Files
gastown/internal/crew/manager.go
Steve Yegge 6c3e59d015 fix: stop writing Gas Town context to CLAUDE.md
gt crew add was overwriting project CLAUDE.md with Gas Town crew context.
This caused Gas Town internals to leak into project repos when workers
committed and pushed.

Gas Town context is now injected ephemerally via SessionStart hook (gt prime)
only, never written to tracked files.
2025-12-30 11:58:07 -08:00

381 lines
9.7 KiB
Go

package crew
import (
"encoding/json"
"errors"
"fmt"
"os"
"os/exec"
"path/filepath"
"time"
"github.com/steveyegge/gastown/internal/git"
"github.com/steveyegge/gastown/internal/rig"
"github.com/steveyegge/gastown/internal/util"
)
// Common errors
var (
ErrCrewExists = errors.New("crew worker already exists")
ErrCrewNotFound = errors.New("crew worker not found")
ErrHasChanges = errors.New("crew worker has uncommitted changes")
)
// Manager handles crew worker lifecycle.
type Manager struct {
rig *rig.Rig
git *git.Git
}
// NewManager creates a new crew manager.
func NewManager(r *rig.Rig, g *git.Git) *Manager {
return &Manager{
rig: r,
git: g,
}
}
// crewDir returns the directory for a crew worker.
func (m *Manager) crewDir(name string) string {
return filepath.Join(m.rig.Path, "crew", name)
}
// stateFile returns the state file path for a crew worker.
func (m *Manager) stateFile(name string) string {
return filepath.Join(m.crewDir(name), "state.json")
}
// mailDir returns the mail directory path for a crew worker.
func (m *Manager) mailDir(name string) string {
return filepath.Join(m.crewDir(name), "mail")
}
// exists checks if a crew worker exists.
func (m *Manager) exists(name string) bool {
_, err := os.Stat(m.crewDir(name))
return err == nil
}
// Add creates a new crew worker with a clone of the rig.
func (m *Manager) Add(name string, createBranch bool) (*CrewWorker, error) {
if m.exists(name) {
return nil, ErrCrewExists
}
crewPath := m.crewDir(name)
// Create crew directory if needed
crewBaseDir := filepath.Join(m.rig.Path, "crew")
if err := os.MkdirAll(crewBaseDir, 0755); err != nil {
return nil, fmt.Errorf("creating crew dir: %w", err)
}
// Clone the rig repo
if err := m.git.Clone(m.rig.GitURL, crewPath); err != nil {
return nil, fmt.Errorf("cloning rig: %w", err)
}
crewGit := git.NewGit(crewPath)
branchName := "main"
// Optionally create a working branch
if createBranch {
branchName = fmt.Sprintf("crew/%s", name)
if err := crewGit.CreateBranch(branchName); err != nil {
_ = os.RemoveAll(crewPath) // best-effort cleanup
return nil, fmt.Errorf("creating branch: %w", err)
}
if err := crewGit.Checkout(branchName); err != nil {
_ = os.RemoveAll(crewPath) // best-effort cleanup
return nil, fmt.Errorf("checking out branch: %w", err)
}
}
// Create mail directory for mail delivery
mailPath := m.mailDir(name)
if err := os.MkdirAll(mailPath, 0755); err != nil {
_ = os.RemoveAll(crewPath) // best-effort cleanup
return nil, fmt.Errorf("creating mail dir: %w", err)
}
// Set up shared beads: crew uses rig's shared beads via redirect file
if err := m.setupSharedBeads(crewPath); err != nil {
// Non-fatal - crew can still work, warn but don't fail
fmt.Printf("Warning: could not set up shared beads: %v\n", err)
}
// NOTE: We intentionally do NOT write to CLAUDE.md here.
// Gas Town context is injected ephemerally via SessionStart hook (gt prime).
// Writing to CLAUDE.md would overwrite project instructions and leak
// Gas Town internals into the project repo when workers commit/push.
// Create crew worker state
now := time.Now()
crew := &CrewWorker{
Name: name,
Rig: m.rig.Name,
ClonePath: crewPath,
Branch: branchName,
CreatedAt: now,
UpdatedAt: now,
}
// Save state
if err := m.saveState(crew); err != nil {
_ = os.RemoveAll(crewPath) // best-effort cleanup
return nil, fmt.Errorf("saving state: %w", err)
}
return crew, nil
}
// Remove deletes a crew worker.
func (m *Manager) Remove(name string, force bool) error {
if !m.exists(name) {
return ErrCrewNotFound
}
crewPath := m.crewDir(name)
if !force {
crewGit := git.NewGit(crewPath)
hasChanges, err := crewGit.HasUncommittedChanges()
if err == nil && hasChanges {
return ErrHasChanges
}
}
// Remove directory
if err := os.RemoveAll(crewPath); err != nil {
return fmt.Errorf("removing crew dir: %w", err)
}
return nil
}
// List returns all crew workers in the rig.
func (m *Manager) List() ([]*CrewWorker, error) {
crewBaseDir := filepath.Join(m.rig.Path, "crew")
entries, err := os.ReadDir(crewBaseDir)
if err != nil {
if os.IsNotExist(err) {
return nil, nil
}
return nil, fmt.Errorf("reading crew dir: %w", err)
}
var workers []*CrewWorker
for _, entry := range entries {
if !entry.IsDir() {
continue
}
worker, err := m.Get(entry.Name())
if err != nil {
continue // Skip invalid workers
}
workers = append(workers, worker)
}
return workers, nil
}
// Get returns a specific crew worker by name.
func (m *Manager) Get(name string) (*CrewWorker, error) {
if !m.exists(name) {
return nil, ErrCrewNotFound
