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- Update mol-deacon-patrol formula - Fix sling helpers, doctor branch check - Update startup session and tests - Remove obsolete research doc Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,45 +1,29 @@
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description = """
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Mayor's daemon patrol loop - CONTINUOUS EXECUTION.
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Mayor's daemon patrol loop.
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The Deacon is the Mayor's background process that runs CONTINUOUSLY in a loop:
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1. Execute all patrol steps (inbox-check through context-check)
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2. Wait for activity OR timeout (15-minute max)
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3. Create new patrol wisp and repeat from step 1
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**This is a continuous loop, not a one-shot execution.**
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## Patrol Loop Flow
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```
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START → inbox-check → [all patrol steps] → loop-or-exit
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↓
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await-signal (wait for activity)
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↓
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create new wisp → START
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```
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## Plugin Dispatch
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The plugin-run step scans $GT_ROOT/plugins/ for plugins with open gates and
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dispatches them to dogs. With a 15-minute max backoff, plugins with 15m
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cooldown gates will be checked at least once per interval.
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The Deacon is the Mayor's background process that runs continuously, handling callbacks, monitoring rig health, and performing cleanup. Each patrol cycle runs these steps in sequence, then loops or exits.
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## Idle Town Principle
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**The Deacon should be silent/invisible when the town is healthy and idle.**
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- Skip HEALTH_CHECK nudges when no active work exists
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- Sleep via await-signal (exponential backoff up to 15 min)
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- Let the feed subscription wake on actual events
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- The daemon is the safety net for dead sessions
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- Sleep 60+ seconds between patrol cycles (longer when idle)
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- Let the feed subscription wake agents on actual events
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- The daemon (10-minute heartbeat) is the safety net for dead sessions
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This prevents flooding idle agents with health checks every few seconds.
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## Second-Order Monitoring
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Witnesses send WITNESS_PING messages to verify the Deacon is alive. This
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prevents the "who watches the watchers" problem - if the Deacon dies,
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Witnesses detect it and escalate to the Mayor."""
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Witnesses detect it and escalate to the Mayor.
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The Deacon's agent bead last_activity timestamp is updated during each patrol
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cycle. Witnesses check this timestamp to verify health."""
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formula = "mol-deacon-patrol"
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version = 9
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version = 8
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[[steps]]
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id = "inbox-check"
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@@ -504,48 +488,29 @@ investigate why the Witness isn't cleaning up properly."""
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[[steps]]
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id = "plugin-run"
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title = "Scan and dispatch plugins"
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title = "Execute registered plugins"
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needs = ["zombie-scan"]
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description = """
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Scan plugins and dispatch any with open gates to dogs.
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Execute registered plugins.
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**Step 1: List plugins and check gates**
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```bash
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gt plugin list
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```
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Scan $GT_ROOT/plugins/ for plugin directories. Each plugin has a plugin.md with TOML frontmatter defining its gate (when to run) and instructions (what to do).
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For each plugin, check if its gate is open:
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- **cooldown**: Time since last run (e.g., 15m) - check state.json
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- **cron**: Schedule-based (e.g., "0 9 * * *")
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- **condition**: Metric threshold (e.g., wisp count > 50)
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- **event**: Trigger-based (e.g., startup, heartbeat)
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See docs/deacon-plugins.md for full documentation.
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**Step 2: Dispatch plugins with open gates**
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```bash
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# For each plugin with an open gate:
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gt dog dispatch --plugin <plugin-name>
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```
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Gate types:
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- cooldown: Time since last run (e.g., 24h)
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- cron: Schedule-based (e.g., "0 9 * * *")
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- condition: Metric threshold (e.g., wisp count > 50)
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- event: Trigger-based (e.g., startup, heartbeat)
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This sends the plugin to an idle dog for execution. The dog will:
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1. Execute the plugin instructions from plugin.md
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2. Send DOG_DONE mail when complete (processed in next patrol's inbox-check)
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For each plugin:
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1. Read plugin.md frontmatter to check gate
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2. Compare against state.json (last run, etc.)
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3. If gate is open, execute the plugin
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**Step 3: Track dispatched plugins**
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Record in state.json which plugins were dispatched this cycle:
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```json
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{
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"plugins_dispatched": ["scout-patrol"],
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"last_plugin_run": "2026-01-23T13:45:00Z"
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}
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```
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Plugins marked parallel: true can run concurrently using Task tool subagents. Sequential plugins run one at a time in directory order.
