = append(parts, fmt.Sprintf("%d 😺", polecatCount))
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if unread > 0 {
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if subject != "" {
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@@ -254,7 +254,7 @@ func runWitnessStatusLine(t *tmux.Tmux, rigName string) error {
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// Build status
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var parts []string
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parts = append(parts, fmt.Sprintf("%s %d 😺", AgentTypeIcons[AgentWitness], polecatCount))
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parts = append(parts, fmt.Sprintf("%d 😺", polecatCount))
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if crewCount > 0 {
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parts = append(parts, fmt.Sprintf("%d crew", crewCount))
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}
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@@ -320,16 +320,15 @@ func runRefineryStatusLine(rigName string) error {
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// Build status
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var parts []string
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icon := AgentTypeIcons[AgentRefinery]
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if currentItem != "" {
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parts = append(parts, fmt.Sprintf("%s merging %s", icon, currentItem))
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parts = append(parts, fmt.Sprintf("merging %s", currentItem))
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if pending > 0 {
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parts = append(parts, fmt.Sprintf("+%d queued", pending))
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}
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} else if pending > 0 {
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parts = append(parts, fmt.Sprintf("%s %d queued", icon, pending))
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parts = append(parts, fmt.Sprintf("%d queued", pending))
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} else {
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parts = append(parts, fmt.Sprintf("%s idle", icon))
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parts = append(parts, "idle")
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}
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if unread > 0 {
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