The env-vars check was using AgentEnvSimple which doesn't know the actual TownRoot and BeadsDir paths. This could cause false positive mismatches when comparing expected (empty paths) vs actual (real paths). - Use config.AgentEnv with proper TownRoot and BeadsDir from CheckContext - Rig-level roles resolve beads dir from rig path - Update tests to use expectedEnv helper that generates full env vars Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
9.1 KiB
9.1 KiB