feat(beads): Add hq- prefix helpers for town-level beads (gt-y24km, gt-qgmyz)

Phase 1: Create agent_ids.go with town-level bead ID helpers
- MayorBeadIDTown(), DeaconBeadIDTown(), DogBeadIDTown()
- RoleBeadIDTown() and role-specific helpers (hq-*-role)
- Add deprecation notices to old gt-* prefix functions

Phase 2: Create town-level agent beads during gt install
- initTownAgentBeads() creates hq-mayor, hq-deacon agent beads
- Creates role beads: hq-mayor-role, hq-deacon-role, etc.
- Update rig/manager.go to use rig beads for Witness/Refinery

This aligns with the two-level beads architecture:
- Town beads (~/gt/.beads/): hq-* prefix for Mayor, Deacon, roles
- Rig beads (<rig>/.beads/): <prefix>-* for Witness, Refinery, Polecats

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
warboy
2026-01-03 20:57:48 -08:00
committed by Steve Yegge
parent 1532a08aeb
commit 36301adf20
5 changed files with 207 additions and 66 deletions

View File

@@ -10,6 +10,7 @@ import (
"time"
"github.com/spf13/cobra"
"github.com/steveyegge/gastown/internal/beads"
"github.com/steveyegge/gastown/internal/config"
"github.com/steveyegge/gastown/internal/deps"
"github.com/steveyegge/gastown/internal/session"
@@ -197,10 +198,11 @@ func runInstall(cmd *cobra.Command, args []string) error {
fmt.Printf(" ✓ Initialized .beads/ (town-level beads with hq- prefix)\n")
}
// NOTE: Agent beads (gt-deacon, gt-mayor) are created by gt rig add,
// not here. This is because the daemon looks up beads by prefix routing,
// and no rig exists yet at install time. The first rig added will get
// these global agent beads in its beads database.
// Create town-level agent beads (Mayor, Deacon) and role beads.
// These use hq- prefix and are stored in town beads for cross-rig coordination.
if err := initTownAgentBeads(absPath); err != nil {
fmt.Printf(" %s Could not create town-level agent beads: %v\n", style.Dim.Render("⚠"), err)
}
}
// Detect and save overseer identity
@@ -322,3 +324,116 @@ func ensureRepoFingerprint(beadsPath string) error {
}
return nil
}
// initTownAgentBeads creates town-level agent and role beads using hq- prefix.
// This creates:
// - hq-mayor, hq-deacon (agent beads for town-level agents)
// - hq-mayor-role, hq-deacon-role, hq-witness-role, hq-refinery-role,
// hq-polecat-role, hq-crew-role (role definition beads)
//
// These beads are stored in town beads (~/gt/.beads/) and are shared across all rigs.
// Rig-level agent beads (witness, refinery) are created by gt rig add in rig beads.
func initTownAgentBeads(townPath string) error {
bd := beads.New(townPath)
// Town-level agent beads
agentDefs := []struct {
id string
roleType string
title string
}{
{
id: beads.MayorBeadIDTown(),
roleType: "mayor",
title: "Mayor - global coordinator, handles cross-rig communication and escalations.",
},
{
id: beads.DeaconBeadIDTown(),
roleType: "deacon",
title: "Deacon (daemon beacon) - receives mechanical heartbeats, runs town plugins and monitoring.",
},
}
for _, agent := range agentDefs {
// Check if already exists
if _, err := bd.Show(agent.id); err == nil {
continue // Already exists
}
fields := &beads.AgentFields{
RoleType: agent.roleType,
Rig: "", // Town-level agents have no rig
AgentState: "idle",
HookBead: "",
RoleBead: beads.RoleBeadIDTown(agent.roleType),
}
if _, err := bd.CreateAgentBead(agent.id, agent.title, fields); err != nil {
return fmt.Errorf("creating %s: %w", agent.id, err)
}
fmt.Printf(" ✓ Created agent bead: %s\n", agent.id)
}
// Role beads (global templates)
roleDefs := []struct {
id string
title string
desc string
}{
{
id: beads.MayorRoleBeadIDTown(),
title: "Mayor Role",
desc: "Role definition for Mayor agents. Global coordinator for cross-rig work.",
},
{
id: beads.DeaconRoleBeadIDTown(),
title: "Deacon Role",
desc: "Role definition for Deacon agents. Daemon beacon for heartbeats and monitoring.",
},
{
id: beads.WitnessRoleBeadIDTown(),
title: "Witness Role",
desc: "Role definition for Witness agents. Per-rig worker monitor with progressive nudging.",
},
{
id: beads.RefineryRoleBeadIDTown(),
title: "Refinery Role",
desc: "Role definition for Refinery agents. Merge queue processor with verification gates.",
},
{
id: beads.PolecatRoleBeadIDTown(),
title: "Polecat Role",
desc: "Role definition for Polecat agents. Ephemeral workers for batch work dispatch.",
},
{
id: beads.CrewRoleBeadIDTown(),
title: "Crew Role",
desc: "Role definition for Crew agents. Persistent user-managed workspaces.",
},
}
for _, role := range roleDefs {
// Check if already exists
if _, err := bd.Show(role.id); err == nil {
continue // Already exists
}
// Create role bead using bd create --type=role
cmd := exec.Command("bd", "create",
"--type=role",
"--id="+role.id,
"--title="+role.title,
"--description="+role.desc,
)
cmd.Dir = townPath
if output, err := cmd.CombinedOutput(); err != nil {
// Log but continue - role beads are optional
fmt.Printf(" %s Could not create role bead %s: %s\n",
style.Dim.Render("⚠"), role.id, strings.TrimSpace(string(output)))
continue
}
fmt.Printf(" ✓ Created role bead: %s\n", role.id)
}
return nil
}