Files
gastown/internal/beads/agent_ids.go
warboy 36301adf20 feat(beads): Add hq- prefix helpers for town-level beads (gt-y24km, gt-qgmyz)
Phase 1: Create agent_ids.go with town-level bead ID helpers
- MayorBeadIDTown(), DeaconBeadIDTown(), DogBeadIDTown()
- RoleBeadIDTown() and role-specific helpers (hq-*-role)
- Add deprecation notices to old gt-* prefix functions

Phase 2: Create town-level agent beads during gt install
- initTownAgentBeads() creates hq-mayor, hq-deacon agent beads
- Creates role beads: hq-mayor-role, hq-deacon-role, etc.
- Update rig/manager.go to use rig beads for Witness/Refinery

This aligns with the two-level beads architecture:
- Town beads (~/gt/.beads/): hq-* prefix for Mayor, Deacon, roles
- Rig beads (<rig>/.beads/): <prefix>-* for Witness, Refinery, Polecats

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-03 21:14:02 -08:00

73 lines
2.3 KiB
Go

// Package beads provides a wrapper for the bd (beads) CLI.
package beads
import "fmt"
// Town-level agent bead IDs use the "hq-" prefix and are stored in town beads.
// These are global agents that operate at the town level (mayor, deacon, dogs).
//
// The naming convention is:
// - hq-<role> for singletons (mayor, deacon)
// - hq-dog-<name> for named agents (dogs)
// - hq-<role>-role for role definition beads
// MayorBeadIDTown returns the Mayor agent bead ID for town-level beads.
// This uses the "hq-" prefix for town-level storage.
func MayorBeadIDTown() string {
return "hq-mayor"
}
// DeaconBeadIDTown returns the Deacon agent bead ID for town-level beads.
// This uses the "hq-" prefix for town-level storage.
func DeaconBeadIDTown() string {
return "hq-deacon"
}
// DogBeadIDTown returns a Dog agent bead ID for town-level beads.
// Dogs are town-level agents, so they follow the pattern: hq-dog-<name>
func DogBeadIDTown(name string) string {
return fmt.Sprintf("hq-dog-%s", name)
}
// RoleBeadIDTown returns the role bead ID for town-level storage.
// Role beads define lifecycle configuration for each agent type.
// Uses "hq-" prefix for town-level storage: hq-<role>-role
func RoleBeadIDTown(role string) string {
return fmt.Sprintf("hq-%s-role", role)
}
// MayorRoleBeadIDTown returns the Mayor role bead ID for town-level storage.
func MayorRoleBeadIDTown() string {
return RoleBeadIDTown("mayor")
}
// DeaconRoleBeadIDTown returns the Deacon role bead ID for town-level storage.
func DeaconRoleBeadIDTown() string {
return RoleBeadIDTown("deacon")
}
// DogRoleBeadIDTown returns the Dog role bead ID for town-level storage.
func DogRoleBeadIDTown() string {
return RoleBeadIDTown("dog")
}
// WitnessRoleBeadIDTown returns the Witness role bead ID for town-level storage.
func WitnessRoleBeadIDTown() string {
return RoleBeadIDTown("witness")
}
// RefineryRoleBeadIDTown returns the Refinery role bead ID for town-level storage.
func RefineryRoleBeadIDTown() string {
return RoleBeadIDTown("refinery")
}
// PolecatRoleBeadIDTown returns the Polecat role bead ID for town-level storage.
func PolecatRoleBeadIDTown() string {
return RoleBeadIDTown("polecat")
}
// CrewRoleBeadIDTown returns the Crew role bead ID for town-level storage.
func CrewRoleBeadIDTown() string {
return RoleBeadIDTown("crew")
}