feat(beads): Add hq- prefix helpers for town-level beads (gt-y24km, gt-qgmyz)
Phase 1: Create agent_ids.go with town-level bead ID helpers - MayorBeadIDTown(), DeaconBeadIDTown(), DogBeadIDTown() - RoleBeadIDTown() and role-specific helpers (hq-*-role) - Add deprecation notices to old gt-* prefix functions Phase 2: Create town-level agent beads during gt install - initTownAgentBeads() creates hq-mayor, hq-deacon agent beads - Creates role beads: hq-mayor-role, hq-deacon-role, etc. - Update rig/manager.go to use rig beads for Witness/Refinery This aligns with the two-level beads architecture: - Town beads (~/gt/.beads/): hq-* prefix for Mayor, Deacon, roles - Rig beads (<rig>/.beads/): <prefix>-* for Witness, Refinery, Polecats 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -50,3 +50,23 @@ func DeaconRoleBeadIDTown() string {
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func DogRoleBeadIDTown() string {
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return RoleBeadIDTown("dog")
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}
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// WitnessRoleBeadIDTown returns the Witness role bead ID for town-level storage.
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func WitnessRoleBeadIDTown() string {
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return RoleBeadIDTown("witness")
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}
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// RefineryRoleBeadIDTown returns the Refinery role bead ID for town-level storage.
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func RefineryRoleBeadIDTown() string {
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return RoleBeadIDTown("refinery")
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}
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// PolecatRoleBeadIDTown returns the Polecat role bead ID for town-level storage.
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func PolecatRoleBeadIDTown() string {
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return RoleBeadIDTown("polecat")
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}
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// CrewRoleBeadIDTown returns the Crew role bead ID for town-level storage.
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func CrewRoleBeadIDTown() string {
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return RoleBeadIDTown("crew")
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}
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@@ -1188,6 +1188,8 @@ func DeaconBeadID() string {
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// DogBeadID returns a Dog agent bead ID.
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// Dogs are town-level agents, so they follow the pattern: gt-dog-<name>
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// Deprecated: Use DogBeadIDTown() for town-level beads with hq- prefix.
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// Dogs are town-level agents and should use hq-dog-<name>, not gt-dog-<name>.
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func DogBeadID(name string) string {
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return "gt-dog-" + name
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}
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@@ -1398,6 +1400,8 @@ func IsAgentSessionBead(beadID string) bool {
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// RoleBeadID returns the role bead ID for a given role type.
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// Role beads define lifecycle configuration for each agent type.
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// Deprecated: Use RoleBeadIDTown() for town-level beads with hq- prefix.
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// Role beads are global templates and should use hq-<role>-role, not gt-<role>-role.
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func RoleBeadID(roleType string) string {
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return "gt-" + roleType + "-role"
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}
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@@ -10,6 +10,7 @@ import (
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"time"
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"github.com/spf13/cobra"
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"github.com/steveyegge/gastown/internal/beads"
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"github.com/steveyegge/gastown/internal/config"
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"github.com/steveyegge/gastown/internal/deps"
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"github.com/steveyegge/gastown/internal/session"
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@@ -197,10 +198,11 @@ func runInstall(cmd *cobra.Command, args []string) error {
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fmt.Printf(" ✓ Initialized .beads/ (town-level beads with hq- prefix)\n")
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}
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// NOTE: Agent beads (gt-deacon, gt-mayor) are created by gt rig add,
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// not here. This is because the daemon looks up beads by prefix routing,
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// and no rig exists yet at install time. The first rig added will get
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// these global agent beads in its beads database.
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// Create town-level agent beads (Mayor, Deacon) and role beads.
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// These use hq- prefix and are stored in town beads for cross-rig coordination.
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if err := initTownAgentBeads(absPath); err != nil {
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fmt.Printf(" %s Could not create town-level agent beads: %v\n", style.Dim.Render("⚠"), err)
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}
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}
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// Detect and save overseer identity
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@@ -322,3 +324,116 @@ func ensureRepoFingerprint(beadsPath string) error {
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}
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return nil
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}
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// initTownAgentBeads creates town-level agent and role beads using hq- prefix.
