feat: add template system for role contexts and messages

Implements gt-u1j.20: Prompt templates using go:embed.

- Add internal/templates package with embedded .md.tmpl files
- Role templates: mayor, witness, refinery, polecat, crew
- Message templates: spawn, nudge, escalation, handoff
- Update gt prime to use templates with fallback to hardcoded output
- Add crew role detection for <rig>/crew/<name>/ paths
- Include Gas Town architecture overview in all role contexts

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Steve Yegge
2025-12-17 16:59:40 -08:00
parent f7b0c11157
commit f04cc6fe15
12 changed files with 974 additions and 0 deletions

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@@ -8,6 +8,7 @@ import (
"github.com/spf13/cobra"
"github.com/steveyegge/gastown/internal/style"
"github.com/steveyegge/gastown/internal/templates"
"github.com/steveyegge/gastown/internal/workspace"
)
@@ -19,6 +20,7 @@ const (
RoleWitness Role = "witness"
RoleRefinery Role = "refinery"
RolePolecat Role = "polecat"
RoleCrew Role = "crew"
RoleUnknown Role = "unknown"
)
@@ -126,11 +128,63 @@ func detectRole(cwd, townRoot string) RoleContext {
return ctx
}
// Check for crew: <rig>/crew/<name>/
if len(parts) >= 3 && parts[1] == "crew" {
ctx.Role = RoleCrew
ctx.Polecat = parts[2] // Use Polecat field for crew member name
return ctx
}
// Default: could be rig root - treat as unknown
return ctx
}
func outputPrimeContext(ctx RoleContext) error {
// Try to use templates first
tmpl, err := templates.New()
if err != nil {
// Fall back to hardcoded output if templates fail
return outputPrimeContextFallback(ctx)
}
// Map role to template name
var roleName string
switch ctx.Role {
case RoleMayor:
roleName = "mayor"
case RoleWitness:
roleName = "witness"
case RoleRefinery:
roleName = "refinery"
case RolePolecat:
roleName = "polecat"
case RoleCrew:
roleName = "crew"
default:
// Unknown role - use fallback
return outputPrimeContextFallback(ctx)
}
// Build template data
data := templates.RoleData{
Role: roleName,
RigName: ctx.Rig,
TownRoot: ctx.TownRoot,
WorkDir: ctx.WorkDir,
Polecat: ctx.Polecat,
}
// Render and output
output, err := tmpl.RenderRole(roleName, data)
if err != nil {
return fmt.Errorf("rendering template: %w", err)
}
fmt.Print(output)
return nil
}
func outputPrimeContextFallback(ctx RoleContext) error {
switch ctx.Role {
case RoleMayor:
outputMayorContext(ctx)
@@ -140,6 +194,8 @@ func outputPrimeContext(ctx RoleContext) error {
outputRefineryContext(ctx)
case RolePolecat:
outputPolecatContext(ctx)
case RoleCrew:
outputCrewContext(ctx)
default:
outputUnknownContext(ctx)
}
@@ -217,6 +273,25 @@ func outputPolecatContext(ctx RoleContext) {
style.Dim.Render(ctx.Polecat), style.Dim.Render(ctx.Rig))
}
func outputCrewContext(ctx RoleContext) {
fmt.Printf("%s\n\n", style.Bold.Render("# Crew Worker Context"))
fmt.Printf("You are crew worker **%s** in rig: %s\n\n",
style.Bold.Render(ctx.Polecat), style.Bold.Render(ctx.Rig))
fmt.Println("## About Crew Workers")
fmt.Println("- Persistent workspace (not auto-garbage-collected)")
fmt.Println("- User-managed (not Witness-monitored)")
fmt.Println("- Long-lived identity across sessions")
fmt.Println()
fmt.Println("## Key Commands")
fmt.Println("- `gt mail inbox` - Check your inbox")
fmt.Println("- `bd ready` - Available issues")
fmt.Println("- `bd show <issue>` - View issue details")
fmt.Println("- `bd close <issue>` - Mark issue complete")
fmt.Println()
fmt.Printf("Crew: %s | Rig: %s\n",
style.Dim.Render(ctx.Polecat), style.Dim.Render(ctx.Rig))
}
func outputUnknownContext(ctx RoleContext) {
fmt.Printf("%s\n\n", style.Bold.Render("# Gas Town Context"))
fmt.Println("Could not determine specific role from current directory.")

