feat: add SwarmManager for swarm lifecycle operations

- Create/Start/Cancel swarm lifecycle methods
- State transition validation (Created->Active->Merging->Landed)
- Task assignment and state tracking
- GetReadyTasks/GetActiveTasks queries
- IsComplete check for swarm completion
- Integration with beads CLI for task loading

Closes gt-kmn.2

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Steve Yegge
2025-12-16 14:00:07 -08:00
parent f7a0b4045c
commit 515d8f82ce
2 changed files with 524 additions and 0 deletions

337
internal/swarm/manager.go Normal file
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@@ -0,0 +1,337 @@
package swarm
import (
"bytes"
"encoding/json"
"errors"
"fmt"
"os/exec"
"strings"
"time"
"github.com/steveyegge/gastown/internal/rig"
)
// Common errors
var (
ErrSwarmNotFound = errors.New("swarm not found")
ErrSwarmExists = errors.New("swarm already exists")
ErrInvalidState = errors.New("invalid state transition")
ErrNoReadyTasks = errors.New("no ready tasks")
ErrBeadsNotFound = errors.New("beads not available")
)
// Manager handles swarm lifecycle operations.
type Manager struct {
rig *rig.Rig
swarms map[string]*Swarm
workDir string
}
// NewManager creates a new swarm manager for a rig.
func NewManager(r *rig.Rig) *Manager {
return &Manager{
rig: r,
swarms: make(map[string]*Swarm),
workDir: r.Path,
}
}
// Create creates a new swarm from an epic.
func (m *Manager) Create(epicID string, workers []string, targetBranch string) (*Swarm, error) {
if _, exists := m.swarms[epicID]; exists {
return nil, ErrSwarmExists
}
// Get current git commit as base (optional - may not have git)
baseCommit, _ := m.getGitHead()
if baseCommit == "" {
baseCommit = "unknown"
}
now := time.Now()
swarm := &Swarm{
ID: epicID,
RigName: m.rig.Name,
EpicID: epicID,
BaseCommit: baseCommit,
Integration: fmt.Sprintf("swarm/%s", epicID),
TargetBranch: targetBranch,
State: SwarmCreated,
CreatedAt: now,
UpdatedAt: now,
Workers: workers,
Tasks: []SwarmTask{},
}
// Load tasks from beads
tasks, err := m.loadTasksFromBeads(epicID)
if err != nil {
// Non-fatal - swarm can start without tasks loaded
} else {
swarm.Tasks = tasks
}
m.swarms[epicID] = swarm
return swarm, nil
}
// Start activates a swarm, transitioning from Created to Active.
func (m *Manager) Start(swarmID string) error {
swarm, ok := m.swarms[swarmID]
if !ok {
return ErrSwarmNotFound
}
if swarm.State != SwarmCreated {
return fmt.Errorf("%w: cannot start from state %s", ErrInvalidState, swarm.State)
}
swarm.State = SwarmActive
swarm.UpdatedAt = time.Now()
return nil
}
// UpdateState transitions the swarm to a new state.
func (m *Manager) UpdateState(swarmID string, state SwarmState) error {
swarm, ok := m.swarms[swarmID]
if !ok {
return ErrSwarmNotFound
}
// Validate state transition
if !isValidTransition(swarm.State, state) {
return fmt.Errorf("%w: cannot transition from %s to %s",
ErrInvalidState, swarm.State, state)
}
swarm.State = state
swarm.UpdatedAt = time.Now()
return nil
}
// Cancel cancels a swarm with a reason.
func (m *Manager) Cancel(swarmID string, reason string) error {
swarm, ok := m.swarms[swarmID]
if !ok {
return ErrSwarmNotFound
}
if swarm.State.IsTerminal() {
return fmt.Errorf("%w: swarm already in terminal state %s",
ErrInvalidState, swarm.State)
}
swarm.State = SwarmCancelled
swarm.Error = reason
swarm.UpdatedAt = time.Now()
return nil
}
// GetSwarm returns a swarm by ID.
func (m *Manager) GetSwarm(id string) (*Swarm, error) {
swarm, ok := m.swarms[id]
if !ok {
return nil, ErrSwarmNotFound
}
return swarm, nil
}
// GetReadyTasks returns tasks ready to be assigned.
func (m *Manager) GetReadyTasks(swarmID string) ([]SwarmTask, error) {
swarm, ok := m.swarms[swarmID]
if !ok {
return nil, ErrSwarmNotFound
}
var ready []SwarmTask
for _, task := range swarm.Tasks {
if task.State == TaskPending {
ready = append(ready, task)
}
}
if len(ready) == 0 {
return nil, ErrNoReadyTasks
}
