Clarify that this operation is for stale state recovery, not normal recycling: - Recreate → RepairWorktree - RecreateWithOptions → RepairWorktreeWithOptions - Updated comments to explain this handles reconciliation when AllocateName returns a name that already exists (stale state needing repair) - Updated polecat_spawn.go output: Recreating → Repairing stale - Updated gc command help text for consistency The function is useful for atomic hook_bead setting during repair, so kept rather than replacing with Remove + Add. Fixes gt-l0lok 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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