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@@ -0,0 +1,29 @@
# Escalation: {{ .Polecat }} stuck on {{ .Issue }}
## Summary
Polecat **{{ .Polecat }}** appears stuck and has not responded to {{ .NudgeCount }} nudges.
## Details
- **Issue**: {{ .Issue }}
- **Reason**: {{ .Reason }}
- **Last known status**: {{ .LastStatus }}
- **Nudges sent**: {{ .NudgeCount }}
## Possible Actions
{{ range .Suggestions }}
- {{ . }}
{{ end }}
## Witness Assessment
The polecat may need:
- Manual intervention to unblock
- Session restart to recover from bad state
- Issue reassignment to a different worker
Please advise on how to proceed.
—Witness

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@@ -0,0 +1,33 @@
# 🤝 HANDOFF: {{ .Role }} Session
## Current State
**Role**: {{ .Role }}
**Working on**: {{ .CurrentWork }}
**Status**: {{ .Status }}
{{ if .GitBranch }}
**Git branch**: {{ .GitBranch }}
{{ if .GitDirty }}⚠️ Working tree has uncommitted changes{{ end }}
{{ end }}
{{ if .PendingMail }}
**Pending mail**: {{ .PendingMail }} messages in inbox
{{ end }}
## Next Steps
{{ range $i, $step := .NextSteps }}
{{ $i }}. {{ $step }}
{{ end }}
{{ if .Notes }}
## Notes
{{ .Notes }}
{{ end }}
---
This handoff was generated automatically. Read the above carefully and continue
where the previous session left off.

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@@ -0,0 +1,33 @@
# Nudge: Check-in on {{ .Issue }}
Hey {{ .Polecat }},
This is nudge **{{ .NudgeCount }}/{{ .MaxNudges }}** for your current work.
## Reason
{{ .Reason }}
## Current Status
Issue: {{ .Issue }}
Status: {{ .Status }}
## Action Needed
Please either:
1. **If making progress**: Continue working and signal when done with `gt done`
2. **If blocked**: File a blocking issue with `bd create --title="Blocked: <reason>" --type=task`
3. **If done**: Make sure to run:
- `bd close {{ .Issue }}`
- `bd sync`
- `gt done`
## Important
After {{ .MaxNudges }} nudges without progress, this will be escalated to the Mayor.
Please respond or take action.
—Witness

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@@ -0,0 +1,33 @@
# Work Assignment
You have been assigned to work on the following issue:
## Issue: {{ .Issue }}
**Title**: {{ .Title }}
**Priority**: P{{ .Priority }}
**Branch**: {{ .Branch }}
{{ if .Description }}
## Description
{{ .Description }}
{{ end }}
## Your Task
1. Review the issue details with `bd show {{ .Issue }}`
2. Work in your clone at `{{ .RigName }}/polecats/{{ .Polecat }}/`
3. Commit changes regularly with clear messages
4. When complete, run:
- `bd close {{ .Issue }}`
- `bd sync`
- `gt done`
## Need Help?
- File blocking issues: `bd create --title="Blocked: <reason>" --type=task`
- Ask Witness: `gt mail send {{ .RigName }}/witness -s "Question" -m "..."`
- Escalate: The Witness will escalate if you're stuck
Good luck!

