- Use tree characters (├── └── │) for hierarchical display - Group agents by role type (Witness, Refinery, Crew, Polecats) - Add role icons (🎩 Mayor, 🔔 Deacon, 👁 Witness, 🏭 Refinery, 👷 Crew, 😺 Polecats) - Show pinned work inline with truncation - Fix unused import in polecat/manager.go 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
694 lines
19 KiB
Go
694 lines
19 KiB
Go
package cmd
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import (
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"encoding/json"
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"fmt"
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"os"
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"path/filepath"
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"github.com/spf13/cobra"
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"github.com/steveyegge/gastown/internal/beads"
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"github.com/steveyegge/gastown/internal/config"
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"github.com/steveyegge/gastown/internal/constants"
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"github.com/steveyegge/gastown/internal/crew"
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"github.com/steveyegge/gastown/internal/git"
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"github.com/steveyegge/gastown/internal/rig"
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"github.com/steveyegge/gastown/internal/style"
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"github.com/steveyegge/gastown/internal/tmux"
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"github.com/steveyegge/gastown/internal/workspace"
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)
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var statusJSON bool
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var statusCmd = &cobra.Command{
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Use: "status",
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Aliases: []string{"stat"},
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GroupID: GroupDiag,
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Short: "Show overall town status",
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Long: `Display the current status of the Gas Town workspace.
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Shows town name, registered rigs, active polecats, and witness status.`,
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RunE: runStatus,
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}
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func init() {
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statusCmd.Flags().BoolVar(&statusJSON, "json", false, "Output as JSON")
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rootCmd.AddCommand(statusCmd)
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}
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// TownStatus represents the overall status of the workspace.
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type TownStatus struct {
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Name string `json:"name"`
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Location string `json:"location"`
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Agents []AgentRuntime `json:"agents"` // Global agents (Mayor, Deacon)
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Rigs []RigStatus `json:"rigs"`
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Summary StatusSum `json:"summary"`
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}
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// AgentRuntime represents the runtime state of an agent.
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type AgentRuntime struct {
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Name string `json:"name"` // Display name (e.g., "mayor", "witness")
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Address string `json:"address"` // Full address (e.g., "gastown/witness")
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Session string `json:"session"` // tmux session name
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Role string `json:"role"` // Role type
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Running bool `json:"running"` // Is tmux session running?
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HasWork bool `json:"has_work"` // Has pinned work?
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WorkTitle string `json:"work_title,omitempty"` // Title of pinned work
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HookBead string `json:"hook_bead,omitempty"` // Pinned bead ID from agent bead
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State string `json:"state,omitempty"` // Agent state from agent bead
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}
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// RigStatus represents status of a single rig.
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type RigStatus struct {
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Name string `json:"name"`
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Polecats []string `json:"polecats"`
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PolecatCount int `json:"polecat_count"`
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Crews []string `json:"crews"`
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CrewCount int `json:"crew_count"`
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HasWitness bool `json:"has_witness"`
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HasRefinery bool `json:"has_refinery"`
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Hooks []AgentHookInfo `json:"hooks,omitempty"`
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Agents []AgentRuntime `json:"agents,omitempty"` // Runtime state of all agents in rig
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}
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// AgentHookInfo represents an agent's hook (pinned work) status.
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type AgentHookInfo struct {
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Agent string `json:"agent"` // Agent address (e.g., "gastown/toast", "gastown/witness")
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Role string `json:"role"` // Role type (polecat, crew, witness, refinery)
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HasWork bool `json:"has_work"` // Whether agent has pinned work
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Molecule string `json:"molecule,omitempty"` // Attached molecule ID
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Title string `json:"title,omitempty"` // Pinned bead title
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}
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// StatusSum provides summary counts.