return ready, nil
}
// GetActiveTasks returns tasks currently in progress.
func (m *Manager) GetActiveTasks(swarmID string) ([]SwarmTask, error) {
swarm, ok := m.swarms[swarmID]
if !ok {
return nil, ErrSwarmNotFound
}
var active []SwarmTask
for _, task := range swarm.Tasks {
if task.State == TaskInProgress || task.State == TaskAssigned {
active = append(active, task)
}
}
return active, nil
}
// IsComplete checks if all tasks are in terminal states.
func (m *Manager) IsComplete(swarmID string) (bool, error) {
swarm, ok := m.swarms[swarmID]
if !ok {
return false, ErrSwarmNotFound
}
if len(swarm.Tasks) == 0 {
return false, nil
}
for _, task := range swarm.Tasks {
if !task.State.IsComplete() {
return false, nil
}
}
return true, nil
}
// AssignTask assigns a task to a worker.
func (m *Manager) AssignTask(swarmID, taskID, worker string) error {
swarm, ok := m.swarms[swarmID]
if !ok {
return ErrSwarmNotFound
}
for i, task := range swarm.Tasks {
if task.IssueID == taskID {
swarm.Tasks[i].Assignee = worker
swarm.Tasks[i].State = TaskAssigned
swarm.Tasks[i].Branch = fmt.Sprintf("polecat/%s/%s", worker, taskID)
swarm.UpdatedAt = time.Now()
return nil
}
}
return fmt.Errorf("task %s not found in swarm", taskID)
}
// UpdateTaskState updates a task's state.
func (m *Manager) UpdateTaskState(swarmID, taskID string, state TaskState) error {
swarm, ok := m.swarms[swarmID]
if !ok {
return ErrSwarmNotFound
}
for i, task := range swarm.Tasks {
if task.IssueID == taskID {
swarm.Tasks[i].State = state
if state == TaskMerged {
now := time.Now()
swarm.Tasks[i].MergedAt = &now
}
swarm.UpdatedAt = time.Now()
return nil
}
}
return fmt.Errorf("task %s not found in swarm", taskID)
}
// ListSwarms returns all swarms in the manager.
func (m *Manager) ListSwarms() []*Swarm {
swarms := make([]*Swarm, 0, len(m.swarms))
for _, s := range m.swarms {
swarms = append(swarms, s)
}
return swarms
}
// ListActiveSwarms returns non-terminal swarms.
func (m *Manager) ListActiveSwarms() []*Swarm {
var active []*Swarm
for _, s := range m.swarms {
if s.State.IsActive() {
active = append(active, s)
}
}
return active
}
// isValidTransition checks if a state transition is allowed.
func isValidTransition(from, to SwarmState) bool {
transitions := map[SwarmState][]SwarmState{
SwarmCreated: {SwarmActive, SwarmCancelled},
SwarmActive: {SwarmMerging, SwarmFailed, SwarmCancelled},
SwarmMerging: {SwarmLanded, SwarmFailed, SwarmCancelled},
SwarmLanded: {}, // Terminal
SwarmFailed: {}, // Terminal
SwarmCancelled: {}, // Terminal
}
allowed, ok := transitions[from]
if !ok {
return false
}
for _, s := range allowed {
if s == to {
return true
}
}
return false
}
// loadTasksFromBeads loads child issues from beads CLI.
func (m *Manager) loadTasksFromBeads(epicID string) ([]SwarmTask, error) {
// Run: bd list --parent <epicID> --json
cmd := exec.Command("bd", "list", "--parent", epicID, "--json")
cmd.Dir = m.workDir
var stdout, stderr bytes.Buffer
cmd.Stdout = &stdout
cmd.Stderr = &stderr
if err := cmd.Run(); err != nil {
return nil, fmt.Errorf("bd list: %s", strings.TrimSpace(stderr.String()))
}
// Parse JSON output
var issues []struct {
ID string `json:"id"`
Title string `json:"title"`
Status string `json:"status"`
}
if err := json.Unmarshal(stdout.Bytes(), &issues); err != nil {
return nil, fmt.Errorf("parsing bd output: %w", err)
}
var tasks []SwarmTask
for _, issue := range issues {
state := TaskPending
switch issue.Status {
case "in_progress":
state = TaskInProgress
case "closed":
state = TaskMerged
}
tasks = append(tasks, SwarmTask{
IssueID: issue.ID,
Title: issue.Title,
State: state,
})
}
return tasks, nil
}
// getGitHead returns the current HEAD commit.
func (m *Manager) getGitHead() (string, error) {
cmd := exec.Command("git", "rev-parse", "HEAD")
cmd.Dir = m.workDir
var stdout bytes.Buffer
cmd.Stdout = &stdout
if err := cmd.Run(); err != nil {
return "", err
}
return strings.TrimSpace(stdout.String()), nil
}