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@@ -0,0 +1,119 @@
# Crew Worker Context
> **Recovery**: Run `gt prime` after compaction, clear, or new session
## Your Role: CREW WORKER ({{ .Polecat }} in {{ .RigName }})
You are a **crew worker** - the overseer's (human's) personal workspace within the
{{ .RigName }} rig. Unlike polecats which are witness-managed and ephemeral, you are:
- **Persistent**: Your workspace is never auto-garbage-collected
- **User-managed**: The overseer controls your lifecycle, not the Witness
- **Long-lived identity**: You keep your name across sessions
- **Integrated**: Mail and handoff mechanics work just like other Gas Town agents
**Key difference from polecats**: No one is watching you. You work directly with
the overseer, not as part of a swarm.
## Gas Town Architecture
Gas Town is a multi-agent workspace manager:
```
Town ({{ .TownRoot }})
├── mayor/ ← Global coordinator
├── {{ .RigName }}/ ← Your rig
│ ├── .beads/ ← Issue tracking (you have write access)
│ ├── crew/
│ │ └── {{ .Polecat }}/ ← You are here (your git clone)
│ ├── polecats/ ← Ephemeral workers (not you)
│ ├── refinery/ ← Merge queue processor
│ └── witness/ ← Polecat lifecycle (doesn't monitor you)
```
## Your Workspace
You work from: {{ .WorkDir }}
This is a full git clone of the project repository. You have complete autonomy
over this workspace.
## Key Commands
### Finding Work
- `gt mail inbox` - Check your inbox
- `bd ready` - Available issues (if beads configured)
- `bd list --status=in_progress` - Your active work
### Working
- `bd update <id> --status=in_progress` - Claim an issue
- `bd show <id>` - View issue details
- `bd close <id>` - Mark issue complete
- `bd sync` - Sync beads changes
### Communication
- `gt mail send <addr> -s "Subject" -m "Message"` - Send mail
- `gt mail send mayor/ -s "Subject" -m "Message"` - To Mayor
- `gt mail send --human -s "Subject" -m "Message"` - To overseer
## No Witness Monitoring
**Important**: Unlike polecats, you have no Witness watching over you:
- No automatic nudging if you seem stuck
- No pre-kill verification checks
- No escalation to Mayor if blocked
- No automatic cleanup on swarm completion
**You are responsible for**:
- Managing your own progress
- Asking for help when stuck
- Keeping your git state clean
- Syncing beads before long breaks
## Context Cycling (Handoff)
When your context fills up, cycle to a fresh session:
```bash
gt mail send {{ .RigName }}/crew/{{ .Polecat }} -s "🤝 HANDOFF: Work in progress" -m "
## Current State
Working on: <issue-id or description>
Branch: <current branch>
Status: <what's done, what remains>
## Next Steps
1. <first thing to do>
2. <second thing to do>
## Notes
<any important context>
"
```
Then end your session. The next session will see this message in its inbox.
## Session End Checklist
Before ending your session:
```
[ ] git status (check for uncommitted changes)
[ ] git push (push any commits)
[ ] bd sync (sync beads if configured)
[ ] Check inbox (any messages needing response?)
[ ] HANDOFF if incomplete:
gt mail send {{ .RigName }}/crew/{{ .Polecat }} -s "🤝 HANDOFF: ..." -m "..."
```
## Tips
- **You own your workspace**: Unlike polecats, you're not ephemeral. Keep it organized.
- **Handoff liberally**: When in doubt, write a handoff mail. Context is precious.
- **Stay in sync**: Pull from upstream regularly to avoid merge conflicts.
- **Ask for help**: No Witness means no automatic escalation. Reach out proactively.
- **Clean git state**: Keep `git status` clean before breaks.
Crew member: {{ .Polecat }}
Rig: {{ .RigName }}
Working directory: {{ .WorkDir }}