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**If no plugins have open gates:**
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Skip dispatch - all plugins are within their cooldown/schedule.
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**If no dogs available:**
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Log warning and skip dispatch this cycle. Dog pool maintenance step will spawn dogs.
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See docs/deacon-plugins.md for full documentation."""
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Skip this step if $GT_ROOT/plugins/ does not exist or is empty."""
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[[steps]]
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id = "dog-pool-maintenance"
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@@ -872,89 +837,57 @@ This enables the Deacon to burn and respawn cleanly."""
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[[steps]]
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id = "loop-or-exit"
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title = "Continuous patrol loop"
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title = "Burn and respawn or loop"
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needs = ["context-check"]
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description = """
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Continue the patrol loop or exit for context refresh.
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Burn and let daemon respawn, or exit if context high.
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**CRITICAL**: This is where the continuous patrol loop happens. The Deacon MUST
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loop back and start a new patrol cycle. Do NOT wait for external triggers.
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Decision point at end of patrol cycle:
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## Decision Matrix
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1. **Check context usage**: `gt context --usage`
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2. **If context HIGH (>80%)**: Exit cleanly, daemon respawns fresh session
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3. **If context LOW**: Continue to patrol loop below
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## The Continuous Patrol Loop
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When context is low, execute this loop:
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If context is LOW:
|
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Use await-signal with exponential backoff to wait for activity:
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```bash
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# Step 1: Squash current patrol wisp (clean up)
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gt mol squash
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# Step 2: Wait for activity OR timeout (15-minute default)
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gt mol step await-signal --agent-bead hq-deacon \
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--backoff-base 60s --backoff-mult 2 --backoff-max 15m
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# Step 3: Reset idle counter if activity was detected
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gt agents state hq-deacon --set idle=0
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# Step 4: Create new patrol wisp
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WISP_ID=$(bd mol wisp mol-deacon-patrol 2>&1 | grep -o 'hq-[a-z0-9]*')
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# Step 5: Hook it and start executing
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gt hook $WISP_ID
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--backoff-base 60s --backoff-mult 2 --backoff-max 10m
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```
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After hooking, immediately begin executing the new wisp from its first step
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(inbox-check). The wisp is now on your hook, so just continue with patrol.
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|
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**IMPORTANT**: After await-signal returns (either signal or timeout), you MUST:
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1. Squash the current wisp
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2. Create a new patrol wisp
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3. Hook it
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4. Start executing from inbox-check
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This IS the loop. There is no "return to inbox-check" command - you create a new
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wisp and that wisp starts fresh from inbox-check.
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## await-signal Behavior
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||||
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||||
The await-signal command:
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||||
This command:
|
||||
1. Subscribes to `bd activity --follow` (beads activity feed)
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||||
2. Returns IMMEDIATELY when any beads activity occurs
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||||
3. If no activity, times out with exponential backoff:
|
||||
- First timeout: 60s
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||||
- Second timeout: 120s
|
||||
- Third timeout: 240s (4 min)
|
||||
- ...capped at 15 minutes max
|
||||
- Third timeout: 240s
|
||||
- ...capped at 10 minutes max
|
||||
4. Tracks `idle:N` label on hq-deacon bead for backoff state
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||||
|
||||
**On signal received** (activity detected):
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||||
Reset the idle counter and start next patrol cycle:
|
||||
```bash
|
||||
gt agent state hq-deacon --set idle=0
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||||
```
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||||
Then return to inbox-check step.
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||||
|
||||
**On timeout** (no activity):
|
||||
The idle counter was auto-incremented. Continue to next patrol cycle
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||||
(the longer backoff will apply next time). Return to inbox-check step.
|
||||
|
||||
**Why this approach?**
|
||||
- Any `gt` or `bd` command triggers beads activity, waking the Deacon
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- Idle towns let the Deacon sleep longer (up to 15 min between patrols)
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||||
- Idle towns let the Deacon sleep longer (up to 10 min between patrols)
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||||
- Active work wakes the Deacon immediately via the feed
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||||
- No fixed polling intervals - event-driven wake
|
||||
- No polling or fixed sleep intervals
|
||||
|
||||
## Plugin Dispatch Timing
|
||||
If context is HIGH:
|
||||
- Write state to persistent storage
|
||||
- Exit cleanly
|
||||
- Let the daemon orchestrator respawn a fresh Deacon
|
||||
|
||||
The plugin-run step (earlier in patrol) handles plugin dispatch:
|
||||
- Scans $GT_ROOT/plugins/ for plugins with open gates
|
||||
- Dispatches to dogs via `gt dog dispatch --plugin <name>`
|
||||
- Dogs send DOG_DONE when complete (processed in next patrol's inbox-check)
|
||||
|
||||
With a 15-minute max backoff, plugins with 15m cooldown gates will be checked
|
||||
at least once per interval when idle.