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// This creates:
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// - hq-mayor, hq-deacon (agent beads for town-level agents)
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// - hq-mayor-role, hq-deacon-role, hq-witness-role, hq-refinery-role,
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// hq-polecat-role, hq-crew-role (role definition beads)
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//
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// These beads are stored in town beads (~/gt/.beads/) and are shared across all rigs.
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// Rig-level agent beads (witness, refinery) are created by gt rig add in rig beads.
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func initTownAgentBeads(townPath string) error {
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bd := beads.New(townPath)
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// Town-level agent beads
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agentDefs := []struct {
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id string
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roleType string
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title string
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}{
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{
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id: beads.MayorBeadIDTown(),
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roleType: "mayor",
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title: "Mayor - global coordinator, handles cross-rig communication and escalations.",
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},
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{
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id: beads.DeaconBeadIDTown(),
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roleType: "deacon",
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title: "Deacon (daemon beacon) - receives mechanical heartbeats, runs town plugins and monitoring.",
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},
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}
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for _, agent := range agentDefs {
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// Check if already exists
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if _, err := bd.Show(agent.id); err == nil {
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continue // Already exists
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}
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fields := &beads.AgentFields{
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RoleType: agent.roleType,
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Rig: "", // Town-level agents have no rig
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AgentState: "idle",
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HookBead: "",
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RoleBead: beads.RoleBeadIDTown(agent.roleType),
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}
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if _, err := bd.CreateAgentBead(agent.id, agent.title, fields); err != nil {
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return fmt.Errorf("creating %s: %w", agent.id, err)
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}
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fmt.Printf(" ✓ Created agent bead: %s\n", agent.id)
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}
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// Role beads (global templates)
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roleDefs := []struct {
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id string
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title string
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desc string
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}{
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{
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id: beads.MayorRoleBeadIDTown(),
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title: "Mayor Role",
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desc: "Role definition for Mayor agents. Global coordinator for cross-rig work.",
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},
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{
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id: beads.DeaconRoleBeadIDTown(),
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title: "Deacon Role",
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desc: "Role definition for Deacon agents. Daemon beacon for heartbeats and monitoring.",
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},
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{
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id: beads.WitnessRoleBeadIDTown(),
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title: "Witness Role",
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desc: "Role definition for Witness agents. Per-rig worker monitor with progressive nudging.",
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},
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{
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id: beads.RefineryRoleBeadIDTown(),
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title: "Refinery Role",
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desc: "Role definition for Refinery agents. Merge queue processor with verification gates.",
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},
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{
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id: beads.PolecatRoleBeadIDTown(),
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title: "Polecat Role",
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desc: "Role definition for Polecat agents. Ephemeral workers for batch work dispatch.",
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},
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{
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id: beads.CrewRoleBeadIDTown(),
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title: "Crew Role",
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desc: "Role definition for Crew agents. Persistent user-managed workspaces.",
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},
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}
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for _, role := range roleDefs {
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// Check if already exists
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if _, err := bd.Show(role.id); err == nil {
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continue // Already exists
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}
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// Create role bead using bd create --type=role
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cmd := exec.Command("bd", "create",
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"--type=role",
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"--id="+role.id,
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"--title="+role.title,
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"--description="+role.desc,
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)
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cmd.Dir = townPath
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if output, err := cmd.CombinedOutput(); err != nil {
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// Log but continue - role beads are optional
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fmt.Printf(" %s Could not create role bead %s: %s\n",
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style.Dim.Render("⚠"), role.id, strings.TrimSpace(string(output)))
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continue
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}
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fmt.Printf(" ✓ Created role bead: %s\n", role.id)
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}
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return nil
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}
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@@ -426,9 +426,9 @@ Use crew for your own workspace. Polecats are for batch work dispatch.
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}
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fmt.Printf(" ✓ Initialized beads (prefix: %s)\n", opts.BeadsPrefix)
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// Create agent beads for this rig (witness, refinery) and
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// global agents (deacon, mayor) if this is the first rig.
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isFirstRig := len(m.config.Rigs) == 0
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// Create rig-level agent beads (witness, refinery) in rig beads.
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// Town-level agents (mayor, deacon) are created by gt install in town beads.
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isFirstRig := len(m.config.Rigs) == 0 // Kept for backward compatibility
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if err := m.initAgentBeads(rigPath, opts.Name, opts.BeadsPrefix, isFirstRig); err != nil {
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// Non-fatal: log warning but continue
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fmt.Printf(" Warning: Could not create agent beads: %v\n", err)
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@@ -559,13 +559,13 @@ func (m *Manager) initBeads(rigPath, prefix string) error {
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return nil
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}
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// initAgentBeads creates agent beads for this rig and optionally global agents.
