Adds comprehensive "Theory of Operation" section explaining WHY agents
must execute work immediately when found on their hook. Uses steam engine
metaphor to convey that this is physics, not politeness.
Each role gets a tailored metaphor:
- Mayor: main drive shaft
- Crew/Polecat: piston
- Deacon: flywheel
- Witness: pressure gauge
- Refinery: exhaust valve
The section explains the failure mode (agent waits, human is AFK,
Gas Town stops) and reinforces the propulsion principle.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Beads CLI restructured: pour and wisp are now subcommands of mol.
- bd pour → bd mol pour
- bd wisp → bd mol wisp
Updated all documentation, templates, and code to use new command structure.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Gas Town is a stream engine, not a swarm engine. Polecats can start
and land independently at any time. "Swarm" is used lightly for
batch coordination, but there are no swarm IDs or batch boundaries.
Changes:
- architecture.md: Add stream engine intro paragraph, update
references from "swarming" to "parallel polecats" or "batch"
- prompts.md: Rename SWARM_* messages to BATCH_*, update terminology
- crew.md.tmpl: Replace "swarm" references with "transient worker pool"
and "batch work"
The gt swarm command and internal/swarm/ package remain as-is since
they provide the tooling for batch operations.
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- Rename "Dependency Trap" to "Gotchas when Filing Beads" in all 6 role templates
- Fix "git clone" to "git worktree" in polecat template
- Simplify completion section to just "gt done"
- Condense Work Protocol section (let molecule define steps)
- Simplify "Before Signaling Done" to trust gt done internals
- Clarify work status: use "gt mol status" as primary command
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Temporal language like "Phase 1 blocks Phase 2" triggers incorrect
dependency direction. Added a concise warning to all 6 role templates
(crew, polecat, mayor, witness, refinery, deacon) reminding agents:
- Think "X needs Y", not "X comes before Y"
- Verify with `bd blocked`
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Crew: Updated to use 'gt handoff' instead of manual mail
- Crew: Added note about relaxed cycling (no fixed heuristic)
- Polecat: Added note that 'gt handoff' redirects to 'gt done'
Patrol workers (Deacon, Witness, Refinery) already had their
N-rounds heuristics documented in previous commits.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Updated all role prompt templates to document the startup hook protocol:
- polecat.md.tmpl: Added gt mol status check, self-pin from mail protocol
- witness.md.tmpl: Added gt mol status check, self-pin from mail protocol
- refinery.md.tmpl: Added gt mol status check, self-pin from mail protocol
- crew.md.tmpl: Added new Startup Protocol section with hook-first flow
- deacon.md.tmpl: Added gt mol status check, self-pin from mail protocol
- mayor.md.tmpl: Expanded startup protocol with hook-first flow
Each template now includes:
1. Check hook first (gt mol status)
2. If empty, check mail for attached work
3. Self-pin protocol (gt mol attach-from-mail) if needed
4. Role-specific fallback behavior
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- .beads-ephemeral/ -> .beads-wisp/
- Rename doctor checks: EphemeralCheck -> WispCheck
- Update all docs to use 'transient' for polecats, 'wisp' for molecules
- Preserve 'ephemeral' only as descriptive adjective for wisps
- Steam engine metaphor: wisps are steam vapors that dissipate
Part of Christmas launch wisp terminology unification.
Two mechanisms, different purposes:
- Pinned molecule (bd mol run) = What you are working on, tracked by beads
- Handoff mail = Optional context notes for session restarts
Updated templates, architecture.md, and builtin_molecules.go
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Crew workers are trusted maintainers who push directly to main:
- Own their clones (no isolation needed)
- Fast work cycles (10-15 min) make branch overhead wasteful
- Branches go stale with context cycling
- Polecats use branches/MRs; crew does not need review
Also updated two-level beads docs (removed stale rig-level references).
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add clear explanations of the town-level vs rig-level beads architecture:
- Town beads (~/gt/.beads): HQ coordination, no sync-branch
- Rig beads (in git clones): project work, uses beads-sync branch
- Clarify that rig-level .beads at container is gitignored
Updated:
- docs/architecture.md: New 'Two-Level Beads Architecture' section
- CLAUDE.md: Enhanced existing section with table and sync-branch info
- templates/roles/*.tmpl: Added beads architecture to crew, polecat, mayor
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Implements gt-u1j.20: Prompt templates using go:embed.
- Add internal/templates package with embedded .md.tmpl files
- Role templates: mayor, witness, refinery, polecat, crew
- Message templates: spawn, nudge, escalation, handoff
- Update gt prime to use templates with fallback to hardcoded output
- Add crew role detection for <rig>/crew/<name>/ paths
- Include Gas Town architecture overview in all role contexts
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>