|
||||
|
||||
## Exit Path (High Context)
|
||||
|
||||
If context is HIGH (>80%):
|
||||
The daemon ensures Deacon is always running:
|
||||
```bash
|
||||
# Exit cleanly - daemon will respawn with fresh context
|
||||
exit 0
|
||||
# Daemon respawns on exit
|
||||
gt daemon status
|
||||
```
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||||
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||||
The daemon ensures Deacon is always running. Exiting is safe - you'll be
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||||
respawned with fresh context and the patrol loop continues."""
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||||
This enables infinite patrol duration via context-aware respawning."""
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||||
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||||
@@ -319,7 +319,7 @@ func injectStartPrompt(pane, beadID, subject, args string) error {
|
||||
} else if subject != "" {
|
||||
prompt = fmt.Sprintf("Work slung: %s (%s). Start working on it now - no questions, just begin.", beadID, subject)
|
||||
} else {
|
||||
prompt = fmt.Sprintf("Work slung: %s. Start working on it now - run `gt prime --hook` to load context, then begin.", beadID)
|
||||
prompt = fmt.Sprintf("Work slung: %s. Start working on it now - run `gt hook` to see the hook, then begin.", beadID)
|
||||
}
|
||||
|
||||
// Use the reliable nudge pattern (same as gt nudge / tmux.NudgeSession)
|
||||
|
||||
@@ -1,13 +1,11 @@
|
||||
package doctor
|
||||
|
||||
import (
|
||||
"context"
|
||||
"fmt"
|
||||
"os"
|
||||
"os/exec"
|
||||
"path/filepath"
|
||||
"strings"
|
||||
"time"
|
||||
)
|
||||
|
||||
// BranchCheck detects persistent roles (crew, witness, refinery) that are
|
||||
@@ -89,18 +87,15 @@ func (c *BranchCheck) Run(ctx *CheckContext) *CheckResult {
|
||||
}
|
||||
}
|
||||
|
||||
// gitNetworkTimeout is the timeout for git network operations (pull, fetch).
|
||||
const gitNetworkTimeout = 30 * time.Second
|
||||
|
||||
// Fix switches all off-main directories to main branch.
|
||||
func (c *BranchCheck) Fix(checkCtx *CheckContext) error {
|
||||
func (c *BranchCheck) Fix(ctx *CheckContext) error {
|
||||
if len(c.offMainDirs) == 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
var lastErr error
|
||||
for _, dir := range c.offMainDirs {
|
||||
// git checkout main (local operation, short timeout)
|
||||
// git checkout main
|
||||
cmd := exec.Command("git", "checkout", "main")
|
||||
cmd.Dir = dir
|
||||
if err := cmd.Run(); err != nil {
|
||||
@@ -108,16 +103,10 @@ func (c *BranchCheck) Fix(checkCtx *CheckContext) error {
|
||||
continue
|
||||
}
|
||||
|
||||
// git pull --rebase (network operation, needs timeout)
|
||||
ctx, cancel := context.WithTimeout(context.Background(), gitNetworkTimeout)
|
||||
cmd = exec.CommandContext(ctx, "git", "pull", "--rebase")
|
||||
// git pull --rebase
|
||||
cmd = exec.Command("git", "pull", "--rebase")
|
||||
cmd.Dir = dir
|
||||
err := cmd.Run()
|
||||
cancel()
|
||||
if err != nil {
|
||||
if ctx.Err() == context.DeadlineExceeded {
|
||||
lastErr = fmt.Errorf("%s: git pull timed out after %v", dir, gitNetworkTimeout)
|
||||
}
|
||||
if err := cmd.Run(); err != nil {
|
||||
// Pull failure is not fatal, just warn
|
||||
continue
|
||||
}
|
||||
|
||||
@@ -66,10 +66,8 @@ func FormatStartupBeacon(cfg BeaconConfig) string {
|
||||
|
||||
// For assigned, work is already on the hook - just tell them to run it
|
||||
// This prevents the "helpful assistant" exploration pattern (see PRIMING.md)
|
||||
// Use `gt prime --hook` instead of `gt hook` so polecats get full role context
|
||||
// including THE IDLE POLECAT HERESY guidance about running `gt done`.