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// - Always creates: gt-<rig>-witness, gt-<rig>-refinery
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// - First rig only: gt-deacon, gt-mayor
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// initAgentBeads creates rig-level agent beads for Witness and Refinery.
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// These agents use the rig's beads prefix and are stored in rig beads.
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//
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// Agent beads are stored in the TOWN beads (not rig beads) because they use
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// the canonical gt-* prefix for cross-rig coordination. The town beads must
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// be initialized with 'gt' prefix for this to work.
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// Town-level agents (Mayor, Deacon) are created by gt install in town beads.
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// Role beads are also created by gt install with hq- prefix.
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//
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// Format: <prefix>-<rig>-<role> (e.g., gt-gastown-witness)
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//
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// Agent beads track lifecycle state for ZFC compliance (gt-h3hak, gt-pinkq).
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func (m *Manager) initAgentBeads(_, rigName, _ string, isFirstRig bool) error { // rigPath and prefix unused: agents use town beads not rig beads
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@@ -574,7 +574,7 @@ func (m *Manager) initAgentBeads(_, rigName, _ string, isFirstRig bool) error {
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townBeadsDir := filepath.Join(m.townRoot, ".beads")
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bd := beads.NewWithBeadsDir(m.townRoot, townBeadsDir)
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// Define agents to create
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// Define rig-level agents to create
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type agentDef struct {
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id string
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roleType string
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@@ -582,44 +582,27 @@ func (m *Manager) initAgentBeads(_, rigName, _ string, isFirstRig bool) error {
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desc string
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}
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var agents []agentDef
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// Always create rig-specific agents using canonical gt- prefix.
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// Agent bead IDs use the gastown namespace (gt-) regardless of the rig's
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// beads prefix. Format: gt-<rig>-<role> (e.g., gt-tribal-witness)
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agents = append(agents,
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agentDef{
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// Create rig-specific agents using gt prefix (agents stored in town beads).
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// Format: gt-<rig>-<role> (e.g., gt-gastown-witness)
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agents := []agentDef{
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{
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id: beads.WitnessBeadID(rigName),
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roleType: "witness",
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rig: rigName,
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desc: fmt.Sprintf("Witness for %s - monitors polecat health and progress.", rigName),
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},
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agentDef{
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{
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id: beads.RefineryBeadID(rigName),
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roleType: "refinery",
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rig: rigName,
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desc: fmt.Sprintf("Refinery for %s - processes merge queue.", rigName),
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},
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)
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// First rig also gets global agents (deacon, mayor)
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if isFirstRig {
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agents = append(agents,
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agentDef{
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id: beads.DeaconBeadID(),
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roleType: "deacon",
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rig: "",
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desc: "Deacon (daemon beacon) - receives mechanical heartbeats, runs town plugins and monitoring.",
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},
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agentDef{
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id: beads.MayorBeadID(),
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roleType: "mayor",
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rig: "",
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desc: "Mayor - global coordinator, handles cross-rig communication and escalations.",
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},
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)
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}
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// Note: Mayor and Deacon are now created by gt install in town beads.
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// isFirstRig parameter is kept for backward compatibility but no longer used.
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_ = isFirstRig
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for _, agent := range agents {
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// Check if already exists
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if _, err := bd.Show(agent.id); err == nil {
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@@ -627,13 +610,13 @@ func (m *Manager) initAgentBeads(_, rigName, _ string, isFirstRig bool) error {
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}
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// RoleBead points to the shared role definition bead for this agent type.
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// Role beads are shared: gt-witness-role, gt-refinery-role, etc.
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// Role beads are in town beads with hq- prefix (e.g., hq-witness-role).
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fields := &beads.AgentFields{
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RoleType: agent.roleType,
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Rig: agent.rig,
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AgentState: "idle",
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HookBead: "",
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RoleBead: "gt-" + agent.roleType + "-role",
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RoleBead: beads.RoleBeadIDTown(agent.roleType),
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}
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if _, err := bd.CreateAgentBead(agent.id, agent.desc, fields); err != nil {
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@@ -329,21 +329,22 @@ exit 1
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}
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}
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func TestInitAgentBeadsUsesTownBeadsDir(t *testing.T) {
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// Agent beads use town beads (gt-* prefix) for cross-rig coordination.