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type StatusSum struct {
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RigCount int `json:"rig_count"`
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PolecatCount int `json:"polecat_count"`
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CrewCount int `json:"crew_count"`
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WitnessCount int `json:"witness_count"`
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RefineryCount int `json:"refinery_count"`
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ActiveHooks int `json:"active_hooks"`
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}
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func runStatus(cmd *cobra.Command, args []string) error {
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// Find town root
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townRoot, err := workspace.FindFromCwdOrError()
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if err != nil {
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return fmt.Errorf("not in a Gas Town workspace: %w", err)
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}
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// Load town config
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townConfigPath := constants.MayorTownPath(townRoot)
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townConfig, err := config.LoadTownConfig(townConfigPath)
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if err != nil {
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// Try to continue without config
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townConfig = &config.TownConfig{Name: filepath.Base(townRoot)}
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}
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// Load rigs config
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rigsConfigPath := constants.MayorRigsPath(townRoot)
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rigsConfig, err := config.LoadRigsConfig(rigsConfigPath)
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if err != nil {
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// Empty config if file doesn't exist
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rigsConfig = &config.RigsConfig{Rigs: make(map[string]config.RigEntry)}
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}
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// Create rig manager
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g := git.NewGit(townRoot)
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mgr := rig.NewManager(townRoot, rigsConfig, g)
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// Create tmux instance for runtime checks
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t := tmux.NewTmux()
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// Discover rigs
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rigs, err := mgr.DiscoverRigs()
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if err != nil {
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return fmt.Errorf("discovering rigs: %w", err)
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}
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// Create beads instance for agent bead lookups (gastown rig holds gt- prefix beads)
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gastownBeadsPath := filepath.Join(townRoot, "gastown", "mayor", "rig")
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agentBeads := beads.New(gastownBeadsPath)
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// Build status
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status := TownStatus{
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Name: townConfig.Name,
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Location: townRoot,
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Agents: discoverGlobalAgents(t, agentBeads),
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Rigs: make([]RigStatus, 0, len(rigs)),
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}
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for _, r := range rigs {
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rs := RigStatus{
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Name: r.Name,
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Polecats: r.Polecats,
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PolecatCount: len(r.Polecats),
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HasWitness: r.HasWitness,
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HasRefinery: r.HasRefinery,
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}
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// Count crew workers
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crewGit := git.NewGit(r.Path)
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crewMgr := crew.NewManager(r, crewGit)
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if workers, err := crewMgr.List(); err == nil {
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for _, w := range workers {
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rs.Crews = append(rs.Crews, w.Name)
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}
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rs.CrewCount = len(workers)
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}
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// Discover hooks for all agents in this rig
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rs.Hooks = discoverRigHooks(r, rs.Crews)
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for _, hook := range rs.Hooks {
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if hook.HasWork {
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status.Summary.ActiveHooks++
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}
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}
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// Discover runtime state for all agents in this rig
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rs.Agents = discoverRigAgents(t, r, rs.Crews, agentBeads)
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status.Rigs = append(status.Rigs, rs)
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// Update summary
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status.Summary.PolecatCount += len(r.Polecats)
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status.Summary.CrewCount += rs.CrewCount
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if r.HasWitness {
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status.Summary.WitnessCount++
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}
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if r.HasRefinery {
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status.Summary.RefineryCount++
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}
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}
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status.Summary.RigCount = len(rigs)
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// Output
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if statusJSON {
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return outputStatusJSON(status)
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}
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return outputStatusText(status)
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}
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func outputStatusJSON(status TownStatus) error {
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enc := json.NewEncoder(os.Stdout)
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enc.SetIndent("", " ")
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return enc.Encode(status)
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}
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func outputStatusText(status TownStatus) error {
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// Header
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fmt.Printf("%s %s\n", style.Bold.Render("Town:"), status.Name)
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fmt.Printf("%s\n\n", style.Dim.Render(status.Location))
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// Tree characters
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const (
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treeBranch = "├── "
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treeLast = "└── "
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treeVert = "│ "
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treeSpace = " "
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)
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// Role icons
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roleIcons := map[string]string{
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"mayor": "🎩",
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"deacon": "🔔",
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"witness": "👁",
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"refinery": "🏭",
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"crew": "👷",
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"polecat": "😺",
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}
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// Global Agents (Mayor, Deacon) - these are town-level roles
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hasRigs := len(status.Rigs) > 0
