Using "greenplace" (The Green Place from Mad Max: Fury Road) as the canonical example project/rig name in documentation and help text. This provides a clearer distinction from the actual gastown repo name. Changes: - docs/*.md: Updated all example paths and commands - internal/cmd/*.go: Updated help text examples - internal/templates/: Updated example references - Tests: Updated to use greenplace in example session names Note: Import paths (github.com/steveyegge/gastown) and actual code paths referencing the gastown repo structure are unchanged. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
129 lines
3.3 KiB
Go
129 lines
3.3 KiB
Go
// Package templates provides embedded templates for role contexts and messages.
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package templates
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import (
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"bytes"
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"embed"
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"fmt"
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"text/template"
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)
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//go:embed roles/*.md.tmpl messages/*.md.tmpl
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var templateFS embed.FS
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// Templates manages role and message templates.
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type Templates struct {
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roleTemplates *template.Template
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messageTemplates *template.Template
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}
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// RoleData contains information for rendering role contexts.
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type RoleData struct {
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Role string // mayor, witness, refinery, polecat, crew, deacon
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RigName string // e.g., "greenplace"
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TownRoot string // e.g., "/Users/steve/ai"
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WorkDir string // current working directory
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Polecat string // polecat name (for polecat role)
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Polecats []string // list of polecats (for witness role)
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BeadsDir string // BEADS_DIR path
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IssuePrefix string // beads issue prefix
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}
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// SpawnData contains information for spawn assignment messages.
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type SpawnData struct {
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Issue string
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Title string
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Priority int
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Description string
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Branch string
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RigName string
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Polecat string
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}
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// NudgeData contains information for nudge messages.
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type NudgeData struct {
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Polecat string
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Reason string
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NudgeCount int
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MaxNudges int
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Issue string
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Status string
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}
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// EscalationData contains information for escalation messages.
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type EscalationData struct {
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Polecat string
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Issue string
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Reason string
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NudgeCount int
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LastStatus string
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Suggestions []string
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}
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// HandoffData contains information for session handoff messages.
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type HandoffData struct {
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Role string
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CurrentWork string
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Status string
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NextSteps []string
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Notes string
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PendingMail int
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GitBranch string
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GitDirty bool
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}
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// New creates a new Templates instance.
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func New() (*Templates, error) {
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t := &Templates{}
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// Parse role templates
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roleTempl, err := template.ParseFS(templateFS, "roles/*.md.tmpl")
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if err != nil {
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return nil, fmt.Errorf("parsing role templates: %w", err)
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}
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t.roleTemplates = roleTempl
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// Parse message templates
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msgTempl, err := template.ParseFS(templateFS, "messages/*.md.tmpl")
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if err != nil {
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return nil, fmt.Errorf("parsing message templates: %w", err)
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}
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t.messageTemplates = msgTempl
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return t, nil
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}
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// RenderRole renders a role context template.
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func (t *Templates) RenderRole(role string, data RoleData) (string, error) {
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templateName := role + ".md.tmpl"
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var buf bytes.Buffer
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if err := t.roleTemplates.ExecuteTemplate(&buf, templateName, data); err != nil {
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return "", fmt.Errorf("rendering role template %s: %w", templateName, err)
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}
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return buf.String(), nil
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}
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// RenderMessage renders a message template.
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func (t *Templates) RenderMessage(name string, data interface{}) (string, error) {
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templateName := name + ".md.tmpl"
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var buf bytes.Buffer
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if err := t.messageTemplates.ExecuteTemplate(&buf, templateName, data); err != nil {
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return "", fmt.Errorf("rendering message template %s: %w", templateName, err)
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}
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return buf.String(), nil
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}
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// RoleNames returns the list of available role templates.
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func (t *Templates) RoleNames() []string {
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return []string{"mayor", "witness", "refinery", "polecat", "crew", "deacon"}
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}
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// MessageNames returns the list of available message templates.
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func (t *Templates) MessageNames() []string {
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return []string{"spawn", "nudge", "escalation", "handoff"}
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}
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