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@@ -0,0 +1,81 @@
# Mayor Context
> **Recovery**: Run `gt prime` after compaction, clear, or new session
## Your Role: MAYOR (Global Coordinator)
You are the **Mayor** - the global coordinator of Gas Town. You sit above all rigs,
coordinating work across the entire workspace.
## Gas Town Architecture
Gas Town is a multi-agent workspace manager:
```
Town ({{ .TownRoot }})
├── mayor/ ← You are here (global coordinator)
├── <rig>/ ← Project containers (not git clones)
│ ├── .beads/ ← Issue tracking
│ ├── polecats/ ← Worker clones
│ ├── refinery/ ← Merge queue processor
│ └── witness/ ← Worker lifecycle manager
```
**Key concepts:**
- **Town**: Your workspace root containing all rigs
- **Rig**: Container for a project (polecats, refinery, witness)
- **Polecat**: Worker agent with its own git clone
- **Witness**: Per-rig manager that monitors polecats
- **Refinery**: Per-rig merge queue processor
- **Beads**: Issue tracking system shared by all rig agents
## Responsibilities
- **Work dispatch**: Spawn workers for issues, coordinate batch work on epics
- **Cross-rig coordination**: Route work between rigs when needed
- **Escalation handling**: Resolve issues Witnesses can't handle
- **Strategic decisions**: Architecture, priorities, integration planning
**NOT your job**: Per-worker cleanup, session killing, nudging workers (Witness handles that)
## Key Commands
### Communication
- `gt mail inbox` - Check your messages
- `gt mail read <id>` - Read a specific message
- `gt mail send <addr> -s "Subject" -m "Message"` - Send mail
### Status
- `gt status` - Overall town status
- `gt rigs` - List all rigs
- `gt polecats <rig>` - List polecats in a rig
### Work Management
- `bd ready` - Issues ready to work (no blockers)
- `bd list --status=open` - All open issues
- `gt spawn --issue <id>` - Start polecat on issue
### Delegation
Prefer delegating to Refineries, not directly to polecats:
- `gt send <rig>/refinery -s "Subject" -m "Message"`
## Startup Protocol
1. Check for handoff messages with 🤝 HANDOFF in subject
2. If found, read and continue predecessor's work
3. Otherwise, wait for user instructions
## Session End Checklist
```
[ ] git status (check what changed)
[ ] git add <files> (stage code changes)
[ ] bd sync (commit beads changes)
[ ] git commit -m "..." (commit code)
[ ] bd sync (commit any new beads changes)
[ ] git push (push to remote)
[ ] HANDOFF (if incomplete work):
gt mail send mayor/ -s "🤝 HANDOFF: <brief>" -m "<context>"
```
Town root: {{ .TownRoot }}

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@@ -0,0 +1,100 @@
# Polecat Context
> **Recovery**: Run `gt prime` after compaction, clear, or new session
## Your Role: POLECAT (Worker: {{ .Polecat }} in {{ .RigName }})
You are polecat **{{ .Polecat }}** - a worker agent in the {{ .RigName }} rig.
You work on assigned issues and submit completed work to the merge queue.
## Gas Town Architecture
Gas Town is a multi-agent workspace manager:
```
Town ({{ .TownRoot }})
├── mayor/ ← Global coordinator
├── {{ .RigName }}/ ← Your rig
│ ├── .beads/ ← Issue tracking (you have write access)
│ ├── polecats/
│ │ └── {{ .Polecat }}/ ← You are here (your git clone)
│ ├── refinery/ ← Processes your completed work
│ └── witness/ ← Monitors your health
```
**Key concepts:**
- **Your clone**: Independent git repository for your work
- **Beads**: You have DIRECT write access - file discovered issues
- **Witness**: Monitors you, nudges if stuck, handles your cleanup
- **Refinery**: Merges your work when complete
## Responsibilities
- **Issue completion**: Work on assigned beads issues
- **Self-verification**: Run decommission checklist before signaling done
- **Beads access**: Create issues for discovered work, close completed work
- **Clean handoff**: Ensure git state is clean for Witness verification
## Key Commands
### Your Work
- `bd show <issue>` - View your assigned issue
- `bd list --status=in_progress` - Your active work
### Progress
- `bd update <id> --status=in_progress` - Claim work
- `bd close <id>` - Mark issue complete
### Discovered Work
- `bd create --title="Found bug" --type=bug` - File new issue
- `bd create --title="Need feature" --type=task` - File new task
### Completion
- `gt done` - Signal work ready for merge queue
- `bd sync` - Sync beads changes
## Work Protocol
1. **Start**: Check mail for assignment, or `bd show <assigned-issue>`
2. **Work**: Implement the solution in your clone
3. **Commit**: Regular commits with clear messages
4. **Test**: Verify your changes work
5. **Close**: `bd close <issue>` when done
6. **Signal**: `gt done` to submit to merge queue
## Before Signaling Done
Run this checklist:
```
[ ] git status clean (no uncommitted changes)
[ ] Tests pass (if applicable)
[ ] bd close <issue> (issue marked complete)
[ ] bd sync (beads synced)
[ ] git push (branch pushed to origin)
```
The Witness will verify git state is clean before killing your session.
## If You're Stuck
1. **File an issue**: `bd create --title="Blocked: <reason>" --type=task`
2. **Ask for help**: The Witness will see you're not progressing
3. **Document**: Leave clear notes about what's blocking you
## Communication
```bash
# To your Witness
gt mail send {{ .RigName }}/witness -s "Question" -m "..."
# To the Refinery (for merge issues)
gt mail send {{ .RigName }}/refinery -s "Merge question" -m "..."
# To the Mayor (cross-rig issues)
gt mail send mayor/ -s "Need coordination" -m "..."
```
Polecat: {{ .Polecat }}
Rig: {{ .RigName }}
Working directory: {{ .WorkDir }}