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for i, agent := range status.Agents {
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isLast := i == len(status.Agents)-1 && !hasRigs
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prefix := treeBranch
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if isLast {
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prefix = treeLast
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}
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icon := roleIcons[agent.Role]
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if icon == "" {
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icon = roleIcons[agent.Name] // fallback to name
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}
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roleLabel := style.Bold.Render(fmt.Sprintf("%s %s", icon, capitalizeFirst(agent.Name)))
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fmt.Printf("%s%s\n", prefix, roleLabel)
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// Show agent instance under role
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childPrefix := treeVert
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if isLast {
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childPrefix = treeSpace
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}
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statusStr := style.Success.Render("running")
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if !agent.Running {
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statusStr = style.Error.Render("stopped")
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}
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hookInfo := formatHookInfo(agent.HookBead, agent.WorkTitle, 35)
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stateInfo := ""
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if agent.State != "" && agent.State != "idle" {
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stateInfo = style.Dim.Render(fmt.Sprintf(" [%s]", agent.State))
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}
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fmt.Printf("%s%s%s %s%s%s\n", childPrefix, treeLast,
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style.Dim.Render("gt-"+agent.Name), statusStr, hookInfo, stateInfo)
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}
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if !hasRigs {
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fmt.Printf("\n%s\n", style.Dim.Render("No rigs registered. Use 'gt rig add' to add one."))
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return nil
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}
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// Rigs section
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fmt.Printf("%s%s\n", treeLast, style.Bold.Render("Rigs"))
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for ri, r := range status.Rigs {
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isLastRig := ri == len(status.Rigs)-1
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rigPrefix := treeVert
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if isLastRig {
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rigPrefix = treeSpace
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}
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rigBranch := treeBranch
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if isLastRig {
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rigBranch = treeLast
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}
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fmt.Printf("%s%s%s\n", treeSpace, rigBranch, style.Bold.Render(r.Name+"/"))
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// Group agents by role
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var witnesses, refineries, crews, polecats []AgentRuntime
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for _, agent := range r.Agents {
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switch agent.Role {
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case "witness":
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witnesses = append(witnesses, agent)
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case "refinery":
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refineries = append(refineries, agent)
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case "crew":
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crews = append(crews, agent)
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case "polecat":
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polecats = append(polecats, agent)
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}
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}
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// Count non-empty role groups
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roleGroups := 0
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if len(witnesses) > 0 {
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roleGroups++
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}
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if len(refineries) > 0 {
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roleGroups++
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}
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if len(crews) > 0 {
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roleGroups++
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}
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if len(polecats) > 0 {
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roleGroups++
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}
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groupsRendered := 0
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baseIndent := treeSpace + rigPrefix
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// Witness
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if len(witnesses) > 0 {
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groupsRendered++
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isLastGroup := groupsRendered == roleGroups
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groupBranch := treeBranch
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if isLastGroup {
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groupBranch = treeLast
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}
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fmt.Printf("%s%s%s %s\n", baseIndent, groupBranch,
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roleIcons["witness"], style.Bold.Render("Witness"))
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groupIndent := baseIndent + treeVert
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if isLastGroup {
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groupIndent = baseIndent + treeSpace
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}
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renderAgentList(witnesses, groupIndent, r.Hooks)
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}
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// Refinery
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if len(refineries) > 0 {
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groupsRendered++
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isLastGroup := groupsRendered == roleGroups
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groupBranch := treeBranch
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if isLastGroup {
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groupBranch = treeLast
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}
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fmt.Printf("%s%s%s %s\n", baseIndent, groupBranch,
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roleIcons["refinery"], style.Bold.Render("Refinery"))
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groupIndent := baseIndent + treeVert
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if isLastGroup {
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groupIndent = baseIndent + treeSpace
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}
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renderAgentList(refineries, groupIndent, r.Hooks)
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}
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// Crew
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if len(crews) > 0 {
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groupsRendered++
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isLastGroup := groupsRendered == roleGroups
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groupBranch := treeBranch
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if isLastGroup {
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groupBranch = treeLast
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}
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fmt.Printf("%s%s%s %s\n", baseIndent, groupBranch,
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roleIcons["crew"], style.Bold.Render("Crew"))
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groupIndent := baseIndent + treeVert
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if isLastGroup {
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groupIndent = baseIndent + treeSpace