|
||||
if cfg.Topic == "assigned" {
|
||||
beacon += "\n\nWork is on your hook. Run `gt prime --hook` now and begin immediately."
|
||||
beacon += "\n\nWork is on your hook. Run `gt hook` now and begin immediately."
|
||||
}
|
||||
|
||||
// For start/restart, add fallback instructions in case SessionStart hook fails
|
||||
|
||||
@@ -26,7 +26,7 @@ func TestFormatStartupBeacon(t *testing.T) {
|
||||
"<- deacon",
|
||||
"assigned:gt-abc12",
|
||||
"Work is on your hook", // assigned includes actionable instructions
|
||||
"gt prime --hook", // full context including IDLE POLECAT HERESY
|
||||
"gt hook",
|
||||
},
|
||||
},
|
||||
{
|
||||
|
||||
@@ -1,273 +0,0 @@
|
||||
# Role Template Management Strategy
|
||||
|
||||
**Research Date:** 2026-01-26
|
||||
**Researcher:** kerosene (gastown/crew)
|
||||
**Status:** Analysis complete, recommendation provided
|
||||
|
||||
## Executive Summary
|
||||
|
||||
Gas Town currently has **two competing mechanisms** for managing role context, leading to divergent content and maintenance complexity:
|
||||
|
||||
1. **Embedded templates** (`internal/templates/roles/*.md.tmpl`) - source of truth in binary
|
||||
2. **Local-fork edits** - direct modifications to runtime `CLAUDE.md` files
|
||||
|
||||
Additionally, there's a **third mechanism** for operational config that works well:
|
||||
|
||||
3. **Role config overrides** (`internal/config/roles.go`) - TOML-based config override chain
|
||||
|
||||
**Recommendation:** Extend the TOML override pattern to support template content sections, unifying all customization under one mechanism.
|
||||
|
||||
---
|
||||
|
||||
## Inventory: Current Mechanisms
|
||||
|
||||
### 1. Embedded Templates (internal/templates/roles/*.md.tmpl)
|
||||
|
||||
**Location:** `internal/templates/roles/`
|
||||
|
||||
**Files:**
|
||||
- `mayor.md.tmpl` (337 lines)
|
||||
- `crew.md.tmpl` (17,607 bytes)
|
||||
- `polecat.md.tmpl` (17,527 bytes)
|
||||
- `witness.md.tmpl` (11,746 bytes)
|
||||
- `refinery.md.tmpl` (13,525 bytes)
|
||||
- `deacon.md.tmpl` (13,727 bytes)
|
||||
- `boot.md.tmpl` (4,445 bytes)
|
||||
|
||||
**How it works:**
|
||||
- Templates are embedded into the binary via `//go:embed` directive
|
||||
- `gt prime` command renders templates with role-specific data (TownRoot, RigName, etc.)
|
||||
- Output is printed to stdout, where Claude picks it up as context
|
||||
- Uses Go template syntax: `{{ .TownRoot }}`, `{{ .RigName }}`, etc.
|
||||
|
||||
**Code path:** `templates.New()` → `tmpl.RenderRole()` → stdout
|
||||
|
||||
### 2. Local-Fork Edits (Runtime CLAUDE.md)
|
||||
|
||||
**Location:** Various agent directories (e.g., `mayor/CLAUDE.md`, `<rig>/crew/<name>/CLAUDE.md`)
|
||||
|
||||
**How it works:**
|
||||
- `gt install` creates minimal bootstrap CLAUDE.md (~15 lines) via `createMayorCLAUDEmd()`
|
||||
- Bootstrap content just says "Run `gt prime` for full context"
|
||||
- THEN humans/agents directly edit these files with custom content
|
||||
- These edits are committed to the town's git repo
|
||||
|
||||
**Example:** Mayor's CLAUDE.md grew from bootstrap to 532 lines
|
||||
|
||||
**Key local-fork commit:**
|
||||
```
|
||||
1cdbc27 docs: Enhance Mayor role template with coordination system knowledge (sc-n2oiz)
|
||||
```
|
||||
|
||||
This commit added ~500 lines to `mayor/CLAUDE.md` including:
|
||||
- Colony Model (why Gas Town uses coordinated specialists)
|
||||
- Escalation Patterns (Witness vs Mayor responsibilities)
|
||||
- Decision Flow (when to use polecats vs crew)
