Create centralized AgentEnv function as single source of truth for all
agent environment variables. All agents now consistently receive:
- GT_ROLE, BD_ACTOR, GIT_AUTHOR_NAME (role identity)
- GT_ROOT, BEADS_DIR (workspace paths)
- GT_RIG, GT_POLECAT/GT_CREW (rig-specific identity)
- BEADS_AGENT_NAME, BEADS_NO_DAEMON (beads config)
- CLAUDE_CONFIG_DIR (optional account selection)
Remove RoleEnvVars in favor of AgentEnvSimple wrapper.
Remove IncludeBeadsEnv flag - beads env vars always included.
Update all manager and cmd call sites to use AgentEnv.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Agent sessions would fail on startup because send-keys arrived before the
shell was ready, causing 'bad pattern' and 'command not found' errors.
Fix: Create sessions with the command directly using tmux new-session's
command argument. This runs the agent as the pane's initial process,
avoiding shell readiness timing issues entirely.
Updated all agent managers: mayor, deacon, witness, refinery, polecat, crew.
Also fixes pre-existing build error in polecat/manager.go (polecatPath →
clonePath/newClonePath).
Closes#280
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
The manager refactors (ea8bef2, 72544cc0) conflicted with the agent
override feature, causing regressions:
Deacon (ea8bef2):
- Lost agentOverride parameter
- Re-added respawn loop (removed in 5f2e16f)
- Lost GUPP (startup + propulsion nudges)
Crew (72544cc0):
- Lost agentOverride wiring to StartOptions
- --agent flag had no effect on crew refresh/restart
This fix restores agent override support and GUPP while keeping
improvements from the manager refactors (zombie detection, etc).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add WaitForShellReady call before SendKeys in all agent managers
(deacon, mayor, witness, refinery). This prevents intermittent
"can't find pane" errors that occur when the tmux session is
created but the shell isn't ready to receive input yet.
The issue manifests under load (e.g., during `gt up` when multiple
agents start in sequence) where the 200ms delay in SendKeysDelayed
isn't sufficient for the pane to be fully initialized.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
stale_hooks.go was using hardcoded 'gt-deacon' and 'gt-mayor' instead of
session.DeaconSessionName() and session.MayorSessionName() which return
'hq-deacon' and 'hq-mayor'. This caused incorrect session lookups.
Also fixes duplicate WorktreeAddFromRef method from merge conflict.
- Create mayor.Manager for mayor lifecycle (Start/Stop/IsRunning/Status)
- Create deacon.Manager for deacon lifecycle with respawn loop
- Move session.Manager to polecat.SessionManager (clearer naming)
- Add zombie session detection for mayor/deacon (kills tmux if Claude dead)
- Remove duplicate session startup code from up.go, start.go, mayor.go
- Rename sessMgr -> polecatMgr for consistency
- Make witness/refinery SessionName() public for status display
All agent types now follow the same Manager pattern:
mgr := agent.NewManager(...)
mgr.Start(...)
mgr.Stop()
mgr.IsRunning()
mgr.Status()
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add `gt deacon stale-hooks` command to find and unhook stale beads.
Problem: Beads can get stuck in 'hooked' status when agents die or
abandon work without properly unhooking.
Solution:
- New command scans for hooked beads older than threshold (default 1h)
- Checks if assignee agent is still alive (tmux session exists)
- Unhooks beads with dead agents (sets status back to 'open')
- Supports --dry-run to preview without making changes
Also adds "stale-hook-check" step to Deacon patrol formula.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Moved pending.go from deacon/ to polecat/ package
- Changed storage location from deacon/pending.json to spawn/pending.json
- Added 'gt spawn pending' subcommand for listing/clearing pending spawns
- Deprecated 'gt deacon pending' (still works, shows deprecation notice)
This decouples pending spawn observation from the Deacon role - anyone
can now observe pending polecats (Mayor, humans, debugging, etc.).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Implements auto-triggering of polecats after spawn:
- New pending.go in deacon package tracks pending spawns
- CheckInboxForSpawns reads POLECAT_STARTED messages
- TriggerPendingSpawns polls WaitForClaudeReady and nudges when ready
- PruneStalePending removes spawns older than 5 minutes
The Deacon can now call `gt deacon trigger-pending` during patrol to
automatically send "Begin." to newly spawned polecats once Claude is ready.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add deacon package with heartbeat read/write helpers:
- Heartbeat struct with Timestamp, Cycle, LastAction, health counts
- WriteHeartbeat/ReadHeartbeat for persistence to deacon/heartbeat.json
- IsFresh/IsStale/IsVeryStale for age checks
- ShouldPoke to determine if daemon should wake the Deacon
- Touch/TouchWithAction convenience functions
The Deacon writes heartbeat on each wake cycle. The Go daemon reads it
to decide whether to poke the Deacon (only if very stale >5 minutes).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>