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}
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renderAgentList(crews, groupIndent, r.Hooks)
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}
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// Polecats
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if len(polecats) > 0 {
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groupsRendered++
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isLastGroup := groupsRendered == roleGroups
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groupBranch := treeBranch
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if isLastGroup {
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groupBranch = treeLast
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}
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fmt.Printf("%s%s%s %s\n", baseIndent, groupBranch,
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roleIcons["polecat"], style.Bold.Render("Polecats"))
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groupIndent := baseIndent + treeVert
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if isLastGroup {
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groupIndent = baseIndent + treeSpace
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}
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renderAgentList(polecats, groupIndent, r.Hooks)
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}
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// No agents at all
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if roleGroups == 0 {
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fmt.Printf("%s%s%s\n", baseIndent, treeLast, style.Dim.Render("(no agents)"))
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}
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}
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return nil
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}
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// renderAgentList renders a list of agents under a role group
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func renderAgentList(agents []AgentRuntime, indent string, hooks []AgentHookInfo) {
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const (
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treeBranch = "├── "
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treeLast = "└── "
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)
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for i, agent := range agents {
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isLast := i == len(agents)-1
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branch := treeBranch
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if isLast {
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branch = treeLast
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}
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statusStr := style.Success.Render("running")
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if !agent.Running {
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statusStr = style.Error.Render("stopped")
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}
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hookInfo := formatHookInfo(agent.HookBead, agent.WorkTitle, 30)
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if hookInfo == "" {
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// Fall back to legacy Hooks array
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for _, h := range hooks {
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if h.Agent == agent.Address && h.HasWork {
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if h.Molecule != "" {
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hookInfo = fmt.Sprintf(" → %s", h.Molecule)
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} else if h.Title != "" {
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hookInfo = fmt.Sprintf(" → %s", truncateWithEllipsis(h.Title, 30))
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}
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break
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}
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}
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}
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stateInfo := ""
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if agent.State != "" && agent.State != "idle" {
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stateInfo = style.Dim.Render(fmt.Sprintf(" [%s]", agent.State))
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}
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fmt.Printf("%s%s%s %s%s%s\n", indent, branch, agent.Name, statusStr, hookInfo, stateInfo)
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}
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}
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// formatHookInfo formats the hook bead and title for display
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func formatHookInfo(hookBead, title string, maxLen int) string {
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if hookBead == "" {
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return ""
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}
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if title == "" {
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return fmt.Sprintf(" → %s", hookBead)
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}
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title = truncateWithEllipsis(title, maxLen)
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return fmt.Sprintf(" → %s", title)
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}
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// truncateWithEllipsis shortens a string to maxLen, adding "..." if truncated
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func truncateWithEllipsis(s string, maxLen int) string {
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if len(s) <= maxLen {
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return s
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}
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if maxLen < 4 {
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return s[:maxLen]
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}
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return s[:maxLen-3] + "..."
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}
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// capitalizeFirst capitalizes the first letter of a string
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func capitalizeFirst(s string) string {
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if s == "" {
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return s
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}
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return string(s[0]-32) + s[1:]
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}
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// discoverRigHooks finds all hook attachments for agents in a rig.
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// It scans polecats, crew workers, witness, and refinery for handoff beads.
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func discoverRigHooks(r *rig.Rig, crews []string) []AgentHookInfo {
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var hooks []AgentHookInfo
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// Create beads instance for the rig
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b := beads.New(r.Path)
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// Check polecats
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for _, name := range r.Polecats {
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hook := getAgentHook(b, name, r.Name+"/"+name, "polecat")
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hooks = append(hooks, hook)
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}
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// Check crew workers
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for _, name := range crews {
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hook := getAgentHook(b, name, r.Name+"/crew/"+name, "crew")
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hooks = append(hooks, hook)
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}
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// Check witness
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if r.HasWitness {
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hook := getAgentHook(b, "witness", r.Name+"/witness", "witness")
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hooks = append(hooks, hook)
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}
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// Check refinery
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if r.HasRefinery {
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hook := getAgentHook(b, "refinery", r.Name+"/refinery", "refinery")
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hooks = append(hooks, hook)
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}
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return hooks
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}
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// discoverGlobalAgents checks runtime state for town-level agents (Mayor, Deacon).