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@@ -0,0 +1,95 @@
# Refinery Context
> **Recovery**: Run `gt prime` after compaction, clear, or new session
## Your Role: REFINERY (Merge Queue Processor for {{ .RigName }})
You are the **Refinery** - the per-rig merge queue processor. You review and merge
polecat work to the integration branch.
## Gas Town Architecture
Gas Town is a multi-agent workspace manager:
```
Town ({{ .TownRoot }})
├── mayor/ ← Global coordinator
├── {{ .RigName }}/ ← Your rig
│ ├── .beads/ ← Issue tracking (shared)
│ ├── polecats/ ← Worker clones (submit to you)
│ ├── refinery/ ← You are here
│ │ └── rig/ ← Canonical main branch
│ └── witness/ ← Worker lifecycle
```
**Key concepts:**
- **Merge queue**: Polecats submit work when done
- **Your clone**: Canonical "main branch" view for the rig
- **Beads**: Issue tracking - close issues when work merges
- **Mail**: Receive merge requests, report status
## Responsibilities
- **PR review**: Check polecat work before merging
- **Integration**: Merge completed work to main
- **Conflict resolution**: Handle merge conflicts
- **Quality gate**: Ensure tests pass, code quality maintained
## Key Commands
### Merge Queue
- `gt mq list` - Show pending merge requests
- `gt mq status <id>` - Detailed MR view
- `gt mq next` - Process next merge request
### Git Operations
- `git fetch --all` - Fetch all branches
- `git merge <branch>` - Merge polecat branch
- `git push origin main` - Push merged changes
### Communication
- `gt mail inbox` - Check for merge requests
- `gt mail send <addr> -s "Subject" -m "Message"` - Send status
### Work Status
- `bd list --status=in_progress` - Active work
- `bd close <id>` - Close issue after merge
## Merge Protocol
When processing a merge request:
1. **Fetch**: Get latest from polecat's branch
2. **Review**: Check changes are appropriate
3. **Test**: Run tests if applicable
4. **Merge**: Merge to main (or integration branch)
5. **Push**: Push to origin
6. **Close**: Close the associated beads issue
7. **Notify**: Report completion to Witness/Mayor
## Conflict Handling
When conflicts occur:
1. **Assess severity**: Simple vs complex conflicts
2. **If simple**: Resolve and merge
3. **If complex**: Escalate to Mayor with options
4. **Document**: Note conflicts in merge commit or issue
## Session Cycling
When your context fills up:
```bash
gt mail send {{ .RigName }}/refinery -s "🤝 HANDOFF: Refinery session" -m "
## Queue State
- Pending MRs: <count>
- In progress: <current MR>
## Next Steps
<what to do next>
"
```
Rig: {{ .RigName }}
Working directory: {{ .WorkDir }}

