fix: Agent beads now reference shared role beads

crew_add.go: Use gt-crew-role instead of per-instance role bead
polecat/manager.go: Add RoleBead field pointing to gt-polecat-role

Per agent-as-bead design, role beads are shared class definitions.
Each agent bead references its role via the role_bead field/slot.

Fixes gt-ne9he

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Steve Yegge
2025-12-29 13:42:15 -08:00
parent 7f03d3a398
commit f2c76304e9
2 changed files with 3 additions and 1 deletions

View File

@@ -88,7 +88,7 @@ func runCrewAdd(cmd *cobra.Command, args []string) error {
RoleType: "crew",
Rig: rigName,
AgentState: "idle",
RoleBead: crewID + "-role",
RoleBead: "gt-crew-role",
}
desc := fmt.Sprintf("Crew worker %s in %s - human-managed persistent workspace.", name, rigName)
if _, err := bd.CreateAgentBead(crewID, desc, fields); err != nil {

View File

@@ -221,6 +221,7 @@ func (m *Manager) Add(name string) (*Polecat, error) {
RoleType: "polecat",
Rig: m.rig.Name,
AgentState: "spawning",
RoleBead: "gt-polecat-role",
})
if err != nil {
// Non-fatal - log warning but continue
@@ -427,6 +428,7 @@ func (m *Manager) Recreate(name string, force bool) (*Polecat, error) {
RoleType: "polecat",
Rig: m.rig.Name,
AgentState: "spawning",
RoleBead: "gt-polecat-role",
})
if err != nil {
fmt.Printf("Warning: could not create agent bead: %v\n", err)