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func discoverGlobalAgents(t *tmux.Tmux, agentBeads *beads.Beads) []AgentRuntime {
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var agents []AgentRuntime
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// Check Mayor
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mayorRunning, _ := t.HasSession(MayorSessionName)
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mayor := AgentRuntime{
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Name: "mayor",
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Address: "mayor",
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Session: MayorSessionName,
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Role: "coordinator",
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Running: mayorRunning,
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}
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// Look up agent bead for hook/state
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if issue, fields, err := agentBeads.GetAgentBead("gt-mayor"); err == nil && issue != nil {
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mayor.HookBead = fields.HookBead
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mayor.State = fields.AgentState
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if fields.HookBead != "" {
|
|
mayor.HasWork = true
|
|
// Try to get the title of the pinned bead
|
|
if pinnedIssue, err := agentBeads.Show(fields.HookBead); err == nil {
|
|
mayor.WorkTitle = pinnedIssue.Title
|
|
}
|
|
}
|
|
}
|
|
agents = append(agents, mayor)
|
|
|
|
// Check Deacon
|
|
deaconRunning, _ := t.HasSession(DeaconSessionName)
|
|
deacon := AgentRuntime{
|
|
Name: "deacon",
|
|
Address: "deacon",
|
|
Session: DeaconSessionName,
|
|
Role: "health-check",
|
|
Running: deaconRunning,
|
|
}
|
|
// Look up agent bead for hook/state
|
|
if issue, fields, err := agentBeads.GetAgentBead("gt-deacon"); err == nil && issue != nil {
|
|
deacon.HookBead = fields.HookBead
|
|
deacon.State = fields.AgentState
|
|
if fields.HookBead != "" {
|
|
deacon.HasWork = true
|
|
if pinnedIssue, err := agentBeads.Show(fields.HookBead); err == nil {
|
|
deacon.WorkTitle = pinnedIssue.Title
|
|
}
|
|
}
|
|
}
|
|
agents = append(agents, deacon)
|
|
|
|
return agents
|
|
}
|
|
|
|
// discoverRigAgents checks runtime state for all agents in a rig.
|
|
func discoverRigAgents(t *tmux.Tmux, r *rig.Rig, crews []string, agentBeads *beads.Beads) []AgentRuntime {
|
|
var agents []AgentRuntime
|
|
|
|
// Check Witness
|
|
if r.HasWitness {
|
|
sessionName := witnessSessionName(r.Name)
|
|
running, _ := t.HasSession(sessionName)
|
|
witness := AgentRuntime{
|
|
Name: "witness",
|
|
Address: r.Name + "/witness",
|
|
Session: sessionName,
|
|
Role: "witness",
|
|
Running: running,
|
|
}
|
|
// Look up agent bead
|
|
agentID := fmt.Sprintf("gt-witness-%s", r.Name)
|
|
if issue, fields, err := agentBeads.GetAgentBead(agentID); err == nil && issue != nil {
|
|
witness.HookBead = fields.HookBead
|
|
witness.State = fields.AgentState
|
|
if fields.HookBead != "" {
|
|
witness.HasWork = true
|
|
if pinnedIssue, err := agentBeads.Show(fields.HookBead); err == nil {
|
|
witness.WorkTitle = pinnedIssue.Title
|
|
}
|
|
}
|
|
}
|
|