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// The Manager.townRoot determines where agent beads are created.
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func TestInitAgentBeadsUsesRigBeadsDir(t *testing.T) {
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// Rig-level agent beads (witness, refinery) are stored in rig beads.
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// Town-level agents (mayor, deacon) are created by gt install in town beads.
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// This test verifies that rig agent beads are created in the rig directory,
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// without an explicit BEADS_DIR override (uses cwd-based discovery).
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townRoot := t.TempDir()
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townBeadsDir := filepath.Join(townRoot, ".beads")
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rigPath := filepath.Join(townRoot, "testrip")
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mayorRigPath := filepath.Join(rigPath, "mayor", "rig")
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rigBeadsDir := filepath.Join(rigPath, ".beads")
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if err := os.MkdirAll(townBeadsDir, 0755); err != nil {
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t.Fatalf("mkdir town beads dir: %v", err)
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}
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if err := os.MkdirAll(mayorRigPath, 0755); err != nil {
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t.Fatalf("mkdir mayor rig: %v", err)
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if err := os.MkdirAll(rigBeadsDir, 0755); err != nil {
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t.Fatalf("mkdir rig beads dir: %v", err)
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}
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// Track which agent IDs were created
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var createdAgents []string
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script := `#!/usr/bin/env bash
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set -e
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if [[ "$1" == "--no-daemon" ]]; then
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@@ -353,17 +354,10 @@ cmd="$1"
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shift
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case "$cmd" in
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show)
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if [[ "$BEADS_DIR" != "$EXPECT_BEADS_DIR" ]]; then
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echo "BEADS_DIR mismatch" >&2
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exit 1
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fi
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# Return empty to indicate agent doesn't exist yet
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echo "[]"
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;;
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create)
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if [[ "$BEADS_DIR" != "$EXPECT_BEADS_DIR" ]]; then
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echo "BEADS_DIR mismatch" >&2
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exit 1
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fi
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id=""
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title=""
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for arg in "$@"; do
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@@ -372,13 +366,12 @@ case "$cmd" in
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--title=*) title="${arg#--title=}" ;;
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esac
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done
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# Log the created agent ID for verification
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echo "$id" >> "$AGENT_LOG"
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printf '{"id":"%s","title":"%s","description":"","issue_type":"agent"}' "$id" "$title"
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;;
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slot)
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if [[ "$BEADS_DIR" != "$EXPECT_BEADS_DIR" ]]; then
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echo "BEADS_DIR mismatch" >&2
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exit 1
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fi
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# Accept slot commands
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;;
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*)
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echo "unexpected command: $cmd" >&2
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@@ -388,12 +381,38 @@ esac
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`
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binDir := writeFakeBD(t, script)
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agentLog := filepath.Join(t.TempDir(), "agents.log")
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t.Setenv("PATH", binDir+string(os.PathListSeparator)+os.Getenv("PATH"))
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t.Setenv("EXPECT_BEADS_DIR", townBeadsDir)
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t.Setenv("BEADS_DIR", "")
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t.Setenv("AGENT_LOG", agentLog)
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t.Setenv("BEADS_DIR", "") // Clear any existing BEADS_DIR
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manager := &Manager{townRoot: townRoot}
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if err := manager.initAgentBeads(rigPath, "demo", "gt", false); err != nil {
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t.Fatalf("initAgentBeads: %v", err)
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}
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// Verify the expected rig-level agents were created
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data, err := os.ReadFile(agentLog)
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if err != nil {
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t.Fatalf("reading agent log: %v", err)
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}
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createdAgents = strings.Split(strings.TrimSpace(string(data)), "\n")
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// Should create witness and refinery for the rig
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expectedAgents := map[string]bool{
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"gt-demo-witness": false,
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"gt-demo-refinery": false,
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}
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for _, id := range createdAgents {
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if _, ok := expectedAgents[id]; ok {
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expectedAgents[id] = true
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}
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}
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for id, found := range expectedAgents {
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if !found {
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t.Errorf("expected agent %s was not created", id)
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}
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}
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}
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Reference in New Issue
Block a user