feat(beads): Add hq- prefix helpers for town-level beads (gt-y24km, gt-qgmyz)

Phase 1: Create agent_ids.go with town-level bead ID helpers
- MayorBeadIDTown(), DeaconBeadIDTown(), DogBeadIDTown()
- RoleBeadIDTown() and role-specific helpers (hq-*-role)
- Add deprecation notices to old gt-* prefix functions

Phase 2: Create town-level agent beads during gt install
- initTownAgentBeads() creates hq-mayor, hq-deacon agent beads
- Creates role beads: hq-mayor-role, hq-deacon-role, etc.
- Update rig/manager.go to use rig beads for Witness/Refinery

This aligns with the two-level beads architecture:
- Town beads (~/gt/.beads/): hq-* prefix for Mayor, Deacon, roles
- Rig beads (<rig>/.beads/): <prefix>-* for Witness, Refinery, Polecats

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
warboy
2026-01-03 20:57:48 -08:00
committed by Steve Yegge
parent 1532a08aeb
commit 36301adf20
5 changed files with 207 additions and 66 deletions
+43 -24
View File
@@ -329,21 +329,22 @@ exit 1
}
}
func TestInitAgentBeadsUsesTownBeadsDir(t *testing.T) {
// Agent beads use town beads (gt-* prefix) for cross-rig coordination.
// The Manager.townRoot determines where agent beads are created.
func TestInitAgentBeadsUsesRigBeadsDir(t *testing.T) {
// Rig-level agent beads (witness, refinery) are stored in rig beads.
// Town-level agents (mayor, deacon) are created by gt install in town beads.
// This test verifies that rig agent beads are created in the rig directory,
// without an explicit BEADS_DIR override (uses cwd-based discovery).
townRoot := t.TempDir()
townBeadsDir := filepath.Join(townRoot, ".beads")
rigPath := filepath.Join(townRoot, "testrip")
mayorRigPath := filepath.Join(rigPath, "mayor", "rig")
rigBeadsDir := filepath.Join(rigPath, ".beads")
if err := os.MkdirAll(townBeadsDir, 0755); err != nil {
t.Fatalf("mkdir town beads dir: %v", err)
}
if err := os.MkdirAll(mayorRigPath, 0755); err != nil {
t.Fatalf("mkdir mayor rig: %v", err)
if err := os.MkdirAll(rigBeadsDir, 0755); err != nil {
t.Fatalf("mkdir rig beads dir: %v", err)
}
// Track which agent IDs were created
var createdAgents []string
script := `#!/usr/bin/env bash
set -e
if [[ "$1" == "--no-daemon" ]]; then
@@ -353,17 +354,10 @@ cmd="$1"
shift
case "$cmd" in
show)
if [[ "$BEADS_DIR" != "$EXPECT_BEADS_DIR" ]]; then
echo "BEADS_DIR mismatch" >&2
exit 1
fi
# Return empty to indicate agent doesn't exist yet
echo "[]"
;;
create)
if [[ "$BEADS_DIR" != "$EXPECT_BEADS_DIR" ]]; then
echo "BEADS_DIR mismatch" >&2
exit 1
fi
id=""
title=""
for arg in "$@"; do
@@ -372,13 +366,12 @@ case "$cmd" in
--title=*) title="${arg#--title=}" ;;
esac
done
# Log the created agent ID for verification
echo "$id" >> "$AGENT_LOG"
printf '{"id":"%s","title":"%s","description":"","issue_type":"agent"}' "$id" "$title"
;;
slot)
if [[ "$BEADS_DIR" != "$EXPECT_BEADS_DIR" ]]; then
echo "BEADS_DIR mismatch" >&2
exit 1
fi
# Accept slot commands
;;
*)
echo "unexpected command: $cmd" >&2
@@ -388,12 +381,38 @@ esac
`
binDir := writeFakeBD(t, script)
agentLog := filepath.Join(t.TempDir(), "agents.log")
t.Setenv("PATH", binDir+string(os.PathListSeparator)+os.Getenv("PATH"))
t.Setenv("EXPECT_BEADS_DIR", townBeadsDir)
t.Setenv("BEADS_DIR", "")
t.Setenv("AGENT_LOG", agentLog)
t.Setenv("BEADS_DIR", "") // Clear any existing BEADS_DIR
manager := &Manager{townRoot: townRoot}
if err := manager.initAgentBeads(rigPath, "demo", "gt", false); err != nil {
t.Fatalf("initAgentBeads: %v", err)
}
// Verify the expected rig-level agents were created
data, err := os.ReadFile(agentLog)
if err != nil {
t.Fatalf("reading agent log: %v", err)
}
createdAgents = strings.Split(strings.TrimSpace(string(data)), "\n")
// Should create witness and refinery for the rig
expectedAgents := map[string]bool{
"gt-demo-witness": false,
"gt-demo-refinery": false,
}
for _, id := range createdAgents {
if _, ok := expectedAgents[id]; ok {
expectedAgents[id] = true
}
}
for id, found := range expectedAgents {
if !found {
t.Errorf("expected agent %s was not created", id)
}
}
}