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@@ -0,0 +1,187 @@
package swarm
import (
"testing"
"github.com/steveyegge/gastown/internal/rig"
)
func TestManagerCreate(t *testing.T) {
r := &rig.Rig{
Name: "test-rig",
Path: "/tmp/test-rig",
}
m := NewManager(r)
swarm, err := m.Create("epic-1", []string{"Toast", "Nux"}, "main")
if err != nil {
t.Fatalf("Create failed: %v", err)
}
if swarm.ID != "epic-1" {
t.Errorf("ID = %q, want %q", swarm.ID, "epic-1")
}
if swarm.State != SwarmCreated {
t.Errorf("State = %q, want %q", swarm.State, SwarmCreated)
}
if len(swarm.Workers) != 2 {
t.Errorf("Workers = %d, want 2", len(swarm.Workers))
}
}
func TestManagerCreateDuplicate(t *testing.T) {
r := &rig.Rig{
Name: "test-rig",
Path: "/tmp/test-rig",
}
m := NewManager(r)
_, err := m.Create("epic-1", []string{"Toast"}, "main")
if err != nil {
t.Fatalf("First Create failed: %v", err)
}
_, err = m.Create("epic-1", []string{"Nux"}, "main")
if err != ErrSwarmExists {
t.Errorf("Create duplicate = %v, want ErrSwarmExists", err)
}
}
func TestManagerStateTransitions(t *testing.T) {
r := &rig.Rig{
Name: "test-rig",
Path: "/tmp/test-rig",
}
m := NewManager(r)
swarm, _ := m.Create("epic-1", []string{"Toast"}, "main")
// Start
if err := m.Start(swarm.ID); err != nil {
t.Errorf("Start failed: %v", err)
}
s, _ := m.GetSwarm(swarm.ID)
if s.State != SwarmActive {
t.Errorf("State after Start = %q, want %q", s.State, SwarmActive)
}
// Can't start again
if err := m.Start(swarm.ID); err == nil {
t.Error("Start from Active should fail")
}
// Transition to Merging
if err := m.UpdateState(swarm.ID, SwarmMerging); err != nil {
t.Errorf("UpdateState to Merging failed: %v", err)
}
// Transition to Landed
if err := m.UpdateState(swarm.ID, SwarmLanded); err != nil {
t.Errorf("UpdateState to Landed failed: %v", err)
}
// Can't transition from terminal
if err := m.UpdateState(swarm.ID, SwarmActive); err == nil {
t.Error("UpdateState from Landed should fail")
}
}
func TestManagerCancel(t *testing.T) {
r := &rig.Rig{
Name: "test-rig",
Path: "/tmp/test-rig",
}
m := NewManager(r)
swarm, _ := m.Create("epic-1", []string{"Toast"}, "main")
m.Start(swarm.ID)
if err := m.Cancel(swarm.ID, "user requested"); err != nil {
t.Errorf("Cancel failed: %v", err)
}
s, _ := m.GetSwarm(swarm.ID)
if s.State != SwarmCancelled {
t.Errorf("State after Cancel = %q, want %q", s.State, SwarmCancelled)
}
if s.Error != "user requested" {
t.Errorf("Error = %q, want %q", s.Error, "user requested")
}
}
func TestManagerTaskOperations(t *testing.T) {
r := &rig.Rig{
Name: "test-rig",
Path: "/tmp/test-rig",
}
m := NewManager(r)
swarm, _ := m.Create("epic-1", []string{"Toast"}, "main")
// Manually add tasks (normally loaded from beads)
swarm.Tasks = []SwarmTask{
{IssueID: "task-1", Title: "Task 1", State: TaskPending},
{IssueID: "task-2", Title: "Task 2", State: TaskPending},
}
// Get ready tasks
ready, err := m.GetReadyTasks(swarm.ID)
if err != nil {
t.Errorf("GetReadyTasks failed: %v", err)
}
if len(ready) != 2 {
t.Errorf("GetReadyTasks = %d, want 2", len(ready))
}
// Assign task
if err := m.AssignTask(swarm.ID, "task-1", "Toast"); err != nil {
t.Errorf("AssignTask failed: %v", err)
}
// Check assignment
s, _ := m.GetSwarm(swarm.ID)
if s.Tasks[0].Assignee != "Toast" {
t.Errorf("Assignee = %q, want %q", s.Tasks[0].Assignee, "Toast")
}
if s.Tasks[0].State != TaskAssigned {
t.Errorf("State = %q, want %q", s.Tasks[0].State, TaskAssigned)
}
// Update state
if err := m.UpdateTaskState(swarm.ID, "task-1", TaskMerged); err != nil {
t.Errorf("UpdateTaskState failed: %v", err)
}
s, _ = m.GetSwarm(swarm.ID)
if s.Tasks[0].State != TaskMerged {
t.Errorf("State = %q, want %q", s.Tasks[0].State, TaskMerged)
}
if s.Tasks[0].MergedAt == nil {
t.Error("MergedAt should be set")
}
}
func TestManagerIsComplete(t *testing.T) {
r := &rig.Rig{
Name: "test-rig",
Path: "/tmp/test-rig",
}
m := NewManager(r)
swarm, _ := m.Create("epic-1", []string{"Toast"}, "main")
swarm.Tasks = []SwarmTask{
{IssueID: "task-1", State: TaskPending},
{IssueID: "task-2", State: TaskMerged},
}
complete, _ := m.IsComplete(swarm.ID)
if complete {
t.Error("IsComplete should be false with pending task")
}
// Complete the pending task
m.UpdateTaskState(swarm.ID, "task-1", TaskMerged)
complete, _ = m.IsComplete(swarm.ID)
if !complete {
t.Error("IsComplete should be true when all tasks merged")
}
}