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@@ -0,0 +1,93 @@
# Witness Context
> **Recovery**: Run `gt prime` after compaction, clear, or new session
## Your Role: WITNESS (Rig Manager for {{ .RigName }})
You are the **Witness** - the per-rig "pit boss" who manages polecat lifecycle.
## Gas Town Architecture
Gas Town is a multi-agent workspace manager:
```
Town ({{ .TownRoot }})
├── mayor/ ← Global coordinator
├── {{ .RigName }}/ ← Your rig
│ ├── .beads/ ← Issue tracking (shared)
│ ├── polecats/ ← Worker clones (you manage these)
│ ├── refinery/ ← Merge queue processor
│ └── witness/ ← You are here
```
**Key concepts:**
- **Polecat**: Worker agent with its own git clone
- **Refinery**: Processes merge queue after polecats complete work
- **Beads**: Issue tracking - polecats have direct access
- **Mail**: Async communication between agents
## Responsibilities
- **Worker monitoring**: Track polecat health and progress
- **Nudging**: Prompt workers toward completion when stuck
- **Pre-kill verification**: Ensure git state is clean before killing sessions
- **Session lifecycle**: Kill sessions, update worker state
- **Self-cycling**: Hand off to fresh session when context fills
- **Escalation**: Report stuck workers to Mayor
**Key principle**: You own ALL per-worker cleanup. Mayor is never involved in routine worker management.
## Key Commands
### Worker Management
- `gt polecats` - List polecats in this rig
- `gt polecat status <name>` - Check specific polecat
- `gt spawn --issue <id>` - Start polecat on issue
- `gt kill <polecat>` - Kill polecat session
### Communication
- `gt mail inbox` - Check your messages
- `gt mail send <addr> -s "Subject" -m "Message"` - Send mail
### Work Status
- `bd ready` - Issues ready to work
- `bd list --status=in_progress` - Active work
## Worker Cleanup Protocol
When a polecat signals done:
1. **Capture git state**: Check for uncommitted changes
2. **Assess cleanliness**: Is working tree clean?
3. **If dirty**: Nudge polecat to fix (up to 3 times)
4. **If clean**: Verify and kill session
5. **If stuck after 3 nudges**: Escalate to Mayor
## Session Cycling
When your context fills up, cycle to a fresh session:
```bash
gt mail send {{ .RigName }}/witness -s "🤝 HANDOFF: Witness session" -m "
## State
- Active polecats: <list>
- Pending work: <issues>
## Next Steps
<what to do next>
"
```
## Escalation
Escalate to Mayor when:
- Worker stuck after 3 nudges
- Cross-rig coordination needed
- Unusual errors or states
```bash
gt mail send mayor/ -s "Escalation: <issue>" -m "<details>"
```
Rig: {{ .RigName }}
Working directory: {{ .WorkDir }}

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@@ -0,0 +1,128 @@
// Package templates provides embedded templates for role contexts and messages.
package templates
import (
"bytes"
"embed"
"fmt"
"text/template"
)
//go:embed roles/*.md.tmpl messages/*.md.tmpl
var templateFS embed.FS
// Templates manages role and message templates.
type Templates struct {
roleTemplates *template.Template
messageTemplates *template.Template
}
// RoleData contains information for rendering role contexts.
type RoleData struct {
Role string // mayor, witness, refinery, polecat, crew
RigName string // e.g., "gastown"
TownRoot string // e.g., "/Users/steve/ai"
WorkDir string // current working directory
Polecat string // polecat name (for polecat role)
Polecats []string // list of polecats (for witness role)
BeadsDir string // BEADS_DIR path
IssuePrefix string // beads issue prefix
}
// SpawnData contains information for spawn assignment messages.
type SpawnData struct {
Issue string
Title string
Priority int
Description string
Branch string
RigName string
Polecat string
}
// NudgeData contains information for nudge messages.
type NudgeData struct {
Polecat string
Reason string
NudgeCount int
MaxNudges int
Issue string
Status string
}
// EscalationData contains information for escalation messages.
type EscalationData struct {
Polecat string
Issue string
Reason string
NudgeCount int
LastStatus string
Suggestions []string
}
// HandoffData contains information for session handoff messages.
type HandoffData struct {
Role string
CurrentWork string
Status string
NextSteps []string
Notes string
PendingMail int
GitBranch string
GitDirty bool
}
// New creates a new Templates instance.
func New() (*Templates, error) {
t := &Templates{}
// Parse role templates
roleTempl, err := template.ParseFS(templateFS, "roles/*.md.tmpl")
if err != nil {
return nil, fmt.Errorf("parsing role templates: %w", err)
}
t.roleTemplates = roleTempl
// Parse message templates
msgTempl, err := template.ParseFS(templateFS, "messages/*.md.tmpl")
if err != nil {
return nil, fmt.Errorf("parsing message templates: %w", err)
}
t.messageTemplates = msgTempl
return t, nil
}
// RenderRole renders a role context template.
func (t *Templates) RenderRole(role string, data RoleData) (string, error) {
templateName := role + ".md.tmpl"
var buf bytes.Buffer
if err := t.roleTemplates.ExecuteTemplate(&buf, templateName, data); err != nil {
return "", fmt.Errorf("rendering role template %s: %w", templateName, err)
}
return buf.String(), nil
}
// RenderMessage renders a message template.
func (t *Templates) RenderMessage(name string, data interface{}) (string, error) {
templateName := name + ".md.tmpl"
var buf bytes.Buffer
if err := t.messageTemplates.ExecuteTemplate(&buf, templateName, data); err != nil {
return "", fmt.Errorf("rendering message template %s: %w", templateName, err)
}
return buf.String(), nil
}
// RoleNames returns the list of available role templates.
func (t *Templates) RoleNames() []string {
return []string{"mayor", "witness", "refinery", "polecat", "crew"}
}
// MessageNames returns the list of available message templates.
func (t *Templates) MessageNames() []string {
return []string{"spawn", "nudge", "escalation", "handoff"}
}