|
||||
- Multi-phase Orchestration
|
||||
- Monitoring without Micromanaging
|
||||
- Teaching GUPP patterns
|
||||
- Communication Patterns
|
||||
- Speed Asymmetry
|
||||
|
||||
**None of this content exists in the embedded template** - it's purely local-fork.
|
||||
|
||||
### 3. Role Config Overrides (TOML files)
|
||||
|
||||
**Location:**
|
||||
- Built-in: `internal/config/roles/*.toml` (embedded in binary)
|
||||
- Town-level: `<town>/roles/<role>.toml` (optional override)
|
||||
- Rig-level: `<rig>/roles/<role>.toml` (optional override)
|
||||
|
||||
**Resolution order (later wins):**
|
||||
1. Built-in defaults (embedded)
|
||||
2. Town-level overrides
|
||||
3. Rig-level overrides
|
||||
|
||||
**What it handles:**
|
||||
```toml
|
||||
# Example: mayor.toml
|
||||
role = "mayor"
|
||||
scope = "town"
|
||||
nudge = "Check mail and hook status, then act accordingly."
|
||||
prompt_template = "mayor.md.tmpl"
|
||||
|
||||
[session]
|
||||
pattern = "hq-mayor"
|
||||
work_dir = "{town}"
|
||||
needs_pre_sync = false
|
||||
start_command = "exec claude --dangerously-skip-permissions"
|
||||
|
||||
[env]
|
||||
GT_ROLE = "mayor"
|
||||
GT_SCOPE = "town"
|
||||
|
||||
[health]
|
||||
ping_timeout = "30s"
|
||||
consecutive_failures = 3
|
||||
kill_cooldown = "5m"
|
||||
stuck_threshold = "1h"
|
||||
```
|
||||
|
||||
**What it DOES NOT handle:**
|
||||
- Template content (the actual markdown context)
|
||||
- The `prompt_template` field just names which .md.tmpl to use
|
||||
|
||||
**Implementation:** `LoadRoleDefinition()` in `roles.go` handles the override chain with `mergeRoleDefinition()`.
|
||||
|
||||
---
|
||||
|
||||
## Analysis: Trade-offs
|
||||
|
||||
### Embedded Templates
|
||||
|
||||
| Pros | Cons |
|
||||
|------|------|
|
||||
| Single source of truth in binary | Requires recompile for changes |
|
||||
| Consistent across all installations | No per-town customization |
|
||||
| Supports placeholder substitution | Can't add town-specific sections |
|
||||
| Version-controlled in gastown repo | Changes don't propagate to existing installs |
|
||||
|
||||
### Local-Fork Edits
|
||||
|
||||
| Pros | Cons |
|
||||
|------|------|
|
||||
| Per-installation customization | Diverges from template source |
|
||||
| No recompile needed | Manual sync to keep up with template changes |
|
||||
| Town-specific content | Each install is unique snowflake |
|
||||
| Immediate effect | Template improvements don't propagate |
|
||||
|
||||
### Role Config Overrides
|
||||
|
||||
| Pros | Cons |
|
||||
|------|------|
|
||||
| Clean override chain | Only handles operational config |
|
||||
| Town/rig level customization | Doesn't handle template content |
|
||||
| Merge semantics (not replace) | - |
|
||||
| No recompile needed | - |
|
||||
|
||||
---
|
||||
|
||||
## Problem Statement
|
||||
|
||||
The current situation creates **three-way divergence**:
|
||||
|
||||
```
|
||||
┌──────────────────────────────────────────┐
|
||||
│ Embedded Template (mayor.md.tmpl) │
|
||||
│ 337 lines - "official" content │
|
||||
└──────────────────────────────────────────┘
|
||||
│
|
||||
│ gt prime renders
|
||||
│ BUT doesn't include
|
||||
│ local-fork additions
|
||||
v
|
||||
┌──────────────────────────────────────────────────────────────────┐
|
||||
│ Runtime CLAUDE.md (mayor/CLAUDE.md) │
|
||||
│ 532 lines - has ~200 lines of local-fork content │
|
||||
│ INCLUDING: Colony Model, Escalation Patterns, etc. │
|
||||
└──────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
**Issues:**
|
||||
1. When `gt prime` runs, it outputs the embedded template (337 lines)
|
||||
2. The local-fork content (Colony Model, etc.) is in `mayor/CLAUDE.md`
|
||||
3. Claude Code reads BOTH via `CLAUDE.md` + startup hooks
|
||||
4. But the embedded template and local CLAUDE.md overlap/conflict
|
