- gt unsling: clear your own hook - gt unsling <bead>: only unsling if that bead is hooked - gt unsling <target>: clear another agent's hook - gt unsling <bead> <target>: unsling specific bead from agent - gt unhook: alias for gt unsling Symmetric with gt sling/hook commands. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
167 lines
4.4 KiB
Go
167 lines
4.4 KiB
Go
package cmd
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import (
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"fmt"
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"github.com/spf13/cobra"
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"github.com/steveyegge/gastown/internal/beads"
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"github.com/steveyegge/gastown/internal/style"
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)
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var unslingCmd = &cobra.Command{
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Use: "unsling [bead-id] [target]",
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Aliases: []string{"unhook"},
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GroupID: GroupWork,
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Short: "Remove work from an agent's hook",
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Long: `Remove work from an agent's hook (the inverse of sling/hook).
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With no arguments, clears your own hook. With a bead ID, only unslings
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if that specific bead is currently hooked. With a target, operates on
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another agent's hook.
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Examples:
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gt unsling # Clear my hook (whatever's there)
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gt unsling gt-abc # Only unsling if gt-abc is hooked
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gt unsling gastown/joe # Clear joe's hook
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gt unsling gt-abc gastown/joe # Unsling gt-abc from joe
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The bead's status changes from 'pinned' back to 'open'.
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Related commands:
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gt sling <bead> # Hook + start (inverse of unsling)
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gt hook <bead> # Hook without starting
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gt mol status # See what's on your hook`,
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Args: cobra.MaximumNArgs(2),
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RunE: runUnsling,
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}
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var (
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unslingDryRun bool
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unslingForce bool
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)
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func init() {
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unslingCmd.Flags().BoolVarP(&unslingDryRun, "dry-run", "n", false, "Show what would be done")
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unslingCmd.Flags().BoolVarP(&unslingForce, "force", "f", false, "Unsling even if work is incomplete")
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rootCmd.AddCommand(unslingCmd)
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}
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func runUnsling(cmd *cobra.Command, args []string) error {
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var targetBeadID string
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var targetAgent string
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// Parse args: [bead-id] [target]
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switch len(args) {
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case 0:
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// No args - unsling self, whatever is hooked
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case 1:
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// Could be bead ID or target agent
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// If it contains "/" or is a known role, treat as target
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if isAgentTarget(args[0]) {
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targetAgent = args[0]
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} else {
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targetBeadID = args[0]
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}
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case 2:
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targetBeadID = args[0]
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targetAgent = args[1]
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}
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// Resolve target agent (default: self)
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var agentID string
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var err error
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if targetAgent != "" {
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agentID, _, _, err = resolveTargetAgent(targetAgent)
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if err != nil {
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return fmt.Errorf("resolving target agent: %w", err)
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}
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} else {
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agentID, _, _, err = resolveSelfTarget()
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if err != nil {
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return fmt.Errorf("detecting agent identity: %w", err)
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}
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}
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// Find beads directory
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workDir, err := findLocalBeadsDir()
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if err != nil {
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return fmt.Errorf("not in a beads workspace: %w", err)
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}
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b := beads.New(workDir)
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// Find pinned bead for this agent
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pinnedBeads, err := b.List(beads.ListOptions{
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Status: beads.StatusPinned,
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Assignee: agentID,
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Priority: -1,
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})
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if err != nil {
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return fmt.Errorf("checking pinned beads: %w", err)
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}
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if len(pinnedBeads) == 0 {
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if targetAgent != "" {
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fmt.Printf("%s No work hooked for %s\n", style.Dim.Render("ℹ"), agentID)
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} else {
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fmt.Printf("%s Nothing on your hook\n", style.Dim.Render("ℹ"))
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}
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return nil
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}
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pinned := pinnedBeads[0]
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// If specific bead requested, verify it matches
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if targetBeadID != "" && pinned.ID != targetBeadID {
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return fmt.Errorf("bead %s is not hooked (current hook: %s)", targetBeadID, pinned.ID)
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}
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// Check if work is complete (warn if not, unless --force)
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isComplete, _ := checkPinnedBeadComplete(b, pinned)
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if !isComplete && !unslingForce {
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return fmt.Errorf("hooked work %s is incomplete (%s)\n Use --force to unsling anyway",
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pinned.ID, pinned.Title)
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}
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if targetAgent != "" {
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fmt.Printf("%s Unslinging %s from %s...\n", style.Bold.Render("🪝"), pinned.ID, agentID)
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} else {
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fmt.Printf("%s Unslinging %s...\n", style.Bold.Render("🪝"), pinned.ID)
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}
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if unslingDryRun {
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fmt.Printf("Would run: bd update %s --status=open\n", pinned.ID)
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return nil
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}
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// Unpin by setting status back to open
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status := "open"
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if err := b.Update(pinned.ID, beads.UpdateOptions{Status: &status}); err != nil {
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return fmt.Errorf("unpinning bead %s: %w", pinned.ID, err)
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}
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fmt.Printf("%s Work removed from hook\n", style.Bold.Render("✓"))
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fmt.Printf(" Bead %s is now status=open\n", pinned.ID)
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return nil
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}
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// isAgentTarget checks if a string looks like an agent target rather than a bead ID.
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// Agent targets contain "/" or are known role names.
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func isAgentTarget(s string) bool {
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// Contains "/" means it's a path like "gastown/joe"
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for _, c := range s {
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if c == '/' {
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return true
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}
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}
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// Known role names
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switch s {
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case "mayor", "deacon", "witness", "refinery", "crew":
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return true
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}
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return false
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}
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