}
return m.loadState(name)
}
// saveState persists crew worker state to disk using atomic write.
func (m *Manager) saveState(crew *CrewWorker) error {
stateFile := m.stateFile(crew.Name)
if err := util.AtomicWriteJSON(stateFile, crew); err != nil {
return fmt.Errorf("writing state: %w", err)
}
return nil
}
// loadState reads crew worker state from disk.
func (m *Manager) loadState(name string) (*CrewWorker, error) {
stateFile := m.stateFile(name)
data, err := os.ReadFile(stateFile)
if err != nil {
if os.IsNotExist(err) {
// Return minimal crew worker if state file missing
return &CrewWorker{
Name: name,
Rig: m.rig.Name,
ClonePath: m.crewDir(name),
}, nil
}
return nil, fmt.Errorf("reading state: %w", err)
}
var crew CrewWorker
if err := json.Unmarshal(data, &crew); err != nil {
return nil, fmt.Errorf("parsing state: %w", err)
}
// Backfill essential fields if missing (handles empty or incomplete state.json)
if crew.Name == "" {
crew.Name = name
}
if crew.Rig == "" {
crew.Rig = m.rig.Name
}
if crew.ClonePath == "" {
crew.ClonePath = m.crewDir(name)
}
return &crew, nil
}
// Rename renames a crew worker from oldName to newName.
func (m *Manager) Rename(oldName, newName string) error {
if !m.exists(oldName) {
return ErrCrewNotFound
}
if m.exists(newName) {
return ErrCrewExists
}
oldPath := m.crewDir(oldName)
newPath := m.crewDir(newName)
// Rename directory
if err := os.Rename(oldPath, newPath); err != nil {
return fmt.Errorf("renaming crew dir: %w", err)
}
// Update state file with new name and path
crew, err := m.loadState(newName)
if err != nil {
// Rollback on error (best-effort)
_ = os.Rename(newPath, oldPath)
return fmt.Errorf("loading state: %w", err)
}
crew.Name = newName
crew.ClonePath = newPath
crew.UpdatedAt = time.Now()
if err := m.saveState(crew); err != nil {
// Rollback on error (best-effort)
_ = os.Rename(newPath, oldPath)
return fmt.Errorf("saving state: %w", err)
}
return nil
}
// Pristine ensures a crew worker is up-to-date with remote.
// It runs git pull --rebase and bd sync.
func (m *Manager) Pristine(name string) (*PristineResult, error) {
if !m.exists(name) {
return nil, ErrCrewNotFound
}
crewPath := m.crewDir(name)
crewGit := git.NewGit(crewPath)
result := &PristineResult{
Name: name,
}
// Check for uncommitted changes
hasChanges, err := crewGit.HasUncommittedChanges()
if err != nil {
return nil, fmt.Errorf("checking changes: %w", err)
}
result.HadChanges = hasChanges
// Pull latest (use origin and current branch)
if err := crewGit.Pull("origin", ""); err != nil {
result.PullError = err.Error()
} else {
result.Pulled = true
}
// Run bd sync
if err := m.runBdSync(crewPath); err != nil {
result.SyncError = err.Error()
} else {
result.Synced = true
}
return result, nil
}
// runBdSync runs bd sync in the given directory.
func (m *Manager) runBdSync(dir string) error {
cmd := exec.Command("bd", "sync")
cmd.Dir = dir
return cmd.Run()
}
// PristineResult captures the results of a pristine operation.
type PristineResult struct {
Name string `json:"name"`
HadChanges bool `json:"had_changes"`
Pulled bool `json:"pulled"`
PullError string `json:"pull_error,omitempty"`
Synced bool `json:"synced"`
SyncError string `json:"sync_error,omitempty"`
}
// setupSharedBeads creates a redirect file so the crew worker uses the rig's shared .beads database.
// This eliminates the need for git sync between crew clones - all crew members share one database.
//
// Structure:
//
// rig/
// mayor/rig/.beads/ <- Shared database (the canonical location)
// crew/
// <name>/
// .beads/
// redirect <- Contains "../../mayor/rig/.beads"
func (m *Manager) setupSharedBeads(crewPath string) error {
// The shared beads database is at rig/mayor/rig/.beads/
// Crew clones are at rig/crew/<name>/
// So the relative path is ../../mayor/rig/.beads
sharedBeadsPath := filepath.Join(m.rig.Path, "mayor", "rig", ".beads")
// Verify the shared beads exists
if _, err := os.Stat(sharedBeadsPath); os.IsNotExist(err) {
// Fall back to rig root .beads if mayor/rig doesn't exist
sharedBeadsPath = filepath.Join(m.rig.Path, ".beads")
if _, err := os.Stat(sharedBeadsPath); os.IsNotExist(err) {
return fmt.Errorf("no shared beads database found")
}
}
// Create crew's .beads directory
crewBeadsDir := filepath.Join(crewPath, ".beads")
if err := os.MkdirAll(crewBeadsDir, 0755); err != nil {
return fmt.Errorf("creating crew .beads dir: %w", err)
}
// Calculate relative path from crew/.beads/ to shared beads
// crew/<name>/.beads/ -> ../../mayor/rig/.beads or ../../.beads
var redirectContent string
if _, err := os.Stat(filepath.Join(m.rig.Path, "mayor", "rig", ".beads")); err == nil {
redirectContent = "../../mayor/rig/.beads\n"
} else {
redirectContent = "../../.beads\n"
}
// Create redirect file
redirectPath := filepath.Join(crewBeadsDir, "redirect")
if err := os.WriteFile(redirectPath, []byte(redirectContent), 0644); err != nil {
return fmt.Errorf("creating redirect file: %w", err)
}
return nil
}