||||
5. Template improvements in new gt versions don't include local-fork content
|
||||
6. Local-fork improvements aren't shared with other installations
|
||||
|
||||
---
|
||||
|
||||
## Recommendation: Unified Override System
|
||||
|
||||
**Extend the existing TOML override mechanism to support template content sections.**
|
||||
|
||||
### Proposed Design
|
||||
|
||||
```toml
|
||||
# <town>/roles/mayor.toml (town-level override)
|
||||
|
||||
# Existing operational overrides work as-is
|
||||
[health]
|
||||
stuck_threshold = "2h" # Town needs longer threshold
|
||||
|
||||
# NEW: Template content sections
|
||||
[content]
|
||||
# Append sections after the embedded template
|
||||
append = """
|
||||
## The Colony Model: Why Gas Town Works
|
||||
|
||||
Gas Town rejects the "super-ant" model... [rest of content]
|
||||
"""
|
||||
|
||||
# OR reference a file
|
||||
append_file = "mayor-additions.md"
|
||||
|
||||
# OR override specific sections by ID
|
||||
[content.sections.escalation]
|
||||
replace = """
|
||||
## Escalation Patterns: What to Handle vs Delegate
|
||||
...[custom content]...
|
||||
"""
|
||||
```
|
||||
|
||||
### Why This Works
|
||||
|
||||
1. **Single source of truth**: Embedded templates remain canonical
|
||||
2. **Clean override semantics**: Town/rig can append or replace sections
|
||||
3. **Existing infrastructure**: Uses the same TOML loading + merge pattern
|
||||
4. **No recompile**: Content overrides are runtime files
|
||||
5. **Shareable**: Town-level overrides can be committed to town repo
|
||||
6. **Migrateable**: Existing local-fork content can move to `[content]` sections
|
||||
|
||||
### Implementation Path
|
||||
|
||||
1. **Phase 1**: Add `[content]` support to role config
|
||||
- Parse `append`, `append_file`, `replace_sections` fields
|
||||
- Apply after template rendering in `outputPrimeContext()`
|
||||
|
||||
2. **Phase 2**: Migrate local-fork content
|
||||
- Extract custom sections from `mayor/CLAUDE.md`
|
||||
- Move to `<town>/roles/mayor.toml` `[content]` section
|
||||
- Reduce `mayor/CLAUDE.md` back to bootstrap pointer
|
||||
|
||||
3. **Phase 3**: Document the pattern
|
||||
- How to add town-specific guidance
|
||||
- How to share improvements back to embedded templates
|
||||
|
||||
---
|
||||
|
||||
## Alternative Considered: Pure Template Approach
|
||||
|
||||
**Idea:** Move all content into embedded templates, remove local CLAUDE.md entirely.
|
||||
|
||||
**Rejected because:**
|
||||
- Can't support per-town customization (e.g., different escalation policies)
|
||||
- Requires recompile for any content change
|
||||
- Forces all installations to be identical
|
||||
- Doesn't leverage existing override infrastructure
|
||||
|
||||
---
|
||||
|
||||
## Files Involved
|
||||
|
||||
For implementation, these files would need modification:
|
||||
|
||||
| File | Change |
|
||||
|------|--------|
|
||||
| `internal/config/roles.go` | Add `[content]` parsing to `RoleDefinition` |
|
||||
| `internal/cmd/prime_output.go` | Apply content overrides after template render |
|
||||
| `internal/templates/templates.go` | Potentially add section markers for replace |
|
||||
| `internal/cmd/install.go` | Update bootstrap to not create full CLAUDE.md |
|
||||
|
||||
---
|
||||
|
||||
## Summary
|
||||
|
||||
| Approach | Verdict |
|
||||
|----------|---------|
|
||||
| **Embedded templates only** | Insufficient - no customization |
|
||||
| **Local-fork edits** | Current state - creates divergence |
|
||||
| **TOML content overrides** | **Recommended** - unifies all customization |
|
||||
|
||||
The TOML content override approach leverages existing infrastructure, provides clean semantics, and allows both standardization (embedded templates) and customization (override sections).
|
||||
Reference in New Issue
Block a user