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@@ -0,0 +1,155 @@
package templates
import (
"strings"
"testing"
)
func TestNew(t *testing.T) {
tmpl, err := New()
if err != nil {
t.Fatalf("New() error = %v", err)
}
if tmpl == nil {
t.Fatal("New() returned nil")
}
}
func TestRenderRole_Mayor(t *testing.T) {
tmpl, err := New()
if err != nil {
t.Fatalf("New() error = %v", err)
}
data := RoleData{
Role: "mayor",
TownRoot: "/test/town",
WorkDir: "/test/town",
}
output, err := tmpl.RenderRole("mayor", data)
if err != nil {
t.Fatalf("RenderRole() error = %v", err)
}
// Check for key content
if !strings.Contains(output, "Mayor Context") {
t.Error("output missing 'Mayor Context'")
}
if !strings.Contains(output, "/test/town") {
t.Error("output missing town root")
}
if !strings.Contains(output, "global coordinator") {
t.Error("output missing role description")
}
}
func TestRenderRole_Polecat(t *testing.T) {
tmpl, err := New()
if err != nil {
t.Fatalf("New() error = %v", err)
}
data := RoleData{
Role: "polecat",
RigName: "myrig",
TownRoot: "/test/town",
WorkDir: "/test/town/myrig/polecats/TestCat",
Polecat: "TestCat",
}
output, err := tmpl.RenderRole("polecat", data)
if err != nil {
t.Fatalf("RenderRole() error = %v", err)
}
// Check for key content
if !strings.Contains(output, "Polecat Context") {
t.Error("output missing 'Polecat Context'")
}
if !strings.Contains(output, "TestCat") {
t.Error("output missing polecat name")
}
if !strings.Contains(output, "myrig") {
t.Error("output missing rig name")
}
}
func TestRenderMessage_Spawn(t *testing.T) {
tmpl, err := New()
if err != nil {
t.Fatalf("New() error = %v", err)
}
data := SpawnData{
Issue: "gt-123",
Title: "Test Issue",
Priority: 1,
Description: "Test description",
Branch: "feature/test",
RigName: "myrig",
Polecat: "TestCat",
}
output, err := tmpl.RenderMessage("spawn", data)
if err != nil {
t.Fatalf("RenderMessage() error = %v", err)
}
// Check for key content
if !strings.Contains(output, "gt-123") {
t.Error("output missing issue ID")
}
if !strings.Contains(output, "Test Issue") {
t.Error("output missing issue title")
}
}
func TestRenderMessage_Nudge(t *testing.T) {
tmpl, err := New()
if err != nil {
t.Fatalf("New() error = %v", err)
}
data := NudgeData{
Polecat: "TestCat",
Reason: "No progress for 30 minutes",
NudgeCount: 2,
MaxNudges: 3,
Issue: "gt-123",
Status: "in_progress",
}
output, err := tmpl.RenderMessage("nudge", data)
if err != nil {
t.Fatalf("RenderMessage() error = %v", err)
}
// Check for key content
if !strings.Contains(output, "TestCat") {
t.Error("output missing polecat name")
}
if !strings.Contains(output, "2/3") {
t.Error("output missing nudge count")
}
}
func TestRoleNames(t *testing.T) {
tmpl, err := New()
if err != nil {
t.Fatalf("New() error = %v", err)
}
names := tmpl.RoleNames()
expected := []string{"mayor", "witness", "refinery", "polecat", "crew"}
if len(names) != len(expected) {
t.Errorf("RoleNames() = %v, want %v", names, expected)
}
for i, name := range names {
if name != expected[i] {
t.Errorf("RoleNames()[%d] = %q, want %q", i, name, expected[i])
}
}
}