agents = append(agents, witness)
|
|
}
|
|
|
|
// Check Refinery
|
|
if r.HasRefinery {
|
|
sessionName := fmt.Sprintf("gt-%s-refinery", r.Name)
|
|
running, _ := t.HasSession(sessionName)
|
|
refinery := AgentRuntime{
|
|
Name: "refinery",
|
|
Address: r.Name + "/refinery",
|
|
Session: sessionName,
|
|
Role: "refinery",
|
|
Running: running,
|
|
}
|
|
// Look up agent bead
|
|
agentID := fmt.Sprintf("gt-refinery-%s", r.Name)
|
|
if issue, fields, err := agentBeads.GetAgentBead(agentID); err == nil && issue != nil {
|
|
refinery.HookBead = fields.HookBead
|
|
refinery.State = fields.AgentState
|
|
if fields.HookBead != "" {
|
|
refinery.HasWork = true
|
|
if pinnedIssue, err := agentBeads.Show(fields.HookBead); err == nil {
|
|
refinery.WorkTitle = pinnedIssue.Title
|
|
}
|
|
}
|
|
}
|
|
agents = append(agents, refinery)
|
|
}
|
|
|
|
// Check Polecats
|
|
for _, name := range r.Polecats {
|
|
sessionName := fmt.Sprintf("gt-%s-%s", r.Name, name)
|
|
running, _ := t.HasSession(sessionName)
|
|
polecat := AgentRuntime{
|
|
Name: name,
|
|
Address: r.Name + "/" + name,
|
|
Session: sessionName,
|
|
Role: "polecat",
|
|
Running: running,
|
|
}
|
|
// Look up agent bead
|
|
agentID := fmt.Sprintf("gt-polecat-%s-%s", r.Name, name)
|
|
if issue, fields, err := agentBeads.GetAgentBead(agentID); err == nil && issue != nil {
|
|
polecat.HookBead = fields.HookBead
|
|
polecat.State = fields.AgentState
|
|
if fields.HookBead != "" {
|
|
polecat.HasWork = true
|
|
if pinnedIssue, err := agentBeads.Show(fields.HookBead); err == nil {
|
|
polecat.WorkTitle = pinnedIssue.Title
|
|
}
|
|
}
|
|
}
|
|
agents = append(agents, polecat)
|
|
}
|
|
|
|
// Check Crew
|
|
for _, name := range crews {
|
|
sessionName := crewSessionName(r.Name, name)
|
|
running, _ := t.HasSession(sessionName)
|
|
crewAgent := AgentRuntime{
|
|
Name: name,
|
|
Address: r.Name + "/crew/" + name,
|
|
Session: sessionName,
|
|
Role: "crew",
|
|
Running: running,
|
|
}
|
|
// Look up agent bead
|
|
agentID := fmt.Sprintf("gt-crew-%s-%s", r.Name, name)
|
|
if issue, fields, err := agentBeads.GetAgentBead(agentID); err == nil && issue != nil {
|
|
crewAgent.HookBead = fields.HookBead
|
|
crewAgent.State = fields.AgentState
|
|
if fields.HookBead != "" {
|
|
crewAgent.HasWork = true
|
|
if pinnedIssue, err := agentBeads.Show(fields.HookBead); err == nil {
|
|
crewAgent.WorkTitle = pinnedIssue.Title
|
|
}
|
|
}
|
|
}
|
|
agents = append(agents, crewAgent)
|
|
}
|
|
|
|
return agents
|
|
}
|
|
|
|
// getAgentHook retrieves hook status for a specific agent.
|
|
func getAgentHook(b *beads.Beads, role, agentAddress, roleType string) AgentHookInfo {
|
|
hook := AgentHookInfo{
|
|
Agent: agentAddress,
|
|
Role: roleType,
|
|
}
|
|
|
|
// Find handoff bead for this role
|
|
handoff, err := b.FindHandoffBead(role)
|
|
if err != nil || handoff == nil {
|
|
return hook
|
|
}
|
|
|
|
// Check for attachment
|
|
attachment := beads.ParseAttachmentFields(handoff)
|
|
if attachment != nil && attachment.AttachedMolecule != "" {
|
|
hook.HasWork = true
|
|
hook.Molecule = attachment.AttachedMolecule
|
|
hook.Title = handoff.Title
|
|
} else if handoff.Description != "" {
|
|
// Has content but no molecule - still has work
|
|
hook.HasWork = true
|
|
hook.Title = handoff.Title
|
|
}
|
|
|
|
return hook
|
|
}
|