Crew workers are trusted maintainers who push directly to main:
- Own their clones (no isolation needed)
- Fast work cycles (10-15 min) make branch overhead wasteful
- Branches go stale with context cycling
- Polecats use branches/MRs; crew does not need review
Also updated two-level beads docs (removed stale rig-level references).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add clear explanations of the town-level vs rig-level beads architecture:
- Town beads (~/gt/.beads): HQ coordination, no sync-branch
- Rig beads (in git clones): project work, uses beads-sync branch
- Clarify that rig-level .beads at container is gitignored
Updated:
- docs/architecture.md: New 'Two-Level Beads Architecture' section
- CLAUDE.md: Enhanced existing section with table and sync-branch info
- templates/roles/*.tmpl: Added beads architecture to crew, polecat, mayor
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Implements gt-u1j.20: Prompt templates using go:embed.
- Add internal/templates package with embedded .md.tmpl files
- Role templates: mayor, witness, refinery, polecat, crew
- Message templates: spawn, nudge, escalation, handoff
- Update gt prime to use templates with fallback to hardcoded output
- Add crew role detection for <rig>/crew/<name>/ paths
- Include Gas Town architecture overview in all role contexts
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>